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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 321 sportzbro @ 06/18/09 05:22 PM
Quote:
Originally Posted by huntt26
Field goal kicking is too easy, make it harder..
I have a great idea (imho) for field goal kicking that ill share in my next blog
 
# 322 OMT @ 06/18/09 05:27 PM
Quote:
Originally Posted by Krioniq
It seems to me that horse-collar-ish tackle animations (where the defender slings the ballcarrier to the ground by the shoulders) get played with a fair amount of frequency, particularly in the open field. Not really bothersome to me, but more animation variety is always welcome.
Yep, the "almost horse collar" tackle is also fixed. I don't think there was a third one we had issues with. But those two (horse collar and the grab by the shoulders toss) were definitely fixed in the final.
 
# 323 UnderRatedCoast @ 06/18/09 05:38 PM
Not sure what has or hasn't been discussed already as I can't go through 36 pages, but one thing I noticed was that QB sneak has changed. Instead of just running forward with your QB he seems to take 2 steps in the direction you push and then dive. Although this has eliminated the 8 yard QB sneak, it seems to have guaranteed that 4th and 1 is automatic every time you try.
 
# 324 Maximus205 @ 06/18/09 06:11 PM
Quote:
Originally Posted by Adam_Thompson_EA
Yep, the "almost horse collar" tackle is also fixed. I don't think there was a third one we had issues with. But those two (horse collar and the grab by the shoulders toss) were definitely fixed in the final.
Why was the left stick juke taken out? I saw it as a building block.
 
# 325 huntt26 @ 06/18/09 06:14 PM
Quote:
Originally Posted by BORN4CORN
I have a great idea (imho) for field goal kicking that ill share in my next blog
Sounds great, let me know when it's out.
 
# 326 da ThRONe @ 06/18/09 06:15 PM
This was about what I expected! The pass rush wasnt there!
 
# 327 huntt26 @ 06/18/09 06:16 PM
Quote:
Originally Posted by UnderRatedCoast
Not sure what has or hasn't been discussed already as I can't go through 36 pages, but one thing I noticed was that QB sneak has changed. Instead of just running forward with your QB he seems to take 2 steps in the direction you push and then dive. Although this has eliminated the 8 yard QB sneak, it seems to have guaranteed that 4th and 1 is automatic every time you try.
Yeah, I saw this as well.. I tried running it on 4th and 3.. needless to say, i didn't make it, but i liked that it did that now. I never thought about how to stop it though.. anyone able to stop the sneak for a yard?
 
# 328 da ThRONe @ 06/18/09 06:17 PM
Not to many passes hitting the ground on there own.
 
# 329 AC IS ART @ 06/18/09 06:28 PM
TO ALL PS3 USERS

The demo is now available to download.
 
# 330 VilleCity101 @ 06/18/09 06:30 PM
Don't know if this has been mentioned but ncaa football 10 demo is up for PSN.
 
# 331 mgoblue678 @ 06/18/09 06:32 PM
Well just played two games, one as each team on Heisman and it wasn't quite as bad as I thought it was going to be but the negatives defiantly outweighed the positives.

Positives

1.Tebow ran three times on me near the goal line, obviously something that is pretty realistic. Overall Florida seemed to run their offense a little better than last year. He also took off on one play when everybody was covered.

2. RB/QB ai when running the ball seemed a little better, they seemed to do a better job hitting the hole.

3. Coverage on certain routes did seem to be little better even though there was still way too many open guys it seemed.

4. Good to have endzone art

Negatives

1. Pass rush was non existent. There was 0 sacks for both me and the CPU in two games and very little pressure even on blitzes. And that so called pocket that I see people calling good in this thread isn't even a true pocket. DE's don't get upfield on passing plays and DT's don't creat any kind of push. I didn't manually control the d-linemen either because I wanted to see how the CPU defensive linemen would perform.

2. The QB play still seemed to perfect. Not one pass hit the ground without being dropped or knocked down first.

3. Blocking on option plays and qb choice kind of plays is atrocious. Kind of a gamekiller when my favorite team uses a spread option offense.

4. Late pitches are still in the game, have no idea why people in this thread are claiming they are not. I had a couple with Tebow that were even worse than last year.

5. Still pretty questionable cpu playcalling at times. Florida in the first game was calling runs with under a minute left in the game, when they were trailing.

6. The running is still too twitchy, momemtum doesn't seem to exist in the game.

7. I know this is just a demo thing but seeing the same two tackles over was pretty annoying. Especially considering one of those is a horse collar which isn't even legal.

Overall the demo still didn't change my mind about not buying the game. I will still give it rent but no way am I buying this game unless it blows me away when I rent it. I just can't overlook the fundamental flaws in this game
 
# 332 stmark @ 06/18/09 06:33 PM
Quote:
Originally Posted by AC IS ART
TO ALL PS3 USERS

The demo is now available to download.
downloading now
 
# 333 racerx @ 06/18/09 06:36 PM
Quote:
Originally Posted by AC IS ART
TO ALL PS3 USERS

The demo is now available to download.
Wow..it is almost 2GB for the PS3.
 
