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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 381 themaizeandblue @ 06/18/09 08:38 PM
I was pleasantly suprised by the demo. It looks pretty good and feels quite a bit slower than last year. Also, I don't know if anyone else saw a play like this and don't feel like reading through 45 pages, but when I was on defense, my CPU-controlled DT made it to Bradford as he throwing a screen pass, the ball made it only a few yards, where it was intercepted by my end and taken in for an easy six. I've never seen a play like that in the NCAA series and it looked really smooth and unforced.
 
# 382 zoltan @ 06/18/09 08:38 PM
can one of you guys post some vids on youtube of the offenseive formation and what plays are in them?


perferably floridas playbook. thanks .
 
# 383 countryboy @ 06/18/09 08:40 PM
After playing my most recent game on Heisman playing as Oklahoma...some notes:

*Opening kickoff, Florida returned it to the house on me

*the gameplay is slower than last year. Took me a half(4 minutes) to get used to the change of pace. I like that its slower this year vs previous years.

*Pass rush does need work as I couldn't put one together. I did get to Tebow probably 5 or 6 times(1 sack 3 hurries) and those came when I changed my gameplan for my D-Line to jump the snap. It seems that JTS is going to be critical to getting to the QB.

*the cpu had no trouble getting to me as I was sacked 5 times. 4 of those 5, I had less than 4 secs I'd say to get rid of the ball. I was only able to get to my second read before I was under pressure.

*The running game is solid this year. The cpu ran effectively, I ran effectively, and we both had some runs that were shut down. Liking the running game.

*Tebow missed 3 guys on streak routes that were a step or two past my defender. Twice he over threw them, once threw the ball out of bounds. Also, he missed an open receiver in the endzone by throwing it too high. Glad to see.

*Pursuit angles being fixed is a huge plus this year. Loved seeing guys cut runners off and take the proper angles.

*Florida missed its only field goal try of 43 yds. Pushed it wide right.

*I drew Fla offsides twice in my game.

*not sure whats up with the snaps going over the QB's head being ruled incomplete passes. I hope thats just a demo hiccup and doesn't find its way into the final build.

*Love the endzone art. Nothing big I know, but finally bowl games are different.

*Commentary stinks. Ok, it doesn't stink, but its stale. Not sure if there were new lines in there or not, as I quickly tuned them out.

*Atmosphere and presentation need to be one of the top priorities next year. The game is "lifeless". I do like Tebow doing the Gator Chomp and guys celebrating, but TD's are lonely and the crowd is monotone for the most part.

*The WR/DB jostling is nice. Didn't see too much of it(running for my life at QB!), but what little bit I saw, it was a step in the right direction.

*CPU throwing deep equals me going... LOL

Thats all I have for now, sorry its not broken down into positive/negative, but I'm lazy.
 
# 384 countryboy @ 06/18/09 08:41 PM
Quote:
Originally Posted by dickdalewood
Not trying to argue at all.

Actually, I do have a question for ya... are the PS3 replays still compressed, so the ball doesn't spin on passes, etc?
Let me re-phrase my answer since ~Guru~ answered differently. I didn't see the ball rotating during replays. The strings were at the top of the ball and never rolled over when I was viewing replays. Maybe its hit or miss...don't know, but its one thing that I looked for.
 
# 385 ps2king @ 06/18/09 08:46 PM
Well this saved me some money. Not liking this at all. The game is very ugly to start on PS3 (not what you expect from a nex gen game) The blur and slowdown don't help either. The demo is very limited, a lot of the controls are locked out. Why lock out controls? Defense is a lost cause. I don't feel like I have any control on D. There no pass rush again. Some of the animations are screwed up. The QB looks like he's throwing the ball from his shoulder not his hand. Also the replay camera is god awful. I know I sound harsh, but this is feels ridiculously dated.
 
# 386 WolverinesFinest @ 06/18/09 08:53 PM
Oklahoma made a 52 yarder in my game and I made a 52 as well...both couldve been made from 55
 
# 387 NoLittleBabies @ 06/18/09 08:53 PM
My take: This game isn't good. Absolutely FUNDAMENTAL parts of football have still not been properly addressed, now four years into the current generation of consoles. Man coverage, blocking schemes and physics/momentum are all laughable at this point. These are issues of extreme importance that should have been attended to before even so much as a minute was spent on Season Showdown, Road to Glory, Mascot Games, Mascot Celebrations, "Gameplanning", QB Quiz, etc. etc.

I've been playing some of my older PS2 games lately (mostly Madden 06) and while not perfect, that gameplay engine is a step and a half above the current one. I'm now of the opinion that EA either needs to scrap the engine and build from the ground up, or else make some MAJOR changes to the core of the gameplay.

I've bought NCAA on release day every year since NCAA Football 2002 for PS2. And this year I'm probably just gonna GameFly it. Sad.

PS - Is the camera zoomed farther back after passes are released this year? It seems harder to user catch/pick.
 
# 388 ndboy17 @ 06/18/09 08:55 PM
Do you guys complain about everything? The game looks fine on the PS3, I saw no jaggies. The game played smoothly. It felt a lot like Madden, which is a major plus. The passing game was much more realistic. The lack of a pass rush is kind of disappointing but it's fine.
 
# 389 jtottjr21 @ 06/18/09 08:55 PM
on the PS3 why won't they make the ball rotate? Its not a major complaint and does absolutlely nothing to affect the gameplay, I just find it odd that the ball looks like its a frozen rope.
 
