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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 261 OMT @ 06/18/09 03:26 PM
Quote:
Originally Posted by Maximus205
Yeah, I just saw a 54 yarder hit almost to the top of the field goal net.
I'm having trouble believing this. Was it user or CPU? What team? What difficulty? Was there wind?
 
# 262 Spam2mapS @ 06/18/09 03:29 PM
One thing I'm impressed with is that throws that were previously auto-completions for me in 09 (slants, quick hitches) do not seem to be in this demo. I was pumped to see a ball fly over the receiver's head on the slant, and the hitches actually seem to be covered.

In my OD in 09, we had issues with people abusing weak coverage on the HBs and TE. I'm not going to say it's totally fixed after a little bit of time with the demo, but these receiving options do not appear to be automatic, on heisman at least.

I was as critical as anyone of the videos OS has been putting up (though I did not share my thoughts on here), but if the demo is an accurate representation of how the full game will play, I don't think the videos do it justice. I got sacked by the AI on a cover 2 with a 4 man rush. I've felt pressure several other times. I think the pass rush IS hit or miss, but I think it should be to an extent. Again, I'm not going to jump to conclusions just based on the demo, but I'm feeling a lot better having played the demo myself, than I did after watching the OS videos.

As for overall feel, it does seem to be a bit different from 09. The game looks exactly the same, but for whatever reason (animations, maybe?) if FEELs slower and more natural.

It's still not perfect, and I'm not going to lie, I am anticipating Madden MUCH more than NCAA at this point, but this demo has given me some hope. I was of the opinion that NCAA 09 with some tweaks would be a solid, playable game, and the demo leaves me thinking that this is exactly what 10 may be.
 
# 263 angels28 @ 06/18/09 03:30 PM
Quote:
Originally Posted by DONF
After playing the demo

Pure garbage. From the graphics to the gameplay.

Thank you, EA will not get my money.
 
# 264 Behindshadows @ 06/18/09 03:31 PM
Quote:
Originally Posted by KANE699
I'll take it you don't care for real life physics?
it's a video game, if I expected to get everything realistic, I'd pick up a football and running around a field with my buddies who played in College. Otherwise, it's a game and I play for fun. The game is fun...
 
# 265 Brandwin @ 06/18/09 03:31 PM
Quote:
Originally Posted by Strummer101er
This is a non-issue with a few easy slider adjustments.
Except I want to play online more than off.
 
# 266 JMD @ 06/18/09 03:31 PM
I played two games and only have one complaint so far. Both games I was leading in the 4th and Fla. was using the hurry up, twice in each game my guys were caught in the back field for an offsides penalty, pretty cheap. Needs to be fixed. I still won the games but the penalties did extend the Fla. drives.

Other then that I really liked the feel of the gameplay, and loved the camera. With Madden coming out a month after this I'll only be renting NCAA. Once the NFL arrives I'll be busy with that.
 
# 267 Bumble14 @ 06/18/09 03:31 PM
I just spent about an hour with the demo- it's downright terrible. People keep saying that the game is NCAA 9.5, but to me it feels like 7.5- NCAA 08 played better.

I'm not quite sure what happened this year, but the animations and player feel is just off. For some reason you just do not have the control over your players as you had in 09. People can complain all they want about 09's downfalls, but there was no denying that you felt as if you had complete control over your player. The game feels very herky jerky when transitioning between moves, and the speed of the players seems to be too fast for the animations to adjust to.

Robo QB is back, there is no human pass rush unless you use the player lock, crossing routes are unstoppable, and cpu d-line men have been given superhuman speeds boosts to compensate for poor angles (I got tracked down by a DE while having a solid 5 yeard head start with Tebow on a scramble).

Here's my take on the game based on the demo- instead of actually fixing the issues in 09, EA simply went ahead and "nerfed" areas that were too powerful, and "tweaked" areas that were nerfed last year. The overall feel is extremely sloppy, and unless the final game is a huge step up, this could be the worst NCAA since 05.

