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NBA Live 10 News Post

Just plugged in NBA Live 10 and received the patch. What's in the patch you ask? Read all about it, right here.

Make sure you post your impressions here.

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Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
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Member Comments
# 681 Mintsa @ 11/05/09 10:50 PM
Well....I cant get a game to start online..........

I tried like 12 to 15 times to start a game up and it only worked once. It either freezes in the hangar or the hangar won't freeze but the game will not start up ???

Oh well......maybe it's "first day the patch is out" type of thing.
 
# 682 RxB @ 11/05/09 11:00 PM
sorry for asking..but is the PS3 patch out already??? i know it's up in the thread title but i don't remember firing up my PS3 with NBA Live 10 and prompting me with a patch update? i know i don't have the patch yet because i tried the post-up button and nothing...i do have the dynamic DNA and DNA season..any other way i can check if i do have the patch ver 1.0???

i agree with the other posters here..about the 3 point shooting..seems like everytime i play online..everyone picks the Phoenix Suns and bomb away with Nash and Richardson..they just dribble up fire up on top of the key and swish..every freaking possession. i thought Live 09 was bad with the cheesers just fast breaking with their big man every time...
 
# 683 Jano @ 11/05/09 11:15 PM
Quote:
Originally Posted by thakeaf
is it just me or did they touch up the graphics?
No its not just you I noticed it too when I first booted up the game post patch on the 360. They toned down the lighting a lot so the players skin textures look a lot more believable now. This shows up a lot in the brighter arenas and the hangar where the game looked too bright.
 
# 684 loadleft @ 11/05/09 11:56 PM
What I hate about this patch:

1. They seem to have dumbed down the defense for all the guys complaining about not being able to play D before the patch. Now it has the stupid suction from last which makes it difficult to cheat to one side like I used to because it's constantly suctioning me back to the middle.
a. They made it so dumb that the AI actually makes your human controlled player jump/contest shots on his own (that's while you're manually controlling him). This may have been there pre-patch but not to this extent I've had Harrington of the Knicks do the up & under behind the back board and the defender I am controlling jumps (on his own) for the up part, more than twice in one game.
b. Because of this easy D feature I am constantly get suctioned out of position between taps on the LS, so now I went from a defensive stopper to a scrub, LOL
c. The offensive player drives the lane I position my defender to block the shot then stand still but I get suctioned to the ball handler for a defensive foul 9 times out of 10. By end of game I feel like I need to run out of the paint by every time and offensive player comes down the lane just so I don't pick up the foul.

2. Something funky is going on with the controls
a. There is a lag so much so that some times when I press icon pass the ball handler does a little spin move before he passes the ball.
b. When trying to hit cutters the lag often waits until the cutter is no longer open before passing.
c. This may be a bug but occasionally when I hit icon pass the ball handler will shoot the ball without me even touching any of the face buttons

3. Lay-ups are low percentage shots now,even ones when the defender is behind the shooter or clearly out of position. Basically if it's not a clear path to the basket lay-up it ain't going in. I shoot a higher % from 3 point.

4. The auto protect the ball animation beyond the paint is irritating
a. When going around picks if the defender presses up on me I end up with the stupid protect the ball anim. and have to back away then come back to the pick.
b. In the tripple threat or just out in space the defender has more control of me than I do. He presses up I go into back down removing my ability to freestyle. I often get offensive "hooking fouls" when this happens.

5. Passing is ridiculous, I almost need Peyton Manning to run point. I am not talking about cross court passes or feeding the post, I am talking my guard goes to the baseline and tries to hit the 4 or 5 who's one the block, and 5 feet away. The ball does some weird thing where it goes way up in the air then out of bounds on me.

6. It's always been the case that the CPU has a different set of rules from the user but with the new aggressive offense from the CPU it really stands out. I swear Chris Duhon in Live is better than KOBE JORDAN whoever he is! All the whirling drives to the basket are just too much.

There's more but this is enough for now. The masses have spoken, I think, they prefer this style of play apparently to what I feel overall was a more sim style of play. I don't know of a player good enough to dribble down the lane with a crowd of defenders on both sides and still not lose the ball, at least not until the patch introduced me an entire NBA full of them. I do like the back down button and it's good to have more than a flicker of a moment to move the ball after offensive rebounds but the rest of the stuff seem TO ME to be too much!

