Some more tweaks and fixes are coming to NBA 2K17. Gameplay Director Mike Wang, AKA Beluba, has posted some of the details on Twitter. Check them out below.
Quote:
Fair Warning: Shot timing will become more difficult soon. It's too easy right now cause I had to compensate for the shot meter glitch.
When I undo my band-aid fix, you will see a noticeable drop in the frequency of green releases, so enjoy them while they last.
Sharpshooters will be just fine. But nobody should be averaging 80+% from 3PT range.
Pass speeds, moving screens and defense are being looked at as well. And yes, we know about the Relentless Finisher issue. Will fix asap.
It's not going to be as drastic as some of you think. I'm just prepping you all that the timing band-aid is going away after XB gets 1.04
Just addressing those who are saying that shooting is too easy and FG% are too high. I'm aware of it.
Thank you for that man, I wasn't referring to the people that were making solid sound points about sim ball that I completely agree with.
It's the personal attacks on people that is really disappointing to me. Go outside? Really? I just thought we were above low blows like that honestly.
Sent from my SM-G935T using Tapatalk
The personal attack BS is everywhere, all-the-time. That's the world we live in now (sadly). It's not about intelligent conversations, respectful disagreements, or attempting to understand the other side.
It's about winning, at any and all costs, the argument at hand. If they go low, you go lower. If they attack you personally, you attack them back -- and you drag their loved ones into it.
It's escalation on top of escalation until, finally, someone just gives up. Whatever damage done, the parties wash their hands of it, casualties be damned. It's pervasive and is present in all things now.
For us, here at OS, we need to be better than that. And things are heated between the two communities right now because one change for the good of one side usually negatively impacts the other. It's a tug-of-war between differing gameplay styles and consumer expectations. People don't need to "go outside and pick up a basketball" but people do need to understand the fundamentals of the game.
This where I was hoping 2KU, with Coach K, would help in that matter but it's had a negligible effect, if any. If 2K were to strip VC from the game and use MyCareer to train players on how to play the game of basketball -- really play -- then everyone would benefit (it would also make so much more sense to start as a raw, unpolished 55ish rated player that way). Even if you found sim basketball repulsive and completely the opposite of anything you ever believed about the game, the very knowledge of the fundamentals of basketball would improve the online play.
But that's not how MyCareer works and VC is, in all likelihood, here to stay for the foreseeable future (if not the remainder of the game series).
They say money is the root of all evil. In this case, it's VC.
Thank you for that man, I wasn't referring to the people that were making solid sound points about sim ball that I completely agree with.
It's the personal attacks on people that is really disappointing to me. Go outside? Really? I just thought we were above low blows like that honestly.
Sent from my SM-G935T using Tapatalk
I'll apologize for that but I do feel that is a lacking component of life now days... more people playing MYPark basketball on a video game than at the PARK. But I digress.
Thank you Trek for stating my points so eloquently in long form [emoji16]
I'll apologize for that but I do feel that is a lacking component of life now days... more people playing MYPark basketball on a video game than at the PARK. But I digress.
Thank you Trek for stating my points so eloquently in long form [emoji16]
Sent from my iPhone using Tapatalk
No problem. And forget real PARK hoops, man;
Driveway hoops FOR LIFE. I will never part with my driveway hoop, even if my driveway is uneven and I had to prop up one side of my hoop's base to make it level ...
The moral of many of these threads is that we want the best game possible. Unfortunately that's not exactly possible with 2K merging different styles of gameplay into one. Bottom line.
The moral of many of these threads is that we want the best game possible. Unfortunately that's not exactly possible with 2K merging different styles of gameplay into one. Bottom line.
Sent from my iPhone using Tapatalk
They're going to reopen the door for EA and Live to make a comeback if they don't watch out.
I don't believe anyone on OS is an "elitist." But there has been a noticeable and detrimental effect on 2K since the introduction of MyPark, Pro AM and VC. The game has gone from "let's build the most realistic game of basketball ever in digital form" to "let's build a game of basketball where we can give our players a chance to play against one another and buy advantages against one another."
