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Madden NFL 10 Blog: Customization

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Old 03-31-2009, 10:20 PM   #225
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Re: Madden NFL 10 Blog: Customization

Quote:
Originally Posted by Megatron2k7
Sorry man, but I'm gonna stand my ground on this one, and disagree. I think most of us in here want a sim experience......not arcade.

I have no problem if the slider works in stages, like it looks like it was going to in the March 9th blog. I really don't mind as much when I think of Rookie and Pro difficulty having this unrealistic differential, but, like I said.... my concern is the fact that it now looks like it will be a 0-100 scale.

When playing online, will we be at sim speed differential, or one of the unrealistic expanded differentials...??? What if realistic speed differential doesn't occur until All Madden difficulty, and we are left playing on All Pro online...???

Does anyone in here want to play online where your 75 speed LB will suddenly play like he has 65 speed just to make the 90+ speed guys stand out all the more...???

I live in WI bro... I know cheese when I see it....

By the way.......... I do understand what customization is, and I appreciate every bit of it that we are receiving, except this one area. No need to insult me like I don't know what I'm talking about. I've been playing this game since it all started ..... over 20 years now.......I think I've earned the right to state my opinion of something that may turn out to be questionable in this game.
Online play is always set up in a way that lets players be successful even if they lack football knowledge or utilize inane football strategy.

No sports developer ever tunes the default online setting to a degree where they will make many of those playing look totally incompetent. I think you're going to have to find some league or lobby, or room, that will allow customized settings that are more sim oriented.
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Old 03-31-2009, 10:47 PM   #226
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Re: Madden NFL 10 Blog: Customization

Ian, I noticed adding more camera modes will be planned as a contingency from reading the blog. Can we feel any certainty that custom cameras will finally be included in Madden '10? Many have been waiting for years.
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Old 04-01-2009, 02:30 AM   #227
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For the most genuine love of the game, how many gamers would enjoy having & trade "unlockable Historic and/or Hall Of Fame Players & SB-Teams[accurately named, numbered, stats, attributes,etc.], Coaches[stats, Off/Def Playbook & Play-Calling Styles], Stadiums[fan effects/impact] --vs-- the WACK & NEVER USED cheat Gold, Silver, Bronze [waste of creative game design space] things like "Fumblitis, Stone Hands, Couch Potato, etc.

How much more TRULY ABOUT NFL-love-of-the-game are unlocking access to PLAYERS like Walter Payton, Lawrence Taylor, Jack Lambert, Joe Montana, Dick Butkus, Deacon Jones, Warren Moon, Jerry Rice, Jim Kelly, Tony Dorsett, Roger Staubach, Lynn Swan, etc...? Or HOF COACHES with their coaching schemes like Tom Landry and his Defensive Linemen in the "Flex Formation" Marv Levy and the "Run-n-shoot" Buddy Ryan and his "Dominating 46 Defense" Bill Parcells' "Smash-mouth Running" styles... Joe Gibbs Singleback Counter Trey, Vince Lombardi Sweeps, Hank Stram

...and if you guys can't or won't do it [design it into the game], then at least build the capacity into the game wherein "the brighter entrepreneurial types" like myself can collaborate with you in business to create "Aftermarket Memorycard Accessory Items" that can be purchased with the same features & benefits. I am sure beyond doubt that countless other diehard gamers/fans have an occasional desire to Fantasy Draft, Trade, Risk, Build/Manage a Franchise Mode that includes the same and similar Players, Coaches, Asst-Coaches, Custom Playbooks User-vs-User, User-vs-CPU, and even to view CPU-vs-CPU Season, Tournament, Franchise and or Play Now ability.

No valid excuse NOT to add these Madden NFL Type features versus "create a fan" type things. EA Sports has more than enough resources to expand any necessary NFL Hall Of Fame licensing agreement, including an agreement for use of Historic NFL Player's Names & Stats (even if you have to think outside the box [or expand a new one] by creating a benefit for past NFL Greats who gave so much to develop the game we love today... from the additional profits of using their names).
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Old 04-01-2009, 02:34 AM   #228
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Re: Madden NFL 10 Blog: Customization

Quote:
Originally Posted by IronRazor57
For the most genuine love of the game, how many gamers would enjoy having & trade "unlockable Historic and/or Hall Of Fame Players & SB-Teams[accurately named, numbered, stats, attributes,etc.], Coaches[stats, Off/Def Playbook & Play-Calling Styles], Stadiums[fan effects/impact] --vs-- the WACK & NEVER USED cheat Gold, Silver, Bronze [waste of creative game design space] things like "Fumblitis, Stone Hands, Couch Potato, etc.

How much more TRULY ABOUT NFL-love-of-the-game are unlocking access to PLAYERS like Walter Payton, Lawrence Taylor, Jack Lambert, Joe Montana, Dick Butkus, Deacon Jones, Warren Moon, Jerry Rice, Jim Kelly, Tony Dorsett, Roger Staubach, Lynn Swan, etc...? Or HOF COACHES with their coaching schemes like Tom Landry and his Defensive Linemen in the "Flex Formation" Marv Levy and the "Run-n-shoot" Buddy Ryan and his "Dominating 46 Defense" Bill Parcells' "Smash-mouth Running" styles... Joe Gibbs Singleback Counter Trey, Vince Lombardi Sweeps, Hank Stram

...and if you guys can't or won't do it [design it into the game], then at least build the capacity into the game wherein "the brighter entrepreneurial types" like myself can collaborate with you in business to create "Aftermarket Memorycard Accessory Items" that can be purchased with the same features & benefits. I am sure beyond doubt that countless other diehard gamers/fans have an occasional desire to Fantasy Draft, Trade, Risk, Build/Manage a Franchise Mode that includes the same and similar Players, Coaches, Asst-Coaches, Custom Playbooks User-vs-User, User-vs-CPU, and even to view CPU-vs-CPU Season, Tournament, Franchise and or Play Now ability.

