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Madden 09 News Post

Well as I post this it’s officially been exactly two weeks since Madden officially launched, and wow it sure has been a busy time for us. I truly hope everyone is enjoying the game, and I wanted to drop an update on some things we’ve been working on for our 2nd patch. We feel that without a doubt this encapsulates the top issues we’re hearing from the forums and community leaders, and hope that this list truly makes Madden NFL 09 the ultimate sports game for you.
  1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. “ActionCam” forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the “disconnect”. This has been fixed…and FYI all cameras will still be able to be used after the patch.
    Workaround until the patch: If possible, ensure that you and your opponent have the same camera type chosen before starting an online game.
  2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2.
    Workaround until the patch: Save and re-boot after any point where you have entered the game. We learned that the likelihood of this issue appearing is magnified after multiple loads into and out of the game engine. From what we’ve seen so far, people that have tried playing only one game at a time (or even one Franchise training session at a time), and saving/rebooting afterwards, have had zero crashes.
  3. Stability issues with Madden IQ end of game popup: This has been fixed.
    Workaround until the patch: Always choose “No” at the Madden IQ end of game popup.
  4. “WR direct snap” exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.
  5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now.
  6. Edited players don’t progress: Players were not progressing after their jersey number (or pretty much any other attribute) was edited. This has been fixed.
  7. Stability issue when exiting Madden ’93 in CE version: This has been fixed.
  8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.
  9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.
  10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2.
  11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.
  12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-games with a ring meter that was completely full.
  13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen
  14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent.
  15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2.
  16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3.
  17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.
  18. Online playbook switch: We fixed a small annoying little issue where playbooks were re-setting to the defaults after the playbook select popup was closed.
I hope this makes everyone quite happy. :-)

The patch is being tested as I write this and will be sent off for verification in the morning, so we are targeting less than a 3 week turnaround from today for this to hit the general public. (Woohoo!) We will also make sure to provide updates as the patch progresses through the 3rd party approval process. As a side note, as of this moment there have been no changes to database schema, so you won’t have to re-start your Franchise or delete any files.

It makes us very stoked to be able to make this many changes for a patch, and do them based directly on community feedback. There are always going to be folks that are upset if what they felt was a top issue wasn’t addressed, but I’ll state again (as I have before) that we have to keep balancing this work against Madden NFL 2010. The longer we keep going on patches, the less we can add to the following year’s product. On a side note, there is also a Franchise stability issue that we have been investigating, and we are working feverishly to get this figured out. We will update on that issue as soon as we can. As for the items above, I personally feel that we have hit a very good balance of top items because many of these issues can actually detract from an enjoyable experience, which is obviously the last thing we want.

And now that this patch is nearly out the door, I figured I’d drop some more good news… We have officially started building the TOTALLY FREE “Sim Madden Gamer” DLC pack, which includes Accelerated Clock, a “Classic” Controller Configuration, CPU Sliders, and Community Gamerpics for 360. I’ll state again that there’s no promise that this goes through, but we have nearly every one of these features actually ‘done’ internally, so now we have to figure out how to get Microsoft and Sony to allow us to release them.

Thanks everyone – keep the feedback coming, and let's keep this train a-rollin'!

Ian Cummings
Senior Designer, Madden NFL 2010

Game: Madden NFL 09Reader Score: 7/10 - Vote Now
Platform: NDS / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 88 - View All
Madden NFL 09 Videos
Member Comments
# 421 CptObvious @ 09/01/08 09:40 PM
Quote:
Originally Posted by SolidSnake07
Yeah the blood suckers at MS want you to pay for everything. Didnt they charge for alt unis in Madden 07?
Not only is this not true, it categorically incorrect. It was MS that eventually came out and told EA that they would not stand for players being charged for things in previous versions of games (see: alt uniforms in the PS2/XBOX versions for free vs charging players for DLC of the same stuff).
 
# 422 datruth @ 09/01/08 10:12 PM
Has it been determined that there will not be a patch 3?

Any new additions/gameplay changes might be included in DLC?

Basically what I would like to know is:

1. The (Y) catch button will not be enabled for All Pro or All Madden?

2. The hook zones will not be adjusted (to play closer to the LOS) like they were in NCAA 09?

3. QB accuracy will not be tone down?

4. We will not have the ability to play ranked games on All Madden?

5. The speed cheats for defense on All Pro and All Madden will not be removed? ie. a 92 CB running faster or as fast as a 97 WR?
 
# 423 brendanrfoley @ 09/02/08 01:43 AM
Quote:
Originally Posted by datruth
Has it been determined that there will not be a patch 3?
I believe Microsoft only "allows" developers to patch a game twice. It's trying to avoid situations where companies release 4, 5, or 6 patches.
 
