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Madden NFL 17 News Post


Madden NFL 17 title update #2 is available now for Xbox One and PlayStation 4, it includes fixes to gameplay, franchise, and Ultimate Team modes. Check out the details below.

Gameplay
  • Tuned Wide Receivers dropping wide open passes to be less frequent
  • Auto-Moves now set to OFF for all MUT Solo Challenges
  • Player-Lock camera fixes
  • Tuned Auto-Broken Tackles to be less frequent
  • Variety of defensive run-game tuning fixes
  • Strip-Ball exploit fixed
  • Fixed issue around clock running out on a defensive penalty
  • Fixed issue with QB’s unable to tackle after throwing an Interception
  • Fixed a variety of rare Special Teams issues
  • Defensive tuning vs. stretch/outside zone runs
  • Addressed a variety of fatigue-related issues
  • Nano-detection System improvements
  • Nano-detection System disabled for user vs. CPU games
  • Fixed 'Ice the Kicker' not functioning in certain situations
  • Addressed users holding kick button to take a delay penalty and re-kicking
  • Fixed issue with user not being able to switch players in co-op play
  • Tuned to WR/DB positioning on streak routes
  • Tuning & Adaptive AI to Linebacker fake-out chances vs. counter plays to make defensive reaction better
  • Kick-Meter Accuracy Range increased on All-Pro & All-Madden
  • Decreased 'nearby player' penalty for defender interceptions, making Interceptions more frequent
Franchise
  • Added ability to save/resume solo Cloud Franchise games
  • Head to head Cloud games will now default to the standard camera
  • Fixed issue where players on IR were counting against active roster
  • Fixed issue where user to user trades could be auto accepted when week advances
  • Many stats and ratings menus are now in widescreen format
  • Fixed issue where some heads appeared incorrect while editing
  • Addressed stability issues in Play the Moment, Training, Formation Subs, and Schemes
  • Fixed issue where some players with preexisting injuries would never return to health
  • Addressed issue where stats are not showing properly when viewed on team goals menu
  • Tuned game regression that can occur for quarterbacks
  • Fixed issue where defensive rookie of the year can show up as offensive player of the year
  • Removed ability for kneeling QBs to be hurt while simminng
  • Adjusted fatigue during Play the Moments
  • Punter stats are now visible in the menus
  • Draft Classes will now have varying penalty traits
  • Highlights menu is now available when ending the game on a simmed play
  • Going for it on 4th downs in Play the Moments have been tuned
  • Strategy suggestions in play call will now track multiple concepts
Ultimate Team
  • Added the ability to add multiple items to a set at once (“Batch-Add-to-Set”)
  • Improved MUT substitution screen UI
  • Chemistry art modifications (larger images!!)
  • Addressed the issue where filters in the Auction House would disappear
  • Addressed the issue where the “Unopened Packs” tile would show 0 even if you had packs unopened
  • Surfaced the “restart” button when failing a Solo Challenge
  • Game speed is set to default for all difficulties including Rookie and Pro (no longer “Slow”)
  • Auto Subs in MUT Solo Challenges are now working correctly

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 541 charter04 @ 10/11/16 01:38 PM
Quote:
Originally Posted by roadman
Good write up Charter, I'm not experiencing the things you are, but you have a lot more games in than I do.


And I think my history speaks for itself. I'm not overly critical or a complainer. I just can't ignore what I see.

I still think the game plays solid it just has a two generic teams playing each other feel to it now.

Like the Even teams is always turned on.


Sent from my iPhone using Tapatalk
 
# 542 cable guy @ 10/11/16 02:14 PM
Quote:
Originally Posted by charter04
Now that I have played a lot of games with the new patch (online ranked, Draft Champions, Online Franchise head to head, and play now/ franchise v the CPU) I've changed my opinion.

I'm not happy with most changes they have made.

I do like how the force players are playing outside zone better but, honestly I didn't have trouble stopping those before.

Kicking is just ridiculously easy for me now. My last online franchise head to head game me and my opponent where nailing 58 yarders easy. I wasn't even close one time according to the accuracy meter it still was dead on. I'm using the same kicker with the same ratings that I did pre patch.

