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MLB The Show 17 News Post

MLB The Show 17 patch 1.04 is available now, check out the full list of fixes below and post your thoughts.

NOTE: Server maintenance is still taking place.

UPDATE: Servers are up.

Thanks to HozAndMoose for the image!


Game: MLB The Show 17Hype Score: 9/10 - Vote Now
Platform: PS4Votes for game: 36 - View All
Member Comments
# 121 BigOscar @ 04/25/17 01:43 PM
Quote:
Originally Posted by Armor and Sword
There was nothing wrong with it pre patch. And this is what causes them to go in and fix something that was not broken to begin with and now we have this.

I don’t understand why it was changed to this.
Honestly, I have to think this is a result of nerfing the power. Maybe they changed the default level of solid hits, so now everything sounds like a weaker hit than it did before? The ball certainly seems to be coming off weaker as well but that might be just perception because of the sound? But I'm feeling a real lack of clean contact
 
# 122 devrasec @ 04/25/17 01:44 PM
Quote:
Originally Posted by ShowTyme15
Is the issue only with QC? Sorry I haven't had time to dive into threads lately.
15 games played pre patch and didn't​ see the problem. I don't use QC, maybe the problem is with QC.

Sent from my Nexus 6 using Operation Sports mobile app
 
# 123 taterskin @ 04/25/17 01:44 PM
Quote:
Originally Posted by Armor and Sword
There was nothing wrong with it pre patch. And this is what causes them to go in and fix something that was not broken to begin with and now we have this.

I don’t understand why it was changed to this.


Couldn't agree more. Posted similar response just before you did. I LOVED the game presentation exactly the way that it was. I could see an issue with Homeruns being a touch too frequent or distance too long....but it wasn't enough to even bother me.
 
# 124 Armor and Sword @ 04/25/17 01:45 PM
Quote:
Originally Posted by BigOscar
Honestly, I have to think this is a result of nerfing the power. Maybe they changed the default level of solid hits, so now everything sounds like a weaker hit than it did before? The ball certainly seems to be coming off weaker as well but that might be just perception because of the sound? But I'm feeling a real lack of clean contact
Put solid hits to 10 and tell me if the sound changes.

I doubt it will.

I really believe this is an audio issue only.
 
# 125 baseballsim @ 04/25/17 01:45 PM
Quote:
Originally Posted by sooner1
Bat sound is sooooo bad, really with online play this year. Now ruined the sound of the bat??? Who is running these guys now? Totally unacceptable to put out a patch with broken bat sound on all contact. Ruins game, fix ASAP!!!!!!!!!!!!!!!!!!!!!
I haven't played post-patch yet but from what I'm reading I have a hunch that the old wav sound possibly contributed to some lockup freezes.
 
# 126 CardsNation8412 @ 04/25/17 01:45 PM
Based on the comments above, I'm wondering if I'm even going to download the patch. All I play is rtts but if this stuff affects offline play I think I might pass?


Sent from my iPhone using Tapatalk
 
# 127 Chai2112 @ 04/25/17 01:46 PM
Quote:
Originally Posted by HypoLuxa13
Remembering flaws of the past that would be considered "game breaking" today:

All Star Baseball 2001 (or maybe 2000?) on N64 - line up the batting cursor in the right spot and it was a guaranteed home run almost every time.

MVP Baseball 04 - some ball trajectory calculation errors for Left handed hitters, could only hit a home run if it was a line drive down the line
Ha! My favorite "realism" from MVP Baseball was being able to have the RF throw out a runner at 1st base on a hit to right field regardless of the speed of the runner.
 
# 128 taterskin @ 04/25/17 01:47 PM
Quote:
Originally Posted by Armor and Sword
I just smoked Boston 7-2. Hitting is not an issue.

It is simply an audio issue.


Hope that's the case for sure. I'll be able to play and get a feel for it in a bit. Posts making me nervous....ha.... as I'm really enjoying game. I can live with the audio if that's the case....will just have to crank up spotify to keep from becoming irritated.
 
# 129 BZito75 @ 04/25/17 01:48 PM
I guess ill ask the million dollar question.... do we download the patch or just let the game play the way it was prior....
 
# 130 Armor and Sword @ 04/25/17 01:49 PM
Quote:
Originally Posted by taterskin
Hope that's the case for sure. I'll be able to play and get a feel for it in a bit. Posts making me nervous....ha.... as I'm really enjoying game. I can live with the audio if that's the case....will just have to crank up spotify to keep from becoming irritated.
Game is fantastic bro....keep playing.

