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MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

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Old 04-25-2017, 11:28 AM   #73
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

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Originally Posted by detfan
I read it. My point was who cares what people complain about. None of this should've even been an issue, nor would it have if they had released a working product.




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Except for the fact that slightly off colors doesn't make the game a "non-working product."


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Old 04-25-2017, 11:31 AM   #74
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

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Originally Posted by Padgoi
I don't get it. I played a game last night with my own sliders and the patch hadn't been released yet. Archer threw 117 pitches into the 8th inning of a shutout and was only pulled because his pitch count was so high. All it takes is a little slider adjustment to fix this entire problem.


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Were you using Quick count? That [and simming] is where the issue mainly lies. Slider adjustments have little to no effect when using Quick counts with regards to this issue.
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Old 04-25-2017, 11:32 AM   #75
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by Padgoi
Archer threw 117 pitches into the 8th inning of a shutout and was only pulled because his pitch count was so high. All it takes is a little slider adjustment to fix this entire problem.


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The problem doesn't seem to occur when a pitcher is throwing a gem...it happens as soon as runs are given up or a few guys get on base. It seems the CPU weighs certain situations too heavily.

I know I referenced my example a few pages back about the Reds' manager pulling their pitcher in a 2-0 game in the top of the 4th. I had only collected 3 hits to that point and struck out a few times as well. The CPU manager seemed to weigh the 2 runs given up and the lead-off double in the top of the 4th too heavily. The Reds pitcher only had 50 some pitches to that point, too.

In contrast, I also had a game where the Cardinals let Wacha keep pitching against me into the 9th, as I was losing 5-0. After he gave up a 2-run homer to Rizzo (and had gone a bit over 100 pitches), the Cards' manager took him out. That was a much more realistic game, with realistic managing.

I never play quick counts, so this issue seems to be happening no matter which way you play.

Last edited by MrArlingtonBeach; 04-25-2017 at 11:35 AM.
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Old 04-25-2017, 11:32 AM   #76
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by Padgoi
I don't get it. I played a game last night with my own sliders and the patch hadn't been released yet. Archer threw 117 pitches into the 8th inning of a shutout and was only pulled because his pitch count was so high. All it takes is a little slider adjustment to fix this entire problem.


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And what sliders would those be? I have CPU Starter Stamina all the way up and Manager Hook all the way down, and the CPU keeps pulling starters way too early. This is pre-patch though (haven't tried it yet with the patch).
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Old 04-25-2017, 11:33 AM   #77
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

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Originally Posted by MrArlingtonBeach
The problem doesn't seem to occur when a pitcher is throwing a gem...it happens as soon as runs are given up or a few guys get on base. It seems the CPU weighs certain situations too heavily.

I know I referenced my example a few pages back about the Reds' manager pulling their pitcher in a 2-0 game in the top of the 4th. I had only collected 3 hits to that point and struck out a few times as well. The CPU manager seemed to weigh the 2 runs given up and the lead-off double in the top of the 4th too heavily. The Reds pitcher only had 50 some pitches to that point, too.
Not true for me. At least pre-patch (haven't downloaded patch yet), the CPU would pull starters who were throwing gems. I've had games where they pulled a starter who was throwing a no hitter or 1-hitter against me in the 5th inning! This has happened more than once too.
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Old 04-25-2017, 11:36 AM   #78
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

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Originally Posted by Chai2112
Not true for me. At least pre-patch (haven't downloaded patch yet), the CPU would pull starters who were throwing gems. I've had games where they pulled a starter who was throwing a no hitter or 1-hitter against me in the 5th inning! This has happened more than once too.
Interesting...I did have the CPU manager hook tuned down to 2, and CPU stamina turned up a few notches as well. Maybe that played a role?
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Old 04-25-2017, 11:40 AM   #79
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by Chai2112
Not true for me. At least pre-patch (haven't downloaded patch yet), the CPU would pull starters who were throwing gems. I've had games where they pulled a starter who was throwing a no hitter or 1-hitter against me in the 5th inning! This has happened more than once too.
I'm betting if you look at that box score the CPUs team had scored 0 runs. In my testing it was a common denominator. Had nothing to do with how he was pitching, etc., just the fact that his team had not scored a run thru 5.
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Old 04-25-2017, 11:42 AM   #80
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

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Originally Posted by MrArlingtonBeach
Interesting...I did have the CPU manager hook tuned down to 2, and CPU stamina turned up a few notches as well. Maybe that played a role?
I have CPU Stamina at FULL and Manager Hook at ZERO. So clearly the sliders aren't helping much.
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