I was very excited to see the positive reaction initially by the community, because as someone who loves this series more than any other game, I wanted it to be solid. I'm very sad to say that this year is looking like the very first time in 10 years I will not be standing in line at a midnight release. I am extremely disappointed with the direction this series is heading- it is becoming the 2K baseball of football games.

As much as it pains me to say, since I hate the NFL, I can't wait for Madden 10.
 
# 268 fistofrage @ 06/18/09 03:32 PM
Quote:
Originally Posted by Solidice
I barely made a 53 yarder with Florida's kicker with a full strength kick on AA. by barely, it just missed the bottom bar. I saw the CPU miss on too.

in '09 sliders made it ok somewhat, but that doesn't help user vs user games in online dynasty though, unless they actually made the sliders work for user vs user games in OD for NCAA 10.
OK so you can miss a 53 yarder, but even if you put kicking down to 0, 45 yards and in are going to be automatic for you. I am not even sure it was possible to miss right or left last year.

If the kicking system is the same, it will be the same automatic FG's.

Why was the 3 button system removed from the last gen? When you had a bad kicker, the meter went nuts and it was hard to get a good kick away.

A money fg kicker from 45 yards to 53 yards should be a rarity no a commonplace.
 
# 269 renatus @ 06/18/09 03:33 PM
Quote:
Originally Posted by Bwnarrow3
- As far as presentation, this game isn't as bad as some other people think. The bands will be a nice feature, and it's also nice to hear Erin Andrews on the sideline.
Yes i love the bands but the thing for me is that´s just not enough.Lack of presentation might be my biggest gripe w 10. I wasnt in love w 09´s gameplay but assuming it´s a lot better this year presentation is really the only thing it can make me choose Madden.

Not having team entrances this year after the devs had threads on ncaastrategies asking ppl for them still baffles me. Not enought time to get them in? Were deemed expendable? i just would like to know ..

ps...cant wait to get my hands on this..c mon PSN hurry up
 
# 270 Tengo Juego @ 06/18/09 03:34 PM
Quote:
Originally Posted by Bwnarrow3
Positives
- From what I have seen, I love the gameplay. There is no more robo-QB, interceptions are not abused like in the past, and I LOVE LOVE the new animations. I can not describe in words how much gameplay is improved this year due to the animations alone. Over the shoulder catches, one handed catches on low/high snaps from the QB etc. etc. There are a ****load of new animations.

- Elaborating more on the gameplay-the game feels so much more smoother and true to life during gameplay-especially when running. While the running animation may not be perfect, the weight and physics of the ball carrier and players controlled feel very true to life.
I wish I could enjoy these things like you do. But I cant lie to myself like that.

NCAA will be a time passer, along with Bigs 2 and FNR4, until Madden for me.
 
# 271 sportzbro @ 06/18/09 03:35 PM
Alright.. I just got done playing as Florida in my first go around with the demo. (Heisman)

Good

-Right off the bat I noticed that the crowd is a hell of a lot louder this year. It sounds like I could be in the stadium

-Lighting looks fantastic, colors are more vibrant, it looks crisp and has that new feel (of course)

-Bowl endzones, nets, and camera flashes are all nice touches (camera flashes must be toned down though for regular season games)

-New animations are great - errant passes, over the shoulder catches, new tackles, throwing while being hit are all cool to see

-Stat banners (like on TV) have finally made it back... Score bug looks really slick (I love the font and modern theme they used)

-Band at beginning was cool, but I'd rather see them at half time for next year since we should be getting some type of pregame warm ups

-Game planning is an interesting addition, and I wish I could have more time to mess with it (same goes for "link" plays...not so sure about this addition yet) I used the aggressive settings for offense and committed several turnovers.. I'll have to set it a different way and see if this changes

