Home
Madden 09 News Post

Well as I post this it’s officially been exactly two weeks since Madden officially launched, and wow it sure has been a busy time for us. I truly hope everyone is enjoying the game, and I wanted to drop an update on some things we’ve been working on for our 2nd patch. We feel that without a doubt this encapsulates the top issues we’re hearing from the forums and community leaders, and hope that this list truly makes Madden NFL 09 the ultimate sports game for you.
  1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. “ActionCam” forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the “disconnect”. This has been fixed…and FYI all cameras will still be able to be used after the patch.
    Workaround until the patch: If possible, ensure that you and your opponent have the same camera type chosen before starting an online game.
  2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2.
    Workaround until the patch: Save and re-boot after any point where you have entered the game. We learned that the likelihood of this issue appearing is magnified after multiple loads into and out of the game engine. From what we’ve seen so far, people that have tried playing only one game at a time (or even one Franchise training session at a time), and saving/rebooting afterwards, have had zero crashes.
  3. Stability issues with Madden IQ end of game popup: This has been fixed.
    Workaround until the patch: Always choose “No” at the Madden IQ end of game popup.
  4. “WR direct snap” exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.
  5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now.
  6. Edited players don’t progress: Players were not progressing after their jersey number (or pretty much any other attribute) was edited. This has been fixed.
  7. Stability issue when exiting Madden ’93 in CE version: This has been fixed.
  8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.
  9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.
  10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2.
  11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.
  12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-games with a ring meter that was completely full.
  13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen
  14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent.
  15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2.
  16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3.
  17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.
  18. Online playbook switch: We fixed a small annoying little issue where playbooks were re-setting to the defaults after the playbook select popup was closed.
I hope this makes everyone quite happy. :-)

The patch is being tested as I write this and will be sent off for verification in the morning, so we are targeting less than a 3 week turnaround from today for this to hit the general public. (Woohoo!) We will also make sure to provide updates as the patch progresses through the 3rd party approval process. As a side note, as of this moment there have been no changes to database schema, so you won’t have to re-start your Franchise or delete any files.

It makes us very stoked to be able to make this many changes for a patch, and do them based directly on community feedback. There are always going to be folks that are upset if what they felt was a top issue wasn’t addressed, but I’ll state again (as I have before) that we have to keep balancing this work against Madden NFL 2010. The longer we keep going on patches, the less we can add to the following year’s product. On a side note, there is also a Franchise stability issue that we have been investigating, and we are working feverishly to get this figured out. We will update on that issue as soon as we can. As for the items above, I personally feel that we have hit a very good balance of top items because many of these issues can actually detract from an enjoyable experience, which is obviously the last thing we want.

And now that this patch is nearly out the door, I figured I’d drop some more good news… We have officially started building the TOTALLY FREE “Sim Madden Gamer” DLC pack, which includes Accelerated Clock, a “Classic” Controller Configuration, CPU Sliders, and Community Gamerpics for 360. I’ll state again that there’s no promise that this goes through, but we have nearly every one of these features actually ‘done’ internally, so now we have to figure out how to get Microsoft and Sony to allow us to release them.

Thanks everyone – keep the feedback coming, and let's keep this train a-rollin'!

Ian Cummings
Senior Designer, Madden NFL 2010

Game: Madden NFL 09Reader Score: 7/10 - Vote Now
Platform: NDS / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 88 - View All
Madden NFL 09 Videos
Member Comments
# 301 supdog @ 08/29/08 01:05 PM
Quote:
Originally Posted by aBiNeR
You're right, this is not the first time an EA Sports title received a patch. Please re-read my post carefully:

"This is exciting news as it marks the first time EA Sports has patched their products (and console versions too which I knew was possible) with game-balancing/realism changes"
I did re-read it, not sure what your saying because they have patched console versions and have had to patch game-balancing and realism changes on console versions. Example last year they patched fumbles and db reactions.
 
# 302 SoMiss2000 @ 08/29/08 01:29 PM
Quote:
Originally Posted by xxzone
That "yeah yeah you didn't have to run out an buy it" argument is tired man! They brought this all upon themselves by taking the cowards way out and making it so they had zero competition in the market.

People have every right to hold EA to a higher standard due to this, and the dog sludge that they put out this year wouldn't have been acceptable with even 2 other competitors. They wanted it all, and now people are going to expect a ton from them...especially me. I always played both games when there wasn't a choice, but now that there isn't I'm always going to want what was in the other game also.

The one year 2k get their football game on track, and had a great platform to build on for years to come, and it was squashed, so yeah people have every right to go off on it. You have no other option thanks to this mess, so of course people are going to want to buy it and hope for the best. When it doesn't live up to the hype they have every right to get mad.

On top of all that, since when has it been "ok" to release games that freeze? Never, but now that's becoming the standard, and they will just patch it later. This is exactly what people didn't want with the ability to patch game, and unfortunately EA is doing exactly what people feared patching ability in games on consoles would do. Freezes hardly ever happened before the patchable systems, but now it's starting to be common place.

So yeah....I was kinda forced into purchasing/renting the game if I wanted any new NFL experience this year, so I'm going to vent as much as I see fit due to EA wanting to be the head NFL @##%# and them not coming even close to living up to what they should be.
Lol...all I got out of this post is you're just another bitter 2k fan that is still pissed about the exclusive rights deal. Again, no onw is forcing you to make a launch day purchase. They are fixing the game which normally doesn't happen. 2k sports has to patch every game they release yet they aren't held to the same standard. Rant,vent, write a letter, but the fact remains is they are making an attempt to fix the problem.
 