- I loved the challenge before. I actually had a kicking advantage over most opponents because I practiced. I still had to really concentrate though. I also knew if it was over 50 I would struggle so field position was important. Now it's just mindless.

-OL DL doesn't account for ratings anymore.

I don't know what happened but, your OL won't matter anymore. 60 overalls will basically block the same as 90 overalls.

Just draft a bad team on purpose in a fantasy draft franchise or play draft champions without drafting OL DL. Won't matter much if at all. I've done both.

-QB's are about the same now.

My Rams QB Kennom was tough to use pre patch. I was around 57%. Now he can't miss. Same ratings.

I purposely didn't draft a QB in draft champions and used 70 over Conner Cook. Bad OL and all. I'm 3-0 so far and he's thrown for about 75-80% so far. He'll miss occasionally but, not much.

-Finally, ratings matter less than ever now IMO.

I shouldn't be able to draft the draft champions team I drafted and win how I'm winning.

I'm passing almost every time and using dime and nickel every time just to test.

My opponent has had elite DL that can't get pressure and they can't run against dime and nickel.

So I give the new patch a thumbs down. I don't support the direction they are going.


Sent from my iPhone using Tapatalk
Charter, to be honest, I've been going insane trying to get the qb to throw the ball downfield, that I didn't even notice this kind of stuff. Player ratings that is.

Sent from my SM-G900V using Tapatalk
 
# 543 cable guy @ 10/11/16 02:24 PM
Quote:
Originally Posted by roadman
Good write up Charter, I'm not experiencing the things you are, but you have a lot more games in than I do.
Roadman, I respect and value your opinion as I do charters. If I'm not mistaken, you play on all-pro. I'm assuming charter is still playing all madden, which is kinda getting a thumbs down around here post patch. Seems like that to me lately.

Sent from my SM-G900V using Tapatalk
 
# 544 roadman @ 10/11/16 02:25 PM
Quote:
Originally Posted by cable guy
Charter, to be honest, I've been going insane trying to get the qb to throw the ball downfield, that I didn't even notice this kind of stuff. Player ratings that is.

Sent from my SM-G900V using Tapatalk
The half that I have played this morning, Bortles went deep on me to Robinson.
 
# 545 cable guy @ 10/11/16 02:26 PM
Actually charter, are you playing all madden still. Or did you see this on all pro as well?

Sent from my SM-G900V using Tapatalk
 
# 546 charter04 @ 10/11/16 02:40 PM
Quote:
Originally Posted by cable guy
Actually charter, are you playing all madden still. Or did you see this on all pro as well?

Sent from my SM-G900V using Tapatalk


Our online franchise is All Madden.

The rank games and draft champions are All Pro of course.

I'm seeing the same thing on All Madden it's just globally more difficult


Sent from my iPhone using Tapatalk
 
# 547 cable guy @ 10/11/16 02:46 PM
Quote:
Originally Posted by charter04
Our online franchise is All Madden.

The rank games and draft champions are All Pro of course.

I'm seeing the same thing on All Madden it's just globally more difficult


Sent from my iPhone using Tapatalk
Thanks bro. I'm going to give all-pro, off line of course, a shot tonight. I'll give some impressions in the next few days.

Sent from my SM-G900V using Tapatalk
 
# 548 Jarodd21 @ 10/11/16 08:46 PM
Quote:
Originally Posted by charter04
Now that I have played a lot of games with the new patch (online ranked, Draft Champions, Online Franchise head to head, and play now/ franchise v the CPU) I've changed my opinion.

I'm not happy with most changes they have made.

I do like how the force players are playing outside zone better but, honestly I didn't have trouble stopping those before.

Kicking is just ridiculously easy for me now. My last online franchise head to head game me and my opponent where nailing 58 yarders easy. I wasn't even close one time according to the accuracy meter it still was dead on. I'm using the same kicker with the same ratings that I did pre patch.

- I loved the challenge before. I actually had a kicking advantage over most opponents because I practiced. I still had to really concentrate though. I also knew if it was over 50 I would struggle so field position was important. Now it's just mindless.

