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Madden 09 News Post

Well as I post this it’s officially been exactly two weeks since Madden officially launched, and wow it sure has been a busy time for us. I truly hope everyone is enjoying the game, and I wanted to drop an update on some things we’ve been working on for our 2nd patch. We feel that without a doubt this encapsulates the top issues we’re hearing from the forums and community leaders, and hope that this list truly makes Madden NFL 09 the ultimate sports game for you.
  1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. “ActionCam” forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the “disconnect”. This has been fixed…and FYI all cameras will still be able to be used after the patch.
    Workaround until the patch: If possible, ensure that you and your opponent have the same camera type chosen before starting an online game.
  2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2.
    Workaround until the patch: Save and re-boot after any point where you have entered the game. We learned that the likelihood of this issue appearing is magnified after multiple loads into and out of the game engine. From what we’ve seen so far, people that have tried playing only one game at a time (or even one Franchise training session at a time), and saving/rebooting afterwards, have had zero crashes.
  3. Stability issues with Madden IQ end of game popup: This has been fixed.
    Workaround until the patch: Always choose “No” at the Madden IQ end of game popup.
  4. “WR direct snap” exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.
  5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now.
  6. Edited players don’t progress: Players were not progressing after their jersey number (or pretty much any other attribute) was edited. This has been fixed.
  7. Stability issue when exiting Madden ’93 in CE version: This has been fixed.
  8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.
  9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.
  10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2.
  11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.
  12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-games with a ring meter that was completely full.
  13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen
  14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent.
  15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2.
  16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3.
  17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.
  18. Online playbook switch: We fixed a small annoying little issue where playbooks were re-setting to the defaults after the playbook select popup was closed.
I hope this makes everyone quite happy. :-)

The patch is being tested as I write this and will be sent off for verification in the morning, so we are targeting less than a 3 week turnaround from today for this to hit the general public. (Woohoo!) We will also make sure to provide updates as the patch progresses through the 3rd party approval process. As a side note, as of this moment there have been no changes to database schema, so you won’t have to re-start your Franchise or delete any files.

It makes us very stoked to be able to make this many changes for a patch, and do them based directly on community feedback. There are always going to be folks that are upset if what they felt was a top issue wasn’t addressed, but I’ll state again (as I have before) that we have to keep balancing this work against Madden NFL 2010. The longer we keep going on patches, the less we can add to the following year’s product. On a side note, there is also a Franchise stability issue that we have been investigating, and we are working feverishly to get this figured out. We will update on that issue as soon as we can. As for the items above, I personally feel that we have hit a very good balance of top items because many of these issues can actually detract from an enjoyable experience, which is obviously the last thing we want.

And now that this patch is nearly out the door, I figured I’d drop some more good news… We have officially started building the TOTALLY FREE “Sim Madden Gamer” DLC pack, which includes Accelerated Clock, a “Classic” Controller Configuration, CPU Sliders, and Community Gamerpics for 360. I’ll state again that there’s no promise that this goes through, but we have nearly every one of these features actually ‘done’ internally, so now we have to figure out how to get Microsoft and Sony to allow us to release them.

Thanks everyone – keep the feedback coming, and let's keep this train a-rollin'!

Ian Cummings
Senior Designer, Madden NFL 2010

Game: Madden NFL 09Reader Score: 7/10 - Vote Now
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Member Comments
# 461 boooey @ 09/03/08 07:30 PM
Quote:
Originally Posted by ExtremeGamer
Just got prompted for a pretty hefty size patch.

EDIT - no idea what it was for, but it's not the patch, no Favre stats.

EDIT 2 - weird, got one for NCAA 09 as well. Must be an EA thing.
you on ps3 or 360?
 
# 462 ExtremeGamer @ 09/03/08 07:39 PM
Quote:
Originally Posted by boooey
you on ps3 or 360?
360
 
# 463 countryboy @ 09/03/08 07:52 PM
Quote:
Originally Posted by ExtremeGamer
Just got prompted for a pretty hefty size patch.

