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Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and More

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Old 10-14-2016, 11:00 AM   #73
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Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and More

Seriously though, you can tell the difference in consumers when one group posts "problem A is broken because of X." And another posts incessantly things like "THE GAME IS BROKEN." and " I CANT SHOOT!".

Just because YOU can't shoot doesn't mean there is a problem with the game.

Wonderful target audience to gear towards 2K... I think we can all see what has happened to the " basketball sim" monicker.

The game has issues but flooded blanket statements are further issue. I've always said that testing should happen in CPU vs CPU to eliminate the human element either way (all is great or it's all broken comments).


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Old 10-14-2016, 11:16 AM   #74
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

Eh, I've already gotten to the point where I literally don't care anymore, which is a first for me this early into a 2K release.

Once I test the shooting after the update, if it turns into the brickfest from that last update, I'll just keep it moving to WWE 2K and Xenoverse 2. If not, I'll continue to play. Just that simple, really. Not really in the mood for all these extreme shooting updates every week or two.
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Old 10-14-2016, 11:22 AM   #75
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

Quote:
Originally Posted by DBMcGee3
To me, none of that matters if the game isn't slowed down. Guys are skating around out everywhere and there just doesn't feel like there's any weight to the players.
If you want NBA players to move like tanks, I'm in firm disagreement with it. In fact that is one of the reasons I found 2K16 to be such a poor representation of NBA basketball. Some of the most nimble athletes in the world moved like they were stuck in mud, and the still far from perfect movement system certainly didn't help. 2K17 is a great improvement. Basketball is one of the fastest sports in the world, especially in the modern state of the game. Slowing it down to a crawl doesn't make it more sim or more representative of the NBA, but exactly the opposite.

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Old 10-14-2016, 12:15 PM   #76
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

Quote:
Originally Posted by ronyell
Seriously though, you can tell the difference in consumers when one group posts "problem A is broken because of X." And another posts incessantly things like "THE GAME IS BROKEN." and " I CANT SHOOT!".

Just because YOU can't shoot doesn't mean there is a problem with the game.

Wonderful target audience to hear towards 2K... I think we can all see what has happened to the " basketball sim" monicker.

The game has issues but flooded blanket statements are further issue. I've always said that testing should happen in CPU vs CPU to eliminate the human element either way (all is great or it's all broken comments).


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This series is slowly but surely loosing it's roots as an NBA simulation .

I know when this update drops, the offline guys will be ecstatic when we get real defense, and shooting percentages in the high 40s, low 50s like they should be.

I already know that will only last for a few days. The majority audience of this game doesn't care for an authentic, NBA simulation. They want authentic, street ball, make every shot they take because they refuse to except they can be bad at the game.

It will only be a matter of time before shooting percentages go through the roof again. Unfortunately this is just the way it has been, and once the online crowd sees that they can't make every shot in the park anymore, it'll all come crashing down on us guys who just want to play with NBA teams.

I've never seen a year worse in the history of 2k where guys are complaining so much about missing shots. I literally want to ask them when they go outside and play, do they make 80% of their shots? I really don't get it.

This series used to be the pinnacle of simulation. Now, it's like playing a next gen, And-1 mixtape. I'm hoping 2k proves me wrong about this, and once we got shot %'s to where they should be, they stay put. Their track record with changing things to cater to one target audience doesn't give me much hope.

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Old 10-14-2016, 12:34 PM   #77
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

Damn I finally remember to get the game for ps4 so that I'm not waiting months for the Xbox patch and some how Im still going to end up waiting for microsloth to get fixes for the game.
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Old 10-14-2016, 12:41 PM   #78
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

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Damn I finally remember to get the game for ps4 so that I'm not waiting months for the Xbox patch and some how Im still going to end up waiting for microsloth to get fixes for the game.


Right!? Smfh..



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Old 10-14-2016, 12:47 PM   #79
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Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and More

Quote:
Originally Posted by Gosens6
This series is slowly but surely loosing it's roots as an NBA simulation .

I know when this update drops, the offline guys will be ecstatic when we get real defense, and shooting percentages in the high 40s, low 50s like they should be.

I already know that will only last for a few days. The majority audience of this game doesn't care for an authentic, NBA simulation. They want authentic, street ball, make every shot they take because they refuse to except they can be bad at the game.

It will only be a matter of time before shooting percentages go through the roof again. Unfortunately this is just the way it has been, and once the online crowd sees that they can't make every shot in the park anymore, it'll all come crashing down on us guys who just want to play with NBA teams.

I've never seen a year worse in the history of 2k where guys are complaining so much about missing shots. I literally want to ask them when they go outside and play, do they make 80% of their shots? I really don't get it.

This series used to be the pinnacle of simulation. Now, it's like playing a next gen, And-1 mixtape. I'm hoping 2k proves me wrong about this, and once we got shot %'s to where they should be, they stay put. Their track record with changing things to cater to one target audience doesn't give me much hope.

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I would NOT say slowly at all. We are AT that point officially right now in terms of it no longer being a simulation. It has elements but a failure in attention to detail and a willingness to compromise the integrity of realism for the sake of marketing and complaints from NON-simulation consumers of the game (money).


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Old 10-14-2016, 01:02 PM   #80
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

Quote:
Originally Posted by ronyell
I would NOT say slowly at all. We are AT that point officially right now in terms of it no longer being a simulation. It has elements but a failure in attention to detail and a willingness to compromise the integrity of realism for the sake of marketing and complaints from NON-simulation consumers of the game (money).


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I disagree. It's still a good basketball simulation at its core. We just have to accept the fact that 2K is no longer a "niche" game, and it's a very popular game with the general public who are NOT basketball purists. The game is changing as its consumer base is changing.

Personally, it's time for NBA 2K to be a video game and not an authentic sports simulation. If you're a MyGM, My League, or offline player, then adjust the game to your liking (obviously, you can't do anything about glitches) and download the necessary rosters, sliders, etc to improve your experience. If you're a PNO, Park, and ProAm player, then you need to expect that there will be exaggerated stats in online games.

I'm at a point, as long as it's not overpowering or game breaking, sometimes you have to let a video game be a video game.
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