Home
NBA Live 10 News Post

Just plugged in NBA Live 10 and received the patch. What's in the patch you ask? Read all about it, right here.

Make sure you post your impressions here.

NBA Live 10 screenshot gallery - Click to view
Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
NBA Live 10 Videos
Member Comments
# 801 Vechi8 @ 11/25/09 06:39 PM
Guess I am in the minority, I'm digging post patch and the roster update
 
# 802 sportyguyfl31 @ 11/25/09 07:04 PM
Quote:
Originally Posted by phant030
^Right. I want the game to recognize the "Why". Why did he drive right? Did he pull up because of help? Did he drive to the basket b/c of no help? Did he drive b/c the jumper wasnt hittinh? DNA doesnt help this. Enhance Situation awareness and Matchup awareness and that should take care of itself.

Good point. The CPU players are going to play to the %'s come hell or high water.

This also effects your AI teammatesas well.

This is why you'll sometimes see players in spots on the floor that do not make sense, given the situation.

Like a damn guy cutting, right into your driving lane.
 
# 803 bakesalee @ 11/26/09 12:09 AM
Quote:
Originally Posted by loadleft
6. Drive and kick game is different from before, I can put my finger on what it is but it's off.

I know what it is. Pre-patch your guards would stay on the wings. I drive in towards the hoop with Nash, drawing defenders in. I kick out to Barbosa for an open 3! Yay! After the patch though, players on the wings will follow you into the key. They will run back towards the hoop (and their defender).

I too think EA caved. They probably read that one thread "Hey everyone turn all your players agility to 10" or whatever. I am always skeptical of sliders. If someone wants to experiement, fine - but leave me OUT of it! If sliders need to be changed, then that game isn't worth buying. I never mess with sliders.
 
# 804 23 @ 11/26/09 12:16 AM
it was 40 but the agility is for the transition between animations not the players moving to certain spots but yes all of this bunching up and over un initiated contact has ruined things for me personally
 
# 805 ehh @ 11/26/09 12:33 AM
Can anyone consistently shoot the runner/floater?

Apparently you're suppose to be running, let go of the LS then hit the shot button? That correct?
 
# 806 ehh @ 11/26/09 01:39 AM
Here are a few clips from the Laker's (CPU) offense from the game I played last night.

1. Late in the game I'm down big and desperately trying to steal the ball, Farmar goes by me, draws the help and kicks to Kobe for a short baseline J. In the past it seems Farmar always went into the D there for a layup instead of making the smart pass.

2. Some inside-out between Bynum and Artest for an open J. Nice to see the CPU passing out of the post.

3. End of a Derek Fisher fast break, I saved this at the end of the game in the highlight section so the clip is short.

4. Kobe finishing after a blow-by on Gallinari and taking advantage of my atrocious help defense.

5. Probably the one play that really caught my eye and made me notice the change. Kobe has an iso on the wing, drives baseline but Hughes cuts him off so he pulls the ball out and tries to use a Gasol screen but Hughes goes under it so Kobe pulls the ball out one more time and goes back to the original side and makes a tough lay up over Harrington.

6. Kobe comes off the ball screen and splits the D for a lay up.

7. Kobe pick n pop for an open three.


 
# 807 loadleft @ 11/26/09 09:19 AM
Quote:
Originally Posted by Court_vision
You may remember that pre patch a lot of CPU players would run out of bounds on plays. I.e. you'd pass to them and they'd be standing a foot or two out of bounds at times.

So...EA tried to fix this by bringing the players all "in".

Unfotunately, this screwed up a lot of the draw and kick game.
Oh, I see, I had forgotten about that. Well, I think they would have been better suited to realize that a player doesn't always have to step into a pass, especially for a stationary player that is wide open on the perimeter. When you couple that with the exaggerated momentum you end up with some weird things happening. I kicked out to a player that was originally in 3pt range, by the time he caught the pass he was taking a long two, then I decided because of the open space in front of him that I wouldn't take the long two but take a step in for a mid range shot. I tapped the stick toward the basket and by the end of this whole process I went from a wide open baseline 3 pointer to a contested short jumper about 1 foot outside the paint. It seemed the animations or momentum wouldn't allow him to take one step and the catch the ball animation wouldn't allow him to just catch the ball in 3pt land. I thought heavy animation was the problem for 2K games not Live? Though I hated the out of bounds problem I hate the fix even more, I'd rather deal with the out of bounds!
 
# 808 phant030 @ 11/26/09 06:56 PM
Quote:
Originally Posted by ehh
Can anyone consistently shoot the runner/floater?

Apparently you're suppose to be running, let go of the LS then hit the shot button? That correct?
I can shoot it. To practice it, in the hangar, drive towards the basket w/o turbo and release LS two steps in front of FT line. Let him take 1/2 to 1 extra step then shoot. (U can use turbo also, but u will have to release it simultaneously as LS). You can do this from about 16-18ft in.
 