No valid excuse NOT to add these Madden NFL Type features versus "create a fan" type things. EA Sports has more than enough resources to expand any necessary NFL Hall Of Fame licensing agreement, including an agreement for use of Historic NFL Player's Names & Stats (even if you have to think outside the box [or expand a new one] by creating a benefit for past NFL Greats who gave so much to develop the game we love today... from the additional profits of using their names).
Ea may be profitable. But to think they can afford fully accurate historic rosters is laughable. Licensing for historic players cost a ****load of money man. Representatives of former players wouldn't be looking for imbursement by EA if these licenses are worth nothing.
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Old 04-01-2009, 03:32 AM   #229
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Re: Madden NFL 10 Blog: Customization

Quote:
Originally Posted by Megatron2k7

I think the game could work just fine without any speed differential slider at all. IMO the speed differential needs to come only in the form of player ratings.... not a slider.

I don't know why so many of you accept this.
I have always preferred to play Madden on the All-Madden difficulty. In addition to making the CPU controlled players more 'aware', that difficulty also has a history of using 'speed cheats' as another means of making the game harder; and I've always hated that.

Now that we have speed differential sliders, I will be able to enjoy the added challenge of the All-Madden difficulty without having to deal with any speed cheating by the CPU; seeing that I will have the option to choose a more "sim-like" speed.

I understand your position as an online gamer and I hope it all works out for you guys, but I game offline, and this option is something that has the potential to greatly enhance my gaming experience.
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Old 04-01-2009, 09:00 AM   #230
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Re: Madden NFL 10 Blog: Customization

Quote:
Originally Posted by Megatron2k7
Sorry man, but I'm gonna stand my ground on this one, and disagree. I think most of us in here want a sim experience......not arcade.
I believe Coog is talking about the casual player and to that he's correct. Of course the OS crowd wants sim gameplay, I don't think anyone would dispute that but we represent a hardcore group.

All you have to do is play online a few games, go to or watch the countless number of Madden tournaments and you'll find out immediately that the casual player neither has any concept of sim nor do they care to know.
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Old 04-01-2009, 11:38 AM   #231
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Re: Latest Madden NFL 10 blog: Customization

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Originally Posted by TheWatcher
^^^ I'm being serious... wouldn't just getting a defensive stop be the answer? The clock reference seems lke a variation of how teams will sometimes say "we didn't lose, we just ran out of time".

I remember people saying that the Patriots left the Giants too much time on the clock in SB 42. I don't believe in that. I feel that the defense has to make a stop no matter what the clock says and if they give up points it's the defenses fault. When you look at late drives in real life where defenses choke like the Patriots did, you often see several plays where the defenses could've ended the game, just like the Patriots had about 5 opportunities to do so on that last drive and blew them all. It's not the clock, it's the defense not making plays in the clutch.
First of all...making the defensive stop or not, we are wanting a more simulation style game. Being able to huddle, change package, and get to the line faster than calling a no huddle is anything but. Clock management is key in that situation, and you dont really have to worry about it if you arent punished for huddling.

Are you being serious with simply getting the stop? I guess you are because you stated your seriousness. How many times do you see a team down, deep in their own territory, and the defense is playing loose giving them anything underneath because they dont have enough time to take those plays all the way down the field? How many times do you hear the announcers saying how they keep taking the underneath passes but they dont have enough time to move the ball down the field this way? Multiple games every single week.

we didnt lose, we ran out of time. well they did lose...but they did run out of time. the defense did what it took to keep them from scoring BEFORE TIME RAN OUT. with 1 min no acc clock being like 3 or 4 min of a regular game, you are basically saying 'take the end of game soft/loose defense mentality out and force a turnover or turnover on downs.'

same goes for the patriots...sure they could have made some plays to end the game. but guess what? they have to do what it takes to keep the giants from getting a td before time runs out. Less time makes it much easier for the defense.

'make a defensive stop and not worry about the clock'...WHY HAVE A GAME CLOCK?????? Might as well play the game with a set number of posessions for each team.
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Old 04-01-2009, 12:38 PM   #232
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Re: Latest Madden NFL 10 blog: Customization

LOL. You seem angry Joet. Be coooooool man, everything is good

I have no disagreement with how time can often change playcall decisions to a large degree. I've experienced this firsthand on the field in real life myself. But that doesn't negate the fact that no matter what, the expectation is that you work within that on defense, make plays, and get the defensive stop.

When I played football, I played defensive end most of the time. We had a lot of games where at the end it was up to us to stop the opposing offense and secure a win. That was our job. It didn't matter if there were 3 mins left or 30 seconds left. We had to stop them, anything less is unacceptable and no one is going to accept any excuses when you blow a game late like that. We always did get the stop for 2 seasons... except for one game.

In the one game where we failed, we gave up a late TD on a drive that started at the opposing teams 4 yard line. We lost. When we hit the locker room the coach exploded on the defense for not making the plays we needed in the clutch and he was 100% right. I didn't leave the field that day blaming the clock or anyone else but myself, and I think the rest of the defense did the same. We had no excuses, we just didn't get it done.

Yes, the clock is important, but you can't blame the clock on not being able to make a defensive stop. You have more of an argument offensively if you don't have much time left, for example I don't think anybody expected Brady to move the team all the way down field against the Giants with 35 seconds left, but you better believe that everybody expected the Giants to stop the Patriots from scoring with 35 seconds left.
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