I am still winning games but the fun cat and mouse exchange on-ball D used to offer is gone. Now I am at the mercy of the offense. I don't use slider adjustments because I often play human opponents who complain I've adjusted the sliders to favor my style of play. In order to be accustomed to the way the game plays on default sliders when I play other human's I just play all star default all the time. The game is on the edge of being unplayable for me. I've played for 10 solid hours today trying to figure out what has changed, and that's when I noticed the suctioning.
 
# 685 carnalnirvana @ 11/06/09 12:23 AM
i would have to agree but i am not sure if its the patch or the roster updates but the defense is definately worse than what we had on day 1..

i remember getting picked on the perimeter when using average dribblers forcing me to use alot of screens and the pg more but something has changed i can run drive and kick to death with any player....

if you are not into editing or sliders i can see how for many this would be real disappointing, try superstar is your only hope at this point
 
# 686 sportyguyfl31 @ 11/06/09 12:28 AM
Quote:
Originally Posted by loadleft
What I hate about this patch:

1. They seem to have dumbed down the defense for all the guys complaining about not being able to play D before the patch. Now it has the stupid suction from last which makes it difficult to cheat to one side like I used to because it's constantly suctioning me back to the middle.

b. Because of this easy D feature I am constantly get suctioned out of position between taps on the LS, so now I went from a defensive stopper to a scrub, LOL
c. The offensive player drives the lane I position my defender to block the shot then stand still but I get suctioned to the ball handler for a defensive foul 9 times out of 10. By end of game I feel like I need to run out of the paint by every time and offensive player comes down the lane just so I don't pick up the foul.


3. Lay-ups are low percentage shots now,even ones when the defender is behind the shooter or clearly out of position. Basically if it's not a clear path to the basket lay-up it ain't going in. I shoot a higher % from 3 point.

.

This was driving me mad for the 1st handful of games. I was getting positively torched and wondering what the hell they did to my user control D.

I'd say it took me 3-4 games, before I got the hang of it again.

I can now anticipate the beginning of the CPU "Lebron Dive" and cut it off. It results in a "no call", most of the time now.

I agree..this change wasnt needed, and Im still of the opinion that it was a bail out.

As far as the layups, you need to begin the move earlier to avoid clanking them and not getting to the stripe, when you get smacked.

also, pay attention to the player's DNA and what direction he likes to drive to, to finish. you can trigger all kinds of strong, finishing animations when you do this.


Thank goodness we are getting a 2nd patch at some poitn, to clean up what the 1st one jacked up
 
# 687 ehh @ 11/06/09 01:24 AM
I think these issues have A LOT to do with the DNA/roster updates and not the patch, it's the only explanation for such erratic behavior since the DNA is the only constantly changing variable. The first post-patch game I played this afternoon was amazing. I got home from work tonight, DL'd the latest update, played another game and it was horrible.

I lost 116-73 with the Heat, I had 24 points at halftime. I think I shot about 10% in the paint, David Lee missed all four of his dunk attempts (none were blocked, he just missed them) and shot 3-15 from the field, Al Harrington went 1-12, mostly all on open mid-range jumpers. Nate Robinson shot 4-19, as a team I shot 28%. Getting into the lane and drawing fouls all of a sudden felt like it was pre-patch again - it was perfect this afternoon and now it's a mess again. There was a blatant CPU advantage that was absolutely no where to be found when I played the game this afternoon. Both games were on default All-Star.

Really concerning, these updates seem to do more harm than good. I'm sure I'll wind up playing NCAA '10 the most this winter, it should be Live's gameplay with a decent dynasty and no DNA to mess things up constantly.
 
# 688 bjones16 @ 11/06/09 03:57 AM
Post patch on the ps3 the games plays much worse especially online! The game just plays less sim-like. When playing against the hawks al hortford was able to crossover and dribble all in the lane with no repercussions! Defense has gotten worse especially to open up to the 3point shooting! and lastly, the missed dunks and blocked dunks are ridiculous! I have yet to see lebron miss a dunk or have one blocked. The game should have stayed the same! Live 2009 defense should be implemented.
 
# 689 waybzz @ 11/06/09 06:31 AM
what can i say?
welll...... the patch is terrible.

man, AI seems so dumb, etc passing the ball out of bounds, shooting 40ft 3's in the first 10 seconds of the shotclock. Also, big men that cant dribble or shoot; are doing just that!! eg. greg oden.
the only positive for me is the lighiting on players but overall the game is worse with the patch IMO.
 
