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NBA 2K10 News Post

The NBA 2K10 demo is now available at the Marketplace. Please post your impressions here.

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Game: NBA 2K10Reader Score: 8/10 - Vote Now
Platform: PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 74 - View All
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Member Comments
# 321 J-H!zZl3 @ 09/29/09 02:18 PM
Quote:
Originally Posted by hokupguy
Took a few games to get a hold of the new control set up. Still cant figure out how to be in the triple threat positon . Before it was hold both LT+RT and left stick. Anybody know how to do it know?
You only have to hold down LT, now. It was like this in the combine, as well.
 
# 322 Rebel_INS @ 09/29/09 02:19 PM
Quote:
Originally Posted by Neo79
Well, I have been playing 2k since live kept coming out with garbage every year. The 2k demo feels like the game is going backward as far as controls and gameplay. I enjoyed 2k7 and 2k8 the most. Controls were not perfect but game was really fluid. I am comparing both demos and Live is just on an another level as far gameplay. But I am going to take your advice and play some more and see if I start liking it. Doubt it though
Yeah, give it some time. There was a slight learning curve from 2K8 to 2K9...the same can be said now. I'm nice with the isomotion but I had 2 play 4 a couple hours b4 it started feeling natural again...you'll adapt
 
# 323 RubenDouglas @ 09/29/09 02:22 PM
difficult? Im barely trying and the lead passes are all too effective for in the paint dunks. both teams shooting 80%. bass threw one down over bynum and gasol.. im trying to like it but right now, its no challenge. im playing now moreso to see the animations. final version should be much more refined however.
 
# 324 Nodima @ 09/29/09 02:24 PM
http://www.youtube.com/watch?v=vK4HgVB69aY

WOW @ 2:40 - 3:10 or so in this video

I'm speechless at that pass from Jameer, Artest was so close to swatting it
 
# 325 drewbaby1414 @ 09/29/09 02:30 PM
The game is sick people...I had one play where Kobe split the double team by using jab step/triple threat then went up with one hand and switched to the next to avoid the defender for the flush.

Dunks are done with the dominant hand....The hanging on the rim is the absoloute bomb....Huge improvement for me over 2k9

Fadaways are useful this year and are not swatted away as they were last year.

Better ball movement and I love the dunk's in this years game...realistic and awesome at the same time.
 
# 326 Vast @ 09/29/09 02:37 PM
Quote:
Originally Posted by RubenDouglas
difficult? Im barely trying and the lead passes are all too effective for in the paint dunks. both teams shooting 80%. bass threw one down over bynum and gasol.. im trying to like it but right now, its no challenge. im playing now moreso to see the animations. final version should be much more refined however.
Do you have the Retail version? I've seen passes go into the paint for easy scores, but never through defenders like in 2k9. Its happened only because the defense was out of position, or rarely the defender just didnt react in time to defend. but i have a very good feeling this can be fixed with sliders.

There are just as many times where the defense will deflect or intercept the pass, or the pass will be off target, or go out of bounds. Its definitely improved.
 
# 327 tommyfusco @ 09/29/09 02:39 PM
no nba finals logo on the court?
 
# 328 youvalss @ 09/29/09 02:41 PM
I saw some videos and when it's tip-off the camera angle seems very low for me. And it's hard to see the players jumping becuase of all players around. Do you guys find it interrupting, or it's not an issue?
 
# 329 FatalHussien @ 09/29/09 02:48 PM
Another observation...

For 2K to be the "lead" sim title, I find the strategic areas of the game lacking a bit. There is little rhyme or reason to formulating a particular defense to defend against a certain team.

The reward system is just not there.

It seems as though, no matter how solid you play on the defensive end, the computer AI allows a play that defeats logic.

Player tendencies should factor more into the defensive strategy but I just don;t feel like that's happening....
 
# 330 foofighter2455 @ 09/29/09 02:55 PM
Quote:
Originally Posted by FatalHussien
Another observation...

For 2K to be the "lead" sim title, I find the strategic areas of the game lacking a bit. There is little rhyme or reason to formulating a particular defense to defend against a certain team.

