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Madden 09 News Post

Well as I post this it’s officially been exactly two weeks since Madden officially launched, and wow it sure has been a busy time for us. I truly hope everyone is enjoying the game, and I wanted to drop an update on some things we’ve been working on for our 2nd patch. We feel that without a doubt this encapsulates the top issues we’re hearing from the forums and community leaders, and hope that this list truly makes Madden NFL 09 the ultimate sports game for you.
  1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. “ActionCam” forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the “disconnect”. This has been fixed…and FYI all cameras will still be able to be used after the patch.
    Workaround until the patch: If possible, ensure that you and your opponent have the same camera type chosen before starting an online game.
  2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2.
    Workaround until the patch: Save and re-boot after any point where you have entered the game. We learned that the likelihood of this issue appearing is magnified after multiple loads into and out of the game engine. From what we’ve seen so far, people that have tried playing only one game at a time (or even one Franchise training session at a time), and saving/rebooting afterwards, have had zero crashes.
  3. Stability issues with Madden IQ end of game popup: This has been fixed.
    Workaround until the patch: Always choose “No” at the Madden IQ end of game popup.
  4. “WR direct snap” exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.
  5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now.
  6. Edited players don’t progress: Players were not progressing after their jersey number (or pretty much any other attribute) was edited. This has been fixed.
  7. Stability issue when exiting Madden ’93 in CE version: This has been fixed.
  8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.
  9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.
  10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2.
  11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.
  12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-games with a ring meter that was completely full.
  13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen
  14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent.
  15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2.
  16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3.
  17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.
  18. Online playbook switch: We fixed a small annoying little issue where playbooks were re-setting to the defaults after the playbook select popup was closed.
I hope this makes everyone quite happy. :-)

The patch is being tested as I write this and will be sent off for verification in the morning, so we are targeting less than a 3 week turnaround from today for this to hit the general public. (Woohoo!) We will also make sure to provide updates as the patch progresses through the 3rd party approval process. As a side note, as of this moment there have been no changes to database schema, so you won’t have to re-start your Franchise or delete any files.

It makes us very stoked to be able to make this many changes for a patch, and do them based directly on community feedback. There are always going to be folks that are upset if what they felt was a top issue wasn’t addressed, but I’ll state again (as I have before) that we have to keep balancing this work against Madden NFL 2010. The longer we keep going on patches, the less we can add to the following year’s product. On a side note, there is also a Franchise stability issue that we have been investigating, and we are working feverishly to get this figured out. We will update on that issue as soon as we can. As for the items above, I personally feel that we have hit a very good balance of top items because many of these issues can actually detract from an enjoyable experience, which is obviously the last thing we want.

And now that this patch is nearly out the door, I figured I’d drop some more good news… We have officially started building the TOTALLY FREE “Sim Madden Gamer” DLC pack, which includes Accelerated Clock, a “Classic” Controller Configuration, CPU Sliders, and Community Gamerpics for 360. I’ll state again that there’s no promise that this goes through, but we have nearly every one of these features actually ‘done’ internally, so now we have to figure out how to get Microsoft and Sony to allow us to release them.

Thanks everyone – keep the feedback coming, and let's keep this train a-rollin'!

Ian Cummings
Senior Designer, Madden NFL 2010

Game: Madden NFL 09Reader Score: 7/10 - Vote Now
Platform: NDS / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 88 - View All
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Member Comments
# 321 bad_philanthropy @ 08/29/08 05:20 PM
Quote:
Originally Posted by bluengold34
Ok, nevermind, I just supersimmed ahead to the 4th qtr, and the field looks as nice as it did at the start of the game. Unless supersim does not affect the field, other than that............

I guess my 360 sucks, sorry guys.
Were the players uniforms dirty? In the past supersimming didn't allow field degradation or even uniforms to get dirty, you actually had to play the game to activate those effects.
 
# 322 bluengold34_OS @ 08/29/08 05:20 PM
Quote:
Originally Posted by xythander
I just tried it as well and got nothing. 360 version in Dallas.
Well now I am just lost, I have no idea what the hell the download was for then. I have been playing Tiger all morning long...nothing. I pop in Madden....BAM-update.
 
# 323 bluengold34_OS @ 08/29/08 05:26 PM
Quote:
Originally Posted by bad_philanthropy
Were the players uniforms dirty? In the past supersimming didn't allow field degradation or even uniforms to get dirty, you actually had to play the game to activate those effects.
No the uniforms were as white as the when the game started
 
# 324 Behindshadows @ 08/29/08 05:40 PM
Quote:
Originally Posted by bluengold34
No the uniforms were as white as the when the game started
Simming does nothing, you have to play an actual full game for the degradation and effects to take place and to actually work.
 
