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NBA 2K17 News Post


NBA 2K17 patch 1.06 has just arrived for PlayStation 4 (7.4GB) and Xbox One (2.6GB). Once the patch notes have been released, this post will get updated. Until then, post what you're seeing!

UPDATE: Here are the patch notes.

GENERAL
  • The Hornets will now have their correct court projection during the pre-game presentation.
  • Fixed an indefinite simulating screen that would occur when your MyPLAYER retired after the completion of his 20-year MyCAREER.
  • Fixed a hang that would occur in MyGM/MyLEAGUE when attempting to enter the Staff Signing experience when the team had no Assistant Coach (retired) and an expired Head Coach.
  • Addressed an issue in MyGM/MyLEAGUE where a league filled with Classic and Euroleague teams would sometimes hang late in the season when simulating.
  • Fixed a MyTEAM Challenge case where the in-game overlay would claim the challenge was not successfully completed when it actually was.
  • Addressed a case where a MyTEAM card that was sent to the Auction House could still appear in lineup menu as being available (when it actually wasn’t).
GAMEPLAY
  • Fixed an issue where pass icons were not appearing for users playing in 4K on the PS4 Pro.
  • Removed some long, drawn out dribble loss (pickup) animations from the body up system to improve responsiveness.
  • Made some aggressive bump back dribble collisions MyPARK only.
  • Prevent defenders from being able to steal the ball from an inbounder immediately after checking it in when playing in MyPARK.
  • Make sure all players are in position before checking the ball when playing half-court games in MyPARK.
  • Sped up the CPU’s ability to get into its offensive sets and run plays.
  • Fixed an issue that would sometimes cause CPU-controlled ball handlers to run out of bounds when attacking the baseline.
  • Cleaned up an issue that lead to unrealistic speed bursts in some size-up escape and combo moves.
  • Fixed a case that caused the wrong dribble move to queue up when attempting to perform driving combo moves (e.g. double crossover).
  • Updated Broadcast Stadium cameras for Bucks, Mavericks, Kings, and Clippers.
  • Beluba camera updated to zoom out more in transition and to have a wider range of zoom and height adjustment settings.
MyPARK/2K PRO-AM
  • A number of performance improvements to solidify the Pro-Am experience.
  • Fixed an issue that would cause some users to hang when attempting to hop from one park to another.
  • Users can now unequip the skateboard and mascot outfits from their MyPLAYER.
Many other small bug fixes and adjustments were also made, game-wide.

NOTE: All patch fixes will work in your existing game mode saves unless noted otherwise.

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 201 ch46647 @ 11/25/16 03:47 AM
Quote:
Originally Posted by Hustle Westbrook
This was a great patch. The game is really good right now.
I agree that the game is playing great right now. The only exception being the CPU double teams. I really hope they get rid of that soon in either an ACE update or another patch.

Good job developers. Please do not change too much moving forward. Game is playing really well.

(Off-line, superstar, simworld beta sliders and rosters)
 
# 202 Smirkin Dirk @ 11/25/16 04:26 AM
I havent had a chance to play post-patch, but I think the video example above is showing how CPU Korver is inviting the 20 footer. Most defenders are hard to blow by when given that much space.
 
# 203 martintin86cuervo @ 11/25/16 07:24 AM
I keep waiting for the haircuts update
 
# 204 The 24th Letter @ 11/25/16 08:56 AM
Quote:
Originally Posted by alabamarob
Why Korver? Ha
My bad Rob. Haha.

I had Korver isolated at the top of the key with Monta in 2k17 and he completely stone walled me...I wanted to show how much better those situations played out last year...Its better post patch but not quite there...I honestly feel that its one of the last things holding the game back....

I meant to follow up with that video to show how it looked in comparison but I didnt get around to it. Korver was actually playing me tight in this situation which makes it worse.

Quote:
Originally Posted by Smirkin Dirk
I havent had a chance to play post-patch, but I think the video example above is showing how CPU Korver is inviting the 20 footer. Most defenders are hard to blow by when given that much space.
I think you missed the context of the conversation. The video is from 2k16. I would love if it played out like that in 2k17. He was definitely giving me a lot of room, so even as a weaker 1 on 1 defender he should be in a position to ride my hip going to the basket, but not completely stop my progress or knock me backwards.
 
# 205 Smirkin Dirk @ 11/25/16 09:07 AM
Quote:
Originally Posted by The 24th Letter


I think you missed the context of the conversation. The video is from 2k16. I would love if it played out like that in 2k17. He was definitely giving me a lot of room, so even as a weaker 1 on 1 defender he should be in a position to ride my hip going to the basket, but not completely stop my progress or knock me backwards.
My bad.

