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NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Old 06-18-2009, 08:48 PM   #457
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Re: Official NCAA Football 10 Demo Impressions

Quote:
Originally Posted by countryboy
Let me re-phrase my answer since ~Guru~ answered differently. I didn't see the ball rotating during replays. The strings were at the top of the ball and never rolled over when I was viewing replays. Maybe its hit or miss...don't know, but its one thing that I looked for.
Ugh, say it isn't so... I love being able to watch replays. This may decide the purchase for me.

I do not understand how on these extremely powerful current gen systems, suddenly the replays are all f'd up. Seriously, sometimes it just makes me wonder, "how bad IS this dev team???"

Very frustrating to say the least. Thanks for the impressions though...
 
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Old 06-18-2009, 08:53 PM   #458
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Re: Official NCAA Football 10 Demo Impressions

Oklahoma made a 52 yarder in my game and I made a 52 as well...both couldve been made from 55
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Old 06-18-2009, 08:53 PM   #459
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Re: Official NCAA Football 10 Demo Impressions

Ok, I'm back. Here we go. First off, it seems as if they're utilizing the Madden 09 engine but with more polish. The game feels more.....crispy/visceral (I cant come up with any better words) it just FEELS crisp now. NCAA has always felt soft to me in regards to tackles and contact or what not. Its more visceral now, like Madden. +1

The over the shoulder catches are a nice addition. If a WR gets a step or two on you off of the line, its a wrap. I love to isolate myself at the CB position, no swapping players before or during the play, so its going to be intense for me covering some of these wideouts. +1

The coach cam is jacked up. It goes into blimp mode. I aint feeling that. They should have kept it where it stays on the field but pulls back a tid bit, like previous versions. -1

Penalties seem more dynamic. SEEMS as if they'll happen in a more realistic manner. +1

Absolutely NO presentation. Ok, we have the band at the beginning but that's just no where near enough. I'm figuring since NCAA is always a step behind Madden, that 2011 will be NCAAs presentation blowout. -1

Oklahomas LE is a lil ole beast I must say. No line pressure? I have to disagree with those who say that. I was getting smashed. Line play seems to be much improved. +1

Little details like bad snaps and of course more animations which you cant help but love. +1

Looking forward to July14th. I'm feelin the demo. If this is NCAA, boy oh boy, I'm feindin for Madden.

Off of the demo. I'd give em a solid 8 right now. Never get higher from me until they put some real presentation in.
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Old 06-18-2009, 08:53 PM   #460
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Re: Official NCAA Football 10 Demo Impressions

My take: This game isn't good. Absolutely FUNDAMENTAL parts of football have still not been properly addressed, now four years into the current generation of consoles. Man coverage, blocking schemes and physics/momentum are all laughable at this point. These are issues of extreme importance that should have been attended to before even so much as a minute was spent on Season Showdown, Road to Glory, Mascot Games, Mascot Celebrations, "Gameplanning", QB Quiz, etc. etc.

I've been playing some of my older PS2 games lately (mostly Madden 06) and while not perfect, that gameplay engine is a step and a half above the current one. I'm now of the opinion that EA either needs to scrap the engine and build from the ground up, or else make some MAJOR changes to the core of the gameplay.

I've bought NCAA on release day every year since NCAA Football 2002 for PS2. And this year I'm probably just gonna GameFly it. Sad.

PS - Is the camera zoomed farther back after passes are released this year? It seems harder to user catch/pick.
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Old 06-18-2009, 08:55 PM   #461
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

Do you guys complain about everything? The game looks fine on the PS3, I saw no jaggies. The game played smoothly. It felt a lot like Madden, which is a major plus. The passing game was much more realistic. The lack of a pass rush is kind of disappointing but it's fine.
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Old 06-18-2009, 08:55 PM   #462
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on the PS3 why won't they make the ball rotate? Its not a major complaint and does absolutlely nothing to affect the gameplay, I just find it odd that the ball looks like its a frozen rope.
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Old 06-18-2009, 09:00 PM   #463
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Re: Official NCAA Football 10 Demo Impressions

Just from fartin' around with it...it seems that gameplanning is going to be a necessity this year. I'm liking it. For example:

Florida was dinking and dunking the ball on a drive that started at their own 3 yard line. I then went to gameplan, told my DB's to play tighter in man and whadda know, I was swatting passes, jumping routes, playing better man coverage.

Also, I find that I'm getting better pressure on Tebow when they are in obvious passing downs and I tell my DL to jump the snap. Cheesy? Maybe, but its working. Sacked him on back to back plays...
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Old 06-18-2009, 09:00 PM   #464
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by NoLittleBabies
PS - Is the camera zoomed farther back after passes are released this year? It seems harder to user catch/pick.
It definitely is. I think that once we get used to it shouldn't be too bad. I'm assuming we don't have the option of using the classic camera angle.

The running game has frustrated me. For one, DeMarco Murray must be made of glass because he's gotten injured in every game I've played so far. This might be the result of the running backs being completely destroyed on ever play. Really having a tough time running between and outside the tackles.
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