Some more tweaks and fixes are coming to NBA 2K17. Gameplay Director Mike Wang, AKA Beluba, has posted some of the details on Twitter. Check them out below.
Quote:
Fair Warning: Shot timing will become more difficult soon. It's too easy right now cause I had to compensate for the shot meter glitch.
When I undo my band-aid fix, you will see a noticeable drop in the frequency of green releases, so enjoy them while they last.
Sharpshooters will be just fine. But nobody should be averaging 80+% from 3PT range.
Pass speeds, moving screens and defense are being looked at as well. And yes, we know about the Relentless Finisher issue. Will fix asap.
It's not going to be as drastic as some of you think. I'm just prepping you all that the timing band-aid is going away after XB gets 1.04
Just addressing those who are saying that shooting is too easy and FG% are too high. I'm aware of it.
Seriously though, you can tell the difference in consumers when one group posts "problem A is broken because of X." And another posts incessantly things like "THE GAME IS BROKEN." and " I CANT SHOOT!".
Just because YOU can't shoot doesn't mean there is a problem with the game.
Wonderful target audience to gear towards 2K... I think we can all see what has happened to the " basketball sim" monicker.
The game has issues but flooded blanket statements are further issue. I've always said that testing should happen in CPU vs CPU to eliminate the human element either way (all is great or it's all broken comments).
Eh, I've already gotten to the point where I literally don't care anymore, which is a first for me this early into a 2K release.
Once I test the shooting after the update, if it turns into the brickfest from that last update, I'll just keep it moving to WWE 2K and Xenoverse 2. If not, I'll continue to play. Just that simple, really. Not really in the mood for all these extreme shooting updates every week or two.
To me, none of that matters if the game isn't slowed down. Guys are skating around out everywhere and there just doesn't feel like there's any weight to the players.
If you want NBA players to move like tanks, I'm in firm disagreement with it. In fact that is one of the reasons I found 2K16 to be such a poor representation of NBA basketball. Some of the most nimble athletes in the world moved like they were stuck in mud, and the still far from perfect movement system certainly didn't help. 2K17 is a great improvement. Basketball is one of the fastest sports in the world, especially in the modern state of the game. Slowing it down to a crawl doesn't make it more sim or more representative of the NBA, but exactly the opposite.
Seriously though, you can tell the difference in consumers when one group posts "problem A is broken because of X." And another posts incessantly things like "THE GAME IS BROKEN." and " I CANT SHOOT!".
Just because YOU can't shoot doesn't mean there is a problem with the game.
Wonderful target audience to hear towards 2K... I think we can all see what has happened to the " basketball sim" monicker.
The game has issues but flooded blanket statements are further issue. I've always said that testing should happen in CPU vs CPU to eliminate the human element either way (all is great or it's all broken comments).
Sent from my iPhone using Tapatalk
This series is slowly but surely loosing it's roots as an NBA simulation .
I know when this update drops, the offline guys will be ecstatic when we get real defense, and shooting percentages in the high 40s, low 50s like they should be.
I already know that will only last for a few days. The majority audience of this game doesn't care for an authentic, NBA simulation. They want authentic, street ball, make every shot they take because they refuse to except they can be bad at the game.
It will only be a matter of time before shooting percentages go through the roof again. Unfortunately this is just the way it has been, and once the online crowd sees that they can't make every shot in the park anymore, it'll all come crashing down on us guys who just want to play with NBA teams.
I've never seen a year worse in the history of 2k where guys are complaining so much about missing shots. I literally want to ask them when they go outside and play, do they make 80% of their shots? I really don't get it.
This series used to be the pinnacle of simulation. Now, it's like playing a next gen, And-1 mixtape. I'm hoping 2k proves me wrong about this, and once we got shot %'s to where they should be, they stay put. Their track record with changing things to cater to one target audience doesn't give me much hope.
Damn I finally remember to get the game for ps4 so that I'm not waiting months for the Xbox patch and some how Im still going to end up waiting for microsloth to get fixes for the game.
Damn I finally remember to get the game for ps4 so that I'm not waiting months for the Xbox patch and some how Im still going to end up waiting for microsloth to get fixes for the game.
This series is slowly but surely loosing it's roots as an NBA simulation .
I know when this update drops, the offline guys will be ecstatic when we get real defense, and shooting percentages in the high 40s, low 50s like they should be.
