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Madden NFL 10 Videos: Ravens (CPU) vs. Titans (Ian) Full Gameplay in HD

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Old 06-12-2009, 08:36 PM   #249
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Re: Ravens (CPU) vs. Titans (Ian) full gameplay in HD

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Originally Posted by adembroski
I'm gonna back Ian up on this one. All Madden is pretty sick.
so, all-pro is completely useless?
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Old 06-12-2009, 08:38 PM   #250
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Re: Ravens (CPU) vs. Titans (Ian) full gameplay in HD

I actually think that Ian see's nothing wrong with the running animations. That's disheartening.
On that Chris Johnson breakaway TD on the 1st vid, no way can anybody say that it looked realistic . Not even one bit.







^^THAT is how Chris Johnson is supposed to run on a breakaway TD. Look how fast he's pumping his legs . Look how he's not swaying his arms like some maniac. His arms are pumping close to his body. Also check how he's leaning when he's running through the 1st level of defenders.

EA should use these kind of videos as reference, man. It baffles me how they still get these running animations wrong...
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Old 06-12-2009, 08:38 PM   #251
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Re: Ravens (CPU) vs. Titans (Ian) full gameplay in HD

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Originally Posted by therizing02
I laughed at that as well. Good stuff.

So I busted out the stopwatch because after the first half, it seemed as if the QBs had wayyyyyyyyy too much time to throw. I wanted to find out what the average time was from snap to throw for all the passes in the second half.

The results of my little test are rather interesting. First, the overall combined stats for Collins/Flacco:

12-28-4INTs-1TD..called back for holding.

The pass plays: time to release/result

3.0/inc
2.4/int

3.1/Comp...holding penalty
1.4/Screen complete CJ
3.3/Inc

2.8/Comp Heap
2.9/Inc.

2.4/Inc.
1.8/Screen complete CJ

other numbers......
I dont think the defense is broken by any means and it did look difficult to move the ball with ease for the most part... But if we can just limit the big plays, we would have had our desired result... that and the pick 6's.... hopefully they are a rarity as well...
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Old 06-12-2009, 08:38 PM   #252
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Re: Ravens (CPU) vs. Titans (Ian) full gameplay in HD

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Originally Posted by Cusefan
Its was a AFC Wild card game...

and? that is exactly my point, season stats don't carry over into the playoffs.
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Old 06-12-2009, 08:39 PM   #253
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Re: Ravens (CPU) vs. Titans (Ian) full gameplay in HD

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Originally Posted by Netherscourge
I thought the runningback is supposed to run a flat if there's nobody to block? (Not by play design, I mean by basic football tactics - you are supposed to make youself available as a receiving option if there's nobody blitzing tp pick up...)

And if a guard is just standing in one spot not assisting a tackle or the nose guard, then he's stealing money.
Im not sure what football you are watching but that does not happen. If a RB is not supposed to run a route he wont, Unless there is alot of QB pressure then he will try and get open, but chances are he will be blocked.

And a Guard will not pick up a person who is not in his area on a passing play. If there is no one to block and he helps out the Tackle or center, dont you think a defensive coordinator would pick up on that and run a few delayed blitzes?
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Old 06-12-2009, 08:41 PM   #254
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Re: Ravens (CPU) vs. Titans (Ian) full gameplay in HD

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Originally Posted by -DaVe-
I actually think that Ian see's nothing wrong with the running animations. That's disheartening.
On that Chris Johnson breakaway TD on the 1st vid, no way can anybody say that it looked realistic . Not even one bit.







^^THAT is how Chris Johnson is supposed to run on a breakaway TD. Look how fast he's pumping his legs . Look how he's not swaying his arms like some maniac. His arms are pumping close to his body. Also check how he's leaning when he's running through the 1st level of defenders.

EA should use these kind of videos as reference, man. It baffles me how they still get these running animations wrong...
It's a video game. I know people say it all the time but dude. There is nothing that can be done about it right now and you continually remarking about it won't change anything. Maybe it'll change in Madden 11 but for now, what you see is what you get. If it's a game breaker for you then that's a shame because most of us have seen flaws that we dislike but we're willing to ignore them because we love VG football.
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Old 06-12-2009, 08:41 PM   #255
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Re: Ravens (CPU) vs. Titans (Ian) full gameplay in HD

Ya in these videos the RBs looks still a little stiff when running with the ball. The running outside seem to be still wide open sometime. There was a few things here and there that need to be addressed. But other then that the video looks real good. BTW the pass rush still seems to be kind of crappy. Ian please tell me ya'll are still working on the pass rush. The QB in the pocket is still having a ton of time. If the game comes out and has a lack of pass rush then thats going to be a killer.
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Old 06-12-2009, 08:41 PM   #256
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Re: Ravens (CPU) vs. Titans (Ian) full gameplay in HD

Okay, my 2 cents. It doesn't make sense for me to talk about all the things that bothered me, because most of them have been said throughout this thread. I can't remember which vid it was, but Flacco from drop to throw on one play had 8 seconds real time. That's bothersome considering they are playing the Titans. And both teams are breaking off long runs too often. Remember, these are 2 of the best defenses in the league. If those 2 things are taken care of, I can deal with the rest.
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