MLB The Show 17 News Post
Member Comments
# 61
nycyankeefan52 @ 04/25/17 11:49 AM
Just played qc game rochester vs new orleans AAA with OSFM 1.75 roster. SP for Rochester fernando romero leading 4-1 top of 5th with 1 out ,gives up a single, pulled after 4 1/3 1er 6h 3k 1bb 65pitches.Not even eligible for win. unreal how bad this is for this game. I can't start a franchise.Have to play 16 till it's fixed.Very disappointed in sds..
# 62
bryanm1982 @ 04/25/17 11:52 AM
We probably have to wait for MLB 18 to get it fixed. I'd rather have the settings back to MLB 16 and just have them undo what they were "trying to do" with the bullpen.
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# 65
fredhand19 @ 04/25/17 12:17 PM
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Yes. I asked the same question.
Sent from my iPhone using Operation Sports
Thanks for the patch team! Your services are always appreciated.
Now, dear art department. Can we get some love for Mike?
We need HOF Mike Piazza's number 31 retired up in the rafters with the others.
Please
Now, dear art department. Can we get some love for Mike?
We need HOF Mike Piazza's number 31 retired up in the rafters with the others.
Please
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Except for the fact that slightly off colors doesn't make the game a "non-working product."
Sent from my iPhone using Operation Sports
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# 69
MrArlingtonBeach @ 04/25/17 12:32 PM
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I know I referenced my example a few pages back about the Reds' manager pulling their pitcher in a 2-0 game in the top of the 4th. I had only collected 3 hits to that point and struck out a few times as well. The CPU manager seemed to weigh the 2 runs given up and the lead-off double in the top of the 4th too heavily. The Reds pitcher only had 50 some pitches to that point, too.
In contrast, I also had a game where the Cardinals let Wacha keep pitching against me into the 9th, as I was losing 5-0. After he gave up a 2-run homer to Rizzo (and had gone a bit over 100 pitches), the Cards' manager took him out. That was a much more realistic game, with realistic managing.
I never play quick counts, so this issue seems to be happening no matter which way you play.
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# 72
MrArlingtonBeach @ 04/25/17 12:36 PM
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# 73
KnightTemplar @ 04/25/17 12:40 PM
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# 76
stealyerface @ 04/25/17 12:46 PM
I am beginning to think guys are kidding on here.
I just finished a test game, and they have not addressed the catcher blocks, or the ball miraculously passing through the glove.. at least in the off-line games.
The catcher still does not have any urgency, and there is still no user input to dictate how hard the catcher throws to the base the runner is advancing to. I walked guys on purpose, threw balls in the dirt, walked guys with 20 speed, and the issue is still in need of attention.
That being said... I seriously think that people are busting chops here on the patch issue.
We have light-hitting second basemen hitting 455 foot opposite field bombs, we have catchers that have gloves that apparently have no collision detection for the balls thrown into them, and we have runners that take bases at will when a ball bounces two feet from the batter's box.
But the priority for the developers in the "all I care about" department, is to make sure that the grass color in a night game isn't "too green" and that batters have matte helmets instead of shiny, reflective ones?
Seriously? Matte colored helmets take priority over balls that pass through gloves with no regard to physics or mass?
I'll assume folks are joking about this.
~syf
I just finished a test game, and they have not addressed the catcher blocks, or the ball miraculously passing through the glove.. at least in the off-line games.
The catcher still does not have any urgency, and there is still no user input to dictate how hard the catcher throws to the base the runner is advancing to. I walked guys on purpose, threw balls in the dirt, walked guys with 20 speed, and the issue is still in need of attention.
That being said... I seriously think that people are busting chops here on the patch issue.
We have light-hitting second basemen hitting 455 foot opposite field bombs, we have catchers that have gloves that apparently have no collision detection for the balls thrown into them, and we have runners that take bases at will when a ball bounces two feet from the batter's box.
But the priority for the developers in the "all I care about" department, is to make sure that the grass color in a night game isn't "too green" and that batters have matte helmets instead of shiny, reflective ones?
Seriously? Matte colored helmets take priority over balls that pass through gloves with no regard to physics or mass?
I'll assume folks are joking about this.
~syf
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# 78
MrArlingtonBeach @ 04/25/17 12:48 PM
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As for passed balls, I've still seen a handful, but there should be some when I pitch low and a bit wild, so it will take more games to really decide if it's any better
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