# 424 SolidSnake07 @ 09/02/08 02:14 AM
Quote:
Originally Posted by brendanrfoley
I believe Microsoft only "allows" developers to patch a game twice. It's trying to avoid situations where companies release 4, 5, or 6 patches.
So this means EA had better get it right with this patch. I really just want them to fix the robo-qb, AI, CPU running OOB and any freezing and player progression issues.
 
# 425 splanch @ 09/02/08 06:21 AM
y can't I change my uniforms online will they fix this?
 
# 426 datruth @ 09/02/08 10:48 AM
Quote:
Originally Posted by SolidSnake07
So this means EA had better get it right with this patch. I really just want them to fix the robo-qb, AI, CPU running OOB and any freezing and player progression issues.
Quote:
Originally Posted by splanch
y can't I change my uniforms online will they fix this?
They have released the details of patch 2. It is assumed that any additional bugs or gameplay issues wont be addressed until Madden 2010.

What I don't understand is why they don't hold off on the patch until more issues can be addressed, since this is going to be the last one.
 
# 427 countryboy @ 09/02/08 11:07 AM
Quote:
Originally Posted by datruth
What I don't understand is why they don't hold off on the patch until more issues can be addressed, since this is going to be the last one.
because it cuts into both the development time and budget of 2010.
 
# 428 brendanrfoley @ 09/02/08 11:08 AM
Quote:
Originally Posted by datruth
What I don't understand is why they don't hold off on the patch until more issues can be addressed, since this is going to be the last one.
It's a fine line to walk. As it is now, the second patch is coming out in mid-September (a full month after release). I love Madden '09, but I'm not sure I'm willing to wait quite so long for the last update.

I'm also keeping my fingers crossed that Sony and MS will "approve" the DLC.
 
# 429 nookiebear @ 09/02/08 11:10 AM
Ian, will the patch fix the freezes in...

Franchise games on the play caling screen?
Play Now games on the play calling screen?
Training?

All of the above and others that have been mentioned (online, etc)?
 
# 430 mercalnd @ 09/02/08 11:29 AM
Quote:
Originally Posted by ravens52bears54
Are you sure about this? I could've sworn that there was at least one year, which I thought was 07, where EA did charge for alternate uni's in Madden and stadiums in NCAA? And if that is the case M$had the ultimate say so to put the\at stuff on Marketplace.
This never happened. The poster you quoted is right. They wanted to charge for alternate unis for the 07 footall games but they were not allowed to in the end and released them for free.

Edit: I believe they did charge for an additional arena for one of the March Madness games though. They just weren't allowed to charge for unis since they were available for free in last-gen versions of the games.
 
# 431 boooey @ 09/02/08 11:31 AM
Before anyone gets too excited or too upset already.. lets all just hope that patch#2 actually fixes what it claims to fix.

Based on EA's history, and also what happened with Madden 08, I am kind of skeptical of some of Ian's comments in the Patch#2 update.

for instance about a few of the glitches...


1. Stability issues with Madden IQ end of game popup: This has been fixed.
  1. Workaround until the patch: Always choose “No” at the Madden IQ end of game popup.
People have reported they have chosen "No" and still freezes.


2. “WR direct snap” exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.


This is unclear as to what they are actually doing here. Ian claims they are fixing it, but then states they aren't actually fixing the glitch?? very confusing wording here.. Are they claiming that re-setting records is going to be the fix?


3. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.

I personally have witnessed this at least 4-5 times per game, and did not see any ball switching between hands when running out of bounds, so I am very skeptical about this fix also.

4. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.

Ian claims that field degradation was working, it was just very subtle.. i know myself, that I did not see any field degradation at all, whether subtle or not, so I am hoping I am wrong here as well, and this fix actually works.


5. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.


Is this really a fix? when crossing the line of scrimmage should be a penalty, and what needs to be fixed. So according to Ian, you can still exploit this glitch, they are not fixing the root cause an its still possible to complete this pass. thats not a fix IMO.


I must stress that I sincerely hope this is not just another EA damage control tactic claiming that they fixed these major glitches.. when in reality they truly did not fix them.

Sorry for being a skeptic and being negative, but at this point with EA.. I won't believe it until I see it for myself.

Here's to hoping EA comes thru this time!!
 
# 432 jake44np @ 09/02/08 12:27 PM
Quote:
Originally Posted by boooey
Before anyone gets too excited or too upset already.. lets all just hope that patch#2 actually fixes what it claims to fix.

Based on EA's history, and also what happened with Madden 08, I am kind of skeptical of some of Ian's comments in the Patch#2 update.

for instance about a few of the glitches...


1. Stability issues with Madden IQ end of game popup: This has been fixed.
  1. Workaround until the patch: Always choose “No” at the Madden IQ end of game popup.
People have reported they have chosen "No" and still freezes.