They will fix this on the next update. Not even sweating it. I don’t like it....but I am living with it right now. I crushed some bombs over the monster......and it id not bother me then. LOL.
 
# 131 taterskin @ 04/25/17 01:50 PM
Still haven't seen anyone post anything related to manager interaction and player progression in RTTS....may take some time. Still real curious though what this affected.
 
# 132 EWRMETS @ 04/25/17 01:54 PM
Quote:
Originally Posted by Armor and Sword
I just smoked Boston 7-2. Hitting is not an issue.

It is simply an audio issue.
How did power seem?
 
# 133 Tatze @ 04/25/17 01:56 PM
Wonderfull, Patch 1.04 is the DEAD for The Show 17.

The SCRIPT is back, CONGRATULATION!!

.... until yesterday i love the Show 17 sooooooo much.....

With 1.04, San Diego Studio change the Homerun against the Flyball.

OOOOH, the AI makes 2 Runs in the 8th Inning ?? What a fortune...

Play i Legend? Oh no, Veteran..
 
# 134 The Chef @ 04/25/17 01:58 PM
Quote:
Originally Posted by MLB14
Fly balls were sailing too far before patch -> developers lower the max power the bat can exert to alleviate that (which isn't the best way to do it, but I guess they can't do it how they want to at this point) -> bat sound is tied to the max power, so it sounds weak now?

It's a theory.
I still managed to hit my customary HR for the game with Valencia which was belt high, 400+ foot HR, and it sounded like I barely made contact with the ball honestly.

I had too many HR's for sure as I was averaging a hair over 2 per game prior to the patch but now the hitting feels weaker, more pop outs and when you really get a hold of a pitch it sounds no different then if I were to hit a weak grounder for an easy out.
 
# 135 underdog13 @ 04/25/17 01:58 PM
Quote:
Originally Posted by taterskin
Still haven't seen anyone post anything related to manager interaction and player progression in RTTS....may take some time. Still real curious though what this affected.
Likely added more content like they said they would

Sent from my XT1585 using Tapatalk
 
# 136 underdog13 @ 04/25/17 02:00 PM
Quote:
Originally Posted by Tatze
Wonderfull, Patch 1.04 is the DEAD for The Show 17.

The SCRIPT is back, CONGRATULATION!!

.... until yesterday i love the Show 17 sooooooo much.....

With 1.04, San Diego Studio change the Homerun against the Flyball.

OOOOH, the AI makes 2 Runs in the 8th Inning ?? What a fortune...

Play i Legend? Oh no, Veteran..
Yeah I'm totally sure the patch added comeback code, comeon man.

Sent from my XT1585 using Tapatalk
 
# 137 RnRexpress3423 @ 04/25/17 02:02 PM
Quote:
Originally Posted by Tatze
Wonderfull, Patch 1.04 is the DEAD for The Show 17.

The SCRIPT is back, CONGRATULATION!!

.... until yesterday i love the Show 17 sooooooo much.....

With 1.04, San Diego Studio change the Homerun against the Flyball.

OOOOH, the AI makes 2 Runs in the 8th Inning ?? What a fortune...

Play i Legend? Oh no, Veteran..
Ok.. what??? The patch has been out just a few hours and the game is now scripted? I don't understand. It's baseball.

Sent from my SM-G935T using Tapatalk
 
# 138 adamj2281 @ 04/25/17 02:05 PM
Quote:
Originally Posted by Jamake1005
I've been to Suntrust Park and if look at games on tv their grass color is correct. The grass is neon green!!
Agreed, especially at night. I was there opening weekend and I think it's a mix of the grass against the kelly green outfield wall and the LED lighting, but it's definitely a neon-ish green.
 
# 139 BobSacamano @ 04/25/17 02:07 PM
Quote:
Originally Posted by Chai2112
Ha! My favorite "realism" from MVP Baseball was being able to have the RF throw out a runner at 1st base on a hit to right field regardless of the speed of the runner.

Heh, my friend and I used to gun each other down on base hits to RF all the time. We'd get so mad (in a fun, not serious way). Good times.

FWIW, the Show has/had the same issue. It was solved by simply not letting the 1B cover the bag after a hit to right. Nice ingenious little fix that did nothing to hurt the realism of the game and didn't break anything else.
 
# 140 Tatze @ 04/25/17 02:13 PM
Yes ok, i mean the balance is now broken.
It is difficult for me to write in english, sorry for that.
 


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