Home
NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 241 jeeve @ 06/18/09 01:58 PM
Quote:

Originally Posted by jeeve





The sliders better not be broken, but even if they're effective, I doubt my pass-happy friends will enjoy me trying to convince them to tune the sliders for our dynasty so that the running game isn't worthless.


"What's wrong with wide open gameplay?"

Ahh, so that's what they're calling the "you can't run but you can pass all day" gameplay these days.
 
# 242 jms493 @ 06/18/09 01:58 PM
I Think Heisman is must....dont play on AA
 
# 243 KANE699 @ 06/18/09 02:01 PM
Quote:
Originally Posted by Strummer101er
Damn, you're right. You can't shimmy anymore. What gives?
Twitch running is more realistic, come on guys we all know the direction this team wants to go this shouldn't be a surprise to anyone.
 
# 244 fistofrage @ 06/18/09 02:04 PM
Quote:
Originally Posted by Maximus205
Yeah, I just saw a 54 yarder hit almost to the top of the field goal net.
Cheese Factory!!!!!!!!!!

I don't see why there isn't outrage against this. Do people realize how many big games come down to a FG in real life. College Kickers are anything but automatic.

The guys at EA should really watch a few games. Are these guys even college football fans?
 
# 245 thelasthurtknee @ 06/18/09 02:05 PM
running on heisman is a productive as it was last year. ran every play for an entire game. over 100 yards with no big runs. you have to use motion with your fb and te's to fight the d's overloads. i do see from time to time the old tecmo you called my play d. got sacked by both dt's on a play and wasnt finished dropping back.(5 step drop) but running is good. the cpu can actually stop me some.
 
# 246 KANE699 @ 06/18/09 02:06 PM
I saw a crapton of college flags above their cubicles, so I mean I assume they watch some college football.
 
# 247 Spam2mapS @ 06/18/09 02:10 PM
Quote:
Originally Posted by fistofrage
Cheese Factory!!!!!!!!!!

I don't see why there isn't outrage against this. Do people realize how many big games come down to a FG in real life. College Kickers are anything but automatic.

The guys at EA should really watch a few games. Are these guys even college football fans?
For what it's worth, I just saw another miss on Heisman, this time from 40. I'm pretty sure I've seen more misses in this demo than I did in all my time with 09 (yes, 2 ). I've seen some good FGs, but I am seeing misses too.
 
# 248 Diggler360 @ 06/18/09 02:12 PM
I hope like last year the game opens up in final. College needs wide open gameplay. A 1 on 1 deep user catch should be caught everytime!
 
# 249 thelasthurtknee @ 06/18/09 02:12 PM
Quote:
Originally Posted by DONF
After playing the demo

Pure garbage. From the graphics to the gameplay.
why? not much of a impression unless you shed some light on why.
 
# 250 J-Unit40 @ 06/18/09 02:12 PM
Quote:
Originally Posted by Strummer101er
This is a non-issue with a few easy slider adjustments.
Thank you. Unless you play on-line (non OD games).

Move the Field Goal Power to 10 or less and the problem is solved. I know we shouldn't have to, but that's what I do every year.
 
# 251 J-Unit40 @ 06/18/09 02:13 PM
Quote:
Originally Posted by DONF
After playing the demo

Pure garbage. From the graphics to the gameplay.
Very insightful.
 
# 252 Solidice @ 06/18/09 02:14 PM
Quote:
Originally Posted by fistofrage
Can anyone comment on the Field Goal Kicking? Is it still the same old automatic from 55 yards and in?
I barely made a 53 yarder with Florida's kicker with a full strength kick on AA. by barely, it just missed the bottom bar. I saw the CPU miss on too.

in '09 sliders made it ok somewhat, but that doesn't help user vs user games in online dynasty though, unless they actually made the sliders work for user vs user games in OD for NCAA 10.
 
# 253 moylan1234 @ 06/18/09 02:14 PM
Quote:
Originally Posted by DONF
After playing the demo

Pure garbage. From the graphics to the gameplay.
is it lonely out there on that island?
 
# 254 DGuinta1 @ 06/18/09 02:17 PM
Quote:
Originally Posted by moylan55
is it lonely out there on that island?
 
# 255 ballaspence9493 @ 06/18/09 02:19 PM
Quote:
Originally Posted by moylan55
is it lonely out there on that island?
trudat.

i'm gonna post my impressions once i get my gold account back. i've been slackin because it ran out a couple months ago and i really had no use for it up until now. so i'm gonna pay the $1 for this month's fee. lol.
 
