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Madden 2010 News Post

Check out the latest Madden NFL 10 blog. This one covers customization, plus a "behind the scenes" look at a design document.

Quote:
"Hello again Madden fans, we're back again with another weekly blog detailing some more behind-the-scenes exclusive content from the development team as we create Madden NFL 10. Last week was a very busy week with our president Peter Moore presenting the first screenshot [link] and our Art Director Mike Young going into some extreme detail in regards to the improvements and additions made in the shot [link]. This week we thought it would be a good idea to go deeper into an area that we know is very near and dear to the community - the topic of customization.

A typical trait of every game designer is that usually they are in love with their ideas. This is usually always a really good thing (assuming their ideas are good) because if you don't like an idea that you are designing or working on implementing, often you won't have the passion to get that "extra something" into the feature to make it special, or tune it 100% correctly, or make it really stand out. As you might expect, this can also be a major downside to a designer, as often times it is easy to get stuck thinking where you know (or think) you are right and you don't want to change that idea. It is so hard to not be defensive...after all, you put your blood sweat and tears into this feature! You worked til 3 am for a week putting in extra details and tuning it to perfection! How could anyone not feel the same way you do?!?!?"

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 181 mikeveli20 @ 03/31/09 08:45 PM
Any chance a block kick slider is anywhere to be found in these customization sections?
 
# 182 Megatron2k7 @ 03/31/09 09:45 PM
Quote:
Originally Posted by coogrfan
*whew*

Another guy who doesn't seem to understand what "customization" means. I keed, I keeeed...

Not everyone wants a "sim experience" (in fact, I would venture a guess that most Madden fans don't). Given that fact, the only way were going to get a sim-type game from Madden is if it's something the user can opt out of if they so choose.

That's where the speed differential slider comes in. It will allow the individual user to tailor the game experience according to their own tastes. If some people want arcade football with lots of big plays, they can just crank that baby up. If others might prefer a grind it out type game with an emphasis on strategy...turn it down. If someone wants something in between, leave it on the default setting for the difficulty level you prefer.

I'm really not seeing a problem here, in fact I think this is one of the better ideas EA has implemented in a long time. It make's it possible for the game to be all things to all people in a way that difficulty settings alone can not.


Sorry man, but I'm gonna stand my ground on this one, and disagree. I think most of us in here want a sim experience......not arcade.

I have no problem if the slider works in stages, like it looks like it was going to in the March 9th blog. I really don't mind as much when I think of Rookie and Pro difficulty having this unrealistic differential, but, like I said.... my concern is the fact that it now looks like it will be a 0-100 scale.

When playing online, will we be at sim speed differential, or one of the unrealistic expanded differentials...??? What if realistic speed differential doesn't occur until All Madden difficulty, and we are left playing on All Pro online...???

Does anyone in here want to play online where your 75 speed LB will suddenly play like he has 65 speed just to make the 90+ speed guys stand out all the more...???

I live in WI bro... I know cheese when I see it....

By the way.......... I do understand what customization is, and I appreciate every bit of it that we are receiving, except this one area. No need to insult me like I don't know what I'm talking about. I've been playing this game since it all started ..... over 20 years now.......I think I've earned the right to state my opinion of something that may turn out to be questionable in this game.
 
# 183 jfsolo @ 03/31/09 10:20 PM
Quote:
Originally Posted by Megatron2k7
Sorry man, but I'm gonna stand my ground on this one, and disagree. I think most of us in here want a sim experience......not arcade.

I have no problem if the slider works in stages, like it looks like it was going to in the March 9th blog. I really don't mind as much when I think of Rookie and Pro difficulty having this unrealistic differential, but, like I said.... my concern is the fact that it now looks like it will be a 0-100 scale.

When playing online, will we be at sim speed differential, or one of the unrealistic expanded differentials...??? What if realistic speed differential doesn't occur until All Madden difficulty, and we are left playing on All Pro online...???

Does anyone in here want to play online where your 75 speed LB will suddenly play like he has 65 speed just to make the 90+ speed guys stand out all the more...???

I live in WI bro... I know cheese when I see it....

By the way.......... I do understand what customization is, and I appreciate every bit of it that we are receiving, except this one area. No need to insult me like I don't know what I'm talking about. I've been playing this game since it all started ..... over 20 years now.......I think I've earned the right to state my opinion of something that may turn out to be questionable in this game.
Online play is always set up in a way that lets players be successful even if they lack football knowledge or utilize inane football strategy.

No sports developer ever tunes the default online setting to a degree where they will make many of those playing look totally incompetent. I think you're going to have to find some league or lobby, or room, that will allow customized settings that are more sim oriented.
 
