MLB The Show 17 News Post
Member Comments
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I have played 3 games since the patch and have had 2 WP, one which was a slider low and away, and 1 which was a curveball in the dirt for a dropped strike three (the catcher threw out Jarrod Dyson). The CPU has had one passed ball which was a fastball if i remember correctly which hit off of the catcher's glove.
It's a small sample size but I didn't change my strategy when it came to pitching and the WP and PB were basically cut in half.
EDIT: Forgot to mention;
Nelson Cruz just hit 3 home runs, the furthest being a 419 foot homerun to left.
@Comercia Park
585 ft elevation
Weather: 49 degrees, overcast
Wind: 9.8 mph, blowing across from LF to RF
Like I said its really an extremely small sample size. I've also been able to not nitpick as much as others on the site and have been able to overlook a lot of issues in the game. Today I'm specifically looking at the catcher issue and the homerun distances. I'll post more as I get through some more games.
Maybe I'm lucky.
# 82
KnightTemplar @ 04/25/17 11:57 AM
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My pitcher was pitching a solid game, but my team hadn't scored a run, so I got that message when he was due up "would you like to pinch hit for the pitcher?" Just wondering if it's something under the hood that uses the same logic on the CPU pitcher. I haven't looked to see if the CPU pitcher was pinch hit for when he was due up, I just looked at the fact there were 0 runs scored.
I'm beating a dead horse, so I want to get back to enjoying the game, but it's possible.
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# 85
stealyerface @ 04/25/17 12:06 PM
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I fixed my HR troubles early with my slider set, I was using this example as part of the default out-of-the-box game play issues.
I used that example as my sliders and changes to the editable-attributes have yet to find a fix to the passed-ball wild pitch issues, but yes, my HR distances and frequency are perfect for me as adjusted with my slider set.
~syf
# 86
stealyerface @ 04/25/17 12:08 PM
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I am playing on All-Star as well, but for hitting.
My pitching and Analog Defense is on Hall of Fame...
I wonder if there are some under-the-hood issues with this that are inherent to the skill level being raised?
Good idea.
~syf
Did anyone try starting there franchise over to see if that fixed the starting pitcher issue ?
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# 89
CardsNation8412 @ 04/25/17 12:24 PM
Does the update affect CPU pitchers in rtts in regards to pitch counts?
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Sent from my iPhone using Tapatalk
# 90
fendereagle @ 04/25/17 12:26 PM
Awesome. Such great news havnt had a chance to play since the patch but great stuff. Game is absolutley brilliant and having a blast in offline chise. Cant waitbto fire it up sometime today.
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im at work and cant test but if the only thing i wanted fixed (starter stamina) in QC isnt working still, then ill just play a full game.... i know we pay our hard earned money for this product and we want something that "works", but if you compare the SDS team against all the other sports dev teams out there, they are more in tuned with wanting to give us a finished product.
i am 34 years old... i remember the days of old sports games that we just lived with what was given to us... nhl 94, skating across the crease for an automatic goal, etc..... enjoy what is given to us, if you want a carbon copy of baseball on tv, then watch tv... its a video game... glitches happen.
sorry, ill end my rant now. i just want to thank the devs for what they have done for us and the roster and slider gurus for making the game even more enjoyable than it already is.
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I play offline franchise manage mode full counts which is the basic game and I don't even bother with bug reports any more because I think the programmer is too overwhelmed with other stuff to get around to fixing the basic game.
# 94
stlcardsfan44 @ 04/25/17 12:42 PM
One thing that is still there (devs didn't list this in the patch) is the QC sim game where the reliever comes in and picks up the pitch count from the previous pitcher. Surprised that didn't make it in.
EDIT: This is happening in non QC also.
EDIT: This is happening in non QC also.
Thank you guys & gals at SDS. I know you guys are doing above & beyond for us gamers. No complaints from me.
First game post patch and through 5.2 IP I've thrown 3 wild pitches and all 3 ended with the CPU advancing a base even though the ball literally was right in front of the catcher. If they supposedly fixed it I'm not seeing it in the first game that's for sure.
As for power, hits seem weaker now then pre-patch but too early to tell.
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As for power, hits seem weaker now then pre-patch but too early to tell.
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Is it just me or does the sound of the ball of the bat sound off? Everything sounds like the bat is breaking whenever a pitch is hit, it's kinda off putting.
In the patch notes it says about adjustments made to "overall sound effects" but the sound of the ball of the bat isn't something that needed fixing IMO
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In the patch notes it says about adjustments made to "overall sound effects" but the sound of the ball of the bat isn't something that needed fixing IMO
Sent from my SM-G920F using Operation Sports mobile app
Still no Sunday Alternate hats for STL? I can't get online for a few days to check myself
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Sent from my iPhone using Tapatalk
# 99
catswithbats @ 04/25/17 12:51 PM
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# 100
Jamake1005 @ 04/25/17 12:52 PM
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