# 256 Solidice @ 06/18/09 02:19 PM
just got a sack with a 3-man rush by bull-rushing 2 OL.

manually controlling a DT/DE is more fun in 10 than it was in '09. I've yet to get flipped in the air by a cut block which happened nearly ever play in '09.
 
# 257 Diggler360 @ 06/18/09 02:19 PM
We need wide open gsmeplsy. 2009 was great .
 
# 258 rudyjuly2 @ 06/18/09 02:22 PM
Quote:
Originally Posted by Diggler360
I hope like last year the game opens up in final. College needs wide open gameplay. A 1 on 1 deep user catch should be caught everytime!
Unfortunately, I don't think you are joking. If you actually believe this then you need to watch more football.

Quote:
Originally Posted by Diggler360
We need wide open gsmeplsy. 2009 was great .
Then keep playing '09 or play on the low difficulty levels. Most people here will strongly disagree with you.
 
# 259 Bwnarrow3 @ 06/18/09 02:24 PM
Just played a couple games on heisman.

Positives
- From what I have seen, I love the gameplay. There is no more robo-QB, interceptions are not abused like in the past, and I LOVE LOVE the new animations. I can not describe in words how much gameplay is improved this year due to the animations alone. Over the shoulder catches, one handed catches on low/high snaps from the QB etc. etc. There are a ****load of new animations.

- Elaborating more on the gameplay-the game feels so much more smoother and true to life during gameplay-especially when running. While the running animation may not be perfect, the weight and physics of the ball carrier and players controlled feel very true to life.

- I like the gameplay strategies this year. Being able to set your offense/defense to agressive balanced or conservative is a nice feature, especially when you can tell your players to emphasize holding on to the ball when you know your opponent is going for a strip.

- Like the persuit angles and the AI adapt..ive..ness(if that's even a word). One play I hit DeMarco Murray for a long screen play that busted almost for a TD but for the persuit angles by the CPU. Later that game I tried that play again only to have it stopped for a minimal gain.

- As far as presentation, this game isn't as bad as some other people think. The bands will be a nice feature, and it's also nice to hear Erin Andrews on the sideline.

- I love the ability to throw out of sacks. This should make sacks happen in a more realistic rate this year.

- Also love the frequency of injuries. While some complain it happens too much, I believe they do happen at a realistic rate because many of them are small injuries.

Negatives

- Pass rush is horrible. There's no escaping that. Too many times was Tebow sitting back there with no pressure whatsoever. Absolutely intolerable for me.

- The commentary is extremely stale. Unless they put in a college gameday show with Lee and Kirk, I say they ditch them next year for a less known crew that can spend more hours recording lines. They don't absolutely suck, but it is definatley frustrating listening to them repeat themselves over and over.

- Some clock issues. Players would run out of bounds but the clock would still run...wtf?

Overall

I really think this is a HUGE step forward from last year. Despite how much it may look like last year in some of the videos, I really think it has improved for the better. Call it 9.5 or 10, if they can improve the sliders (and mainly the pass rush) through a patch, I see this game as a definate buy for me, and I can see myself playing it all year. I really think gameplay has taken a big step forward, and if dynasty can play well, and road to glory can play well, this will be a solid game.
 
# 260 cdon2k @ 06/18/09 02:26 PM
Quote:
Originally Posted by Pro Bowler
Some of these early impressions are completely WACK! The people saying this is NCAA 09.5 or Madden 09 are just wrong. The game is considerablely slower, I mean 2K slow, but there is a problem in my opinion. Even though 2K football is slower, you still have all kinds of player control. In this game it just feels like everything plays out without hardly any user input. I think it would have been perfect if they would have left the wide open gameplay in. It would have allowed you to chain moves together. Madden 10 seems like it has this by watching the vids.

This game is definetly a change from the norm and i'm pretty shocked to say the least. I'm not sure if i will buy though, but i'm definetly looking forward to Madden 10 after playing this.
Best post i've seen... I have not really thought about this aspect: EA slows the gameplay down, but there aren't as many control options/things to do as 2k during gameplay so what you're left with is a simplistic game where you do a lot of watching. Could be a problem.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.