-The injury system along with the decision to either play/sit them is great

-Finally nice to see penalties called

-Mix & Match is my favorite addition hands down

-New camera angles are a welcomed addition, along with the bright & bold play art on the field

Bad

-Presentation is lacking big time. This is college football. This is the national championship. How is there is no National Anthem, team entrances, pregame breakdown, warm ups, or halftime show? And I thought teams usually celebrate & accept the ADT trophy after winning the title... Where is the confetti, the emotion, the pandemonium, gatorade baths, etc. These are all musts for 2011

-More presentation elements... Refs, Chain gangs, new equipment are all missing

-Players sliding, collision problems, players diving for a tackle and sliding off other teammates

-AI Running (at one point DeMarco Murray ran backwards).. Twitch running is a huge problem still. All these things have made the game feel way too fast, arcade-like, and chaotic

-Throwing animations need a lot of work. On top of this, adding throwing styles couldn't hurt

-Running animations for fast players look awful. High knees all the way again. Please adjust this for 11. The nice running animations come from the slower players.. Jermaine Greishem (spelling ?) had a nice catch and run, and it looked great since he was a slower player.. I think if the speed was tuned we also see improvement here

-Ball physics are practically non existent. It feels like throwing a rock

-No sense of weight with players. Everyone runs around without having to lean, balance, or slow down

-User O-Line is dominant with the CPU D-Line hardly able to get pressure on the QB. I was able to get decent pressure with my D-Line, but not as much as I would have liked. This area needs more play time to see how its been changed


Conclusion

After playing the demo, I will only be renting this game at some point down the road because there are just too many holes (again) to warrant a purchase this year. The game looks great visually, but the core flaws just kill anything that was added & are going to take away from its replayability.

After Madden comes out, this game will be a distant memory for me, but I will be looking to help with NCAA 11 as much as possible. Whats necessary for NCAA 11 to win fans back is massive gameplay fixes, tweaked animations (Run/Throw), presentation overhaul, and more of the little things (equipment, refs, etc.)


My 2 cents.
 
# 272 DGuinta1 @ 06/18/09 03:38 PM
Quote:
Originally Posted by BORN4CORN
Alright.. I just got done playing as Florida in my first go around with the demo. (Heisman)

Good

-Right off the bat I noticed that the crowd is a hell of a lot louder this year. It sounds like I could be in the stadium

-Lighting looks fantastic, colors are more vibrant, it looks crisp and has that new feel (of course)

-Bowl endzones, nets, and camera flashes are all nice touches (camera flashes must be toned down though for regular season games)

-New animations are great - errant passes, over the shoulder catches, new tackles, throwing while being hit are all cool to see

-Stat banners (like on TV) have finally made it back... Score bug looks really slick (I love the font and modern theme they used)

-Band at beginning was cool, but I'd rather see them at half time for next year since we should be getting some type of pregame warm ups

-Game planning is an interesting addition, and I wish I could have more time to mess with it (same goes for "link" plays) I used the aggressive settings for offense and committed several turnovers.. I'll have to a different way and see if this changes

-The injury system along with the decision to either play/sit them is great

-Finally nice to see penalties called

-Mix & Match is my favorite addition hands down

-New camera angles are a welcomed addition, along with the bright & bold play art on the field

Bad

-Presentation is lacking big time. This is college football. This is the national championship. How is there is no National Anthem, team entrances, pregame breakdown, warm ups, or halftime show? And I thought teams usually celebrate & accept the ADT trophy after winning the title... Where is the confetti, the emotion, the pandemonium, gatorade baths, etc. These are all musts for 2011

-More presentation elements... Refs, Chain gangs, new equipment are all missing

-Players sliding, collision problems, players diving for a tackle and sliding off other teammates

-AI Running (at one point DeMarco Murray ran backwards).. Twitch running is a huge problem still. All these things have made the game feel way too fast, arcade-like, and chaotic

-Throwing animations need a lot of work. On top of this, adding throwing styles couldn't hurt

