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MLB The Show 17 News Post


Check out the latest MLB The Show 17 video, featuring gameplay improvements and an expanded amount of animations available for this year. The video also provides more details on new ball physics, the all new Catch and Throw engine, Cat and Mouse gameplay, and the new catcher throwing meter.

Don't forget to tune into the MLB The Show 17 Twitch stream on Thursday at 5:00 PM ET, as the team gives more details.

Game: MLB The Show 17Hype Score: 9/10 - Vote Now
Platform: PS4Votes for game: 36 - View All
Member Comments
# 241 bcruise @ 02/09/17 09:43 AM
Quote:
Originally Posted by tnixen
Is this where today's live stream will be?

https://www.twitch.tv/sonysandiegostudio

I just wanted to be sure
Yeah. I was going to say 99% sure but that went to 100 when I saw their offline image - the '17 broadcast schedule. It'll definitely be on that channel.
 
# 242 countryboy @ 02/09/17 10:04 AM
One thing that I'm hoping for is the ability to make dive backs on pickoff moves manual rather than automatic. I've never been a fan of having the cpu determine whether my guy gets back to the base safely or not on pickoff attempts.
 
# 243 LastActionHero @ 02/09/17 10:07 AM
Quote:
Originally Posted by countryboy
One thing that I'm hoping for is the ability to make dive backs on pickoff moves manual rather than automatic. I've never been a fan of having the cpu determine whether my guy gets back to the base safely or not on pickoff attempts.


This! I've been asking for this since day one. At least give us the full manual option!
 
# 244 dalger21 @ 02/09/17 10:58 AM
Quote:
Originally Posted by countryboy
One thing that I'm hoping for is the ability to make dive backs on pickoff moves manual rather than automatic. I've never been a fan of having the cpu determine whether my guy gets back to the base safely or not on pickoff attempts.
Isn't that just based off of their baserunning attributes?
 
# 245 countryboy @ 02/09/17 11:00 AM
Quote:
Originally Posted by dalger21
Isn't that just based off of their baserunning attributes?
I believe so, but I want control over it, like I do the rest of the running game.
 
# 246 eric7064 @ 02/09/17 12:21 PM
Quote:
Originally Posted by countryboy
I believe so, but I want control over it, like I do the rest of the running game.
There's a reason for that though. You can see when they are about to pick you off with the fielder running to cover the bag . It'd be far to easy to let us mannually dive back.
 
# 247 MauerMorneau09 @ 02/09/17 12:33 PM
Confirmation posted by Ramone on the stream time today. 2 PM PST

 
# 248 Sip_16 @ 02/09/17 12:35 PM
Quote:
Originally Posted by MauerMorneau09
Confirmation posted by Ramone on the stream time today. 2 PM PST

It does say on the schedule that all streams start at 2 PM PST, FYI.
 
# 249 skrody @ 02/09/17 12:39 PM
Quote:
Originally Posted by eric7064
There's a reason for that though. You can see when they are about to pick you off with the fielder running to cover the bag . It'd be far to easy to let us mannually dive back.
not at first base. i get picked off all the damn time over there.
 
# 250 countryboy @ 02/09/17 12:42 PM
Quote:
Originally Posted by eric7064
There's a reason for that though. You can see when they are about to pick you off with the fielder running to cover the bag . It'd be far to easy to let us mannually dive back.
That only applies at 2nd base and in all my experience in playing the game I've never had a runner get picked off at 2nd. If I had an extra step lead, if I saw the fielder breaking for the pickoff attempt I would shorten my lead and my runner would always return safely. If I didn't have an extra step lead, the pitcher would rarely, if ever, attempt a pickoff and each time the runner would be safe.

But at first base, its a cat and mouse game with the pitcher. I would rather have the control over whether or not I dive back safely to the base instead of it being a dice roll based solely on baserunning attributes.
 
# 251 tnixen @ 02/09/17 12:46 PM
Quote:
Originally Posted by MauerMorneau09
Confirmation posted by Ramone on the stream time today. 2 PM PST

Man this should be good!!!
 
# 252 HustlinOwl @ 02/09/17 12:54 PM
Quote:
Originally Posted by MauerMorneau09
Confirmation posted by Ramone on the stream time today. 2 PM PST

So again no Retro mode info?
 