I already know that will only last for a few days. The majority audience of this game doesn't care for an authentic, NBA simulation. They want authentic, street ball, make every shot they take because they refuse to except they can be bad at the game.
It will only be a matter of time before shooting percentages go through the roof again. Unfortunately this is just the way it has been, and once the online crowd sees that they can't make every shot in the park anymore, it'll all come crashing down on us guys who just want to play with NBA teams.
I've never seen a year worse in the history of 2k where guys are complaining so much about missing shots. I literally want to ask them when they go outside and play, do they make 80% of their shots? I really don't get it.
This series used to be the pinnacle of simulation. Now, it's like playing a next gen, And-1 mixtape. I'm hoping 2k proves me wrong about this, and once we got shot %'s to where they should be, they stay put. Their track record with changing things to cater to one target audience doesn't give me much hope.
Sent from my SM-N910V using Tapatalk
I would NOT say slowly at all. We are AT that point officially right now in terms of it no longer being a simulation. It has elements but a failure in attention to detail and a willingness to compromise the integrity of realism for the sake of marketing and complaints from NON-simulation consumers of the game (money).
I would NOT say slowly at all. We are AT that point officially right now in terms of it no longer being a simulation. It has elements but a failure in attention to detail and a willingness to compromise the integrity of realism for the sake of marketing and complaints from NON-simulation consumers of the game (money).
Sent from my iPhone using Tapatalk
I disagree. It's still a good basketball simulation at its core. We just have to accept the fact that 2K is no longer a "niche" game, and it's a very popular game with the general public who are NOT basketball purists. The game is changing as its consumer base is changing.
Personally, it's time for NBA 2K to be a video game and not an authentic sports simulation. If you're a MyGM, My League, or offline player, then adjust the game to your liking (obviously, you can't do anything about glitches) and download the necessary rosters, sliders, etc to improve your experience. If you're a PNO, Park, and ProAm player, then you need to expect that there will be exaggerated stats in online games.
I'm at a point, as long as it's not overpowering or game breaking, sometimes you have to let a video game be a video game.
I disagree. It's still a good basketball simulation at its core. We just have to accept the fact that 2K is no longer a "niche" game, and it's a very popular game with the general public who are NOT basketball purists. The game is changing as its consumer base is changing.
Personally, it's time for NBA 2K to be a video game and not an authentic sports simulation. If you're a MyGM, My League, or offline player, then adjust the game to your liking (obviously, you can't do anything about glitches) and download the necessary rosters, sliders, etc to improve your experience. If you're a PNO, Park, and ProAm player, then you need to expect that there will be exaggerated stats in online games.
I'm at a point, as long as it's not overpowering or game breaking, sometimes you have to let a video game be a video game.
Not if it was once highly touted and fully functional as a simulation. As product fan bases grow into something new, you expand your brand (in this case make a new title) but keep your core. That is what all expanding businesses/products do otherwise you alienate your core fan base or both fan bases.
That is what is happening here. In your post you pretty much said that items would need to be manipulated on both ends of the fan base... that is NOT an ideal situation because no one is 100% happy (I know no one ever is but you get my point).
2K still has MANY simulation elements and as you said, is just that at its core BUT the management of many of those elements are catered to non-sim and therein lies the problem.
Of course 2K will go the casual route, that's most of their fans. Sim Nation is very small, that is why Mike Wang & 2K gave us sliders, to craft our own gameplay.
It's a video game, what do you expect? We have a chance at making the realism with sliders.
Real Player % is for the sim baller.
Green Release, you just need to know the player's release. Dwight Howard can go 10/10 from Free Throw, and everyone can shoot like Ray Allen. That's why I stay far away from MyPlayer.
MyTeam the exception, I expect it to be casual, but what can you do?
Any suggestion that the game is not intended to be a simulation of real basketball should be dismissed.
Intentions and actuality is a completely different beast.
You're not going to sit up here and tell veterans of this series that this game is a complete simulation. It has elements, but overall, this year is arcade as it gets .
If you think shooting 55-60% every game is simulation, I don't know what to tell you.
If you think the multitude of defensive issues in this game is similation, I don't know what to tell you.
If you think every HUM fast break being stone walled by slow as **** defenders is simulation, I don't know what to tell you.
I won't even discuss defense in the paint, the ai getting an and 1 on almost every offensive rebound, and the other multitude of issues plaguing this game right now.