# 184 IronRazor57 @ 04/01/09 02:30 AM
For the most genuine love of the game, how many gamers would enjoy having & trade "unlockable Historic and/or Hall Of Fame Players & SB-Teams[accurately named, numbered, stats, attributes,etc.], Coaches[stats, Off/Def Playbook & Play-Calling Styles], Stadiums[fan effects/impact] --vs-- the WACK & NEVER USED cheat Gold, Silver, Bronze [waste of creative game design space] things like "Fumblitis, Stone Hands, Couch Potato, etc.

How much more TRULY ABOUT NFL-love-of-the-game are unlocking access to PLAYERS like Walter Payton, Lawrence Taylor, Jack Lambert, Joe Montana, Dick Butkus, Deacon Jones, Warren Moon, Jerry Rice, Jim Kelly, Tony Dorsett, Roger Staubach, Lynn Swan, etc...? Or HOF COACHES with their coaching schemes like Tom Landry and his Defensive Linemen in the "Flex Formation" Marv Levy and the "Run-n-shoot" Buddy Ryan and his "Dominating 46 Defense" Bill Parcells' "Smash-mouth Running" styles... Joe Gibbs Singleback Counter Trey, Vince Lombardi Sweeps, Hank Stram

...and if you guys can't or won't do it [design it into the game], then at least build the capacity into the game wherein "the brighter entrepreneurial types" like myself can collaborate with you in business to create "Aftermarket Memorycard Accessory Items" that can be purchased with the same features & benefits. I am sure beyond doubt that countless other diehard gamers/fans have an occasional desire to Fantasy Draft, Trade, Risk, Build/Manage a Franchise Mode that includes the same and similar Players, Coaches, Asst-Coaches, Custom Playbooks User-vs-User, User-vs-CPU, and even to view CPU-vs-CPU Season, Tournament, Franchise and or Play Now ability.

No valid excuse NOT to add these Madden NFL Type features versus "create a fan" type things. EA Sports has more than enough resources to expand any necessary NFL Hall Of Fame licensing agreement, including an agreement for use of Historic NFL Player's Names & Stats (even if you have to think outside the box [or expand a new one] by creating a benefit for past NFL Greats who gave so much to develop the game we love today... from the additional profits of using their names).
 
# 185 Exonerated @ 04/01/09 02:34 AM
Quote:
Originally Posted by IronRazor57
For the most genuine love of the game, how many gamers would enjoy having & trade "unlockable Historic and/or Hall Of Fame Players & SB-Teams[accurately named, numbered, stats, attributes,etc.], Coaches[stats, Off/Def Playbook & Play-Calling Styles], Stadiums[fan effects/impact] --vs-- the WACK & NEVER USED cheat Gold, Silver, Bronze [waste of creative game design space] things like "Fumblitis, Stone Hands, Couch Potato, etc.

How much more TRULY ABOUT NFL-love-of-the-game are unlocking access to PLAYERS like Walter Payton, Lawrence Taylor, Jack Lambert, Joe Montana, Dick Butkus, Deacon Jones, Warren Moon, Jerry Rice, Jim Kelly, Tony Dorsett, Roger Staubach, Lynn Swan, etc...? Or HOF COACHES with their coaching schemes like Tom Landry and his Defensive Linemen in the "Flex Formation" Marv Levy and the "Run-n-shoot" Buddy Ryan and his "Dominating 46 Defense" Bill Parcells' "Smash-mouth Running" styles... Joe Gibbs Singleback Counter Trey, Vince Lombardi Sweeps, Hank Stram

...and if you guys can't or won't do it [design it into the game], then at least build the capacity into the game wherein "the brighter entrepreneurial types" like myself can collaborate with you in business to create "Aftermarket Memorycard Accessory Items" that can be purchased with the same features & benefits. I am sure beyond doubt that countless other diehard gamers/fans have an occasional desire to Fantasy Draft, Trade, Risk, Build/Manage a Franchise Mode that includes the same and similar Players, Coaches, Asst-Coaches, Custom Playbooks User-vs-User, User-vs-CPU, and even to view CPU-vs-CPU Season, Tournament, Franchise and or Play Now ability.

No valid excuse NOT to add these Madden NFL Type features versus "create a fan" type things. EA Sports has more than enough resources to expand any necessary NFL Hall Of Fame licensing agreement, including an agreement for use of Historic NFL Player's Names & Stats (even if you have to think outside the box [or expand a new one] by creating a benefit for past NFL Greats who gave so much to develop the game we love today... from the additional profits of using their names).
Ea may be profitable. But to think they can afford fully accurate historic rosters is laughable. Licensing for historic players cost a ****load of money man. Representatives of former players wouldn't be looking for imbursement by EA if these licenses are worth nothing.
 