EDIT - no idea what it was for, but it's not the patch, no Favre stats.

EDIT 2 - weird, got one for NCAA 09 as well. Must be an EA thing.
must just be a 360 thing. I just loaded up Madden was there was nothing to download.
 
# 464 aholbert32 @ 09/03/08 07:58 PM
Just loaded the game and I didnt get a prompt.
 
# 465 bluengold34_OS @ 09/03/08 08:05 PM
Mine did the same thing EG, last week. Someone told me that if you don't play a game for like a week, your 360 prioritizes your patches, and will delete the older patches.
 
# 466 countryboy @ 09/03/08 08:12 PM
Quote:
Originally Posted by bluengold34
Mine did the same thing EG, last week. Someone told me that if you don't play a game for like a week, your 360 prioritizes your patches, and will delete the older patches.
So EG's 360 is possessed to?


 
# 467 bluengold34_OS @ 09/03/08 08:24 PM
Quote:
Originally Posted by countryboy
So EG's 360 is possessed to?


Well, Eg and I live like 5 minutes from each other, maybe it's the same haunting
 
# 468 Tengo Juego @ 09/03/08 08:35 PM
I've been getting updates for every game I play, games I play everyday. I don't know why. But none are new so if the same happens for you, don't hope it is.
 
# 469 countryboy @ 09/03/08 08:36 PM
Quote:
Originally Posted by bluengold34
Well, Eg and I live like 5 minutes from each other, maybe it's the same haunting
I would think the haunting would be that you live 5 minutes from EG.

Eh, must be an Ohio thing.
 
# 470 bluengold34_OS @ 09/03/08 09:05 PM
Quote:
Originally Posted by countryboy
I would think the haunting would be that you live 5 minutes from EG.

Eh, must be an Ohio thing.
QFT...............................
 
# 471 Tomba @ 09/03/08 09:45 PM
I'll be putting down madden until the patch is out. and then probably HOPEFULLY until the DLC comes out. madden 09 is pretty decent but it has those things that should be there and will be there If the DLC becomes available. THEN the game will be even worth keeping
 
# 472 datruth @ 09/04/08 10:02 AM
Quote:
Originally Posted by ExtremeGamer
Just got prompted for a pretty hefty size patch.

EDIT - no idea what it was for, but it's not the patch, no Favre stats.

EDIT 2 - weird, got one for NCAA 09 as well. Must be an EA thing.
Could it be a roster patch?

Can you check and see if Strahan is still on the Giants?
 
# 473 bigdfan76 @ 09/11/08 06:21 AM
Quote:
Originally Posted by TheFuture15
Well as I post this it’s officially been exactly two weeks since Madden officially launched, and wow it sure has been a busy time for us. I truly hope everyone is enjoying the game, and I wanted to drop an update on some things we’ve been working on for our 2nd patch. We feel that without a doubt this encapsulates the top issues we’re hearing from the forums and community leaders, and hope that this list truly makes Madden NFL 09 the ultimate sports game for you.
  1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. “ActionCam” forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the “disconnect”. This has been fixed…and FYI all cameras will still be able to be used after the patch.
    Workaround until the patch: If possible, ensure that you and your opponent have the same camera type chosen before starting an online game.
  2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2.
    Workaround until the patch: Save and re-boot after any point where you have entered the game. We learned that the likelihood of this issue appearing is magnified after multiple loads into and out of the game engine. From what we’ve seen so far, people that have tried playing only one game at a time (or even one Franchise training session at a time), and saving/rebooting afterwards, have had zero crashes.
  3. Stability issues with Madden IQ end of game popup: This has been fixed.
    Workaround until the patch: Always choose “No” at the Madden IQ end of game popup.
  4. “WR direct snap” exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.
  5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now.
  6. Edited players don’t progress: Players were not progressing after their jersey number (or pretty much any other attribute) was edited. This has been fixed.
  7. Stability issue when exiting Madden ’93 in CE version: This has been fixed.
  8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.
  9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.
  10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2.
  11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.
  12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-games with a ring meter that was completely full.
  13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen
  14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent.
  15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2.
  16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3.
  17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.
  18. Online playbook switch: We fixed a small annoying little issue where playbooks were re-setting to the defaults after the playbook select popup was closed.
I hope this makes everyone quite happy. :-)

The patch is being tested as I write this and will be sent off for verification in the morning, so we are targeting less than a 3 week turnaround from today for this to hit the general public. (Woohoo!) We will also make sure to provide updates as the patch progresses through the 3rd party approval process. As a side note, as of this moment there have been no changes to database schema, so you won’t have to re-start your Franchise or delete any files.