-Running animations for fast players look awful. High knees all the way again. Please adjust this for 11. The nice running animations come from the slower players.. Jermaine Greishem (spelling ?) had a nice catch and run, and it looked great since he was a slower player.. I think if the speed was tuned we also see improvement here

-Ball physics are practically non existent. It feels like throwing a rock

-No sense of weight with players. Everyone runs around without having to lean, balance, or slow down

-User O-Line is dominant with the CPU D-Line hardly able to get pressure on the QB. I was able to get decent pressure with my D-Line, but not as much as I would have liked. This area needs more play time to see how its been changed


Conclusion

After playing the demo, I will only be renting this game at some point down the road because there are just too many holes (again) to warrant a purchase this year. The game looks great visually, but the core flaws just kill anything that was added & are going to take away from its replayability.

After Madden comes out, this game will be a distant memory for me, but I will be looking to help with NCAA 11 as much as possible. Whats necessary for NCAA 11 to win fans back is massive gameplay fixes, tweaked animations (Run/Throw), presentation overhaul, and more of the little things (equipment, refs, etc.)


My 2 cents.
Now that is a post! Nicely put and alot of it I agree. A fun rental until Madden10 or continuing with The Show and can't forget about Fight Night 4.
 
# 273 o 99 PROBL3MS o @ 06/18/09 03:39 PM
After a couple times of running through the demo, I am not overly impressed. The pursuit angles are fixed and that is a plus but the gameplay still feel as twitchy as NCAA09. They fix the late option pitches which is a plus.

Robo kicker is still in effect as the CPU controlled UF kicker nailed a 56yd FG and 54yd FG. Rocket catches are. Still. In the game. Their are some nice new animations but the game is by and large pretty similar to NCAA 09.
 
# 274 lostintravise @ 06/18/09 03:44 PM
Quote:
Originally Posted by BORN4CORN
Alright.. I just got done playing as Florida in my first go around with the demo. (Heisman)

Good

-Right off the bat I noticed that the crowd is a hell of a lot louder this year. It sounds like I could be in the stadium

-Lighting looks fantastic, colors are more vibrant, it looks crisp and has that new feel (of course)

-Bowl endzones, nets, and camera flashes are all nice touches (camera flashes must be toned down though for regular season games)

-New animations are great - errant passes, over the shoulder catches, new tackles, throwing while being hit are all cool to see

-Stat banners (like on TV) have finally made it back... Score bug looks really slick (I love the font and modern theme they used)

-Band at beginning was cool, but I'd rather see them at half time for next year since we should be getting some type of pregame warm ups

-Game planning is an interesting addition, and I wish I could have more time to mess with it (same goes for "link" plays...not so sure about this addition yet) I used the aggressive settings for offense and committed several turnovers.. I'll have to set it a different way and see if this changes

-The injury system along with the decision to either play/sit them is great

-Finally nice to see penalties called

-Mix & Match is my favorite addition hands down

-New camera angles are a welcomed addition, along with the bright & bold play art on the field

Bad

-Presentation is lacking big time. This is college football. This is the national championship. How is there is no National Anthem, team entrances, pregame breakdown, warm ups, or halftime show? And I thought teams usually celebrate & accept the ADT trophy after winning the title... Where is the confetti, the emotion, the pandemonium, gatorade baths, etc. These are all musts for 2011

-More presentation elements... Refs, Chain gangs, new equipment are all missing

-Players sliding, collision problems, players diving for a tackle and sliding off other teammates

-AI Running (at one point DeMarco Murray ran backwards).. Twitch running is a huge problem still. All these things have made the game feel way too fast, arcade-like, and chaotic

-Throwing animations need a lot of work. On top of this, adding throwing styles couldn't hurt

-Running animations for fast players look awful. High knees all the way again. Please adjust this for 11. The nice running animations come from the slower players.. Jermaine Greishem (spelling ?) had a nice catch and run, and it looked great since he was a slower player.. I think if the speed was tuned we also see improvement here