I'm a HARDCORE basketball fan. Simulation basketball, as are most of us on this board. We love this series, I know I have since the original on Dreamcast, but there comes a point where you have to step back and realize what's going on here.
I see you defending this game in every thread, NEVER with logical facts or explanations as to why it's the greatest basketball game ever. Why do you think this? Instead of coming in these threads with your one liners about how awesome this game is, provide us with actual discussions and facts.
This game has so much potential to be the greatest, I see flashes of its brilliance all the time. But right now, it's just not a good game for the hardcore NBA simulation crowd.
2k17 is more of a sim then the older 2ks that were full of fake basketball tactics. So you can't say 2k is going away from sim. Czar, O'gallagher and Beluba arent going away from sim. It just feels like that because OS and Youtube have a greater number of video game/rpg guys then ever before. I doub that more then 20 percent of the OS guys who post in these forums even watch the NBA. They definetly dont watch League Pass or follow the full NBA season. So you cant be mad at a guy who thinks he should make 80 percent of his open threes because he doesnt know any better. Beluba will get the shooting right and the people who dont know any better will get upset. So is the day of social media where everyone gets to say anything they want.
Until 2K seperates the NBA part of the game from the myplayer/mypark/mycareer/proam part the consumer complaing will be where it is now.
2k17 is more of a sim then the older 2ks that were full of fake basketball tactics. So you can't say 2k is going away from sim. Czar, O'gallagher and Beluba arent going away from sim. It just feels like that because OS and Youtube have a greater number of video game/rpg guys then ever before. I doub that more then 20 percent of the OS guys who post in these forums even watch the NBA. They definetly dont watch League Pass or follow the full NBA season. So you cant be mad at a guy who thinks he should make 80 percent of his open threes because he doesnt know any better.
Until 2K seperates the NBA part of the game from the myplayer/mypark/mycareer/proam part the consumer complaing will be where it is now.
Completely agree with your saying on mostly everything, but, we can praise the tactics and freelance offenses and defensive settings and POEs all we want, but when fundamental basics like man, help, p&r and paint defense are just in shambles, what can we do?
When ai players are just draining contested shot after contested shot with guys who have no business swishing stepback fade away 3s, what can we do?
Like I said, the potential for greatness is definitely there, but far too much do they cater to the online crowd who never watches basketball and wants to make everything they put up cause they're the greatest player of all time .
It makes me sad, frustrated and angry all at the same time knowing that Czar, Mike, simballer and all the other guys on that team want to give us a true to life simulation, but for some reason they always have to give into the online crowd and their unrealistic, unsim expectations.
Personally, it's time for NBA 2K to be a video game and not an authentic sports simulation. If you're a MyGM, My League, or offline player, then adjust the game to your liking (obviously, you can't do anything about glitches) and download the necessary rosters, sliders, etc to improve your experience. If you're a PNO, Park, and ProAm player, then you need to expect that there will be exaggerated stats in online games.
Im fine with 2k catering the game for the 90% casual video basketballers out of the box and giving sim heads the tools to make it 100% sim. But ask the roster creators etc. and youll hear that you can only do so much with sliders, tendencies etc. 2k still has to provide the basics (transition game, defense & help defense behaviour) that are hardcoded correctly and this is where 2k17 fails in some aspects of the game currently.
I agree with both of you Rob and Gosen. Still for some odd reason (just an odd feeling nothing else) i can't really understand 2k's direction and intentions this year and this makes me worried about the sim orientation of the game for future iterations and for now.
Per se why can't we hear from Da Czar and Og on these boards anymore!?!?
Btw we shouldn't have to wait for Xbox One to get its patch to get these fixes in bcs the state of the game now is ridiculuosly arcadey.
To me this is the same 2k who scared a great bit of park players off which Patch 6 just last year...had them going back to 2k15.
Don't let frustrations (which I also have and have been clear about) give you a short memory.
I just think sometimes their ambition gets the best of them....this whole situations reminds me of the 2K15 shooting problem.
Also, we have to stop with this portraying 'online guys' as a bunch of NBA JAM loving savages who have no idea of what basketball is.
Fact of the matter is, we are all kind of occupying the same space. 2k needs to find a way to make adjustments to each mode individually . That way we aren't unintentionally feeling the effects of another modes adjustments.