06:11 AM - September 29, 2009 by quesmoney
NBA 2K10 News Post
NBA 2K10 Videos
Member Comments
Demo is awesome... If you play D, the CPU won't have a high FG%, well, except Kobe. Didn't see any alleyoops at all by the CPU, but a tad too many put back dunks.
Was thinking of buying both games this year, but after playing this demo, I don't think there's a need.
BTW, graphics are a big improvement over last year!
Was thinking of buying both games this year, but after playing this demo, I don't think there's a need.
BTW, graphics are a big improvement over last year!
|
|||||||||||||
|
These games just have different looks
I was blown away by nba 2k7's demo....played that demo to death. Now let's get to 2k10 ..... at first i was like what the hell 2k??????? but after my 3rd,4th,5th,....50th time playing it lol. i love the game more and more.
The best thing in the demo i'll say is how smooth the game flows, love kobe's sig shot, i love how turbo is used period, just hope theres a way to turn off the cold and hot meter. If there was a way to do so in 2k9, i didn't look for it.
Dont get me wrong I still like the cold and hot meter when playing the cpu, but playing friends who don't normally play the game... it's hard to get them into it even at get togethers/parties. They never seem to like the challenge 2k brings.
The best thing in the demo i'll say is how smooth the game flows, love kobe's sig shot, i love how turbo is used period, just hope theres a way to turn off the cold and hot meter. If there was a way to do so in 2k9, i didn't look for it.
Dont get me wrong I still like the cold and hot meter when playing the cpu, but playing friends who don't normally play the game... it's hard to get them into it even at get togethers/parties. They never seem to like the challenge 2k brings.
I'm a 2k fanboy.
That being said, I think the demo was a huge letdown. The controls are sluggish compared to Live. I'm always getting sucked into various animations on defense AND NOW offense this year. The game is just too slow and clunky. It isn't smooth, I don't know why people are saying this.
Even still 2k is a way better game than Live. Live is like a little kid's version of basketball. Live doesn't even approach sim. It's not even close. Anyone who plays basketball knows this. BUT, I was really expecting 2k to step it up this year and honestly I think the combine played better than this.
That being said, I think the demo was a huge letdown. The controls are sluggish compared to Live. I'm always getting sucked into various animations on defense AND NOW offense this year. The game is just too slow and clunky. It isn't smooth, I don't know why people are saying this.
Even still 2k is a way better game than Live. Live is like a little kid's version of basketball. Live doesn't even approach sim. It's not even close. Anyone who plays basketball knows this. BUT, I was really expecting 2k to step it up this year and honestly I think the combine played better than this.
just played a couple game of the demo, then deleted it. i'm not too sure about the player movements, i feel as though i dont have as much control over my player, and seems the only time any of my teammates would defend the paint was when i controlled them to do so, sometimes it seemed if they just let guy right past em. it just does not 'feel' like the 2K games i've played the last couple of years. i think the graphics look a little better, but some of the player models look a little 'blocky' on the bigger guys. i dunno, i just didn't like the way it played.
|
|||||||||||||
|
|
|||||||||||||
|
# 448
FatalHussien @ 09/29/09 11:41 PM
|
|||||||||||||
|
NBA 2K7 was damn near perfect in terms of the balance. But NBA 2K8 overcorrected the shot % (lots of missed shots) and perimeter D and NBA 2K9 was too heavy on the % (everything went in) and the post D was a joke.
Most people find a way to make up for these issues but it's a letdown when you have a game that's begging to be great but is being slowed down by several minor issues that add up...
# 449
CtSimPlayer @ 09/29/09 11:42 PM
|
|||||||||||||
|
# 450
i c u cant stop me @ 09/29/09 11:44 PM
|
|||||||||||||
|
The People who say this is nba 2k9.5 need to really lay off the crack, alot of the upgrades that make the game 2k10 arent even in the demo secondly the animations the defense and the collisions in the paint are all drastically upgraded from 2k9 this is more like 2k10.5, The game of bball is the same year to year I really dont know what some of you expect, do you expect 2k to add 5 point plays. 2k10 is going to be the greatest BBall game ever made hands down, and Ive played live 10 already they made great strides to get closer to 2k, but not close enough.
# 452
alecpierre @ 09/29/09 11:53 PM
I dont see you guys problems, I understand that the shots go in a lot which is a pain , but its not our fault that we got the releases down pack ! Overall i played the demo for about 2 hours straight , I fell in love with it
BUT sadly there is one thing that may stop me from buying this game and its that lean in to foul shot (you know the one d wade does) !!!! It works EVERYTIME the computers jumps and when a human player jumps. I was hoping they took it out but they didnt !
Im going to get really tired of seeing people constantly pump faking to get it, thats not basketball at all !!! IM serious they need to fix that within the first month or im going to return it ! But besides that its a great game
BUT sadly there is one thing that may stop me from buying this game and its that lean in to foul shot (you know the one d wade does) !!!! It works EVERYTIME the computers jumps and when a human player jumps. I was hoping they took it out but they didnt !
Im going to get really tired of seeing people constantly pump faking to get it, thats not basketball at all !!! IM serious they need to fix that within the first month or im going to return it ! But besides that its a great game
|
|||||||||||||
|
# 454
alecpierre @ 09/29/09 11:58 PM
Update to my last post : I didnt know that it was on pro difficulty maybe thats why so much shots were falling.
