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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 201 Vikefan24 @ 06/18/09 12:36 PM
Quote:
Originally Posted by WolverinesFinest
what do you mean you did a reverse? they are in the game now or did you pitch it to someone?
The fumble call was reversed, not he ran a reverse on the kickoff
 
# 202 nxt @ 06/18/09 12:37 PM
Quote:
Originally Posted by Adam_Thompson_EA
I thought this was fixed in the demo. I know it is fixed in the final game. Both the clock rules on first down and the CPU hurry up logic had a bug.
Are these bugs in demo only? or still on final version?
 
# 203 Happyvally74 @ 06/18/09 12:38 PM
Quote:
Originally Posted by Flav
http://www.youtube.com/watch?v=Zz8bWzM_lEs

that.

edit my bad wrong link lmfaoo
What kind of shoes you trying to buy flav??
 
# 204 WolverinesFinest @ 06/18/09 12:39 PM
Quote:
Originally Posted by nxt
Are these bugs in demo only? or still on final version?
just demo. read the second sentence
 
# 205 Flav @ 06/18/09 12:40 PM
Quote:
Originally Posted by Happyvally74
What kind of shoes you trying to buy flav??
no man lol someone showed me some shoes haha. But thats waht rocket catch is
 
# 206 Motown @ 06/18/09 12:40 PM
Quote:
Originally Posted by nxt
Are these bugs in demo only? or still on final version?
Quote:
Originally Posted by Adam_Thompson_EA
I thought this was fixed in the demo. I know it is fixed in the final game. Both the clock rules on first down and the CPU hurry up logic had a bug.
can ya read? j/p
 
# 207 g2thecore @ 06/18/09 12:42 PM
So whats the general feeling about the demo for those who played it? I'm sorry I'm at work so I won't get to play til later on today.
 
# 208 sparker @ 06/18/09 12:43 PM
Quote:
Originally Posted by Cyros
Had this happen to me on a pass play. The CB ran away but eventually got the tackle since I ran into him.
I've seen this too -- I believe it is a glitch in the pursuit angles fix they made. The d-player seems obsessed with getting the angle set up when he could just turn around and make the tackle instead.
 
# 209 nxt @ 06/18/09 12:44 PM
Quote:
Originally Posted by Motown
can ya read? j/p
hehe my bad, just confused by his answer. It would have been more clear if he answered like this...

"I thought this was fixed in the demo. Both the clock rules on first down and the CPU hurry up logic had a bug. I know it is fixed in the final game."
 
# 210 SHO @ 06/18/09 12:49 PM
Quote:
Originally Posted by g2thecore
So whats the general feeling about the demo for those who played it? I'm sorry I'm at work so I won't get to play til later on today.
Initial comments are positive for the most part.
 
# 211 Sublime12089 @ 06/18/09 12:53 PM
Playing on AA, Running seems MUCH harder than passing but after two games I would say it plays well.
 
# 212 SageInfinite @ 06/18/09 01:03 PM
I really suck at this game, I haven't won a game yet, lmao. The only thing I'm not liking is the CPU intercepting any pass that comes slightly near them. Really have to get used to the game again.

I got dicked in OT on an incomplete pass that was ruled a fumble. Almost hurled the controller .

Overall I really like the game but the presentation is just terrible. Hopefully I can get it for my B-day because I still don't feel it's worth my own dollars.
 
# 213 dkrause1971 @ 06/18/09 01:06 PM
My pluses and minuses:

+ The defense is clearly tighter than 09 with the back 7
+ the give me passes to the flats are gone
+ More drops/incompletions that were not not just dropped picks
+ I do like the strategies part of the game

- I would like to see at least 1/2 of these sack throws just fall incomplete in the backfield. Would raise the incompletions %
- I wasn't a fan of the new camera
- running for both sides was harder. And anything wide really didn't seem useful. More a problem for Florida i thought.
- Its still kinda easy to drive the ball. Just look at the score some are posting- these are 2 minutes quarters.