They've turned the simulation 2K into a pay for play model -- if you want to be the best, you got to drop some (additional) cash to be the best. Yes, you can grind your way to a lot of this, but 2K isn't dumb; if the consumer is given the choice of instant gratification or spending large chunks of time to get the same thing, the consumer will more often buy the instant gratification than spend time earning it.
I don't think Pro Am/MyPark is the root cause of the sim crowd's woes; it's the VC. If there was no VC, if people had to earn the skills by playing sim/real basketball, we wouldn't be here. If there was no option to buy your way to the top, we wouldn't have so many complaints from the MyPark/Pro Am guys; but we do and it's a monster of 2K's making because they sold them the idea that if they bought their skills, they'd be the best and now they want to play that way when they -- as a user -- don't have the understanding or skill to do so. Their player might be maxed out, but the user hasn't learned anything new and some don't even understand the fundamental rules of basketball.
When you sell someone the idea that, if they spend more money they'll be better, people are going to want to see it. And if they don't see super-high shooting percentages and backstepping, fading threes with a defender in their face, they're not going to feel they got their money's worth.
And the truth is, they haven't. And they won't. Which is why the backlash from the online guys is so high and full of vitriol because not only did they pay for the game, the majority of them sunk even more cash into it to bump up their player avatars and aren't seeing the results they expected.
It's not their fault. Like us sim guys, they put down money and didn't receive the product they wanted. We're in the same boat, and that's the problem, we need to be in different boats that suit the two communities' unique needs.
We're not "elitists" here at OS; we have a fundamental disagreement on how 2K basketball should be played with the majority of the online players and there's no way to resolve that without one or both communities getting completely shafted. The best solution is for those two portions of 2K to be divorced from one another -- if not in actual form, then at least in updates/tuning so one side doesn't affect the other.
Whether that's a possibility is in question, but that's the best solution for all parties; as it stands right now, neither community gets the game they want.
This series is slowly but surely loosing it's roots as an NBA simulation .
I know when this update drops, the offline guys will be ecstatic when we get real defense, and shooting percentages in the high 40s, low 50s like they should be.
I already know that will only last for a few days. The majority audience of this game doesn't care for an authentic, NBA simulation. They want authentic, street ball, make every shot they take because they refuse to except they can be bad at the game.
It will only be a matter of time before shooting percentages go through the roof again. Unfortunately this is just the way it has been, and once the online crowd sees that they can't make every shot in the park anymore, it'll all come crashing down on us guys who just want to play with NBA teams.
I've never seen a year worse in the history of 2k where guys are complaining so much about missing shots. I literally want to ask them when they go outside and play, do they make 80% of their shots? I really don't get it.
This series used to be the pinnacle of simulation. Now, it's like playing a next gen, And-1 mixtape. I'm hoping 2k proves me wrong about this, and once we got shot %'s to where they should be, they stay put. Their track record with changing things to cater to one target audience doesn't give me much hope.
Sent from my SM-N910V using Tapatalk
I'm gonna be real with you. Take it how you want, I really don't care.
While I want the game to play like a simulation, and having to use real basketball tactics to win, there really has to be some give and take. Like I've stated countless times, what people need to realize is that the scoring should be tuned as a reflection of game length. You really think people want to be shooting in the 40% range when these quarters only last 5 minutes as opposed to 12 minutes? Especially when you have some players who take nothing but wide open shots and drives when the paint is almost wide open?
You have to give a bit of leeway for people with actual skill at some point. And nobody wants to 'feel cheated' when they're doing their best to play smart and shoot only when open, only to be 'rewarded' with clank after wide open clank just to meet this 40% from-the-field quota.
And it becomes even worse when we've now been hit with archetypes. If I'm a Sharpshooter and I feel like I have to get 'cheated' on everything that isn't a green release in order to drag my percentages down to 'meet a quota', I'd rather just move on to another game. Especially considering the entire archetype revolves around jumpshots. If a Shot Creator finds his shots aren't really falling, he has a fallback option to drive with pretty good ratings to finish around the rim. Same with Playmaker. If a Slasher feels he can't get to the rim at will, he has a fallback option with decent shooting stats in the midrange. Same with a LDD.
