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MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

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Old 04-25-2017, 12:44 PM   #81
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

So how are the homeruns and passed balls since the patch?
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Old 04-25-2017, 12:46 PM   #82
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MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by Chai2112
And what sliders would those be? I have CPU Starter Stamina all the way up and Manager Hook all the way down, and the CPU keeps pulling starters way too early. This is pre-patch though (haven't tried it yet with the patch).


My sliders are posted in the sliders forum. Look for Padgoi's Legend sliders. I haven't seen this starters being pulled issue at all.

It should be noted that I don't use quick counts. I play the entire game.
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Old 04-25-2017, 12:46 PM   #83
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

I am beginning to think guys are kidding on here.

I just finished a test game, and they have not addressed the catcher blocks, or the ball miraculously passing through the glove.. at least in the off-line games.

The catcher still does not have any urgency, and there is still no user input to dictate how hard the catcher throws to the base the runner is advancing to. I walked guys on purpose, threw balls in the dirt, walked guys with 20 speed, and the issue is still in need of attention.

That being said... I seriously think that people are busting chops here on the patch issue.

We have light-hitting second basemen hitting 455 foot opposite field bombs, we have catchers that have gloves that apparently have no collision detection for the balls thrown into them, and we have runners that take bases at will when a ball bounces two feet from the batter's box.

But the priority for the developers in the "all I care about" department, is to make sure that the grass color in a night game isn't "too green" and that batters have matte helmets instead of shiny, reflective ones?

Seriously? Matte colored helmets take priority over balls that pass through gloves with no regard to physics or mass?

I'll assume folks are joking about this.
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Old 04-25-2017, 12:48 PM   #84
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by Padgoi
My sliders are posted in the sliders forum. Look for Padgoi's Legend sliders. I haven't seen this starters being pulled issue at all.

It should be noted that I don't use quick counts. I play the entire game.
Interesting. I only use QC, so perhaps that's the main issue, as others have been surmising.
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Old 04-25-2017, 12:48 PM   #85
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by KnightTemplar
I'm betting if you look at that box score the CPUs team had scored 0 runs. In my testing it was a common denominator. Had nothing to do with how he was pitching, etc., just the fact that his team had not scored a run thru 5.
Hmmm...To me, it seems like the CPU skipper is looking at a no-run situation as though his pitcher doesn't have a lead, so a change needs to be made - even if his guy is dealing. The manager logic definitely seems to be off.
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Old 04-25-2017, 12:49 PM   #86
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by countryboy
So how are the homeruns and passed balls since the patch?
Hard to say as obviously it's not a one game or two issue that you can see quickly. It might just be in my head, but it feels like all hits seem less powerful and feel more like slightly broken bat hits? Probably in my head, but the ball doesn't seem to be being hit as hard in my few games.

As for passed balls, I've still seen a handful, but there should be some when I pitch low and a bit wild, so it will take more games to really decide if it's any better
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Old 04-25-2017, 12:51 PM   #87
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by stealyerface
I am beginning to think guys are kidding on here.

I just finished a test game, and they have not addressed the catcher blocks, or the ball miraculously passing through the glove.. at least in the off-line games.

The catcher still does not have any urgency, and there is still no user input to dictate how hard the catcher throws to the base the runner is advancing to. I walked guys on purpose, threw balls in the dirt, walked guys with 20 speed, and the issue is still in need of attention.

That being said... I seriously think that people are busting chops here on the patch issue.

We have light-hitting second basemen hitting 455 foot opposite field bombs, we have catchers that have gloves that apparently have no collision detection for the balls thrown into them, and we have runners that take bases at will when a ball bounces two feet from the batter's box.

But the priority for the developers in the "all I care about" department, is to make sure that the grass color in a night game isn't "too green" and that batters have matte helmets instead of shiny, reflective ones?

Seriously? Matte colored helmets take priority over balls that pass through gloves with no regard to physics or mass?

I'll assume folks are joking about this.
~syf


While I do agree with basically this entire post, the absurd home run distances can be alleviated with sliders as well. I haven't seen one longer than 433 since I adjusted my sliders.
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Old 04-25-2017, 12:54 PM   #88
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

The only change to offline gameplay is opposite field home runs?

Like wow man.
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