# 325 skatepro56 @ 08/29/08 05:40 PM
is the patch out already?
 
# 326 bad_philanthropy @ 08/29/08 05:44 PM
Quote:
Originally Posted by Behindshadows2
Simming does nothing, you have to play an actual full game for the degradation and effects to take place and to actually work.
Yep. And make sure you're not playing on field turf.
 
# 327 bluengold34_OS @ 08/29/08 05:52 PM
Quote:
Originally Posted by bad_philanthropy
Yep. And make sure you're not playing on field turf.

Replaying the game right now as I type this
 
# 328 Brooklynbks4 @ 08/29/08 05:52 PM
yes cant wait 4 dis patch
 
# 329 boooey @ 08/29/08 05:59 PM
Quote:
Originally Posted by bluengold34
Replaying the game right now as I type this
setup a webcam and a webex.. so we can watch your game , lol
 
# 330 bluengold34_OS @ 08/29/08 06:07 PM
Ok,

After the 1st qtr, the field looks as good as it did in the begining. I guess my 360 is possessed after all. Sorry guy's, wasn't trying to get your hopes up, but I know I donwloaded a patch and just can't figure out why or what it was.
 
# 331 bad_philanthropy @ 08/29/08 06:09 PM
Quote:
Originally Posted by bluengold34
Ok,

After the 1st qtr, the field looks as good as it did in the begining. I guess my 360 is possessed after all. Sorry guy's, wasn't trying to get your hopes up, but I know I donwloaded a patch and just can't figure out why or what it was.
That's really odd. Not sure what would cause your game to re-download the first patch if you hadn't cleared the cache.
 
# 332 Behindshadows @ 08/29/08 06:11 PM
Quote:
Originally Posted by bluengold34
Ok,

After the 1st qtr, the field looks as good as it did in the begining. I guess my 360 is possessed after all. Sorry guy's, wasn't trying to get your hopes up, but I know I donwloaded a patch and just can't figure out why or what it was.
Not sure either, I've played games, where by the end of the 4th our clothes were so messed up, you couldn't even read the numbers on them.

I guess to each its own, I don't think its your 360. I think your mind is just playing tricks on you. On you hoping that update was indeed the patch...lol

I have it on 360 and haven't received a new update yet.

Quote:
Originally Posted by bad_philanthropy
That's really odd. Not sure what would cause your game to re-download the first patch if you hadn't cleared the cache.
Something with Microsoft's recent update, its been causing a lot of games to re-download their previous updates. Strange...but its common.
 
# 333 bluengold34_OS @ 08/29/08 06:12 PM
Quote:
Originally Posted by bad_philanthropy
That's really odd. Not sure what would cause your game to re-download the first patch if you hadn't cleared the cache.
I have no idea, it's not like there is a clear the cache button on my controller..........I would know if I did that. I put in NCAA and it didnt disco or re-download anything.
 
# 334 RawisTheGameHhH @ 08/29/08 06:27 PM
I will go put my madden in right now; I am in Chicago; report back in 5 min

I was not prompted to download anything
 
# 335 bluengold34_OS @ 08/29/08 06:33 PM
Quote:
Originally Posted by RawisTheGameHhH
I will go put my madden in right now; I am in Chicago; report back in 5 min

I was not prompted to download anything
Thanks Raw.............

Sorry guy's, like I said in the beginning, not trying to stir anything up, but I had to at least ask in the forums if anyone else was promted.

Off to have Priest bless my 360
 
# 336 nookiebear @ 08/29/08 06:46 PM
Does patch two remove ghost Wide Receivers who pass the ball through their bodies? This is almost killing me as much as Robo QB
 
# 337 Tomba @ 08/29/08 06:53 PM
has it been 'confirmed" that Microsoft got the patch submitted?
 
# 338 countryboy @ 08/29/08 06:56 PM
PATCH 2 HAS NOT RELEASED YET


bluengold was prompted to do an update but its been confirmed that its not the 2nd patch. What has been confirmed is that bluengold's 360 is possessed.


 
# 339 edubbs @ 08/29/08 06:56 PM
The patch will not be available until mid Sept. at the earliest. Tiborun just submitted it this week.
 
# 340 bad_philanthropy @ 08/29/08 07:02 PM
I really wish EA could just put this stuff up on their own servers so we don't have to wait weeks for Microsoft and Sony to go through their extensive processes.
 


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