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MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

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Old 04-25-2017, 11:54 AM   #89
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by stealyerface
I am beginning to think guys are kidding on here.

I just finished a test game, and they have not addressed the catcher blocks, or the ball miraculously passing through the glove.. at least in the off-line games.

The catcher still does not have any urgency, and there is still no user input to dictate how hard the catcher throws to the base the runner is advancing to. I walked guys on purpose, threw balls in the dirt, walked guys with 20 speed, and the issue is still in need of attention.

That being said... I seriously think that people are busting chops here on the patch issue.

We have light-hitting second basemen hitting 455 foot opposite field bombs, we have catchers that have gloves that apparently have no collision detection for the balls thrown into them, and we have runners that take bases at will when a ball bounces two feet from the batter's box.

But the priority for the developers in the "all I care about" department, is to make sure that the grass color in a night game isn't "too green" and that batters have matte helmets instead of shiny, reflective ones?

Seriously? Matte colored helmets take priority over balls that pass through gloves with no regard to physics or mass?

I'll assume folks are joking about this.
~syf

I have played 3 games since the patch and have had 2 WP, one which was a slider low and away, and 1 which was a curveball in the dirt for a dropped strike three (the catcher threw out Jarrod Dyson). The CPU has had one passed ball which was a fastball if i remember correctly which hit off of the catcher's glove.

It's a small sample size but I didn't change my strategy when it came to pitching and the WP and PB were basically cut in half.

EDIT: Forgot to mention;
Nelson Cruz just hit 3 home runs, the furthest being a 419 foot homerun to left.
@Comercia Park
585 ft elevation
Weather: 49 degrees, overcast
Wind: 9.8 mph, blowing across from LF to RF

Like I said its really an extremely small sample size. I've also been able to not nitpick as much as others on the site and have been able to overlook a lot of issues in the game. Today I'm specifically looking at the catcher issue and the homerun distances. I'll post more as I get through some more games.

Maybe I'm lucky.

Last edited by ML; 04-25-2017 at 11:58 AM.
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Old 04-25-2017, 11:57 AM   #90
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by MrArlingtonBeach
Hmmm...To me, it seems like the CPU skipper is looking at a no-run situation as though his pitcher doesn't have a lead, so a change needs to be made - even if his guy is dealing. The manager logic definitely seems to be off.
Yep, sent a note to Brian. I don't think it's QC. It's the fact that the manager pulls a SP because his team hasn't scored.

My pitcher was pitching a solid game, but my team hadn't scored a run, so I got that message when he was due up "would you like to pinch hit for the pitcher?" Just wondering if it's something under the hood that uses the same logic on the CPU pitcher. I haven't looked to see if the CPU pitcher was pinch hit for when he was due up, I just looked at the fact there were 0 runs scored.

I'm beating a dead horse, so I want to get back to enjoying the game, but it's possible.
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Old 04-25-2017, 11:58 AM   #91
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by Padgoi
While I do agree with basically this entire post, the absurd home run distances can be alleviated with sliders as well. I haven't seen one longer than 433 since I adjusted my sliders.
I've played about 10 games (all before this latest patch) on default AllStar. The longest homerun I've seen has been about 465 feet. I've had more than a hand full that were line drives and less than 400 feet. I haven't had a large sample size, but I haven't seen the mammoth homeruns others are seeing.
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Old 04-25-2017, 12:04 PM   #92
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Concerned that "laser-bunting" hasn't been addressed. Bunting is almost obsolete due to the aggressive speed in which the ball leaves the bat. Must fix.
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Old 04-25-2017, 12:04 PM   #93
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by stealyerface
Agreed. I fixed mine early on with the slider set I use.

I used that as an example of the default game, as my sliders have yet to figure out how to nerf the catcher and wild pitch issues.

~syf
There's gotta be something deeper going on with either the slides or the level of difficulty. I play on All Star (I think - have to double check) with sliders adjusted greatly, and I have never had any issues with passed balls, wild pitches, bunting, catchers running slowly to the ball, or invisible glove. My real only issue is the CPU SP issue. I also play with QC.
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Old 04-25-2017, 12:06 PM   #94
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by Padgoi
While I do agree with basically this entire post, the absurd home run distances can be alleviated with sliders as well. I haven't seen one longer than 433 since I adjusted my sliders.
Agreed.

I fixed my HR troubles early with my slider set, I was using this example as part of the default out-of-the-box game play issues.

I used that example as my sliders and changes to the editable-attributes have yet to find a fix to the passed-ball wild pitch issues, but yes, my HR distances and frequency are perfect for me as adjusted with my slider set.
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Old 04-25-2017, 12:08 PM   #95
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by Chai2112
There's gotta be something deeper going on with either the slides or the level of difficulty. I play on All Star (I think - have to double check) with sliders adjusted greatly, and I have never had any issues with passed balls, wild pitches, bunting, catchers running slowly to the ball, or invisible glove. My real only issue is the CPU SP issue. I also play with QC.
You know....

I am playing on All-Star as well, but for hitting.

My pitching and Analog Defense is on Hall of Fame...

I wonder if there are some under-the-hood issues with this that are inherent to the skill level being raised?

Good idea.

~syf
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Old 04-25-2017, 12:11 PM   #96
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by MrArlingtonBeach
The problem doesn't seem to occur when a pitcher is throwing a gem...it happens as soon as runs are given up or a few guys get on base. It seems the CPU weighs certain situations too heavily.

I know I referenced my example a few pages back about the Reds' manager pulling their pitcher in a 2-0 game in the top of the 4th. I had only collected 3 hits to that point and struck out a few times as well. The CPU manager seemed to weigh the 2 runs given up and the lead-off double in the top of the 4th too heavily. The Reds pitcher only had 50 some pitches to that point, too.

In contrast, I also had a game where the Cardinals let Wacha keep pitching against me into the 9th, as I was losing 5-0. After he gave up a 2-run homer to Rizzo (and had gone a bit over 100 pitches), the Cards' manager took him out. That was a much more realistic game, with realistic managing.

I never play quick counts, so this issue seems to be happening no matter which way you play.
I think the only way to "fix" this, will be in years to come when they implement some sort of manager personalities. They do it with the umpires, but it would be nice to see them incorporate certain personalities with certain managers, or PERKS even, like they did this year with the batters/pitchers. If there was a way to incorporate the unorthodox nature of Joe Maddon's managerial style, or a young manager making too many or too little changes in game, it could really add to the depth of this game. Create-a-manager would be nice too, but that's probably never going to happen. I think people are more concerned with online gameplay/franchise.
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