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Madden 2010 News Post

Check it out, right here.

Quote:
"A rookie defensive back sealed the fate of the Ravens today, sending the Titans into the second round of the playoffs in Madden NFL 10.

The Tennessee Titans (9-7) took on the Baltimore Ravens (10-6) in the opening game of the AFC Wildcard game today in a crazy back and forth game filled with dazzling special teams and defensive play. QB Joe Flacco threw an interception as time wound down that rookie CB Ryan Mouton intercepted with less than 20 seconds to go in regulation to seal the Titans victory."

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 221 therizing02 @ 06/12/09 08:36 PM
Quote:
Originally Posted by adembroski
You said this game was played on slow rather than normal?

He did say that. I would think the results of my test would have been a lot different at just normal speed.
 
# 222 skudplayr @ 06/12/09 08:36 PM
Quote:
Originally Posted by Pantherbeast
?? Why would the home crowd make noise when the home team has it in the end zone. This ain't basketball. This football. The idea is the home crowd stays quiet when the home team has the ball espically at the goal line. If the home crowd was to make noise when the home team has the ball the crowd could cause them to false start.
Ha yeah good call panther. It should be the other way around.
 
# 223 Anti Honor @ 06/12/09 08:36 PM
Quote:
Originally Posted by adembroski
I'm gonna back Ian up on this one. All Madden is pretty sick.
so, all-pro is completely useless?
 
# 224 -DaVe- @ 06/12/09 08:38 PM
I actually think that Ian see's nothing wrong with the running animations. That's disheartening.
On that Chris Johnson breakaway TD on the 1st vid, no way can anybody say that it looked realistic . Not even one bit.







^^THAT is how Chris Johnson is supposed to run on a breakaway TD. Look how fast he's pumping his legs . Look how he's not swaying his arms like some maniac. His arms are pumping close to his body. Also check how he's leaning when he's running through the 1st level of defenders.

EA should use these kind of videos as reference, man. It baffles me how they still get these running animations wrong...
 
# 225 Outkizast @ 06/12/09 08:38 PM
Quote:
Originally Posted by therizing02
I laughed at that as well. Good stuff.

So I busted out the stopwatch because after the first half, it seemed as if the QBs had wayyyyyyyyy too much time to throw. I wanted to find out what the average time was from snap to throw for all the passes in the second half.

The results of my little test are rather interesting. First, the overall combined stats for Collins/Flacco:

12-28-4INTs-1TD..called back for holding.

The pass plays: time to release/result

3.0/inc
2.4/int

3.1/Comp...holding penalty
1.4/Screen complete CJ
3.3/Inc

2.8/Comp Heap
2.9/Inc.

2.4/Inc.
1.8/Screen complete CJ

other numbers......
I dont think the defense is broken by any means and it did look difficult to move the ball with ease for the most part... But if we can just limit the big plays, we would have had our desired result... that and the pick 6's.... hopefully they are a rarity as well...
 
# 226 XtremeDunkz @ 06/12/09 08:38 PM
Quote:
Originally Posted by Cusefan
Its was a AFC Wild card game...

and? that is exactly my point, season stats don't carry over into the playoffs.
 
# 227 Cusefan @ 06/12/09 08:39 PM
Quote:
Originally Posted by Netherscourge
I thought the runningback is supposed to run a flat if there's nobody to block? (Not by play design, I mean by basic football tactics - you are supposed to make youself available as a receiving option if there's nobody blitzing tp pick up...)

And if a guard is just standing in one spot not assisting a tackle or the nose guard, then he's stealing money.
Im not sure what football you are watching but that does not happen. If a RB is not supposed to run a route he wont, Unless there is alot of QB pressure then he will try and get open, but chances are he will be blocked.

And a Guard will not pick up a person who is not in his area on a passing play. If there is no one to block and he helps out the Tackle or center, dont you think a defensive coordinator would pick up on that and run a few delayed blitzes?
 
# 228 skudplayr @ 06/12/09 08:41 PM
Quote:
Originally Posted by -DaVe-
I actually think that Ian see's nothing wrong with the running animations. That's disheartening.
On that Chris Johnson breakaway TD on the 1st vid, no way can anybody say that it looked realistic . Not even one bit.







^^THAT is how Chris Johnson is supposed to run on a breakaway TD. Look how fast he's pumping his legs . Look how he's not swaying his arms like some maniac. His arms are pumping close to his body. Also check how he's leaning when he's running through the 1st level of defenders.