My experience is helped by lowering body up sensitivity and on ball D right down. Im really confident of getting by on switches. Occasionally Ill see the stickiness, but I actually think the 'riding the hip' animation should be the default animation. Stonewalling a guy should result in a foul.
 
# 206 The 24th Letter @ 11/25/16 09:16 AM
Quote:
Originally Posted by Smirkin Dirk
My bad.

My experience is helped by lowering body up sensitivity and on ball D right down. Im really confident of getting by on switches. Occasionally Ill see the stickiness, but I actually think the 'riding the hip' animation should be the default animation. Stonewalling a guy should result in a foul.
You're good man, just wanted to explain.

I will try those sliders....I always start on default after a patch to get a good feel.
 
# 207 Luke Skywalker @ 11/25/16 09:21 AM
I solved my difficulty problem, really made the game challenging. For User, I use the CPU's Rookie sliders and for the CPU, I use HoF. It's not realistic by any means, but a lot harder and competitive.
 
# 208 alabamarob @ 11/25/16 09:28 AM
Quote:
Originally Posted by The 24th Letter
My bad Rob. Haha.

I had Korver isolated at the top of the key with Monta in 2k17 and he completely stone walled me...I wanted to show how much better those situations played out last year...Its better post patch but not quite there...I honestly feel that its one of the last things holding the game back....

I meant to follow up with that video to show how it looked in comparison but I didnt get around to it. Korver was actually playing me tight in this situation which makes it worse.



I think you missed the context of the conversation. The video is from 2k16. I would love if it played out like that in 2k17. He was definitely giving me a lot of room, so even as a weaker 1 on 1 defender he should be in a position to ride my hip going to the basket, but not completely stop my progress or knock me backwards.
I used to be a sliders advocate. However, after watching how patches in one area can alter other areas I now grade the game by that level's default sliders. The on ball defense is way to good. They should call the stonewall animations charges or blocks. Have different ride animations for different ratings. Giving slower and lower rated guys different animations then fazter and higher rated guys.

Defense on the perimeter should never be about the defense initiating contact to play good defense. They already have the animations. It must be something in the engine that prevents them from distributing them to the correct players and keeping them away from the wrong.
 
# 209 NattyPButter @ 11/25/16 09:33 AM
The amount of traveling by the CPU in this game is just straight ridiculous. No shot is really earned in this game buy the CPU. Nothing but CPU cheese play after play and the patches don't seem to help one bit.
 
# 210 Smirkin Dirk @ 11/25/16 09:41 AM
Quote:
Originally Posted by alabamarob
I used to be a sliders advocate. However, after watching how patches in one area can alter other areas I now grade the game by that level's default sliders. The on ball defense is way to good. They should call the stonewall animations charges or blocks. Have different ride animations for different ratings. Giving slower and lower rated guys different animations then fazter and higher rated guys.

Defense on the perimeter should never be about the defense initiating contact to play good defense. They already have the animations. It must be something in the engine that prevents them from distributing them to the correct players and keeping them away from the wrong.
Im just really surprised the hip riding animations havent played a bigger focus in 17.

The stonewall bumping has to go. It should only activate the ball handler goes straight at the defender's chest. And most of those times should be a charge especially if turboing.

Featuring more hop riding animations would opene up a lot of the game. These need to be a priority in 2K18.
 
# 211 jfsolo @ 11/25/16 09:49 AM
That Korver clip reinforces where I'm at right now. The one major issue I have to solve vs the CPU is that instantaneous reaction of CPU defenders to User left stick movements.

It seems like every player has this preternatural anticipatory lateral quickness animation that lets them beat their offensive player to the spot the overwhelming majority of the time regardless of the ratings of either player.

I think the riding animations would activate more if the User could get his shoulder past the defender in a more realistic fashion.
 
# 212 fakeassc @ 11/25/16 10:31 AM
I still hate how the CPU is able to mirror my movements completely on D.

Playing in Play Now and Online, this doesn't happen (good job) as I'm able to get* by the CPU on occasion in the correct situations.

However, in MyCareer and Player Locked MyLeague, for some reason, it happens. Play a casual Blacktop game against a CPU. It happens as well. Don't tell me to call ball screens or moving the ball around. I do that every other play. But when I get the ideal switch, I will try to and expect to be able to exploit it.

Another thing is the recovery speed of the CPU during "run down the court in a fast break defense" or "run down to pick up a loose ball" or "I got my ankles broken, I'll sometimes get up ASAP" moments. CPU is too cheese sometimes and it stinks. These happen in Play Now as well and that's the annoying part.

These observations were made on SS and HOF. On AS and down, there seems to be solid leeway in terms of these 1v1 interactions. However, the shooting sliders for AS and down are too easy in MyCareer.