-OL DL doesn't account for ratings anymore.

I don't know what happened but, your OL won't matter anymore. 60 overalls will basically block the same as 90 overalls.

Just draft a bad team on purpose in a fantasy draft franchise or play draft champions without drafting OL DL. Won't matter much if at all. I've done both.

-QB's are about the same now.

My Rams QB Kennom was tough to use pre patch. I was around 57%. Now he can't miss. Same ratings.

I purposely didn't draft a QB in draft champions and used 70 over Conner Cook. Bad OL and all. I'm 3-0 so far and he's thrown for about 75-80% so far. He'll miss occasionally but, not much.

-Finally, ratings matter less than ever now IMO.

I shouldn't be able to draft the draft champions team I drafted and win how I'm winning.

I'm passing almost every time and using dime and nickel every time just to test.

My opponent has had elite DL that can't get pressure and they can't run against dime and nickel.

So I give the new patch a thumbs down. I don't support the direction they are going.


Sent from my iPhone using Tapatalk
I finally got fed up today and tweeted Rex and Clint about All-Madden being broken. I never tweet them guys but I'm not enjoying the game anymore. Clint actually responded back saying they didn't mess with anything besides what was posted with the patch notes. Saying I should raise the CPUs pass D up and that should help there coverage. I was like I have there whole Pass defense maxed out at 100. I gave him link to my sliders over here. I wish I knew how to post our little conversation.

They obviously broke something and don't know that they did because it's not playing the same at all. Me being able to shred the CPUs defense with the USER accuracy at 0 with there defense maxed out is crazy. You should tweet him too if you haven't already about this issue. They need to know that All-Madden is not playing the way it was pre patch.
 
# 549 D81SKINS @ 10/11/16 10:55 PM
Quote:
Originally Posted by charter04
Now that I have played a lot of games with the new patch (online ranked, Draft Champions, Online Franchise head to head, and play now/ franchise v the CPU) I've changed my opinion.

I'm not happy with most changes they have made.

I do like how the force players are playing outside zone better but, honestly I didn't have trouble stopping those before.

Kicking is just ridiculously easy for me now. My last online franchise head to head game me and my opponent where nailing 58 yarders easy. I wasn't even close one time according to the accuracy meter it still was dead on. I'm using the same kicker with the same ratings that I did pre patch.

- I loved the challenge before. I actually had a kicking advantage over most opponents because I practiced. I still had to really concentrate though. I also knew if it was over 50 I would struggle so field position was important. Now it's just mindless.

-OL DL doesn't account for ratings anymore.

I don't know what happened but, your OL won't matter anymore. 60 overalls will basically block the same as 90 overalls.

Just draft a bad team on purpose in a fantasy draft franchise or play draft champions without drafting OL DL. Won't matter much if at all. I've done both.

-QB's are about the same now.

My Rams QB Kennom was tough to use pre patch. I was around 57%. Now he can't miss. Same ratings.

I purposely didn't draft a QB in draft champions and used 70 over Conner Cook. Bad OL and all. I'm 3-0 so far and he's thrown for about 75-80% so far. He'll miss occasionally but, not much.

-Finally, ratings matter less than ever now IMO.

I shouldn't be able to draft the draft champions team I drafted and win how I'm winning.

I'm passing almost every time and using dime and nickel every time just to test.

My opponent has had elite DL that can't get pressure and they can't run against dime and nickel.

So I give the new patch a thumbs down. I don't support the direction they are going.


Sent from my iPhone using Tapatalk
Isn't Draft Champions, Head 2 Head, and CFM all tuned differently?
I'm surprised to see this though!

So far in my limited 3 games Post-Patch(2 more tomorrow I'm off), it's been very much improved, I have noticed the defenses are better vs Run, which seems to make them more susceptible to the pass at times.