# 809 jlbrown143 @ 11/26/09 11:53 PM
ummm....developers....

the end of quarter music and commentary is not consistant at all...sometimes it plays and sometimes it doesn't (PS3) also what is the problem with the delay on the steal button...? the response afterwards is soooo bad that we might as well not even have the option to steal..... I hate to add to the negative remarks but seriously some of these things are just no-brainer things that take away from the game.

It's sad, this was the year that was supposed to be a banner year for both companies, has turned into the worst let down in basketball video gaming history. The thing that sticks in my head is last year when Live 09 came out there was such a developer anticipation of this years product...that they were beaming with pride.......

Hell I even got excited because of how excited they were for this year to get here.....lol. I keep playing this game and in someways as far as it relates to animation in the paint it feels like sony's nba BBall game...lol the heaviness of the players is just not there all the way yet... I know I said the game feels generic, and the reason I say that is the contact between the players just feels programed....when it should feel organic...the response of things like pick and roll and box-out just feel phony, and what about when you drive to the hole? in the real NBA alot of guards push off to create space...I just wish if you guys (developers) concentrated on anything...it would be to make the animations as real as possible first then try to add features if you have time....I don't care what color socks my players has if he looks like a robot running in them..lol you guys watch the same NBA games we watch...what we see on TV is what we are looking to see in the game...

Technicals (coach and player), video of commentators talking, player confrontations on hard fouls, good halftime show highlights, real injury reactions, everybody does not run at the same speed turbo should count in the game, when we block a shot our hand should block the shot not a force field, when we dunk the players hands should grab the rim all the way, crowd animation should be in response to what's happening on the court all the time and they should be able to encourage the home team when they are down and discourage the away team when they are winning.....these are just some of the things that I feel are absent in all BBall games....
 
# 810 RoyalBoyle78 @ 11/27/09 10:23 AM
any word on the second patch yet?
 
# 811 loadleft @ 11/27/09 10:54 AM
You know what, complaining without a suggestion for improvement is just nagging and complaining. It's likely that if the dev's had an idea of how to be better this game would be better, I'd like to think so anyway! I am really trying to force myself to like Live 10 but am failing miserably so in the spirit of constructive criticism I suggest that the dev's take a different approach or more of a previous approach to game difficulty.

Instead of making guys more likely to score against the D on higher difficulties and on runs why not make it harder to play D? It was kinda like this for me pre-patch. and what I mean is say Kobe has a set freestyle ability rating of 99, and then when he freestyles I just plain can't keep up with him, it's like I am on skates and that in ability to guard him when he freestlyes is consistent through all the levels, rookie to superstar. What changes though is the frequency that he freestyles or uses other tactics to get open. On rookie he doesn't freestyle much so I can check him, on superstar he's freestyling and drop-stepping through double teams in other words just a nightmare to check no matter what I do, so I have to scheme (plan double teams, run zones, deny him the ball, etc.) to defend him. Then guys like Ray Allen on rookie the CPU would be kinda laxed about setting picks and when they do set them they would be easy to get over but as difficulty increases the CPU would set more and more solid picks creating real life basketball problems vs. the current video game problems like how to stop Ray Allen from shooting in the face of my good D. This would also negate guys like D. Fisher and A. Varejo from taking over games, because if there is no ratings boost for them, they can try to freestyle all they want but with there low rating in that department they would just fail at it. This would also be the case about going around picks.

In my mind the problem with these guys as things are now is they get a ratings boost and a guy that's already a high rated jump shooter just becomes more likely to shoot if the D on him is not 100% perfect or same thing for a guy that scores well on garbage points. Conversely if the CPU does more of what it takes to put these guys in good scoring positions then it's reasonable that they score. At the same time they are no more likely to score against good D or out of position D on superstar than rookie.

I am not sure if I am explaining this correctly but what I am getting at is if the dev's chose to use real basketball as a means to make the game more or less difficult I think a lot of the problems in this game would be gone and stuff like suction D would not be needed. Look at it like this: what separates a team like ATL 2008 from ATL 2010? Same basic talent but execution makes them more difficult to defend. Live should take that approach, don't boost the ratings on runs and higher difficulty, make them execute!
 
# 812 sportyguyfl31 @ 11/27/09 11:40 AM
Quote:
Originally Posted by loadleft
You know what, complaining without a suggestion for improvement is just nagging and complaining. It's likely that if the dev's had an idea of how to be better this game would be better, I'd like to think so anyway! I am really trying to force myself to like Live 10 but am failing miserably so in the spirit of constructive criticism I suggest that the dev's take a different approach or more of a previous approach to game difficulty.