Somehow, 2K needs to figure out how to improve the CPU and force us (human players) into taking bad mid-range j's without ridiculous lateral movement on their CPU which make it feel inhumane.
Not hating on 2K too much. They are gradually improving and I like that. Just sometimes, 2K needs some constructive criticism from everyone in the community seeing as they constantly need somebody holding them hostage to get them to do anything at all.
 
# 213 The 24th Letter @ 11/25/16 10:51 AM
I have hope because hey, we saw this patched in last year.

At 2K16's launch (and I promise I will stop bringing up 2K16 lol) The CPU was doing the same things as far a unrealistic anticipation.

I loved how post patch 9\10 times you could make the AI pay for the way they planted their foot. Then dribbling\penetration became a fun game within a game.

Really, really hope we can get back there.
 
# 214 Optimus James @ 11/25/16 11:02 AM
Having to lower the CPU defensive/ body contact sliders all the way down to make the game playable is dumb to me..defeats the purpose.

2K needs to actually make a fair game out the box.
 
# 215 jwill_23 @ 11/25/16 11:31 AM
This game is great. The developers did an awesome job creating this basketball simulation you whiney punks. Go play nba live if you don't like the game.

I am a varsity basketball coach and this is very close to real basketball for a video game.
 
# 216 Impetuous65 @ 11/25/16 12:18 PM
The DoubleTeam Logic is still the most dumbest thing I have ever seen in a basketball videogame. They have been tunning this logic for over a month supposedly and it's still some of the worse, if you base it off of ACE personnel logic.

I'm seeing double teams from low post to high post abandoning the player for open uncontested shot after shot, the problem is they are leaving NeNe to doubleteam Dekker for 9 straight possesions. I have him perfectly Defense on the post with Nance Jr. and Black just say did you just say "help" homie? I got you.

OGFilmRoom needs to add to NBA 2k17 as to why such and such team or player isn't successful.
 
# 217 Jrocc23 @ 11/25/16 01:24 PM
This is still the least difficult 2K I've played offline wise.

Hate to even play MyCareer; A mode I usually have a lot of fun with and can play about 3-4 full 82 12 min seasons. Now it's looking, I'll be lucky to complete 2 seasons unless I start simming. I am steady blowing teams out by 20 or even 40 points by like the 3rd quarter a lot of times. No matter the team. So it makes the game so boring I be about falling asleep during the games. Sometimes I have to question did I accidentally put the difficultly on rookie some games. Games against the CPU was a lot more fun for me in 2K15 and 16.

Game is just too easy. Playing online is almost a must to have some type of competitiveness.


Sent from my iPhone using Tapatalk
 
# 218 ch46647 @ 11/25/16 02:09 PM
I made a few changes to CPU sliders and it eliminates a majority of the uneccesary bumping/warping from CPU defenders in dribble drive situations. We should not have to make such drastic changes, but atleast we have the optiom with sliders..

Here are my changes..

Game Speed: 50
Defensive Assist- 30

Body-Up Sensitivity- User 20 / CPU 0
Driving Contact Frequency- User 30 / CPU 0
Acceleration- User 55/ CPU 47
Speed- User 50 / CPU 49
Man Defense- 44
Lateral Quickness- User 55 / CPU 2


Some of these seem drastic. But believe it or not, the CPU still plays solid defense, but the bumping and unrealistic movements are signifciantly reduced.

The remainder of the sliders I have set to the Simworld Beta sliders. I am also using the Simworld beta roster. Not sure how big of a difference that makes from default...
 
# 219 jfsolo @ 11/25/16 02:24 PM
Quote:
Originally Posted by ch46647
I made a few changes to CPU sliders and it eliminates a majority of the uneccesary bumping/warping from CPU defenders in dribble drive situations. We should not have to make such drastic changes, but atleast we have the optiom with sliders..

Here are my changes..

Game Speed: 50
Defensive Assist- 30

Body-Up Sensitivity- User 20 / CPU 0
Driving Contact Frequency- User 30 / CPU 0
Acceleration- User 55/ CPU 47
Speed- User 50 / CPU 49
Man Defense- 44
Lateral Quickness- User 55 / CPU 2


Some of these seem drastic. But believe it or not, the CPU still plays solid defense, but the bumping and unrealistic movements are signifciantly reduced.

The remainder of the sliders I have set to the Simworld Beta sliders. I am also using the Simworld beta roster. Not sure how big of a difference that makes from default...
I'm not surprised by these settings, I was testing similar low numbers myself. They only one I hadn't put down was the Driving contact frequency, which is probably why I wasn't seeing great success.
 
# 220 ch46647 @ 11/25/16 02:25 PM
I believe that slider is the key to the unrealistic CPU defense.
 


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