Now the good news is! My 3rd string QB(both Cousins and McCoy were hurt for 1 game)got some PT!
He struggled greatly (using my modified AP sliders)!
He threw 4 ints in his 1st start.
I played with him just like he was Cousins and he STRUGGLED!
I'm thinking if you guys go back to All-Pro default and adjust it from their, you'll see more of that "Sim" feel!
I actually felt AP played better defense than AM did(pre-patch), haven't test AM Post-Patch. With the trouble I'm seeing with AM I'm afraid to linger too far away from my currently playing good AP set.
Idk, call me crazy but it sounds like it wouldn't hurt for some.
 
# 550 Armor and Sword @ 10/12/16 03:05 PM
The only negative I have noticed and am working on is CPU pass blocking. It is ridiculous easy for me to rush the passer now vs the CPU and being that I am using Oakland it is painfully obvious.

Just vastly OP so I am going to tune CPU pass blocking to an approbate level of earning sacks again. Just so easy to shed their blocks now on ALL-PRO.
 
# 551 mpd3892 @ 10/12/16 03:09 PM
Quote:
Originally Posted by Armor and Sword
The only negative I have noticed and am working on is CPU pass blocking. It is ridiculous easy for me to rush the passer now vs the CPU and being that I am using Oakland it is painfully obvious.

Just vastly OP so I am going to tune CPU pass blocking to an approbate level of earning sacks again. Just so easy to shed their blocks now on ALL-PRO.
Interesting. Where is the pressure coming from, DTs or DEs? Also, how is the pressure when only rushing DL (no blitz)?
 
# 552 cable guy @ 10/12/16 03:13 PM
Quote:
Originally Posted by mpd3892
Interesting. Where is the pressure coming from, DTs or DEs? Also, how is the pressure when only rushing DL (no blitz)?
DE's for me. I can not get thru with my DT's. All madden. Now up to cpu pass blk 35

Sent from my SM-G900V using Tapatalk
 
# 553 mpd3892 @ 10/12/16 03:16 PM
Quote:
Originally Posted by cable guy
DE's for me. I can not get thru with my DT's. All madden. Now up to cpu pass blk 35

Sent from my SM-G900V using Tapatalk
Thanks. Wish it were otherwise. Therein lies the problem. Oh well. On we go.
 
# 554 sooner1 @ 10/12/16 03:22 PM
Quote:
Originally Posted by charter04
Now that I have played a lot of games with the new patch (online ranked, Draft Champions, Online Franchise head to head, and play now/ franchise v the CPU) I've changed my opinion.

I'm not happy with most changes they have made.

I do like how the force players are playing outside zone better but, honestly I didn't have trouble stopping those before.

Kicking is just ridiculously easy for me now. My last online franchise head to head game me and my opponent where nailing 58 yarders easy. I wasn't even close one time according to the accuracy meter it still was dead on. I'm using the same kicker with the same ratings that I did pre patch.

- I loved the challenge before. I actually had a kicking advantage over most opponents because I practiced. I still had to really concentrate though. I also knew if it was over 50 I would struggle so field position was important. Now it's just mindless.

-OL DL doesn't account for ratings anymore.

I don't know what happened but, your OL won't matter anymore. 60 overalls will basically block the same as 90 overalls.

Just draft a bad team on purpose in a fantasy draft franchise or play draft champions without drafting OL DL. Won't matter much if at all. I've done both.

-QB's are about the same now.

My Rams QB Kennom was tough to use pre patch. I was around 57%. Now he can't miss. Same ratings.

I purposely didn't draft a QB in draft champions and used 70 over Conner Cook. Bad OL and all. I'm 3-0 so far and he's thrown for about 75-80% so far. He'll miss occasionally but, not much.

-Finally, ratings matter less than ever now IMO.

I shouldn't be able to draft the draft champions team I drafted and win how I'm winning.

I'm passing almost every time and using dime and nickel every time just to test.

My opponent has had elite DL that can't get pressure and they can't run against dime and nickel.

So I give the new patch a thumbs down. I don't support the direction they are going.


Sent from my iPhone using Tapatalk
Your exactly right. After the last patch and tuners the game has gone back to easy mode. Way too many deepballs. Zones are trash. The game is almost Madden 16 again without nanos. Whats EAs obsession with killing off the D???? It was awesome when the game first dropped. Now I don't care to put too much into this game its really really sad.
 