EA should use these kind of videos as reference, man. It baffles me how they still get these running animations wrong...
It's a video game. I know people say it all the time but dude. There is nothing that can be done about it right now and you continually remarking about it won't change anything. Maybe it'll change in Madden 11 but for now, what you see is what you get. If it's a game breaker for you then that's a shame because most of us have seen flaws that we dislike but we're willing to ignore them because we love VG football.
 
# 229 PantherBeast_OS @ 06/12/09 08:41 PM
Ya in these videos the RBs looks still a little stiff when running with the ball. The running outside seem to be still wide open sometime. There was a few things here and there that need to be addressed. But other then that the video looks real good. BTW the pass rush still seems to be kind of crappy. Ian please tell me ya'll are still working on the pass rush. The QB in the pocket is still having a ton of time. If the game comes out and has a lack of pass rush then thats going to be a killer.
 
# 230 drae2 @ 06/12/09 08:41 PM
Okay, my 2 cents. It doesn't make sense for me to talk about all the things that bothered me, because most of them have been said throughout this thread. I can't remember which vid it was, but Flacco from drop to throw on one play had 8 seconds real time. That's bothersome considering they are playing the Titans. And both teams are breaking off long runs too often. Remember, these are 2 of the best defenses in the league. If those 2 things are taken care of, I can deal with the rest.
 
# 231 Maximus205 @ 06/12/09 08:42 PM
Quote:
Originally Posted by ShimSham
Yeah, Backbreaker is coming out....

with new videos showing the same tackling animations.
Not

Quote:
Originally Posted by skudplayr
Dude...Backbreaker is going to be awful. The first year of a brand new engine and new football franchise...It's going to be so riddled with bugs and flaws that it'll be almost unplayable.

Ian aka Tony Romo has done a great job in one year. I have my issues with certain things but it's certainly a great improvement and I'm looking forward to playing it.
Didnt know Cleo the Psychic got of of jail to join OS,go in a madden forum and bash Backbreaker.
 
# 232 skudplayr @ 06/12/09 08:42 PM
Quote:
Originally Posted by xtremedunkz
and? that is exactly my point, season stats don't carry over into the playoffs.
It would be nice if, in the future, they made comments like..."What a touchdown run by Chris Johnson, he is a budding star who rushed for over 1,200 yards this season and it's continuing into the playoffs."

Or something like that...but like I said, that's aimed towards Madden 11 and onwards.
 
# 233 hollywood21 @ 06/12/09 08:44 PM
Is this a earlier build or is this a later build of E3.
 
# 234 skudplayr @ 06/12/09 08:44 PM
Quote:
Originally Posted by Maximus205
Not

Didnt know Cleo the Psychic got of of jail to join OS,go in a madden forum and bash Backbreaker.
Better than someone coming onto a Madden forum and propping up backbreaker and dissing Madden, the game that the forum is dedicated to.

You really think Backbreaker, a game that few people know much about, is going to be anything close to as good as Madden?
 
# 235 NoLittleBabies @ 06/12/09 08:45 PM
Quote:
Originally Posted by LBzrule
On your first TD run with Johnson, that's that CD bug. The SS Nakamura he just slides inside for no reason and then waits to get scooped up by the blocker. They are leaving the outsides open. If the game ships like that this is going to be a huge problem. There is alot more but I don't want to get into it here.
There was a fake FB dive on that play. I think the safety was biting on that. I mean, the safety probably shouldn't be biting on a FB dive but I'm just saying... I think that was the reason he got sucked inside, not a bug.
 
# 236 -DaVe- @ 06/12/09 08:46 PM
Quote:
Originally Posted by skudplayr
It's a video game. I know people say it all the time but dude. There is nothing that can be done about it right now and you continually remarking about it won't change anything. Maybe it'll change in Madden 11 but for now, what you see is what you get. If it's a game breaker for you then that's a shame because most of us have seen flaws that we dislike but we're willing to ignore them because we love VG football.
It's a game breaker for me . It's inexcusable for EA to have these running animations when there's so many references available. This is something that is hard to ignore since you'll see it almost every play.
 
# 237 Tyrant8RDFL @ 06/12/09 08:46 PM
Quote:
Originally Posted by -DaVe-
I guess the running animations that we see on these videos are the same ones we're going to see on Aug 14? Hmmm I think i'll pass on this game. That aspect of the game just sticks out like a sore thumb. Sorry, I try to look past it but can't. Don't get me wrong , Madden has made some strides but the running animations are just awful. Plain and simple.
Seeing Chris Johnson run like that almost made me fling my monitor through the wall.
It's not real seeing a runningback run through the defense with his back perfectly straight . On top of that , he's running with these slow / long strides.