# 334 Tovarich @ 06/18/09 06:36 PM
Quote:
Originally Posted by stmark
downloading now

Me too. Red Faction demo finished with flawless timing.

This thing better blow me away because the AI vs AI videos have made me cringe...but the positive reviews are making me hopeful...
 
# 335 marcoyk @ 06/18/09 06:37 PM
I just downloaded the demo and I've played two games on Heisman difficulty.
In my first game I controlled Florida. I won 28-17. I scored two special teams TDs: one was a kick return TD and the other was off of a fumble that I forced when Oklahoma was returning a kick. The passer stats were Tebow: 5-8, 130 yards, 6 carries for 27 yards, and 2 TDs; Bradford: 12-16, 181 yards, 2 TDs.
I then played with Oklahoma and on my first two kick returns I scored two TD's. I then got owned on offense each time I attempted anything and threw 3 INT's. I lost 28-14. I don't know the stats because neither QBs were the players of the game.
Whenever I was able to get pessure on the QB he'd always throw it as I got to him. about three times I'd use a move, get around the line, and tackle him as he threw it.
I was pretty happy with this demo regardless. Most games will probably be high-scoring but I'm finding this game pretty fun. There are a few mis-throws per game on both sides and they're increased when the QB is under pressure. I think the graphics and lighting are much improved from last year as well. Also, the offenses aren't given helpful spots like they were last year.
I've liked most a lot of what I've seen in the demo and I can't wait for the game to come out. The AI looks 100x better than what I've seen in the videos that Steve has uploaded for us. And I haven't seen any zig-zag running in both of the games that I've played.
 
# 336 da ThRONe @ 06/18/09 06:38 PM
Quote:
Originally Posted by mgoblue678
Well just played two games, one as each team on Heisman and it wasn't quite as bad as I thought it was going to be but still not very good overall.

Positives

1.Tebow ran three times on me near the goal line, obviously something that is pretty realistic. Overall Florida seemed to run their offense a little better than last year. He also took off on one play when everybody was covered.

2. RB/QB ai when running the ball seemed a little better, they seemed to do a better job hitting the hole.

3. Coverage on certain routes did seem to be little better even though there was still way too many open guys it seemed.

4. Good to have endzone art

Negatives

1. Pass rush was non existent. There was 0 sacks for both me and the CPU in two games and very little pressure even on blitzes. And that so called pocket that I see people calling good in this thread isn't even a true pocket. DE's don't get upfield on passing plays and DT's don't creat any kind of push. I didn't manually control the d-linemen either because I wanted to see how the CPU defensive linemen would perform.

2. The QB play still seemed to perfect. Not one pass hit the ground without being dropped or knocked down first.

3. Blocking on option plays and qb choice kind of plays is atrocious. Kind of a gamekiller when my favorite team uses a spread option offense.

4. Late pitches are still in the game, have no idea why people in this thread are claiming they are not. I had a couple with Tebow that were even worse than last year.

5. Still pretty questionable cpu playcalling at times. Florida in the first game was calling runs with under a minute left in the game, when they were trailing.

6. The running is still too twitchy, momemtum doesn't seem to exist in the game.

7. I know this is just a demo thing but seeing the same two tackles over was pretty annoying. Especially considering one of those is a horse collar which isn't even legal.

Overall the demo still didn't change my mind about not buying the game. I will still give it rent but no way am I buying this game unless it blows me away when I rent it. I just can't overlook the fundamental flaws in this game
+1
 
# 337 Glenn33 @ 06/18/09 06:54 PM
The game seemed solid...but very boring.
 
# 338 Violent6969 @ 06/18/09 06:58 PM
Does anyone know if multiple camera angles are confirmed this year. I hate this rotating one with the blimp style coach cam. I just wanna use the default one that was in ncaa 09.
 
# 339 TracerBullet @ 06/18/09 06:59 PM
I have to say the demo actually was better than the videos we we've seen. I had about 3 errant passes with Tebow that hit the ground. The worst of those being on an in route to an open reciever while i was under no pressure. The CPU got me twice on the deep ball, one for a TD. Bradford threw a great pass to the corner of the endzone another time. I could not run the option though due to poor blocking. On defense i got called for facemask multiple times after i told my team to strip the ball. The CPU could pressure me, however i was not as successful. Usually Bradford got the ball off to fast. I did also have one nice looking play where right as the ball got to the receiver coming over the middle, my saftey destroyed him and the ball flew about 15 yards and hit the wall behind the endzone (did not go through it like usual). The one hit stick i did looked very realistic along the sideline. One of the tackle animations was overused though. I'm glad it is better than those videos though.
 
# 340 Hassan Darkside @ 06/18/09 07:00 PM
Dang, I found another glitch. Tim Tebow slides. Please address in the patch.
 


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