-Ball physics are practically non existent. It feels like throwing a rock

-No sense of weight with players. Everyone runs around without having to lean, balance, or slow down

-User O-Line is dominant with the CPU D-Line hardly able to get pressure on the QB. I was able to get decent pressure with my D-Line, but not as much as I would have liked. This area needs more play time to see how its been changed


Conclusion

After playing the demo, I will only be renting this game at some point down the road because there are just too many holes (again) to warrant a purchase this year. The game looks great visually, but the core flaws just kill anything that was added & are going to take away from its replayability.

After Madden comes out, this game will be a distant memory for me, but I will be looking to help with NCAA 11 as much as possible. Whats necessary for NCAA 11 to win fans back is massive gameplay fixes, tweaked animations (Run/Throw), presentation overhaul, and more of the little things (equipment, refs, etc.)


My 2 cents.

nice post!
 
# 275 nxt @ 06/18/09 03:44 PM
Quote:
Originally Posted by fistofrage
OK so you can miss a 53 yarder, but even if you put kicking down to 0, 45 yards and in are going to be automatic for you. I am not even sure it was possible to miss right or left last year.

If the kicking system is the same, it will be the same automatic FG's.

Why was the 3 button system removed from the last gen? When you had a bad kicker, the meter went nuts and it was hard to get a good kick away.

A money fg kicker from 45 yards to 53 yards should be a rarity no a commonplace.
Exactly, lowering FG ACC and FG LGTH only helps USER's miss FGs short. Not really left/right and the wind really has no effect. There really is no suspense or anxiety when kicking FGs... which sucks... especially in tight games and/or game winning situations.
 
# 276 Happyvally74 @ 06/18/09 03:44 PM
Nice In-depth review, Born4korn. Helps the people at work what the deal is with the demo.
 
# 277 cdon2k @ 06/18/09 03:47 PM
To those who have played... Answer me this:

I have heard that running is tough. Did Ncaa 10 adopt the "pushing sprint attracts defenders" issue from Madden 09? I think that could be EA's new solution to running. I did not like it though as you saw DLinemen breaking out of their blocks as you attempted to run by.
 
# 278 Bumble14 @ 06/18/09 03:48 PM
Quote:
Originally Posted by Happyvally74
Nice In-depth review, Born4korn. Helps the people at work what the deal is with the demo.
Trust me, as someone who rushed home from work at lunch in pure excitement to play this game, it is not worth it

I think we're all going to have to wait until NCAA 2011 to get the game we were all hoping for from 10.
 
# 279 Bumble14 @ 06/18/09 03:50 PM
Quote:
Originally Posted by cdon2k
To those who have played... Answer me this:

I have heard that running is tough. Did Ncaa 10 adopt the "pushing sprint attracts defenders" issue from Madden 09? I think that could be EA's new solution to running. I did not like it though as you saw DLinemen breaking out of their blocks as you attempted to run by.
Ok, I can't confirm because there is no instant replay in the demo, but it sure feels like they implemented the Madden cheat.

I had scrambled around the edge on a sneak with Tebow, only to see a DE shed his blocker and track me down- even with a 5 yard lateral head start I had no chance.

The biggest issue with running is that the game moves WAY too fast to be able to effectively identify and then hit a hole. It's just complete chaos after the snap on offense because of the game speed.
 
# 280 I Peench @ 06/18/09 03:57 PM
Ok, this really pissed me off. So I had the running gameplay on aggressive all game (for those who don't know it increases the chance of breaking tackles but also increases fumbles). Down 10-7 with 40 seconds left, I was inside their redzone. I put the running on conservative to ensure I'd at least get a FG and put it into OT (hadn't turned the ball over all game). The FIRST PLAY AFTER I put it on conservative I fumble while on my way to pay dirt. Effing ANNOYING!!!!!
 


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