Who are you trying to pass to in this situation? Either guy on the weak side is in no position to receive a skip pass. You shouldn't be attempting that pass regardless.
Who are you trying to pass to in this situation? Either guy on the weak side is in no position to receive a skip pass. You shouldn't be attempting that pass regardless.
Who are you trying to pass to in this situation? Either guy on the weak side is in no position to receive a skip pass. You shouldn't be attempting that pass regardless.
PREACH.... lol..
some people complain that its the games fault that they throw a silly pass like that.. lol.. High lob pass or not, that was a silly pass and ayone who knows the game knows that..
Garnett & Pierce led scoring for Boston with 25 each, Wallace had 13 rebounds and 4 blocks, Rondo had 7 assists.
Chandler & Hughes had 15 each, Harrington had 7 rebounds and Duhon had 10 assists.
Quick thoughts: The game plays better, period. The post game and rebounding seem more responsive, the Knicks take shots early in the clock as they should, and the cpu players on both teams seem to hustle more after loose balls in the paint (for the first time I can remember, one of my cpu teammates recovered a ball after I entered the "stumble and lose the dribble" animation). Overall, it seems less herky-jerky and the animation flows better, much like after the edits left4dead and playmakers suggested. And, as you can see, if you attack the basket you get the calls!
The biggest issue I saw was with the rotations, both for the player with auto-subs and the cpu. It seemed to me that Wallace was getting more playing time than he did pre-patch; when I looked after the game he had 30 minutes v. Perkins' 13. I can't empirically say that it wasn't the case before, but in my mind it was closer to even between the two. For the Knicks, Gallinari got 13 minutes and Harrington 25; Darko got 15, Hill got 12 and "Landy" got 13. I'm guessing this is roster not gameplay related, but it would be nice to see the playing time somewhat close to reality.
Also, it doesn't look like anything was done about the wonky hair geometry that plagues some of the white players on the PS3; wasn't listed as a fix, but hopefully either the second patch or a roster update can correct the problem.
Yup, the demo>beta>retail is a good comparison. The game finally feels complete outside of the things being addressed in Patch 2.
My only real complaints gameplay-wise right now vs the CPU are players stepping out of bounds a little too often CPU taking a few too many quick shots. I'll be very happy with this game once the OT glitch is fixed.
Great impressions Ehh...that'sa hell of a good post above
Side note: Just so that we get this out of the road...ALL of the 360 bugs and glitches ARE in the PS3 version.
Freezing...O/T...all of them.
I've had that confirmed directly from the EA team.
So...there's no point anyone going on about them here. They are all there.
And they will be patched.
So, there's no need for anyone to get too angry or stressed now as we know they are fixing it.
CV....
Can you please explain exactly what the OT glitch is again ???
When goaltending is called....no points are awarded on the scoreboard but the game has really counted for it ??
For example.....I'm playing online I'm losing 52-50...the game ends....on one of my scored baskets goaltending was called.....so really the game is 52-52, eventhough the scoreboard says 52-50 and the game will go to OT ???
Does that make sense ???
Or if the the exact same scenario took place but the score was 52-52....the game wouldn't go to OT, i would get the win ???
Sorry but all the games I've played so far since the patch have been a chuckfest from the computer. It's made me turn the game off a couple of times after unrealistic scoring, contested jumpers being made, and numerous amounts of shots in the first 5 seconds of the shotclock.
Blackberry that means you have to play another level up. All Star mode is perfect basketball to me. I haven't really tried Superstar post patch but pre patch it was a little to methodical for my liking.
One thing I will say is this game needs more animations for diff situations. It would make it near perfect. Jumping the lane steals, instead of the silly hand wobble that plays more often than the one already in. None the less, the game is fun. Next yr should be even better.
Why is it that high lob pass is not used in that kind of situation?
It's so annoying... High lob pass should be used in that kind of situation.
Is it possible to fix that in the upcoming 2nd & last patch?
Attempting to throw a corner-to-corner skip pass in a half-court situation with 3 defenders in the (lack of) passing lane? Even if it somehow got by Damp, Jet would still be in position pick it off.
Thanks for the impressions about the PS3 post patch guys. I too thought the ps3 controls and gameplay was a bit loose currently and so I am really looking forward to downloading the patch.
Quick question, are alot of you guys playing on default sliders now or are you still using sets from the slider section? I have read quite a bit in relation to people going back to default and if this is good I will give it a go.
I am using L4D's on pro and will play with these post patch to see how it goes. Just curious to see how many people are playing on default all-star etc.
You did not understand me... Yeah Terry would have probably (90%) get the ball & also that was a bad pass.
But my point is that why is the passing animation used in that situation not a high lob pass? What if Hinrich is wide open and Terry is not there?
Everytime I'm in that situation whether the ball receiver is wide open or not the passing animation that is use is not a high lob pass w/c results to a deflection by the defender in the passing lane w/c annoys me.
So you want to throw a 50-foot long, straight line high lob pass, with one help defender (Damp) roughly 17 feet away from your intended receiver (Hinrich) and in the passing lane? Still not happening; it would just give you a different way to throw a turnover. The amount of time the ball would be in the air would be more than enough for Dampier to make the couple of strides to pick it off.
No lob pass in the game. You wish there was. Got it. Let's move on.
Quote:
Originally Posted by mahurachi
Everytime I'm in that situation whether the ball receiver is wide open or not the passing animation that is use is not a high lob pass w/c results to a deflection by the defender in the passing lane w/c annoys me.
I'm very pleased to see the back down button is back..
finally i can back someone down without running into them and lose the ball automatically..
FG percentage is good, i am playing allstar, as long as you work hard on offense, try to get guys open and they are likely to get it in, if you just run and gun attack it's more likely to hit the rim, that's very good.