Sharpshooters literally do not have that option with any sort of consistency. If their jumpshot isn't falling because they aren't getting greens, they're pretty much dead bodies out there. Sure, you can drive every once in a while when the lane opens up, but let a single body be there and see just how 'good' you are. They have no real consistent fallback option.
If you made a SC, would you really feel like playing regularly if you knew you had to miss more than half your open shots in order to meet a quota? If you made a Slasher, how would you feel if you drove knowing that there was a 60% chance for you to miss open layups and open dunks? Etc etc.
(If this sounds like it's a rant for SS, it's not. It's just an example I'm using while speaking on the online gameplay as a whole)
I'm gonna be real with you. Take it how you want, I really don't care.
While I want the game to play like a simulation, and having to use real basketball tactics to win, there really has to be some give and take. Like I've stated countless times, what people need to realize is that the scoring should be tuned as a reflection of game length. You really think people want to be shooting in the 40% range when these quarters only last 5 minutes as opposed to 12 minutes? Especially when you have some players who take nothing but wide open shots and drives when the paint is almost wide open?
You have to give a bit of leeway for people with actual skill at some point. And nobody wants to 'feel cheated' when they're doing their best to play smart and shoot only when open, only to be 'rewarded' with clank after wide open clank just to meet this 40% from-the-field range.
And it becomes even worse when we've now been hit with archetypes. If I'm a Sharpshooter and I feel like I have to get 'cheated' on everything that isn't a green release in order to drag my percentages down to 'meet a quota', I'd rather just move on to another game. Especially considering the entire archetype revolves around jumpshots. If a Shot Creator finds his shots aren't really falling, he has a fallback option to drive with pretty good ratings to finish around the rim. Same with Playmaker. If a Slasher feels he can't get to the rim at will, he has a fallback option with decent shooting stats in the midrange. Same with a LDD.
Sharpshooters literally do not have that option with any sort of consistency. If their jumpshot isn't falling because they aren't getting greens, they're pretty much dead bodies out there. Sure, you can drive every once in a while when the lane opens up, but let a single body be there and see just how 'good' you are. They have no real consistent fallback option.
If you made a SC, would you really feel like playing regularly if you knew you had to miss more than half your open shots in order to meet a quota? If you made a Slasher, how would you feel if you drove knowing that there was a 60% chance for you to miss open layups and open dunks? Etc etc.
This goes back to 2k needing to add back simulation, casual and default settings.
If you wanna play 5 minute quarters and score bucket after bucket, play on casual.
As for as archetypes and all that go, I know nothing about it, so can't comment. Don't play any of the online modes.
This goes back to 2k needing to add back simulation, casual and default settings.
If you wanna play 5 minute quarters and score bucket after bucket, play on casual.
As for as archetypes and all that go, I know nothing about it, so can't comment. Don't play any of the online modes.
Sent from my SM-N910V using Tapatalk
I didn't say anything about scoring 'bucket after bucket.' I said shooting percentages should be tuned to match the fact that games are significantly shorter than its real life counterpart. Barring all the stoppages, quarters add up to 20 minutes in-game vs 48 minutes IRL. That's less than half.
I didn't say anything about scoring 'bucket after bucket.' I said shooting percentages should be tuned to match the fact that games are significantly shorter than its real life counterpart. Barring all the stoppages, quarters add up to 20 minutes in-game vs 48 minutes IRL. That's less than half.
Misread you on that part, and I can agree with you on that part. Again, the old casual, sim and default settings would help that cause.
Really not sure why they would remove those options
They're going to reopen the door for EA and Live to make a comeback if they don't watch out.
As a non-loyalist to any company, that wouldn't be a bad thing. It would probably force a re-galvanization of priorities on many fronts, marketing, community interaction, release dates, and maybe even gameplay designs.
