Some more tweaks and fixes are coming to NBA 2K17. Gameplay Director Mike Wang, AKA Beluba, has posted some of the details on Twitter. Check them out below.
Quote:
Fair Warning: Shot timing will become more difficult soon. It's too easy right now cause I had to compensate for the shot meter glitch.
When I undo my band-aid fix, you will see a noticeable drop in the frequency of green releases, so enjoy them while they last.
Sharpshooters will be just fine. But nobody should be averaging 80+% from 3PT range.
Pass speeds, moving screens and defense are being looked at as well. And yes, we know about the Relentless Finisher issue. Will fix asap.
It's not going to be as drastic as some of you think. I'm just prepping you all that the timing band-aid is going away after XB gets 1.04
Just addressing those who are saying that shooting is too easy and FG% are too high. I'm aware of it.
I'm not a 2K defender by any means, but before you guys head to 2K HQ with pitchforks and torches, would they be trying to fix any of these things if only the casual community was listened to?
Come on guys, I'm excited to see that crazy shooting, moving screens, and other things get removed as much as anyone.
I'm not gonna tell someone to put down the game because they're not as skilled or experienced as I am and resolve to cheap tactics to try to bridge the skill gap.
That's why I love this community, probably the most diverse gaming community on the planet.
Whats the difference between a tune and patch? Surely if the next update will be receiving huge gameplay changes, it will come in the form of a patch?
Hoping they take their time to be honest. These things cant be fixed in 1-2 days. Id rather have Beluba and his team take 2-4 weeks with this one. Defence, shooting, animations, speed, net/rim sounds, among other issues, all need looked at, and realistically, will take time to fix. My guess is that we will see patch 1.05 around early/mid November
They fixed the relentless finisher badge in a day last time it broke through a tuner update. So they can fix it in a day. All I'm asking is for them to fix it again. I'm not going to wait a month before my layups work again. This is literally a game breaking issue for me.
What are the chances we get a decent Live game . I mean, i am not a "2k boy" or "live boy", dunno how anyone can classify himself as a fan of one company, in my opinion everybody should aim to play the best game available. If we could get a live 17 that would be decent with signs of something bigger, i would love that even though i haven't touched live since live 08 when i was playing it on pc.
You guys are arguing about sim but most of the changes they are talking about making are to the park. Which is the most NON-SIM part of this game. It is also meant to be that way. One day you want better shooting the next day you want them to tone it down. How about they fix things that are broken like the relentless finisher badge or things of that nature not the things that we as users need to do better at. There are minor adjustments to defense they have to make like us getting pulled into screens from 5 ft away. But as far as people complaining that they can't stop someone blowing by them or they make too many shots regardless of their archetype that's just ridiculous. This game was made and advertised as "if you're good you will excel" don't make it so some bum that picks up the game tomorrow can win like patch 6 2k16. Just cause you suck at the game don't punish the good players cause you whine about how you suck and you need 2k to handicap the players that are good, Again fix the things that need to be fixed and let us learn how to play, ignore the cry babies that can't admit they're not good at this game and need 2k to give them a crutch.
Whats the difference between a tune and patch? Surely if the next update will be receiving huge gameplay changes, it will come in the form of a patch?
Since 2k15 I think 2k has the ability to adjust certain game variables via "tuner" updates. Think of it as internal sliders which the game pulls from their servers when you start the game. This way they dont have to provide this kind of stuff via patches which would have to undergo M$'s certification process. Patches are needed when hardcoded stuff needs to be fixed, bugs etc. that require your local copy of the game to be updated.
I didn't say anything about scoring 'bucket after bucket.' I said shooting percentages should be tuned to match the fact that games are significantly shorter than its real life counterpart. Barring all the stoppages, quarters add up to 20 minutes in-game vs 48 minutes IRL. That's less than half.
Percentages should match real life percentages regardless of length played. I don't see any real benefit to gameplay and simulation by having scores artificially boosted, and increased scores and efficiencies are enough to drastically upset real NBA strategies where a 5% difference could be the difference between the best and worst team in the league.
The basic engine should simply play simulation basketball at all times. Tuning for unrealistic scores to compensate for shorter lengths upsets the core gameplay and makes things difficult to balance in real full length games and the thing 2K is supposed to be simulating.
If one wants unrealisticly augmented gameplay pace, 2K should add that only to MyPark and a Casual slider set.
Percentages should match real life percentages regardless of length played. I don't see any real benefit to gameplay and simulation by having scores artificially boosted, and increased scores and efficiencies are enough to drastically upset real NBA strategies where a 5% difference could be the difference between the best and worst team in the league.
The basic engine should simply play simulation basketball at all times. Tuning for unrealistic scores to compensate for shorter lengths upsets the core gameplay and makes things difficult to balance in real full length games and the thing 2K is supposed to be simulating.
If one wants unrealisticly augmented gameplay pace, 2K should add that only to MyPark and a Casual slider set.
Real Talk, Sundown, honestly I'd prefer it realistic on the park, but I'd even be OK upping it from 40ish percent to 50, since there's obviously less pressure in that situation.
I mean, in perspective, KD, Kobe, Crawford all those guys played crazy in the Drew League games because the defensive pressure and the game pressure wasn't there. That in mind, Park would be fine reflecting that since it adds to flashiness.
Pro Am needs to be realistic results. It should be based on teams playing ball and utilizing mismatches. Not hero ball. Hero ball should get beat in any mode unless the defense is garbage.
Don't forget that the pace in 2K games in much faster than in real life. I can go on Play Now Online with the Warriors and end a game with about 70-80 points. And this is with 5 minute quarters, less than half the length of a real NBA game.
Don't forget that the pace in 2K games in much faster than in real life. I can go on Play Now Online with the Warriors and end a game with about 70-80 points. And this is with 5 minute quarters, less than half the length of a real NBA game.
Exactly. The percentage drop people are asking for would mean these games would end in the 40s, MAYBE low 50s at the very best. I'm sure a lot of people would be bored to death if that's all we could score per game because of a system that relegates how many shots you're allowed to make.
Exactly. The percentage drop people are asking for would mean these games would end in the 40s, MAYBE low 50s at the very best. I'm sure a lot of people would be bored to death if that's all we could score per game because of a system that relegates how many shots you're allowed to make.
Wait, no lol, I want the percentage drop.
I don't want to score 80 points on 5 minute quarters. I'd rather my games in the 40s and 50s lol.