# 186 DLaren @ 04/01/09 03:32 AM
Quote:
Originally Posted by Megatron2k7

I think the game could work just fine without any speed differential slider at all. IMO the speed differential needs to come only in the form of player ratings.... not a slider.

I don't know why so many of you accept this.
I have always preferred to play Madden on the All-Madden difficulty. In addition to making the CPU controlled players more 'aware', that difficulty also has a history of using 'speed cheats' as another means of making the game harder; and I've always hated that.

Now that we have speed differential sliders, I will be able to enjoy the added challenge of the All-Madden difficulty without having to deal with any speed cheating by the CPU; seeing that I will have the option to choose a more "sim-like" speed.

I understand your position as an online gamer and I hope it all works out for you guys, but I game offline, and this option is something that has the potential to greatly enhance my gaming experience.
 
# 187 TheWatcher @ 04/01/09 09:00 AM
Quote:
Originally Posted by Megatron2k7
Sorry man, but I'm gonna stand my ground on this one, and disagree. I think most of us in here want a sim experience......not arcade.
I believe Coog is talking about the casual player and to that he's correct. Of course the OS crowd wants sim gameplay, I don't think anyone would dispute that but we represent a hardcore group.

All you have to do is play online a few games, go to or watch the countless number of Madden tournaments and you'll find out immediately that the casual player neither has any concept of sim nor do they care to know.
 
# 188 joet6683 @ 04/01/09 11:38 AM
Quote:
Originally Posted by TheWatcher
^^^ I'm being serious... wouldn't just getting a defensive stop be the answer? The clock reference seems lke a variation of how teams will sometimes say "we didn't lose, we just ran out of time".

I remember people saying that the Patriots left the Giants too much time on the clock in SB 42. I don't believe in that. I feel that the defense has to make a stop no matter what the clock says and if they give up points it's the defenses fault. When you look at late drives in real life where defenses choke like the Patriots did, you often see several plays where the defenses could've ended the game, just like the Patriots had about 5 opportunities to do so on that last drive and blew them all. It's not the clock, it's the defense not making plays in the clutch.
First of all...making the defensive stop or not, we are wanting a more simulation style game. Being able to huddle, change package, and get to the line faster than calling a no huddle is anything but. Clock management is key in that situation, and you dont really have to worry about it if you arent punished for huddling.

Are you being serious with simply getting the stop? I guess you are because you stated your seriousness. How many times do you see a team down, deep in their own territory, and the defense is playing loose giving them anything underneath because they dont have enough time to take those plays all the way down the field? How many times do you hear the announcers saying how they keep taking the underneath passes but they dont have enough time to move the ball down the field this way? Multiple games every single week.

we didnt lose, we ran out of time. well they did lose...but they did run out of time. the defense did what it took to keep them from scoring BEFORE TIME RAN OUT. with 1 min no acc clock being like 3 or 4 min of a regular game, you are basically saying 'take the end of game soft/loose defense mentality out and force a turnover or turnover on downs.'

same goes for the patriots...sure they could have made some plays to end the game. but guess what? they have to do what it takes to keep the giants from getting a td before time runs out. Less time makes it much easier for the defense.

'make a defensive stop and not worry about the clock'...WHY HAVE A GAME CLOCK?????? Might as well play the game with a set number of posessions for each team.
 
# 189 TheWatcher @ 04/01/09 12:38 PM
LOL. You seem angry Joet. Be coooooool man, everything is good

I have no disagreement with how time can often change playcall decisions to a large degree. I've experienced this firsthand on the field in real life myself. But that doesn't negate the fact that no matter what, the expectation is that you work within that on defense, make plays, and get the defensive stop.

When I played football, I played defensive end most of the time. We had a lot of games where at the end it was up to us to stop the opposing offense and secure a win. That was our job. It didn't matter if there were 3 mins left or 30 seconds left. We had to stop them, anything less is unacceptable and no one is going to accept any excuses when you blow a game late like that. We always did get the stop for 2 seasons... except for one game.

In the one game where we failed, we gave up a late TD on a drive that started at the opposing teams 4 yard line. We lost. When we hit the locker room the coach exploded on the defense for not making the plays we needed in the clutch and he was 100% right. I didn't leave the field that day blaming the clock or anyone else but myself, and I think the rest of the defense did the same. We had no excuses, we just didn't get it done.