Instead of making guys more likely to score against the D on higher difficulties and on runs why not make it harder to play D? It was kinda like this for me pre-patch. and what I mean is say Kobe has a set freestyle ability rating of 99, and then when he freestyles I just plain can't keep up with him, it's like I am on skates and that in ability to guard him when he freestlyes is consistent through all the levels, rookie to superstar. What changes though is the frequency that he freestyles or uses other tactics to get open. On rookie he doesn't freestyle much so I can check him, on superstar he's freestyling and drop-stepping through double teams in other words just a nightmare to check no matter what I do, so I have to scheme (plan double teams, run zones, deny him the ball, etc.) to defend him. Then guys like Ray Allen on rookie the CPU would be kinda laxed about setting picks and when they do set them they would be easy to get over but as difficulty increases the CPU would set more and more solid picks creating real life basketball problems vs. the current video game problems like how to stop Ray Allen from shooting in the face of my good D. This would also negate guys like D. Fisher and A. Varejo from taking over games, because if there is no ratings boost for them, they can try to freestyle all they want but with there low rating in that department they would just fail at it. This would also be the case about going around picks.

In my mind the problem with these guys as things are now is they get a ratings boost and a guy that's already a high rated jump shooter just becomes more likely to shoot if the D on him is not 100% perfect or same thing for a guy that scores well on garbage points. Conversely if the CPU does more of what it takes to put these guys in good scoring positions then it's reasonable that they score. At the same time they are no more likely to score against good D or out of position D on superstar than rookie.

I am not sure if I am explaining this correctly but what I am getting at is if the dev's chose to use real basketball as a means to make the game more or less difficult I think a lot of the problems in this game would be gone and stuff like suction D would not be needed. Look at it like this: what separates a team like ATL 2008 from ATL 2010? Same basic talent but execution makes them more difficult to defend. Live should take that approach, don't boost the ratings on runs and higher difficulty, make them execute!

Sports game have been like this for eons.

They translate difficulty, by allowing things to happen that dont make sense.

they have it backwards: The lower difficulty is where the horse crap should be seen...and the higher difficulties should be the more sim, where you have to use tactics and adjustments to succeed.
 
# 813 ehh @ 11/27/09 12:25 PM
^ I won't play either of EA's bball games this year on anything besides Pro or Varsity (the college equivalent of Pro).
 
# 814 DirtyJerz32 @ 11/27/09 12:47 PM
I broke down and picked it up this morning for the ps3. Damn RROD 360.

Anyway, I only played one game (Magic cpu v. Hawks me in Dyamic Season) so far and it does feel different in terms of gameplay. I turned off goaltending so I didn't even have to deal with that. But, I did notice a better feel of the game. It may just be me coming from the 360 but, I def didn't see any WTF moments in that one game. Howard was down low the entire game. Carter was shooting 3's the entire game. Actually his first 2 shots were 3's (just like last night) which he made.

I'll report back later when I play more but, so far so good. We'll see what happens later.

Oh, ehh this is all your fault by the way... Your posts are the reason why I picked it up Lol. Well that and not being able to play my 360 also.
 
# 815 sportyguyfl31 @ 11/27/09 12:57 PM
Quote:
Originally Posted by ehh
^ I won't play either of EA's bball games this year on anything besides Pro or Varsity (the college equivalent of Pro).

Have you had to do a bunch of slider tinkering?
 
# 816 ehh @ 11/27/09 01:03 PM
Quote:
Originally Posted by sportyguyfl31
Have you had to do a bunch of slider tinkering?
Yeah definitely but any higher level and the CPU has ******** physical advantages that make me SMH too frequently.
 
# 817 sportyguyfl31 @ 11/27/09 01:40 PM
Quote:
Originally Posted by ehh
Yeah definitely but any higher level and the CPU has ******** physical advantages that make me SMH too frequently.

i may try this. I can do well on ALL-Star, but you are right, the CPU is able to do things that you simply cannot do on that level, and above.

what set do you use?
 
# 818 ehh @ 11/27/09 02:08 PM
I have my own, I know I have the block sliders turned down for hum and CPU and post-patch I dropped the CPU help D effectiveness a little bit too because there was too much sliding/skating.

I still need to find a good setting for the shooting sliders for hum and CPU, right now there aren't enough missed shots when wide open, it's basically automatic on default with a decent shooter.
 
# 819 BlackBerry @ 11/27/09 02:37 PM
I'm back to playing on PRO. The game doesn't feel all jerky and plays very smooth. It's a much more fun and well rounded game. All-star and above, the computer just turns into a hall of famer.
 
# 820 DW3 @ 11/29/09 05:26 PM
i broke down and picked this back up again. ive been having a blast on varsity(college) so i think i may just stick to pro! I got tired of the other nba game, so i picked this up for 49.99 at gamestop.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.