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NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Old 06-18-2009, 03:19 PM   #297
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by moylan55
is it lonely out there on that island?
trudat.

i'm gonna post my impressions once i get my gold account back. i've been slackin because it ran out a couple months ago and i really had no use for it up until now. so i'm gonna pay the $1 for this month's fee. lol.
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Old 06-18-2009, 03:19 PM   #298
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Re: Official NCAA Football 10 Demo Impressions

just got a sack with a 3-man rush by bull-rushing 2 OL.

manually controlling a DT/DE is more fun in 10 than it was in '09. I've yet to get flipped in the air by a cut block which happened nearly ever play in '09.
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Old 06-18-2009, 03:19 PM   #299
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Re: Official NCAA Football 10 Demo Impressions

We need wide open gsmeplsy. 2009 was great .
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Old 06-18-2009, 03:22 PM   #300
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by Diggler360
I hope like last year the game opens up in final. College needs wide open gameplay. A 1 on 1 deep user catch should be caught everytime!
Unfortunately, I don't think you are joking. If you actually believe this then you need to watch more football.

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We need wide open gsmeplsy. 2009 was great .
Then keep playing '09 or play on the low difficulty levels. Most people here will strongly disagree with you.
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Old 06-18-2009, 03:24 PM   #301
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Re: Official NCAA Football 10 Demo Impressions

Just played a couple games on heisman.

Positives
- From what I have seen, I love the gameplay. There is no more robo-QB, interceptions are not abused like in the past, and I LOVE LOVE the new animations. I can not describe in words how much gameplay is improved this year due to the animations alone. Over the shoulder catches, one handed catches on low/high snaps from the QB etc. etc. There are a ****load of new animations.

- Elaborating more on the gameplay-the game feels so much more smoother and true to life during gameplay-especially when running. While the running animation may not be perfect, the weight and physics of the ball carrier and players controlled feel very true to life.

- I like the gameplay strategies this year. Being able to set your offense/defense to agressive balanced or conservative is a nice feature, especially when you can tell your players to emphasize holding on to the ball when you know your opponent is going for a strip.

- Like the persuit angles and the AI adapt..ive..ness(if that's even a word). One play I hit DeMarco Murray for a long screen play that busted almost for a TD but for the persuit angles by the CPU. Later that game I tried that play again only to have it stopped for a minimal gain.

- As far as presentation, this game isn't as bad as some other people think. The bands will be a nice feature, and it's also nice to hear Erin Andrews on the sideline.

- I love the ability to throw out of sacks. This should make sacks happen in a more realistic rate this year.

- Also love the frequency of injuries. While some complain it happens too much, I believe they do happen at a realistic rate because many of them are small injuries.

Negatives

- Pass rush is horrible. There's no escaping that. Too many times was Tebow sitting back there with no pressure whatsoever. Absolutely intolerable for me.

- The commentary is extremely stale. Unless they put in a college gameday show with Lee and Kirk, I say they ditch them next year for a less known crew that can spend more hours recording lines. They don't absolutely suck, but it is definatley frustrating listening to them repeat themselves over and over.

- Some clock issues. Players would run out of bounds but the clock would still run...wtf?

Overall

I really think this is a HUGE step forward from last year. Despite how much it may look like last year in some of the videos, I really think it has improved for the better. Call it 9.5 or 10, if they can improve the sliders (and mainly the pass rush) through a patch, I see this game as a definate buy for me, and I can see myself playing it all year. I really think gameplay has taken a big step forward, and if dynasty can play well, and road to glory can play well, this will be a solid game.
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Old 06-18-2009, 03:26 PM   #302
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by Pro Bowler
Some of these early impressions are completely WACK! The people saying this is NCAA 09.5 or Madden 09 are just wrong. The game is considerablely slower, I mean 2K slow, but there is a problem in my opinion. Even though 2K football is slower, you still have all kinds of player control. In this game it just feels like everything plays out without hardly any user input. I think it would have been perfect if they would have left the wide open gameplay in. It would have allowed you to chain moves together. Madden 10 seems like it has this by watching the vids.

This game is definetly a change from the norm and i'm pretty shocked to say the least. I'm not sure if i will buy though, but i'm definetly looking forward to Madden 10 after playing this.
Best post i've seen... I have not really thought about this aspect: EA slows the gameplay down, but there aren't as many control options/things to do as 2k during gameplay so what you're left with is a simplistic game where you do a lot of watching. Could be a problem.

Last edited by cdon2k; 06-18-2009 at 03:31 PM.
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Old 06-18-2009, 03:26 PM   #303
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by Maximus205
Yeah, I just saw a 54 yarder hit almost to the top of the field goal net.
I'm having trouble believing this. Was it user or CPU? What team? What difficulty? Was there wind?
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Old 06-18-2009, 03:28 PM   #304
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by rudyjuly2
Then keep playing '09 or play on the low difficulty levels. Most people here will strongly disagree with you.
I'm not sure what all was considered "wide open gameplay." I only rented NCAA 09 and i do remember liking the running juke moves much better than this year. If WO gameplay means RCing, than no, but i still notice they have the strafe control for offense. I haven't tried to RC yet.
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