# 253 tnixen @ 02/09/17 01:41 PM
They might not be full blown new player models but I definitely see some improvements!

His arms look better to me too.
 
# 254 kehlis @ 02/09/17 01:56 PM
Quote:
Originally Posted by eric7064
There's a reason for that though. You can see when they are about to pick you off with the fielder running to cover the bag . It'd be far to easy to let us mannually dive back.

It's not a surprise to the runner in real life anyway when the fielder runs to cover the bag.
 
# 255 breakfastcat @ 02/09/17 02:04 PM
Quote:
Originally Posted by tnixen
They might not be full blown new player models but I definitely see some improvements!

His arms look better to me too.
You know, I know this board likes to talk about new player models all the time, and I agree with it for the most part. They feel outdated, compared to what other games are doing. But the more I think about the current ones, the more I realize that it's not necessarily player models themselves that aren't great. It's really just the cloth physics on the jerseys that could be improved.

They could keep all the same overall model and animations intact, but if they could make the jerseys have more free-flowing physics to them so that they don't look so stiff, similar to NBA 2k's jerseys, I think it would do wonders for the look of the players. Have the jerseys bounce slightly when players are running, let them subtly blow in the wind, twist when players swing, etc. Stuff like that would make a big difference to the look and atmosphere of the game, without having to go and re-do the player models entirely, animations and all. I don't know how possible something like that would be to implement, but it's gotta be easier than changing the entire animation engine for all new player models.

Seeing the slight change in Arrieta's sleeves in that pic makes it seem like they are going more down the route of improving jerseys, and hopefully something like more advanced cloth physics is not too far down the line.
 
# 256 tessl @ 02/09/17 02:11 PM
Quote:
Originally Posted by tnixen
They might not be full blown new player models but I definitely see some improvements!

His arms look better to me too.
I can't reveal my sources but I have it on good authority he has been doing dips, pull ups, curls and Arnolds during the off season.
 
# 257 PhantomPain @ 02/09/17 02:31 PM
I haven't played The Show extensively for 3 years now and last time was on ps3. Looking at that video, and not sure if it has been fixed for a while now, but the pitcher seems to snap his wrist when he throws like you would expect him to in real life. Previous games I played, it never looked right. Now it looks much more fluid and natural.

Again, this may have been fixed for a couple of years but I was happy to see that.
 
# 258 OUSOONERS#1 @ 02/09/17 03:00 PM
Quote:
Originally Posted by breakfastcat
You know, I know this board likes to talk about new player models all the time, and I agree with it for the most part. They feel outdated, compared to what other games are doing. But the more I think about the current ones, the more I realize that it's not necessarily player models themselves that aren't great. It's really just the cloth physics on the jerseys that could be improved.

They could keep all the same overall model and animations intact, but if they could make the jerseys have more free-flowing physics to them so that they don't look so stiff, similar to NBA 2k's jerseys, I think it would do wonders for the look of the players. Have the jerseys bounce slightly when players are running, let them subtly blow in the wind, twist when players swing, etc. Stuff like that would make a big difference to the look and atmosphere of the game, without having to go and re-do the player models entirely, animations and all. I don't know how possible something like that would be to implement, but it's gotta be easier than changing the entire animation engine for all new player models.

Seeing the slight change in Arrieta's sleeves in that pic makes it seem like they are going more down the route of improving jerseys, and hopefully something like more advanced cloth physics is not too far down the line.
I hope y'all are right in that they did something to the jerseys player models etc but I do not see nothing different in any of the images that I have seen ..
 
# 259 Shaffer26 @ 02/09/17 03:14 PM
Quote:
Originally Posted by OUSOONERS#1
I hope y'all are right in that they did something to the jerseys player models etc but I do not see nothing different in any of the images that I have seen ..
Wasn't the biggest fan of 2K baseball, but their jersey physics were quite good in my opinion. If it was a windy day, you could tell.
 
# 260 nymets31 @ 02/09/17 03:18 PM
I am hoping to see (but I won't hold my breath), is the Mets Home Run celebration...most of the time when the player who hit the homer comes to the dugout, Asdrubal Cabrera takes the batting helmet off of the players head and tosses it up in the air to the batboy. Would love to see that!
 


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