Quote:
Originally Posted by Gosens6
Misread you on that part, and I can agree with you on that part. Again, the old casual, sim and default settings would help that cause.
Really not sure why they would remove those options
Sent from my SM-N910V using Tapatalk
I disagree with the believe that shortened games should have altered success rates. I feel the same way about Madden. If you play shorter games, you should have lower scores, the baseline gameplay mechanics shouldn't be changes to allow for more scoring opportunities, IMO. It puts defenses at an even greater disadvantage than they already are, which is a considerable one to be sure.
As a non-loyalist to any company, that wouldn't be a bad thing. It would probably force a re-galvanization of priorities on many fronts, marketing, community interaction, release dates, and maybe even gameplay designs.
I disagree with the believe that shortened games should have altered success rates. I feel the same way about Madden. If you play shorter games, you should have lower scores, the baseline gameplay mechanics shouldn't be changes to allow for more scoring opportunities, IMO. It puts defenses at an even greater disadvantage than they already are, which is a considerable one to be sure.
Seconded, whole-heartedly. Sim gameplay can't be achieved without balance for both offense and defense; jacking up the gameplay mechanics to allow for higher scores on shortened quarter lengths will only lead to more imbalance and cause more issues.
This is what the "normalized stats" option is for in MyLeague. If you play six-minute quarters, fine, but if you want normalized sim stats, you can have those.
As to EA, I welcome them back into the fold. I don't find it a coincidence that since NBA Live's implosion and EA's constant missteps that 2K has progressively gotten further away from what it was at it's best. Without healthy competition, focus is lost. I don't know what EA may offer this year, but I will be very curious to see where they are.
If 2K is still suffering from severe issues at that time, I might even consider a purchase (if it hits PC) -- and I've never gotten an NBA Live title. I've been playing 2K since the beginning, but EA's approach to it this year is the first time I can recall the company actually doing something ... profound?
After all the missteps with the Live series, to say "We're not releasing till early 2017" is not only a big roll of the dice, it says -- at least to me -- that they:
A) Acknowledge how rushed the last two titles have felt
B) Have confidence that what they're releasing will at least be better that what came before.
Live has had some weird and bad last few years, but EA did something I never thought I'd see a sports gaming company do -- they delayed the release of their annual sports title till the middle of the actual sports season. They'll have a starting point not seen in modern sports games and could, potentially, alter the way annual sports titles are done. I'm intrigued by their strategy and even if it does blow up in their faces (I hope not), the fact that they took the step to delay the release till early 2017 is huge.
We'll see ultimately how it plays out, but competition is a good thing and having Live back can't hurt.
It's never going to happen of course, but looking at Mike's twitter, it's more clear than ever that there really should be at least 2 different 2K basketball games.
In so many people's mind, 90+ 3pt shooting ratings, plus badges, means that 80%+ shooting on open three pointers should be a normal thing.
They couldn't care less about actual NBA statistical norms, they want superhuman video game abilities to rule the day.
I think the NBA 2K fandom is exponentially worse than the Madden fandom in this regard. Not even taking into account the flaws that occur when implementing various gameplay systems, tuning for the 2K customer base is beyond nightmarish.
2k (or EA) could capitalize easily with an NBA Street type game. Put Park, MyTeam, and Pro-Am there, make it it's own brand. Make that the fantasy-type basketball game that quite a few people want 2k to be.
Then 2k can release their standard game, with MyLeague, MyGM, PNO, and an actual career mode.
I'd probably end up buying both games, to be honest.
He said that it hadn't changed yet, and some people decided that what he meant was that it he wasn't going to change it. He later updated his statement to say that it won't be changed for a while. I'm guessing he's going to study the metrics for at least several days before making the adjustment.
He said that it hadn't changed yet, and some people decided that what he meant was that it he wasn't going to change it. He later updated his statement to say that it won't be changed for a while. I'm guessing he's going to study the metrics for at least several days before making the adjustment.
Im going by his statement saying there wont be for a while. Considering people expected one as soon as tonight, there wont be one.