The reward system is just not there.

It seems as though, no matter how solid you play on the defensive end, the computer AI allows a play that defeats logic.

Player tendencies should factor more into the defensive strategy but I just don;t feel like that's happening....

I disagree. I've been able to stop the cpu from scoring the ways it is TRYING to score. If you stay tight on Lewis and Carter that makes the main option getting the ball to Dwight and you can stop that by doubling him in the paint or getting good help D from Gasol.

The players are doing what they should, the jump shooters are taking the open shots and guys like Carter and Kobe are doing a little bit of both.
 
# 331 Da_Czar @ 09/29/09 02:56 PM
Quote:
Originally Posted by fjccommish
The Commish, THE voice of video games, likes the limitation of turbo in 2K10.

Just watched a few CPU vs CPU games and they looked good with the star players getting the ball when it mattered. For example, down two with 4.5 seconds remaining the Lakers gave the ball to Kobe who hit the 3. Lakers Win!

Is there a way to sub players? The CPU subs players.

Maybe later I'll stream some games.
Commish please read the TOS you can not start referring to yourself in the 3rd person until you get to a minimum 1,000 posts. J/K
I don't believe we can sub in the demo Sir !

Quote:
Originally Posted by OptimusP76
still the same 2k controls people controls slideing on the court and no moves at all the same game just fills smoother yes but doing moves no just not me the controls are still horrible
Welcome to the OS optimus. Pared said there is a slider that can help with not being in control on the defensive side of the ball at least. so the final may give you more than what your currently feeling control wise.
 
# 332 FatalHussien @ 09/29/09 03:05 PM
Quote:
Originally Posted by foofighter2455
I disagree. I've been able to stop the cpu from scoring the ways it is TRYING to score. If you stay tight on Lewis and Carter that makes the main option getting the ball to Dwight and you can stop that by doubling him in the paint or getting good help D from Gasol.

The players are doing what they should, the jump shooters are taking the open shots and guys like Carter and Kobe are doing a little bit of both.
Maybe I didn't get specific enough...

Due to the shaky AI on defense, you have to adapt not only to the offensive strategy, but to the shortcomings of the game logic.

So, whatever adjustments are made, are made with the reality that you will eventually have to compensate for bad rotations, players being left open, and blown assignments.

I don't get the feeling with NBA 2K that pure defensive skill can stop the offense. Although I can shut the computer down, it's not through true basketball strategy. It's via a hodgepodge of adapted "cheese" to compensate for what the AI is prone to do.
 
# 333 foofighter2455 @ 09/29/09 03:11 PM
Quote:
Originally Posted by FatalHussien
Maybe I didn't get specific enough...

Due to the shaky AI on defense, you have to adapt not only to the offensive strategy, but to the shortcomings of the game logic.

So, whatever adjustments are made, are made with the reality that you will eventually have to compensate for bad rotations, players being left open, and blown assignments.

I don't get the feeling with NBA 2K that pure defensive skill can stop the offense. Although I can shut the computer down, it's not through true basketball strategy. It's via a hodgepodge of adapted "cheese" to compensate for what the AI is prone to do.

When you have a proper set of sliders input, the CPU won't shoot 80% when you play proper defense against them. The default difficulty levels in the game are half of the problem IMO.
 
# 334 oairtucks @ 09/29/09 03:11 PM
Looks like they even have some of the asst. coaches faces (@ 3:48 looks like Patrick Ewing beside Van Gundy)
Quote:
Originally Posted by Nodima
http://www.youtube.com/watch?v=vK4HgVB69aY

WOW @ 2:40 - 3:10 or so in this video

I'm speechless at that pass from Jameer, Artest was so close to swatting it
 
# 335 DC @ 09/29/09 03:14 PM
Czar is always welcoming someone to OS
 
# 336 Pared @ 09/29/09 03:16 PM
Quote:
Originally Posted by Benicio10
do you think fouls being too low on default was intentional, or an oversight?

it had to be intentional because anyone can spot the issue in a few games.