It makes us very stoked to be able to make this many changes for a patch, and do them based directly on community feedback. There are always going to be folks that are upset if what they felt was a top issue wasn’t addressed, but I’ll state again (as I have before) that we have to keep balancing this work against Madden NFL 2010. The longer we keep going on patches, the less we can add to the following year’s product. On a side note, there is also a Franchise stability issue that we have been investigating, and we are working feverishly to get this figured out. We will update on that issue as soon as we can. As for the items above, I personally feel that we have hit a very good balance of top items because many of these issues can actually detract from an enjoyable experience, which is obviously the last thing we want.

And now that this patch is nearly out the door, I figured I’d drop some more good news… We have officially started building the TOTALLY FREE “Sim Madden Gamer” DLC pack, which includes Accelerated Clock, a “Classic” Controller Configuration, CPU Sliders, and Community Gamerpics for 360. I’ll state again that there’s no promise that this goes through, but we have nearly every one of these features actually ‘done’ internally, so now we have to figure out how to get Microsoft and Sony to allow us to release them.

Thanks everyone – keep the feedback coming, and let's keep this train a-rollin'!

Ian Cummings
Senior Designer, Madden NFL 2010
So do I get the choice to usw some of the options on the sim gamer dlc? I want accelerated clock but I like the new control configuration. If I remember correct the older versions that had these options let you chose. Hence "options". Dumb question maybe lol. Just wondering.
 
# 474 Hunsy34 @ 09/11/08 05:25 PM
I look forward to the controller configuration, I am so use to X being the sprint I havent adjusted to the unusual R2, and I hope the accelerated clock comes back too. Is there a time table for these updates?
 
# 475 countryboy @ 09/12/08 02:42 PM
Quote:
Originally Posted by Hunsy34
I look forward to the controller configuration, I am so use to X being the sprint I havent adjusted to the unusual R2, and I hope the accelerated clock comes back too. Is there a time table for these updates?
if I had to guess, I would say the first week of October.
 
# 476 Hunsy34 @ 09/12/08 04:33 PM
But the controller configuration and accelerated clock that is not in the 2nd patch that is in the DCL right?
 
# 477 countryboy @ 09/12/08 04:41 PM
Quote:
Originally Posted by Hunsy34
But the controller configuration and accelerated clock that is not in the 2nd patch that is in the DCL right?
correct.

My guess, and its purely a guess, is that the 2nd patch will release the week of the 22nd and the DLC will release the week of Oct the 6th. Again, thats purely my guess and opinion. I have no knowledge as to when its going to release.
 
# 478 xV3L0CiTY @ 09/12/08 04:41 PM
Quote:
Originally Posted by countryboy
if I had to guess, I would say the first week of October.
That's what I'm guessing as well.

If on schedule though it should be September 17th-24th.

Ian posted 2-3 weeks...that was on 9/3...so hopefully it's on time.

Quote:
Originally Posted by Hunsy34
But the controller configuration and accelerated clock that is not in the 2nd patch that is in the DCL right?
Correct.
 
# 479 MU ATO @ 09/12/08 05:17 PM
Well then expect it on Thursday, as that's when patches and updates always get released it seems for PS3
 
# 480 Altimus @ 09/12/08 05:44 PM
Quote:
Originally Posted by MU ATO
Well then expect it on Thursday, as that's when patches and updates always get released it seems for PS3
Patches get released whenever Sony puts them up. Only anything put on the PSN Store gets updated on Thursday.
 


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