Atleast backbreaker is coming out.
The animations are really bothering me also. It doesn't look good.This is why the game is a rental for me, and then from there I will decide.

Quote:
Originally Posted by Ian_Cummings_EA
You are SERIOUSLY my new best friend. Thank you.
Quote:
Originally Posted by therizing02
I laughed at that as well. Good stuff.

So I busted out the stopwatch because after the first half, it seemed as if the QBs had wayyyyyyyyy too much time to throw. I wanted to find out what the average time was from snap to throw for all the passes in the second half.

The results of my little test are rather interesting. First, the overall combined stats for Collins/Flacco:

12-28-4INTs-1TD..called back for holding.

The pass plays: time to release/result

3.0/inc
2.4/int

3.1/Comp...holding penalty
1.4/Screen complete CJ
3.3/Inc

2.8/Comp Heap
2.9/Inc.

2.4/Inc.
1.8/Screen complete CJ

3.2/Int. (Harper)
2.7/Inc.

3.0/Int. (Reed)

4.7/Inc.

4.0/Comp Scaife

2.4/inc
1.8/McLain
1.9/Mason
3.3/inc
3.0/Mason
2.9/inc.
2.6/Williams
2.3/Peerman
2.1/Williams
5.1/Inc.
2.6/Inc.
3.5/TD....holding
2.8/inc.
2.0/INT.

This averages out to less than 3 seconds from snap to throw. Additionally, quite a few of the passes were thrown under pressure. The pressure also caused a fair amount of incomplete passes.

I know the blocking and line play does not appear to be perfect, but based on the results it seems that it may be less of a problem that a lot of people think.
This is a great brakedown, but I do question it. From what I saw on the videos there wasn't really any pressure on the QB prior to him throwing the ball. The game seems to reward those for sitting in the pocket , which is cool but it seems way to long.

Its really hard to argue something when a large amount of the community is speaking of the same concerns. I know this was a ton of work for you, but if you dont mind. Do another breakdown on how many pass attempts are in the game and how many involved pressure on the QB. I guess also the time it took.

I think the real problem is the amount of animations that are involved in the line play. It looks very simple and vanilla. You dont see any real upfield rush. Anyway Ian is aware of it, and by Aug 14th it should be improved. The line play not animations.
 
# 238 CapnKill @ 06/12/09 08:47 PM
Quote:
Originally Posted by Ian_Cummings_EA
All-Madden will 100% be competitive. I wouldn't say I'm good at the game but I'm no slouch, and I get worked pretty handily when I play all-madden. I don't think you'll have problems if you want to find a challenging experience...just my opinion.
Ian, I would love to see even 1 qtr of the game played on All Madden. 90% of the Leauges I've ever played in or heard of use the All Madden difficulty.

Quote:
Originally Posted by celg35
serious dud , show some respect...the guy just spent hours of his own time to show us the improvements to the game, and that is your response.

hey ian, what for what its worth, you get my pat on the back.

this forum cracks me up .............. the game looks ten times better than 09 and the guy deserves his props for it
I didn't realize I disrespected him. I think its interesting that so many people are convinced that this game will rock without even playing it.

I don't know about you but I don't sit there and make a list of the stuff I like, I just make a list of the stuff I don't like. I don't feel I need to comment on the stuff I liked, because... well.. I like them, so whats there to say? There's plenty of time after the game is released to dance around and celebrate the good stuff, I feel that this is the last chance we have to fix some of the bad stuff.

Maybe we should make a thread that says "All the stuff you like about M10 before you've even played it".
 
# 239 Maximus205 @ 06/12/09 08:48 PM
Quote:
Originally Posted by skudplayr
Better than someone coming onto a Madden forum and propping up backbreaker and dissing Madden, the game that the forum is dedicated to.

You really think Backbreaker, a game that few people know much about, is going to be anything close to as good as Madden?
Do your research. Here i'll help the helpless.
http://forum.backbreakergame.com/sho...167#post103167
 
# 240 Ian_Cummings @ 06/12/09 08:48 PM
Quote:
Originally Posted by LBzrule
On your first TD run with Johnson, that's that CD bug. The SS Nakamura he just slides inside for no reason and then waits to get scooped up by the blocker. They are leaving the outsides open. If the game ships like that this is going to be a huge problem.
Did it happen every time though? Could this be chalked up to one mistake or one assignment? I am not seeing an easy gain of yardage when I run outside because the SS takes one step inside...at least not often...
 


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