# 455
reptilexcq @ 09/29/09 11:59 PM
If it ain't 2K7, it ain't good!! This game continue to play like 2K8 ad 2K9...It is slow and cumbersome just to move player up and down the court. 2K has turn this game into an old-man game in which they deliberately slow down the game play because people can not handle the speed and instant response of the action in the game. Control response continue to be HORRENDOUS!! I do not feel like i am in total control of my man on the court like i do in 2K7...i don't feel like i am part of the game, i don't feel I am in total control or ANY SITUATION on the court. This game take away the skills to make shots like 2K7. I have been fooled into buying 2k8 and 2k9....but NO NO NO, i am tired of this junk and I am through with 2K sports!! If you don't feel 2K7, you don't feel me.
|
|||||||||||||
|
Agreed. Live is just as sim as 2K this year, it appears.
# 457
BroMontana82 @ 09/30/09 12:03 AM
i'm liking the demo a lot. gameplay is very smooth. question though. the LT is the aggressive d button that pressures the guy with the ball. what does the right stick do when you're defending a guy off of the ball? the contols says it is deny ball for player lock but i'm obviously not doing player lock but does this apply to defense in general?
|
|||||||||||||
|
Played through the demo for a good while earlier, mostly as the Magic, and I really liked what I played. Every game/quarter felt different and there were a variety of outcomes each time, from downright domination by either me or the Lakers to a close low-scoring affair or a tight, high-scoring mess of a quarter. And each time it would be different players on either team doing the damage. Sometimes Kobe and Dwight would dominate, while other times Fisher and Nelson would go tit for tat on both ends.
However, it did feel very reminiscent of the basic 2K game we've been getting for years now. By that I mean, you'll occasionally see some classic gems such as those perfectly executed passes by the CPU, which warp through a multitude of players bodies, to cutting players in the paint. Which is the exact same crap we've seen in 2K6, 7, 8, 9. Luckily, sliders should cure those problems (and others such as the high FG%) in the main game like it did in previous games, but it's still frustrating to see after all these years.
Otherwise, the offensive play by the CPU didn't feel as scripted as 2K9 and they'll generally make intelligent passes to open players instead of forcing it to the next "stage/player" in the play. So there's a lot more variation this time around.
And everything's fine and mostly the same on the offensive end. Maybe a little too easy to score in the paint, but I guess that's due to the set level of the demo (which is probably on pro?). I didn't try to cheese or anything, like constant iso-motion or non-stop PnR's, so I'm not sure how it holds up on that front. But I'm also interested in how fatigue will play out in a full game as I'm convinced it could be a great additional element to the game, if it were finely tweaked.
Anyway, the controls didn't take any time getting used to, having played Draft Combine, but I hate the broadcast cam (prefer 2K cam) so it wasn't as comfortable as it could have been. I do wish that they'd stop messing with the damn iso-motion every year and just settle on something or at least bring over/add as an option, the X/Y button system from Choops 2K8, as that's still my fav.
Presentation wise, the graphics certainly seemed nicer, the crowd was lively/more authentic, and I didn't miss the commentary at all. I do wish the demo had the user replay implemented because there were a few nice plays I wanted to re-watch.
So basically, the demo didn't blow away Live. But I'm still definitely picking this up asap. Hopefully I find a place this week.
However, it did feel very reminiscent of the basic 2K game we've been getting for years now. By that I mean, you'll occasionally see some classic gems such as those perfectly executed passes by the CPU, which warp through a multitude of players bodies, to cutting players in the paint. Which is the exact same crap we've seen in 2K6, 7, 8, 9. Luckily, sliders should cure those problems (and others such as the high FG%) in the main game like it did in previous games, but it's still frustrating to see after all these years.
Otherwise, the offensive play by the CPU didn't feel as scripted as 2K9 and they'll generally make intelligent passes to open players instead of forcing it to the next "stage/player" in the play. So there's a lot more variation this time around.
And everything's fine and mostly the same on the offensive end. Maybe a little too easy to score in the paint, but I guess that's due to the set level of the demo (which is probably on pro?). I didn't try to cheese or anything, like constant iso-motion or non-stop PnR's, so I'm not sure how it holds up on that front. But I'm also interested in how fatigue will play out in a full game as I'm convinced it could be a great additional element to the game, if it were finely tweaked.
Anyway, the controls didn't take any time getting used to, having played Draft Combine, but I hate the broadcast cam (prefer 2K cam) so it wasn't as comfortable as it could have been. I do wish that they'd stop messing with the damn iso-motion every year and just settle on something or at least bring over/add as an option, the X/Y button system from Choops 2K8, as that's still my fav.
Presentation wise, the graphics certainly seemed nicer, the crowd was lively/more authentic, and I didn't miss the commentary at all. I do wish the demo had the user replay implemented because there were a few nice plays I wanted to re-watch.
So basically, the demo didn't blow away Live. But I'm still definitely picking this up asap. Hopefully I find a place this week.
# 460
DirtyJerz32 @ 09/30/09 12:09 AM
|
|||||||||||||
|
Post A Comment