# 555 charter04 @ 10/12/16 03:33 PM
At the end of the day it's Madden. Nothing will change that. I'm enjoying my online franchise. I even enjoy the other head to head online modes. Playing the CPU is repetitive and is fun to a extent.

It's a flawed game as far as OL DL and QB play goes IMO.

I'm choosing to do what I do every year. I'm just going to enjoy it for what it is and not obsess over what it isn't.

I think the devs are trying. I just think they have too many different types of FB gamers to please. Their job is impossible.


Sent from my iPhone using Tapatalk
 
# 556 tyberious4now @ 10/12/16 05:11 PM
[quote=charter04;2048513073]At the end of the day it's Madden. Nothing will change that. I'm enjoying my online franchise. I even enjoy the other head to head online modes. Playing the CPU is repetitive and is fun to a extent.

It's a flawed game as far as OL DL and QB play goes IMO.

I'm choosing to do what I do every year. I'm just going to enjoy it for what it is and not obsess over what it isn't.

I think the devs are trying. I just think they have too many different types of FB gamers to please.

I mean I here you and like most people on here we really appreciate your work on the sliders...My thinking is why don't EA devs get with the sliders guys like yourself and a few more and collaborate on whats needed to be fixed...

That to me would save time and alot of headaches, and would also guide this game in the direction that it needs to go in...

Just my 2 cents! !!
 
# 557 ajra21 @ 10/12/16 07:04 PM
Quote:
Originally Posted by Armor and Sword
The only negative I have noticed and am working on is CPU pass blocking. It is ridiculous easy for me to rush the passer now vs the CPU and being that I am using Oakland it is painfully obvious.

Just vastly OP so I am going to tune CPU pass blocking to an approbate level of earning sacks again. Just so easy to shed their blocks now on ALL-PRO.
really? i still can't get pressure when playing and i have four or five good pass rushers.
 
# 558 roadman @ 10/12/16 07:32 PM
Quote:
Originally Posted by ajra21
really? i still can't get pressure when playing and i have four or five good pass rushers.
Yeah, I still get good pressure with the Packers.

Packers had 2 sacks and the Jags had 3.

Pressured Bortles to 52% passing.

Since I've been under the weather, I've played several games on AP and I will play one more game and come in with an update.
 
# 559 ajra21 @ 10/12/16 07:48 PM
Quote:
Originally Posted by roadman
Yeah, I still get good pressure with the Packers.

Packers had 2 sacks and the Jags had 3.

Pressured Bortles to 52% passing.

Since I've been under the weather, I've played several games on AP and I will play one more game and come in with an update.
i get pressure but not sacks. if it weren't for simmed games (when i don't even use play the moments) i'd get about 20 a season MAX when my pass rushers are all good.
 
# 560 michapop9 @ 10/12/16 11:14 PM
Quote:
Originally Posted by charter04
At the end of the day it's Madden. Nothing will change that. I'm enjoying my online franchise. I even enjoy the other head to head online modes. Playing the CPU is repetitive and is fun to a extent.

It's a flawed game as far as OL DL and QB play goes IMO.

I'm choosing to do what I do every year. I'm just going to enjoy it for what it is and not obsess over what it isn't.

I think the devs are trying. I just think they have too many different types of FB gamers to please. Their job is impossible.


Sent from my iPhone using Tapatalk

In a way they are the ones who make their job impossible. Everything on their end is tested on default, so if you enjoy default, good for you. That's what they tune the game for. However for anyone who wants tinker it turns into a nightmare.

Their gameplay is just not accessible. Ask any slider maker on this forum especially when a patch comes out. By the very nature of how they tune their game, it's a one size fits all for gameplay.

If you want to please more gamers, the tools are there, they're called sliders. Make them do what they say they do without unwanted side effects. Unfortunately that's not the way they are or really ever have been.

I know there's a variety of reasons for this (turnover, one year cycle etc.). But the balls in their court, if they gave us a solid set of sliders the community here would take care of the rest.
 


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