This confirms my claim that the developers do not strive for a default sim game. I've been saying it for the past year. Every year we complain that fouls are too low, yet the game is never tuned higher in subsequent years.
Quote:
Originally Posted by Rebel_INS
See, these are the kind of statements that make me squint my eyes and scratch my head. And believe me, I'm not trying 2 be argumentative...I'm just thinking objectively and speaking openly...

U ask a question that there's clearly no way u could know unless u got the answer directly FROM a developer then u go ahead and say something HAD 2 be the way u hypothesized simply cause that's what u believe. Do u understand that's like standing in a closet arguing with urself then debating over who won the argument? I'll be the 1st 2 say that by default there aren't quite enough fouls called in the game but 2 insinuate a conspiracy theory amongst the developers 2 prevent the game from playing they precise way u want it 2 play is ridiculous man. Again, I don't say this 2 derail the topic (I'm not even gonna speak on it again) or 2 argue but more so 2 make people think about what they're saying b4 they say it...type it...whatever...
I agree. That's a loaded question. You already answered it they way you want to no matter what I say.

Simple fact is though, you need to put the fouls up when you get the game if you want accurate numbers over a long game (10 mins. or more).

Quote:
Originally Posted by RubenDouglas
difficult? Im barely trying and the lead passes are all too effective for in the paint dunks. both teams shooting 80%. bass threw one down over bynum and gasol.. im trying to like it but right now, its no challenge. im playing now moreso to see the animations. final version should be much more refined however.
Quote:
Originally Posted by Vast
Do you have the Retail version? I've seen passes go into the paint for easy scores, but never through defenders like in 2k9. Its happened only because the defense was out of position, or rarely the defender just didnt react in time to defend. but i have a very good feeling this can be fixed with sliders.

There are just as many times where the defense will deflect or intercept the pass, or the pass will be off target, or go out of bounds. Its definitely improved.
Yes, Vast has answered this. The only thing I've seen completely abuse-able is the quick pick and roll play. The AI doesn't react to it in terms of help defense, something that can be addressed in a patch.

Quote:
Originally Posted by tommyfusco
no nba finals logo on the court?
From the video I've seen of the demo, this is not a representation of an NBA Finals game, just you using the 2 teams that played in last year's Finals.

Also, the game takes on a new meaning when you have the commentary. Go watch the video momentous posted. It can speak for itself.
 
# 337 Vast @ 09/29/09 03:21 PM
I wanted to touch on the isomotion and the movement in general in the the retail 2k10. Its really a HUGE improvement over 2k9.
You have to go into practice mode for a bit tho to get it mastered. You can literally just keep swapping back and forth from left hand, right hand dribble on command. I feel like i have total control this year.

Last year was just terrible in comparison. I had to use the button configuration for isomotion last year. this year i can pull off moves on command.

Tip: Be gentle on the left stick when first learning the dribble controls, and defensive controls.
Isomotion is not necessary to get past your defender. Using just the left stick is sometimes more effective.
 
# 338 aholbert32 @ 09/29/09 03:26 PM
[quote=Benicio10;2040249312]do you think fouls being too low on default was intentional, or an oversight?

it had to be intentional because anyone can spot the issue in a few games.

This confirms my claim that the developers do not strive for a default sim game. quote]

LOL....who said they strive for a default sim game? Thats horrible business. Everybody holds "Inside Drive" as one of the most sim basketball games ever and guess what? That game sold horribly compared to Live and 2k. Its the choice of selling tens of thousands of games or selling millions. Easy choice. I'm just happy they gives options through sliders to make the game as realistic as possible.
 
# 339 youvalss @ 09/29/09 03:27 PM
Is the spin easier to perform with Isomotion this time?
 
# 340 Medic00 @ 09/29/09 03:27 PM
Interesting impressions from everyone. Can't wait to try it for myself.

Quote:
Originally Posted by bullitt_711
I'm paying $9.99 for the PC version

May I ask where you are getting it for that price? Lowest I've seen is Amazon with 10 bucks off a future purchase, but I'd prefer the straight up 10 dollar price myself!
 


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