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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

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Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 281 coogrfan @ 06/18/09 03:57 PM
Quote:
Originally Posted by cdon2k
To those who have played... Answer me this:

I have heard that running is tough. Did Ncaa 10 adopt the "pushing sprint attracts defenders" issue from Madden 09? I think that could be EA's new solution to running. I did not like it though as you saw DLinemen breaking out of their blocks as you attempted to run by.
That's not just a M09 thing, it's been that way in every Madden/NCAA since the first ps2 versions.
 
# 282 Brandwin @ 06/18/09 04:03 PM
Why do people say I will not be buying this game only renting? What are you going to get out of a 5 day rental?
 
# 283 Solidice @ 06/18/09 04:04 PM
Quote:
Originally Posted by boucher
wait! They took out right stick juking??
no, the left stick.
 
# 284 cdon2k @ 06/18/09 04:05 PM
Hmm.. I don't remember the running thing in the PS2 versions and I KNOW it wasn't in next gen before 09. I hear they picked it up from 2k believe it or not. Don't know how true that is, but it does nerf running quite a bit. My problem is that the general public does not know about it and just thinks running is impossible.
 
# 285 HuskerFan @ 06/18/09 04:07 PM
Quote:
Originally Posted by boucher
wait! They took out right stick juking??
No, right stick juking is still there, they took out left stick juking.
 
# 286 Maximus205 @ 06/18/09 04:09 PM
Quote:
Originally Posted by Adam_Thompson_EA
I'm having trouble believing this. Was it user or CPU? What team? What difficulty? Was there wind?
Florida CPU on heisman.
 
# 287 boritter @ 06/18/09 04:16 PM
The blocking stinks. I just had my RT try stand still while the DE ran untouched to the QB for an easy sack.

EA, will you ever make it so the offensive line is not mentally challenged?
 
# 288 Maximus205 @ 06/18/09 04:22 PM
Quote:
Originally Posted by boucher
I don't remember there being left stick juking
starts at 1:51



 
# 289 OSTAJ34 @ 06/18/09 04:24 PM
who is the best pass rushing DE in the demo?
 
# 290 Memberz_09 @ 06/18/09 04:25 PM
What does 85% Setup Mean When You Pick A Play!?
 
# 291 coogrfan @ 06/18/09 04:28 PM
Quote:
Originally Posted by cdon2k
Hmm.. I don't remember the running thing in the PS2 versions and I KNOW it wasn't in next gen before 09. I hear they picked it up from 2k believe it or not. Don't know how true that is, but it does nerf running quite a bit. My problem is that the general public does not know about it and just thinks running is impossible.
I haven't played the demo yet (stupid job! ) so it's possible that the effect is more pronounced this year than it was previously, but I promise you it's always been that way. The thing to do is to refrain from using sprint until you've broken into the clear.
 
# 292 Hellisan @ 06/18/09 04:28 PM
Quote:
Originally Posted by boritter
The blocking stinks. I just had my RT try stand still while the DE ran untouched to the QB for an easy sack.

EA, will you ever make it so the offensive line is not mentally challenged?

The offensive line should make mistakes. Defenses in the NCAA are very good. It's very difficult to block a player that is just as strong as you, but faster and quicker!


Anyway, i've played three quarters. All I have to say is WR middle screen! WR middle screen!!!!

edit: Wow. . Just did a play where I passed it to the TE, he got about 15 more yards downfield and then a DB made a decent one-armed tackle attempt coming up from behind, and the TE twisted/fell down but it took about 10 steps while he tried to maintain balance... Amazing!
 
# 293 Security Device @ 06/18/09 04:31 PM
Quote:
Originally Posted by Strummer101er
Damn, you're right. You can't shimmy anymore. What gives?
try juking with both sticks left or both sticks right, then do both away from each other then both towards each other. I see subtle differences in the animations. Do you guys?
 
# 294 Solidice @ 06/18/09 04:32 PM
Quote:
Originally Posted by Hellisan

Anyway, i've played three quarters. All I have to say is WR middle screen! WR middle screen!!!!
have you had any success with the play? I've tried it a few times and have yet to gain any yards. either the DB wrap swats the ball out of my WR's hands or the defense get to my QB and the pass is not accurate so the timing is off and the WR is tackled for a loss. or the ball gets knocked down by the DL.
 
# 295 WDOgF0reL1fe @ 06/18/09 04:33 PM
The demo actually far exceeded what low expectations I had. The pocket was really good, and the rumbling controller was a nice touch to when you are almost getting sacked (knew this was in madden 10, but not ncaa 10)

One more thing I liked, Tebow (CPU) threw a fade to his WR and the animation was really nice, the receiver was bending and looking for the ball the whole time

New animations were nice... but some still annoying things:
1. Tebow (CPU) threw a pass to the RB who was already out of bounds.
2. Bradford (Me) threw a pass to a RB who was halfway out of bounds while in the catch animation.
3. Ive already seen the same 3 tackles over and over again.


But again, this was a much better game than I anticipated. This is what demos are for
 
# 296 J-Unit40 @ 06/18/09 04:35 PM
^OSTA34, the best DE pass rusher should be Carlos Dunlap #8 for Florida. Kid is a freak, but doesn't unleash it all the time.
 
# 297 Solidice @ 06/18/09 04:39 PM
I just got tebow'd. he just ran over a few DBs but I ran him down with the MLB around the 5 yard line. then a few plays later he threw an Int(the first time the CPU has thrown an Int against me in this demo). definatly better than '09 overall. don't see how people can say it the exact same as '09. if this was '09, I'll be winning 42-0 in these 2 minute quarters.

it's not revolutionary different, but a big improvement vs CPU from my short playing time so far.
 
# 298 Hellisan @ 06/18/09 04:39 PM
Quote:
Originally Posted by Solidice
have you had any success with the play? I've tried it a few times and have yet to gain any yards. either the DB wrap swats the ball out of my WR's hands or the defense get to my QB and the pass is not accurate so the timing is off and the WR is tackled for a loss. or the ball gets knocked down by the DL.
Yeah I only ran it once... It was a zone blitz from the opposite side so there was a defender hanging in the area, but waited for him to clear, threw a dart in there and he caught a couple blocks and got 8 yards.
 
# 299 OMT @ 06/18/09 04:40 PM
Quote:
Originally Posted by WDOgF0reL1fe
3. Ive already seen the same 3 tackles over and over again.
Which ones? We fixed some that were always playing.
 
# 300 Moojenowski @ 06/18/09 04:40 PM
Quote:
Originally Posted by J-Unit40
^OSTA34, the best DE pass rusher should be Carlos Dunlap #8 for Florida. Kid is a freak, but doesn't unleash it all the time.
He is a freak and has torn me apart so far in my demo games... He has a handful of sacks, and a pick six off of a ball that was thrown as I got hit (which is a great new touch, it really makes people try not to force passes under pressure without suffering the consequences).
 


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