2. “WR direct snap” exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.


This is unclear as to what they are actually doing here. Ian claims they are fixing it, but then states they aren't actually fixing the glitch?? very confusing wording here.. Are they claiming that re-setting records is going to be the fix?


3. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.

I personally have witnessed this at least 4-5 times per game, and did not see any ball switching between hands when running out of bounds, so I am very skeptical about this fix also.

4. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.

Ian claims that field degradation was working, it was just very subtle.. i know myself, that I did not see any field degradation at all, whether subtle or not, so I am hoping I am wrong here as well, and this fix actually works.


5. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.


Is this really a fix? when crossing the line of scrimmage should be a penalty, and what needs to be fixed. So according to Ian, you can still exploit this glitch, they are not fixing the root cause an its still possible to complete this pass. thats not a fix IMO.


I must stress that I sincerely hope this is not just another EA damage control tactic claiming that they fixed these major glitches.. when in reality they truly did not fix them.

Sorry for being a skeptic and being negative, but at this point with EA.. I won't believe it until I see it for myself.

Here's to hoping EA comes thru this time!!
I for one have no doubt that the can and will fix the glitch of the cpu running out of bounds all the time.
I can not play this game any longer until this is fixed, it happens about 5 times a game and kills the cpu's offensive drives way too much.
That being said they did fix this issue for NCAA 09 with the second patch so I believe they will fix it on Madden too.
 
# 433 SCOTTFREE226 @ 09/02/08 12:48 PM
Quote:
Originally Posted by boooey

5. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.


Is this really a fix? when crossing the line of scrimmage should be a penalty, and what needs to be fixed. So according to Ian, you can still exploit this glitch, they are not fixing the root cause an its still possible to complete this pass. thats not a fix IMO.


I must stress that I sincerely hope this is not just another EA damage control tactic claiming that they fixed these major glitches.. when in reality they truly did not fix them.

Sorry for being a skeptic and being negative, but at this point with EA.. I won't believe it until I see it for myself.

Here's to hoping EA comes thru this time!!


i agree. why not simply make it a penalty when a QB passes after he crosses the LOS
 
# 434 nookiebear @ 09/02/08 01:24 PM
The posts above are why I'm finding 'rewind' useful

I agree with booey - some of Ian's comments are vague, especially about the freezing issues as well
 
# 435 MSU ILLEST @ 09/02/08 01:49 PM
Quote:
Originally Posted by boooey


2. “WR direct snap” exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.


This is unclear as to what they are actually doing here. Ian claims they are fixing it, but then states they aren't actually fixing the glitch?? very confusing wording here.. Are they claiming that re-setting records is going to be the fix?
I thought it was pretty obviously to see that he said they would be "FIXING THIS PLAY"......and not "REMOVING IT".

EA is fixing the play so you can't do the glitch with the receiver. They are not going to remove the actual play that the glitch comes from.

Get it now???

Please stop with the negativity and go do something constructive.
 
# 436 Old Mr T @ 09/02/08 01:50 PM
Apologies if this has already been covered, but is there any news regarding the release date for the downloadable content?
 
# 437 boooey @ 09/02/08 02:31 PM
Quote:
Originally Posted by MSU ILLEST
I thought it was pretty obviously to see that he said they would be "FIXING THIS PLAY"......and not "REMOVING IT".

EA is fixing the play so you can't do the glitch with the receiver. They are not going to remove the actual play that the glitch comes from.

Get it now???

Please stop with the negativity and go do something constructive.
nice... I state my concerns, and ask valid questions and i still get childish comments and personally attacked for having anything to do with questioning EA..

your comment is totally uncalled for MSU
 
# 438 TJdaSportsGuy @ 09/02/08 02:37 PM
Quote:
Originally Posted by MSU ILLEST
I thought it was pretty obviously to see that he said they would be "FIXING THIS PLAY"......and not "REMOVING IT".

EA is fixing the play so you can't do the glitch with the receiver. They are not going to remove the actual play that the glitch comes from.

Get it now???

Please stop with the negativity and go do something constructive.
Quote:
Originally Posted by boooey
nice... I state my concerns, and ask valid questions and i still get childish comments and personally attacked for having anything to do with questioning EA..

your comment is totally uncalled for MSU
Children, cut it out.
 
# 439 canes2008 @ 09/02/08 05:39 PM
Ok I'm sorry if this is in the wrong place

I have a Question about importing your EA fantasy team, Can U use it in Ftanchise mode or not? If not then what's the point.

thanks
 
# 440 Revolution42 @ 09/02/08 06:43 PM
Does anyone have any info as to the release date of Patch #2 ? Thanks much.
 


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