# 690 bateman11 @ 11/06/09 07:13 AM
Just played my first game post patch. Very impressed. The flow of the game felt great, the CPU played smarter and seemed more aggressive and life-like.
 
# 691 Jamesmaster @ 11/06/09 07:15 AM
I have the feeling that they went from 1 extreme to the other with fouls in the paint.
I played 1 post patch PS3 game with the Lakers against the Nuggets on All-Star and by the end of Q1 most of my starters had 2-3 fouls.
At half time the Nuggets had gotten 30 free throws. I have no clue how you can stop the CPU from getting into the paint without getting a foul. The key to win seems to go to the rim as much as possible and draw fouls.
Minor issue: buttons seem less responsive when going into menus. Also, when the CPU is at the FT line and I try to switch from my SF to another player, the icon immediately and automatically switches back to my SF.

Positives: the CPU seems to miss more when you try to contest a shot (and no foul is called); the graphics look better (lighting).
 
# 692 sportyguyfl31 @ 11/06/09 07:19 AM
Quote:
Originally Posted by ehh
I think these issues have A LOT to do with the DNA/roster updates and not the patch, it's the only explanation for such erratic behavior since the DNA is the only constantly changing variable. The first post-patch game I played this afternoon was amazing. I got home from work tonight, DL'd the latest update, played another game and it was horrible.

I lost 116-73 with the Heat, I had 24 points at halftime. I think I shot about 10% in the paint, David Lee missed all four of his dunk attempts (none were blocked, he just missed them) and shot 3-15 from the field, Al Harrington went 1-12, mostly all on open mid-range jumpers. Nate Robinson shot 4-19, as a team I shot 28%. Getting into the lane and drawing fouls all of a sudden felt like it was pre-patch again - it was perfect this afternoon and now it's a mess again. There was a blatant CPU advantage that was absolutely no where to be found when I played the game this afternoon. Both games were on default All-Star.

Really concerning, these updates seem to do more harm than good. I'm sure I'll wind up playing NCAA '10 the most this winter, it should be Live's gameplay with a decent dynasty and no DNA to mess things up constantly.
I think that because it is so early in the season, the DNA %'s are really skewed.

Dynamic, daily updated DNA is wonderful in general, but this probably the one flaw in it.

Right now, there are guys who are absolutely deadly...and others who make you want to scream.

I played a dynamic season game, and the only way I could score with Ginobli was either at the foul line, or on layups.

I think once the sample sizes get larger, we'll see less Schitzo behavior.
 
# 693 rawdog805 @ 11/06/09 07:46 AM
Im not seeing how this patch is bad or terrible like others have said... I have played about 5 games post patch and am loving it even more than I did pre-patch...

Players seem to move more fluidly, CPU AI is WAY more aggressive than they were pre-patch, Fastbreaks are in for the CPU..

This game has just stepped upt to elite status with this patch for me.. after they drop patch 2 it will be even better..

Lovin it..
 
# 694 MrMars @ 11/06/09 09:36 AM
Let me get my 2 cents in...

I played 2 games last night Post-patch and my early feelings are that the game plays much better. However, they appeared to have toned down the offense. What I mean is pre-patch you could override CPU runs sometimes by just pounding inside and get a foul or high % shot. Those shots post patch don't go in. Talk about Iron Unkind.

I went through significant stretches of both games where I couldn't score, thankfully, the CPU had its anemic stretches as well. The offense feels more rhythmic, like you cant impose human will to score. 3pt shooting has been toned down a lot, neither I or the CPU could hit very many. A couple fell that were shot in rhythm, though I would not base any offense around them anymore.

The biggest change I saw was the Defense, the game seems to help the user out a little more than before, and is more forgiving when you are out of position defensively. Blocks and rebounds seem to look more believable in the context that they occur. And It certainly helped me to defend better, but when the CPU really wanted to score it scored.

I believe this new defensive change will come into play better for Human Vs Human games, and online, It should make it a little easier to play on ball D. Just a couple of new animations you have to be able to recognize and time correctly or avoid all together, if you can. Some may not like the change, me, I think it's good. This will allow for more basketball strategy determining who will win as opposed to just stick skills, and button releases.

As far as bugs and glitches, I did not experience any, YMMV.