Yes, the clock is important, but you can't blame the clock on not being able to make a defensive stop. You have more of an argument offensively if you don't have much time left, for example I don't think anybody expected Brady to move the team all the way down field against the Giants with 35 seconds left, but you better believe that everybody expected the Giants to stop the Patriots from scoring with 35 seconds left.
 
# 190 joet6683 @ 04/01/09 01:52 PM
'everybody expected the Giants to stop the Patriots from scoring with 35 seconds left.'

Exactly, not because the Giants were expected to make a big play or force a turnover. They could play a loose coverage and give the patriots anything they wanted underneath because there wasnt nearly enough time to score moving the ball that way.

At no point was I blaming the clock for letting the offense score in the scenario I gave in the first post. The point is that in that situation, with no acc clock under 2 min, I am not playing defense as if there is 1 minute left. I have to play it as if there are still a few min left.
 
# 191 TheWatcher @ 04/01/09 02:46 PM
Quote:
Originally Posted by joet6683
'everybody expected the Giants to stop the Patriots from scoring with 35 seconds left.'

At no point was I blaming the clock for letting the offense score in the scenario I gave in the first post. The point is that in that situation, with no acc clock under 2 min, I am not playing defense as if there is 1 minute left. I have to play it as if there are still a few min left.
Perhaps, but the object of defense remains the same. You have to stop them.
 
# 192 jWILL253 @ 04/01/09 05:35 PM
I checked the new Madden NFL 10 website. They mentioned a brand new animation system. I know they said the same thing last year for Madden 09. But they also said something about the QB being able to avoid the rush by stepping up in the pocket, dragging a defender towards the first down marker, and fighting for a fumble in a pile-up. A pile-up!

God, I know its April Fool's Day, but don't joke around about this. Let your will be done...
 
# 193 NYG34 @ 04/01/09 05:53 PM
Quote:
Originally Posted by IronRazor57
For the most genuine love of the game, how many gamers would enjoy having & trade "unlockable Historic and/or Hall Of Fame Players & SB-Teams[accurately named, numbered, stats, attributes,etc.], Coaches[stats, Off/Def Playbook & Play-Calling Styles], Stadiums[fan effects/impact] --vs-- the WACK & NEVER USED cheat Gold, Silver, Bronze [waste of creative game design space] things like "Fumblitis, Stone Hands, Couch Potato, etc.

How much more TRULY ABOUT NFL-love-of-the-game are unlocking access to PLAYERS like Walter Payton, Lawrence Taylor, Jack Lambert, Joe Montana, Dick Butkus, Deacon Jones, Warren Moon, Jerry Rice, Jim Kelly, Tony Dorsett, Roger Staubach, Lynn Swan, etc...? Or HOF COACHES with their coaching schemes like Tom Landry and his Defensive Linemen in the "Flex Formation" Marv Levy and the "Run-n-shoot" Buddy Ryan and his "Dominating 46 Defense" Bill Parcells' "Smash-mouth Running" styles... Joe Gibbs Singleback Counter Trey, Vince Lombardi Sweeps, Hank Stram

...and if you guys can't or won't do it [design it into the game], then at least build the capacity into the game wherein "the brighter entrepreneurial types" like myself can collaborate with you in business to create "Aftermarket Memorycard Accessory Items" that can be purchased with the same features & benefits. I am sure beyond doubt that countless other diehard gamers/fans have an occasional desire to Fantasy Draft, Trade, Risk, Build/Manage a Franchise Mode that includes the same and similar Players, Coaches, Asst-Coaches, Custom Playbooks User-vs-User, User-vs-CPU, and even to view CPU-vs-CPU Season, Tournament, Franchise and or Play Now ability.

No valid excuse NOT to add these Madden NFL Type features versus "create a fan" type things. EA Sports has more than enough resources to expand any necessary NFL Hall Of Fame licensing agreement, including an agreement for use of Historic NFL Player's Names & Stats (even if you have to think outside the box [or expand a new one] by creating a benefit for past NFL Greats who gave so much to develop the game we love today... from the additional profits of using their names).
I agree madden should have classic teams like 07 giants 89 49ers and 85 bears 76 dolphins and you don't have to get everybody sign Ian create the teams and for example: Bo Jackson you can just put 34 instead of his name and put it on Ea locker so people can edit the players name jersey. not attributes. i miss playing with the guy who made football what it is today that would be son fun if we could have the 85 bears play the 72 dolphins. please Ian consider this. I would like response what u think.
 
