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NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

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Old 11-25-2016, 11:02 AM   #233
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

Having to lower the CPU defensive/ body contact sliders all the way down to make the game playable is dumb to me..defeats the purpose.

2K needs to actually make a fair game out the box.
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Old 11-25-2016, 11:31 AM   #234
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

This game is great. The developers did an awesome job creating this basketball simulation you whiney punks. Go play nba live if you don't like the game.

I am a varsity basketball coach and this is very close to real basketball for a video game.
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Old 11-25-2016, 12:18 PM   #235
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

The DoubleTeam Logic is still the most dumbest thing I have ever seen in a basketball videogame. They have been tunning this logic for over a month supposedly and it's still some of the worse, if you base it off of ACE personnel logic.

I'm seeing double teams from low post to high post abandoning the player for open uncontested shot after shot, the problem is they are leaving NeNe to doubleteam Dekker for 9 straight possesions. I have him perfectly Defense on the post with Nance Jr. and Black just say did you just say "help" homie? I got you.

OGFilmRoom needs to add to NBA 2k17 as to why such and such team or player isn't successful.
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Old 11-25-2016, 01:24 PM   #236
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NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

This is still the least difficult 2K I've played offline wise.

Hate to even play MyCareer; A mode I usually have a lot of fun with and can play about 3-4 full 82 12 min seasons. Now it's looking, I'll be lucky to complete 2 seasons unless I start simming. I am steady blowing teams out by 20 or even 40 points by like the 3rd quarter a lot of times. No matter the team. So it makes the game so boring I be about falling asleep during the games. Sometimes I have to question did I accidentally put the difficultly on rookie some games. Games against the CPU was a lot more fun for me in 2K15 and 16.

Game is just too easy. Playing online is almost a must to have some type of competitiveness.


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Old 11-25-2016, 01:36 PM   #237
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

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Originally Posted by Smirkin Dirk
Im just really surprised the hip riding animations havent played a bigger focus in 17.

The stonewall bumping has to go. It should only activate the ball handler goes straight at the defender's chest. And most of those times should be a charge especially if turboing.

Featuring more hop riding animations would opene up a lot of the game. These need to be a priority in 2K18.
I agree and I'd really like to see recovery time and speed in general for the cpu toned down a touch. Not a total drop off, at all. Just slowed to the point where it looks and feels organic. It'll also help with some more good fouls/no calls that are contact based.

I'd also really like to see the cpu ai jump at head fakes anywhere but the paint. This would be a massive improvement. In the paint they literally jump on 95% of all head fakes, and it's actually too easy to draw a foul or get a clean look. On the perimeter, in any situation, unless you are actually legit shooting they are the most disciplined defender to ever put on shoes. I'm not asking for guys looking like they are on pogo sticks, but I've only seen maybe 3 bites in all of my hours played. Should see 3 in a quarter if the clock is low or if a shot is already wet.
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Old 11-25-2016, 02:09 PM   #238
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

I made a few changes to CPU sliders and it eliminates a majority of the uneccesary bumping/warping from CPU defenders in dribble drive situations. We should not have to make such drastic changes, but atleast we have the optiom with sliders..

Here are my changes..

Game Speed: 50
Defensive Assist- 30

Body-Up Sensitivity- User 20 / CPU 0
Driving Contact Frequency- User 30 / CPU 0
Acceleration- User 55/ CPU 47
Speed- User 50 / CPU 49
Man Defense- 44
Lateral Quickness- User 55 / CPU 2


Some of these seem drastic. But believe it or not, the CPU still plays solid defense, but the bumping and unrealistic movements are signifciantly reduced.

The remainder of the sliders I have set to the Simworld Beta sliders. I am also using the Simworld beta roster. Not sure how big of a difference that makes from default...
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Old 11-25-2016, 02:24 PM   #239
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

Quote:
Originally Posted by ch46647
I made a few changes to CPU sliders and it eliminates a majority of the uneccesary bumping/warping from CPU defenders in dribble drive situations. We should not have to make such drastic changes, but atleast we have the optiom with sliders..

Here are my changes..

Game Speed: 50
Defensive Assist- 30

Body-Up Sensitivity- User 20 / CPU 0
Driving Contact Frequency- User 30 / CPU 0
Acceleration- User 55/ CPU 47
Speed- User 50 / CPU 49
Man Defense- 44
Lateral Quickness- User 55 / CPU 2


Some of these seem drastic. But believe it or not, the CPU still plays solid defense, but the bumping and unrealistic movements are signifciantly reduced.

The remainder of the sliders I have set to the Simworld Beta sliders. I am also using the Simworld beta roster. Not sure how big of a difference that makes from default...
I'm not surprised by these settings, I was testing similar low numbers myself. They only one I hadn't put down was the Driving contact frequency, which is probably why I wasn't seeing great success.
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Old 11-25-2016, 02:25 PM   #240
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

I believe that slider is the key to the unrealistic CPU defense.
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