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Staff Roundtable: How Are We Feeling About NCAA Football 12 Now?
Jayson Young: I'm amazed by how much better the retail version is compared to the demo. The gameplay in the demo felt so stale and boring that I stopped playing it after a few days, but the final build has me hooked to the point where I am staying up late just to play the darn thing.

There are still issues, such as the interactions between the offensive and defensive lines, the skating player movement and being unable to hit a ball-carrier while he's in the middle of an animation (not to mention this delicious bug), but unlike previous versions of NCAA, the game's shortcomings haven't killed the fun factor for me.

It's not going to reach the elite level of sports franchises until the commentary gets updated and the player movement, physics and animations become more lifelike, but it's still the first NCAA game this generation where the fun factor manages to overcome the game's flaws.


Jayson embraces NCAA Football 12, even if he does think it's flawed.

Bob Kollars: When the demo dropped, I could see so many minor improvements, and I knew these improvements would only be felt on a much greater level when the retail version found its way into my 360 tray. In my opinion, this is the best overall package EA has ever put out for a football game. A combination of slick graphics, stadium sounds, improved gameplay and a revamped Road To Glory mode have made this offering a much more in-depth experience. Gone are the days of suction blocking and tackling, and the new improvements to zone defense (while not perfect) are a huge step in the right direction. The one thing that I would love to have is a Spectator mode; I would love to have the ability to scout my next human opponent in an online dynasty in advance, and this mode would fill those needs. How cool would it be to watch the championship game live for your online dynasty -- that's a rhetorical question as we all know it would be mind-blowingly cool!

I am not claiming that NCAA 12 is a perfect game, just that it's the best offering to date in the form of college football. The CPU plays a smarter game on the field, and at times it even feels like you are actually playing another human opponent. If folks cannot find improvement and some enjoyment in this year's title, then the series is probably dead to them -- and said people should stop buying the product in the future. After devoting over a week's time, and well over 40 games, I'm more than content with my purchase.


Bob also has a strong desire to hold this year's title close to his bosom.

Caley Roark: I'm not the biggest college football fan, but I had seen enough press and information to preorder NCAA 12 pretty early. Then I played the demo. Largely, I wasn't impressed by it; it seemed to be just another EA football game, a formula that's becoming increasingly stale. Yes, it had better lighting and some ESPN overlays, but it still felt rather dull. I nearly cancelled my preorder.

But after a week and change, I am happy I didn't. The game plays much better than the demo, especially with the variety of new tackling animations. I love when a ball carrier is nearly knocked down, stumbles, then keeps going. It's refreshing to not know all of the tackling animations by heart, as has been the case with recent Madden titles.

I'm also interested in the coaching aspect of the Dynasty mode, and being a coordinator makes games a little quicker to squeeze in here and there. I suppose at some point I'll jump to a head coaching spot, but for now I'm happy controlling the offense. I've dabbled with Road to Glory, which is much improved from past versions I've played. I look forward to spending more time there. Overall, I'm pleasantly surprised. I wish the commentary and presentation elements were better (it's criminal that there isn't some kind of halftime recap), but I'm having a good time so far.


Caley likes the game, but he wants more than just team-specific entrances on the presentation front.

Dustin Toms: I'm not one who gets obsessed with My Player modes, but Road to Glory has made NCAA 12 one of the best purchases I have ever made for my gaming collection.

RtG has always been the best of the My Player modes in these football titles, but that doesn't necessarily mean that it was anything super special. But with this year's improvements and position battles, I have fallen in love with my University of Washington QB (I chose a mid-level school for realistic purposes). Plus the fact that you can re-create your entire senior high school season is bringing back memories I thought I had forgotten.

But outside of RtG, NCAA 12 has impressed. With many led to believe that there was no way it could make a big enough jump from NCAA 11, the surprise of opening up a much better game is well deserved for us "unfortunate" gamers. The graphics are greatly improved and Dynasty mode has been touched up.

Like others have said, this game comes with its problems. The zone coverage is still a bit iffy, and there seems to be a strange freeze bug tied to customizing your own experience, but the game is not to the point where a patch or two can't tweak everything to where it needs to be.


Like the others, Dustin can overlook some problems because the core experience keeps bringing him back.

They were honestly a bit more positive than I expected. Nevertheless, continue to chat about all facets of the game, positive and negative. And bonus points go to the ones who are actually calm and articulate during their discussions.

NCAA Football 12 Videos
Member Comments
# 21 Marcus34 @ 07/22/11 05:04 PM
Quote:
Originally Posted by bkrich83
That was not my understanding. Maybe I misread though.

Yep, if you recruit a "Run Stopper" OLB, He's going to come in as "Balanced"

A "Scrambler" QB is going to come in as "Pocket Passer" ect.
 