# 194 crackdownjr @ 04/01/09 08:34 PM
Quote:
Originally Posted by TheWatcher
Perhaps, but the object of defense remains the same. You have to stop them. .
this is probably the dumbest post I've read today (along with your others in this thread). Obviously the defense has to stop the offense but how does that take care of the problem that joet6683 stated? Under 2 minutes, team run no huddle to save time. In Madden, it is just as quick to go back to the huddle and call another play and in the case of 20+ yard gains, it is actually quicker to get in the huddle. They need to fix this problem... saying "You have to stop them" doesn't do anything and frankly makes you sound like a douche.
 
# 195 roadman @ 04/01/09 08:55 PM
Quote:
Originally Posted by jeetaa6
I'm going to add one more thought/request from your Team to consider, and I've plugged for this before. If at all possible, please enable some POST PLAY ACTION a la 2K8 where I can come in with a late hit and get flagged for it. The continuation of play was so cool in that game and it would be great to have in Madden. PLEASE PLEASE.

Thanks again, Iain / Team
Great progress.

TL
I can't answer for Ian, but I don't think an NFL licensed game will approve any late hits. I could be wrong, though.
 
# 196 TheWatcher @ 04/02/09 05:14 PM
Quote:
Originally Posted by crackdownjr
this is probably the dumbest post I've read today (along with your others in this thread). Obviously the defense has to stop the offense but how does that take care of the problem that joet6683 stated? Under 2 minutes, team run no huddle to save time. In Madden, it is just as quick to go back to the huddle and call another play and in the case of 20+ yard gains, it is actually quicker to get in the huddle. They need to fix this problem... saying "You have to stop them" doesn't do anything and frankly makes you sound like a douche.
LOL.

I won't respond directly to your insults because that would do nothing for me personally, plus they weren't rough enough, lol. You've gotta try much harder than that to make me angry .

My advice to you though--and this goes beyond just internet message boards--is that you should really focus on approaching interactions in discussion groups with others in a mature and respectful manner at all times. The opposite is unproductive because it detracts from the chief goal of building in whatever capacity that may involve, and it will make people view you as uninviting. You want to instead be open to discussion, listening, and constantly contributing, even disagreeing, in an inviting position without attacking. This is how--at least ideally--you gain favor within groups and ultimately gain people's respect, which will allow them to be more open to the things you have to say when you express.

As far as this final minutes issue... the reason I've responded the way I have is because I really don't see this as a problem for me, not because I don't understand what he's saying. I thought I'd made that clear, but perhaps not quite clear enough.

The reason is that I've rarely ever given up a TD in this instance, so for me it's not a real problem. That's my opinion based on my experience with the game (which actually dates back to the late 1980's) and I'm entitled to it. If I'd experienced the same issues, then I'd have to agree but I haven't. I usually get the stop. If the way it works out in those moments is an an issue for you personally, then I can certainly understand your frustration and it is valid for you, but you have to consider that not everyone has the same experiences, same issues, or views a situation the same way... and that doesn't make them or their view unworthy as a result, it just makes them different.

Be cool
 
# 197 king_yip @ 04/02/09 08:00 PM
I want to see more features, i mean if you played NFL 2k5. they use the ESPN's licence to the limit, they have reporters, highlight shows and all. I mean madden 09 was almost a perfect football game, but the missing thing is that all those little things. If you really want to see what a perfect footall game looks like, check out NFL 2k5 for yourself, because everytime i play madden and NFL 2k5 back a forth, madden always give me a feeling of a rock solid game.....So please cheeck it out!
 
# 198 CapnKill @ 04/02/09 08:04 PM
Quote:
Originally Posted by king_yip
I want to see more features, i mean if you played NFL 2k5. they use the ESPN's licence to the limit, they have reporters, highlight shows and all. I mean madden 09 was almost a perfect football game, but the missing thing is that all those little things. If you really want to see what a perfect footall game looks like, check out NFL 2k5 for yourself, because everytime i play madden and NFL 2k5 back a forth, madden always give me a feeling of a rock solid game.....So please cheeck it out!
Uhh... really? Eeek... you talking about the PS3 / 360 version? ... Really?!
 
# 199 sdavis229 @ 04/03/09 08:19 PM
julius jones' player character looks nothing like his face
thomas jones is extremely muscular and his character should reflect that
brandon jacobs should be bigger hes huge bigger than the linebackers

and i think users should be able to edit the players hair because last season joseph addai grew dreads and the game didnt update it and say chad ocho cinco decides to go back to the blonde mohawk i think we should be able to add those changes
 
# 200 Valdarez @ 04/03/09 09:15 PM
At the end of the day, customization means absolutely zero if the game you're customizing isn't worth playing. Gameplay should be top priority with Madden, and everything else secondary.
 


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