For the record;

I played it like it just came out of the box other than to move up to 12 min qtrs. Pro Default. Fouls to me were on point, shot totals were a little high but percentages were good.

A lot of people felt that this game played a more realistic brand of ball on PRO level with slider adjustments, I happened to be one those people. But with the change defensively, it might not be possible for some to get any challenge from the CPU on Pro, and thats a shame, because Pro just seems to play a really good game of Basketball. I lost the first game, and won the second, but the most important thing was both games were fun.

Lastly, I defy anyone to take the latest DNA roster download of the New Jersey Nets and beat anybody. I could only manage to shoot 36% with them the first post patch game I played. The second one was a little better and I was able to drop 42 on Toronto with Kevin Durant.

I say let the leagues begin....


MrMars
 
# 695 ehh @ 11/06/09 09:59 AM
Quote:
Originally Posted by MrMars
Let me get my 2 cents in...

I played 2 games last night Post-patch and my early feelings are that the game plays much better. However, they appeared to have toned down the offense. What I mean is pre-patch you could override CPU runs sometimes by just pounding inside and get a foul or high % shot. Those shots post patch don't go in. Talk about Iron Unkind.
This is what I experienced last night as well, only after the latest DNA update that came out yesterday. I played a game before that update and it was amazing. I need to test it out some more today, not sure if DNA is just too extreme right now has SGF said above.

It was funny because while I was a mess in that Knicks/Heat game last night the CPU was awesome offensively (they def had an unfair/unrealistic advantage defensively) and didn't rush a single shot. They only took 9 threes the whole game and worked the ball well, mixed with isos, sets and fastbreaks. It was awesome to see, huge improvement from pre-patch. DWade was absurd, had 39 pts, 12 reb and 8 ast. 18-33 from the field.
 
# 696 Nines @ 11/06/09 10:02 AM
I'm also in the camp that thinks the patch is has made the game better. With default DNA the game is simply a ton of fun. However, the moment I downloaded Dynamic DNA everything seemed to take a turn for the worse. Not so much the core game, but the players were acting all weird, and doing things completely out of character. I'll just hold that to the DNA still being in its infancy relative to the patch.

The two major gripes I had have been resolved... namely, rebounding and foul calls. I'm getting very realistic totals rebounding wise, and I'm getting to the line just as much as the CPU.

In short I'm lovin' the game again.
 
# 697 RxB @ 11/06/09 11:50 AM
Finally got the prompt to update with the patch on PS3. Just played one dynamic season game last night on PRO level and i think it's a lot better. I no longer have that animation where you drive to the basket and loose the basketball or get stripped/stolen. I think the controls are a lot better...i feel the controls were tighter like Live 09 tight...pre patch feels like i move and stop the direction stick and the player still moves..i played as the Spurs against Jazz and i think i never made any 3's despite player being open and Duncan couldn't hit the midrange jumper wide open..i felt like playing in Superstar where it was harder to score and i was in PRO level. It was only one game i played so need a lot more games and practice..

how is online on PS3? are the jack-up 3's that almost always go in still existent??
 
# 698 erkizzlemynizzle @ 11/06/09 12:21 PM
Christ in a cartoon...when are they going to fix the stupid pixel looking hair on the PS3 version?!?!? All the white guys look completely ridiculous and it is getting old. How does this not seem like a big deal to the graphics devs that are running this game??
 
# 699 Chairman7w @ 11/06/09 01:04 PM
Quote:
Originally Posted by erkizzlemynizzle
Christ in a cartoon...when are they going to fix the stupid pixel looking hair on the PS3 version?!?!? All the white guys look completely ridiculous and it is getting old. How does this not seem like a big deal to the graphics devs that are running this game??
That's just baffling to me, too. I don't understand the possibility of someone seeing this, and not saying, "Oooh that's not good, we gotta take that out." I mean, you would have thought it was caught in the very first playtest. (???)

(shrug - oh well)

Overall, I think the patched game plays smoother and the graphics have certainly been improved (not nearly as shiny). I *really* hope they address some of the remaining issues (Cough! 3pt BS! Cough) for the 2nd patch - this game would truly shine then.
 
# 700 vc15 @ 11/06/09 01:46 PM
So far, it's been pretty good. More fouls are welcome. Although, sometimes there are too many fouls seeing as teh CPU loves to drive into the lane.

One things I hate is the random 3 point chucks from way outside the line by the CPU.
 


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