# 22 mkharsh33 @ 07/22/11 05:04 PM
Besides the major roster glitch that makes players totally irrelevant to their player types (ie. scrambling qb's) and the fact that cpu pass defense is useless and you can break long td plays on any given pass play, this game is great.
 
# 23 Marcus34 @ 07/22/11 05:05 PM
Quote:
Originally Posted by frankrizzo380
I just wanna know what happend to diving catches?
I won a game on a diving TD Catch last night
 
# 24 ezio @ 07/22/11 05:09 PM
Quote:
Originally Posted by fcboiler87
I can't stop playing it.

Don't get me wrong, I'm infuriated with all these problems. It's ridiculous. But I still can't stop playing it.
Quote:
Originally Posted by Phobia
Pretty much my exact thoughts
I feel the same way. I am enjoying playing it. I went back to default rosters with numbers and am enjoying the game.
 
# 25 Gotmadskillzson @ 07/22/11 05:11 PM
Diving catches have to be triggered by the user. If you wait for the cpu to do it, you won't see it, not the new animation one anyway.

Same thing with bull rush animation. You not going to see the cpu do it at all. The only time I ever seen it is when I did it myself. Even though it slows you down for no reason and it really takes you out of the play because you are stuck in that animation for 2 seconds.
 
# 26 troy184 @ 07/22/11 05:15 PM
One issue only......game freezes. Other than that, I give it a 10. Factor in the freezing its a 6.5 at best. Freezing is a gamebreaker for me. It is so disheartening to do all of your recruiting and play almost a whole game and then have the game freeze up.........devastating.
 
# 27 bkrich83 @ 07/22/11 05:15 PM
Quote:
Originally Posted by Marcus34
Yep, if you recruit a "Run Stopper" OLB, He's going to come in as "Balanced"

A "Scrambler" QB is going to come in as "Pocket Passer" ect.
My understanding was if you didn't edit the recruits they woudn't change.

Also when it does kick in to affect, Scramblers turn to Balanced and Balanced turns to scrambler but the Pocket Passer was never affected.
 
# 28 aarontab @ 07/22/11 05:17 PM
Quote:
Originally Posted by Marcus34
Yep, if you recruit a "Run Stopper" OLB, He's going to come in as "Balanced"

A "Scrambler" QB is going to come in as "Pocket Passer" ect.
You mentioned this in another thread, i didn't think this was the case from everything i read in the main roster glitch thread. If this is not the case, or if you're not 100% sure, please don't overstate what the glitch entails. It robs other people of making their own decisions based on factual statements. Fear-mongering isn't part of the solution.
 
# 29 SGMRock @ 07/22/11 05:24 PM
Quote:
Originally Posted by bkrich83
That was not my understanding. Maybe I misread though.
That roster glitch thread is 80 pages almost now. (may have pasted that while typing this) I could see where it would be confusing on the issues.

But yes it does mess up your recruites. I have seen this myself in my 3rd year of dynasty as a DC. I recruited specific player types and they are now different on my roster.

Example now that Michigan runs a Pro set offense I recruited a 4 star Balanced my first year of Dynasty. I didnt really pay attention to what his tendancy was until year three because after I recruited him and he signed and the end of year one I redshirted him for year 2 and I still had Denard Robinson as a SR. In year 2 I saw this 5 star QB that was scrambling and I thought hmm doesn't really fit my pro style offense but he was 51% interested in going to Michigan the first week of recruiting so I said well let me recruit him anyway he could be awesome. I got him on my team as well.

So now in year 3 that 4 star balanced when I look on my roster says he is a Scrambler :P , incoming freshman 5 star scrambler I got with 86 speed and agility, 88 acceleration, says he is balanced.

Also when player progression comes up for these players it will be out of whack. Because the game progresses players based on player types, a power back is going to get more boost in stats that affect a power back and so on. So lets say you get a speed back you recruit. But then once he is on your team his tendancies change to power back. Now he started out with speed back attributes but as he progresses he is going to get power back stuff and overall he is going to end up screwed up on progression and end up a crapy RB because he started out as one and got boosted to something else :P

So even though this seems like a minor bug to some this is really rather major and will break the game in many ways!
 
# 30 SGMRock @ 07/22/11 05:26 PM
Quote:
Originally Posted by aarontab
You mentioned this in another thread, i didn't think this was the case from everything i read in the main roster glitch thread. If this is not the case, or if you're not 100% sure, please don't overstate what the glitch entails. It robs other people of making their own decisions based on factual statements. Fear-mongering isn't part of the solution.
Its there I just verified it by loading my dynasty that is in year 3 and checking some of the recruits I know were a specifiy tedancy because I worked so hard to recruit them and now they are for sure different. I did not edit these either at all either I'm 100% sure of that.

It doesn't seem to be everyone though, I know I got blocking FB's that are still blocking FB's, but I had a 5 star HB I recruited heavily my first year that was balanced and now he is speed. I have some WR's that were balanced and are now speed. Some stayed the same, it doesn't seem to be as bad as when you edit them but it still happens. Annoying for sure.
 