# 390 countryboy @ 06/18/09 09:00 PM
Just from fartin' around with it...it seems that gameplanning is going to be a necessity this year. I'm liking it. For example:

Florida was dinking and dunking the ball on a drive that started at their own 3 yard line. I then went to gameplan, told my DB's to play tighter in man and whadda know, I was swatting passes, jumping routes, playing better man coverage.

Also, I find that I'm getting better pressure on Tebow when they are in obvious passing downs and I tell my DL to jump the snap. Cheesy? Maybe, but its working. Sacked him on back to back plays...
 
# 391 GigemAGGIES13 @ 06/18/09 09:00 PM
Quote:
Originally Posted by NoLittleBabies
PS - Is the camera zoomed farther back after passes are released this year? It seems harder to user catch/pick.
It definitely is. I think that once we get used to it shouldn't be too bad. I'm assuming we don't have the option of using the classic camera angle.

The running game has frustrated me. For one, DeMarco Murray must be made of glass because he's gotten injured in every game I've played so far. This might be the result of the running backs being completely destroyed on ever play. Really having a tough time running between and outside the tackles.
 
# 392 countryboy @ 06/18/09 09:02 PM
Oh, and I won the 2nd game 7-3 due to ball control in the 2nd half. I ran the ball down their throats, ran PA pass to keep 'em honest, and was first and goal with 20secs to play, when I handed the ball to the fullback and let him score!

I'm really feeling this game.
 
# 393 Diggler360 @ 06/18/09 09:04 PM
Man you guys asking for Madden in NCAA.... stink. I mean come on, this is NCAA. This is the home of high scoring shootouts.

Just like last year, I fully expect EA to open up the gameplay between now and the final release. This version is too slow, and too Madden 2009 esk.

There is no control for your receivers and essentially no ability to go up for the ball and come down with it in 1 on 1 coverage... something you should be able to expose almost everytime.

It's very, very disappointing that the series has gone backwards vs. 2009. Before that, 2006 was by far the BEST version of the game for PS2.

Does anyone know if the PS2 versions are still wide open? Or did they dummy that down too?

Game used to be about timing and forcing mistakes. Now it's another grind it version of Madden.

Again, hopefully this lackluster speed/gameplay is the demo. I remember last year being disappointed in the same thing in the demo.
 
# 394 Diggler360 @ 06/18/09 09:07 PM
See they put too much effort into this gameplanning option. Sure, it's cool... but they just limit timing and talent now.

I'm from the school when you need a play you make it happen, with your user catch or you make it happen with your feet to buy some extra time. You might as well just sim the game with this toned down gameplay. Your not doing anything....

Let us MAKE A PLAY EA. Don't tone the game down to Madden 2009 which was the WORST football game since next-gen Madden 2006 in the series.
 
# 395 Diggler360 @ 06/18/09 09:09 PM
I hope alot of these cheesey new features are disabled for online play.

Just want to play the game and control one player at a time... not run the freakingg franchise. This isn't NFL Head Coach.
 
# 396 Vince @ 06/18/09 09:09 PM
OU was at my goaline, locked on with my Corner, man coverage...Bradford throws a corner route, I jump it pick 6.

This is so much funner than the road to heisman mode because you can lock on with any position during a game as opposed to being limited to only one for a 4 year career.
 
# 397 countryboy @ 06/18/09 09:11 PM
Quote:
Originally Posted by TheCreep
Yea, I'm really feeling the run game this time around. Especially in regards to the CPU. They definitely seem more aware this time around.

I had a little trouble running at first, but (for me atleast) I found that I had to be a little more precise with it ya know? Now that you said something about the gameplan options working, I might just try em. At the moment I dont even touch em, I just keep em balanced. Guess I'll tinker around with em a bit, see what happens.
Yeah, I had trouble running at first, but have now gotten the hang of it. I pick my holes better and just seem to have a "better vision".

In regards to gameplan..its something that I messed with in one of my games to see how exactly it works, as I was opposed to it being in the game, but I'm liking it. Its by no means a cheat, boost, or whatever, its strictly the mindset that your players are in. It seems well done, at least in the limited time I've spent with it.


But like you...I play mostly balanced.
 
# 398 GetYaWeigtUp @ 06/18/09 09:15 PM
I think playing the game has made me like it more than just watching those hiddeous videos of the lack of pass rush. The pass rush is bad, I never came close to getting sacked and had all day to pick apart the defense. The pass defense seemed kinda weak but they picked me on the last play of the game when I was trying to heeve it downfield.

Game feels slower than 09, more like Madden 09 which Im not complaining about because when it is too fast, its hard to control the RBs through the holes. Only saw maybe 1 incomplete pass that wasnt dropped or picked. And please make the ball rotate on the ps3 replays at normal speed. I cant believe they said they fixed it, and then its still not fixed.

And then my only other gripe is the crowd noise...its horrible. It sounds soo generic. They've put to much reverb on the crowd and band. It sounds like they are in a huge auditorium instead of a football stadium. I kinda like the demo but I know the game wont be fun very long with the lack of real pass rush and defense. It'll become a 30-day stop gap for me unless the retail version is a lot better, or some sliders help with the pass rush!
 
# 399 Vince @ 06/18/09 09:15 PM
what does it mean when a play has the 1% setup atop of it?
 
# 400 WolverinesFinest @ 06/18/09 09:19 PM
Quote:
Originally Posted by Vince
what does it mean when a play has the 1% setup atop of it?
it's 1% setup....it has too say SETUP in order to be setup but I dont see the differance yet.
 


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