Overall, if you factor in the newness of the demo and the general fondness of college football- the demo is decent and the game is back on my radar.
 
# 214 apacettijr @ 06/18/09 01:10 PM
not up for download on ps3 yet
 
# 215 nxt @ 06/18/09 01:13 PM
Quote:
Originally Posted by dkrause1971
My pluses and minuses:

+ The defense is clearly tighter than 09 with the back 7
+ the give me passes to the flats are gone
+ More drops/incompletions that were not not just dropped picks
+ I do like the strategies part of the game

- I would like to see at least 1/2 of these sack throws just fall incomplete in the backfield. Would raise the incompletions %
- I wasn't a fan of the new camera
- running for both sides was harder. And anything wide really didn't seem useful. More a problem for Florida i thought.
- Its still kinda easy to drive the ball. Just look at the score some are posting- these are 2 minutes quarters.

Overall, if you factor in the newness of the demo and the general fondness of college football- the demo is decent and the game is back on my radar.
This tells me that most drives are being done via the pass. Have you (or anyone) had success mixing it up? or having a drive just running the ball down the CPU's throat? How about the CPU? are they only moving the ball via the pass? I'm sure the play calling is hampered by the two minute quarters.... arrghhh.
 
# 216 Maximus205 @ 06/18/09 01:17 PM
I knew something was missing. They took out the left stick jukes!!
I loved that. What was the reason behind taking this out devs?
 
# 217 steelers1 @ 06/18/09 01:17 PM
Quote:
Originally Posted by nxt
This tells me that most drives are being done via the pass. Have you (or anyone) had success mixing it up? or having a drive just running the ball down the CPU's throat? How about the CPU? are they only moving the ball via the pass? I'm sure the play calling is hampered by the two minute quarters.... arrghhh.
For me I was only moving the ball throwing, and the CPU was only moving the ball on me by throwing. It might be due to the 2 minute quarters, but I don't really know.
 
# 218 ksucats @ 06/18/09 01:18 PM
I am really glad to hear all these good impressions of the game. Sucks for us ps3 users that cant play it until later tonight.
 
# 219 Kevin26385 @ 06/18/09 01:21 PM
I just played the NCAA Football 10 demo and I want to post some impressions and footage of the game so people can see it in action! The demo is 1.57 GB and you can either play as the Florida Gators or the Oklahoma Sooners. The impressions and footage you will read and see is of myself playing as the Oklahoma Sooners on the All-American difficulty.

It is kind of hard to get a lot of impressions in, when all you are allowed to play is 2 minute quarters. I do think the game feels much more fluid than it has in years past. They have some interesting but more realistic tackles when a defender approaches you from behind. They also had two challenges that were both incorrect and corrected via booth challenges, which was reassuring to see! I really enjoyed the closeups of the players after every single player, which you can definitely see in the videos. In brings a different element of presentation into the game. Seeing the players react after every single play in a close up camera angle is great. Finally, the addition of player lock is pretty sweet. As you can see I try it out a couple of times during the demo.

Overall I think the game is pretty fun, and much more polished than it has been in recent years.

My videos:
http://www.youtube.com/watch?v=w4RAN...layer_embedded

http://www.youtube.com/watch?v=RRcft...layer_embedded

http://www.youtube.com/watch?v=T3Ip_...feature=player
 
# 220 egkb2753 @ 06/18/09 01:24 PM
I think I need to apologize to EA, this demo is tight. I just won my 2nd game 10-6 with Florida. The biggest predetermined gripe I had with the game was the potential lack of a pass rush and I was being way to presumptuous, being that I had quite a fun time wreaking havoc on Sam Bradford. I love the game plan feature as well. I really like the way the receivers run their routes, the incompletions, and the overall feel of the game.

The presentation is lacking but I don't think it's a make or break situation. Overall, this is a solid demo IMO. Once again I apologize to EA.
 


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