# 303 mwjr @ 08/29/08 01:38 PM
Quote:
Originally Posted by supdog
This is not the first time ea has patched madden or other ea sports titles but hopefully next year we will get a better madden out of the box.
But we say that every year. That's why so many are frustrated.
 
# 304 ScottD413 @ 08/29/08 02:06 PM
Quote:
Originally Posted by boooey
you know.. maybe its just time EA dumps Tiburon.

They do not seem to be up to the challenge of developing a next generation football game.
You're right! Tiburon SUCKS!!!
 
# 305 mike24forever @ 08/29/08 03:07 PM
Quote:
Originally Posted by SoMiss2000
Lol...all I got out of this post is you're just another bitter 2k fan that is still pissed about the exclusive rights deal. Again, no onw is forcing you to make a launch day purchase. They are fixing the game which normally doesn't happen. 2k sports has to patch every game they release yet they aren't held to the same standard. Rant,vent, write a letter, but the fact remains is they are making an attempt to fix the problem.
I completely agree with you. These forums have become a place for nonstop bitching. The notion of blaming EA for buying the rights to the NFL is stupid. North America is a FREE MARKET society. Get a clue. Between the mods shutting down almost every thread to the "I've got my panties in a bunch" complainers, I've definitely started to see a slide in this community.

Just be happy that madden is being patched a quickly as it is.
 
# 306 bluengold34_OS @ 08/29/08 04:22 PM
Not trying to cause a stir, but I just threw Madden in for the first time since Twoods 09 came out, and I got discoe'd and it was an update. I already have the first update since I have had the game like 5 days before it came out.

Did anyone else get this??
 
# 307 bluengold34_OS @ 08/29/08 04:33 PM
Quote:
Originally Posted by stux
I will go try it.
Appreciate it Stux.
 
# 308 bluengold34_OS @ 08/29/08 04:35 PM
I just don't get it........I have not cleared my cache, wonder what the hell that was all about then.


Thanks again Stux, I appreciate you confirming my 360 is possessed
 
# 309 bluengold34_OS @ 08/29/08 04:37 PM
Quote:
Originally Posted by stux
I have a PS3, maybe it made it to the 360 first?

Well, maybe it's not possessed then. Hopefully someone can confirm they got it also with the 360, or not.

Anyways Brother, I appreciate you taking the time to check at least.
 
# 310 bad_philanthropy @ 08/29/08 04:44 PM
Quote:
Originally Posted by bluengold34
Appreciate it Stux.
Surest way to check would be to sim a season in franchise and check out progression.
 
# 311 bluengold34_OS @ 08/29/08 04:45 PM
Quote:
Originally Posted by bad_philanthropy
Surest way to check would be to sim a season in franchise and check out progression.
Thanks Bad, Ill do that right now.....and report back.
 
# 312 bad_philanthropy @ 08/29/08 04:52 PM
Quote:
Originally Posted by bluengold34
Thanks Bad, Ill do that right now.....and report back.
Just tried it myself...nothing. However, it could be that I'm on the west coast and they might upload it to their servers later. It is lunch time here.
 
# 313 bluengold34_OS @ 08/29/08 04:55 PM
What am I looking for in regards to player progression.

I checked it out and there were 12 guys who moved up or down as far as progression goes
 
# 314 countryboy @ 08/29/08 05:01 PM
Quote:
Originally Posted by bluengold34
What am I looking for in regards to player progression.

I checked it out and there were 12 guys who moved up or down as far as progression goes
here's something that may be easier to try. Max out penalties and play a half or so and see if more penalties are called.
 
# 315 bluengold34_OS @ 08/29/08 05:02 PM
Quote:
Originally Posted by countryboy
here's something that may be easier to try. Max out penalties and play a half or so and see if more penalties are called.
Ok, will try that right now....report back
 
# 316 bad_philanthropy @ 08/29/08 05:07 PM
I'm stupid. The most obvious thing to check would be field degradation. Just try a game in the rain and see if the field degradation becomes apparent.
 
# 317 countryboy @ 08/29/08 05:11 PM
Quote:
Originally Posted by bad_philanthropy
I'm stupid. The most obvious thing to check would be field degradation. Just try a game in the rain and see if the field degradation becomes apparent.
good idea.
 
# 318 bluengold34_OS @ 08/29/08 05:12 PM
Quote:
Originally Posted by bad_philanthropy
I'm stupid. The most obvious thing to check would be field degradation. Just try a game in the rain and see if the field degradation becomes apparent.

Ok I have upped the penalty's and am playing in heavy rain
 
# 319 bluengold34_OS @ 08/29/08 05:17 PM
Ok, nevermind, I just supersimmed ahead to the 4th qtr, and the field looks as nice as it did at the start of the game. Unless supersim does not affect the field, other than that............

I guess my 360 sucks, sorry guys.
 
# 320 xythander @ 08/29/08 05:18 PM
Quote:
Originally Posted by bad_philanthropy
Just tried it myself...nothing. However, it could be that I'm on the west coast and they might upload it to their servers later. It is lunch time here.
I just tried it as well and got nothing. 360 version in Dallas.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.