# 31 BaylorBearBryant @ 07/22/11 05:26 PM
I don't know how anyone aware of the roster glitch or experiencing freezing can be happy with this game.

As long as we don't have a patch, my feelings won't change.
 
# 32 bkrich83 @ 07/22/11 05:28 PM
Quote:
Originally Posted by SGMRock
That roster glitch thread is 80 pages almost now. (may have pasted that while typing this) I could see where it would be confusing on the issues.

But yes it does mess up your recruites. I have seen this myself in my 3rd year of dynasty as a DC. I recruited specific player types and they are now different on my roster.

Example now that Michigan runs a Pro set offense I recruited a 4 star Balanced my first year of Dynasty. I didnt really pay attention to what his tendancy was until year three because after I recruited him and he signed and the end of year one I redshirted him for year 2 and I still had Denard Robinson as a SR. In year 2 I saw this 5 star QB that was scrambling and I thought hmm doesn't really fit my pro style offense but he was 51% interested in going to Michigan the first week of recruiting so I said well let me recruit him anyway he could be awesome. I got him on my team as well.

So now in year 3 that 4 star balanced when I look on my roster says he is a Scrambler :P , incoming freshman 5 star scrambler I got with 86 speed and agility, 88 acceleration, says he is balanced.

Also when player progression comes up for these players it will be out of whack. Because the game progresses players based on player types, a power back is going to get more boost in stats that affect a power back and so on. So lets say you get a speed back you recruit. But then once he is on your team his tendancies change to power back. Now he started out with speed back attributes but as he progresses he is going to get power back stuff and overall he is going to end up screwed up on progression and end up a crapy RB because he started out as one and got boosted to something else :P

So even though this seems like a minor bug to some this is really rather major and will break the game in many ways!
I think the gamebreaker term gets thrown out there way to often.
 
# 33 bkrich83 @ 07/22/11 05:28 PM
Quote:
Originally Posted by BaylorBearBryant
I don't know how anyone aware of the roster glitch or experiencing freezing can be happy with this game.

As long as we don't have a patch, my feelings won't change.
Not everyone is the same.

Thanks for letting us know.
 
# 34 Mic Tyson @ 07/22/11 05:29 PM
really i had no problems besides some things that a tuner could fix until this roster glitch came out. this is still the best college game on 360, despite all of the bugs. i hope they can get this fixed soon
 
# 35 Marcus34 @ 07/22/11 05:29 PM
Quote:
Originally Posted by aarontab
You mentioned this in another thread, i didn't think this was the case from everything i read in the main roster glitch thread. If this is not the case, or if you're not 100% sure, please don't overstate what the glitch entails. It robs other people of making their own decisions based on factual statements. Fear-mongering isn't part of the solution.
This IS the case - it's a really easy check. Simply recruit a player and see for yourself
 
# 36 dougbenefield66 @ 07/22/11 05:30 PM
One thing I do like about game play is very big WR will go up and outjump DBs and get the ball at its point sometimes.....the fade can actually work at times.
 
# 37 BaylorBearBryant @ 07/22/11 05:33 PM
Quote:
Originally Posted by bkrich83
Not everyone is the same.

Thanks for letting us know.
Oh really? I had no idea that people weren't the same. Smart aleck...

Sure thing. People tend to express their opinions on message boards. If you're not down with that, you might want to find another hobby.
 
# 38 SGMRock @ 07/22/11 05:34 PM
Quote:
Originally Posted by bkrich83
I think the gamebreaker term gets thrown out there way to often.
Ok then let me rephrase that by saying it really breaks Dynasty mode, you can still play it but it will not work like it should.
 
# 39 Elgin2311 @ 07/22/11 05:36 PM
Soooo many people asked for the ability to edit their dynasty rosters, the "hardcore fans" cried for it, now we have this bug as a result. I dont get why someone would want to edit their roster in a dynasty? You recruit to get better players, its that simple. Im a die hard college fan and I didnt ask for this.
 
# 40 BaylorBearBryant @ 07/22/11 05:36 PM
Quote:
Originally Posted by bkrich83
I think the gamebreaker term gets thrown out there way to often.
Does dynasty, player realism ruining MAJOR bug do it for you?

Quote:
Originally Posted by Elgin2311
Soooo many people asked for the ability to edit their dynasty rosters, the "hardcore fans" cried for it, now we have this bug as a result. I dont get why someone would want to edit their roster in a dynasty? You recruit to get better players, its that simple. Im a die hard college fan and I didnt ask for this.
Perhaps you want to edit equipment to make it more realistic. Maybe you want to edit your recruits to match REAL LIFE incoming recruits. You didn't ask for it, but a lot of us did. There's a reason the dev team put it in the game.
 


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