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EA Sports UFC 2 News Post


EA Sports UFC 2 is available today in stores! We are currently working on a first impressions piece and our review (which should be live late tonight or tomorrow!).

This year's game features a plethora of improvements, including dynamic grappling, a new Ultimate Team mode, and new game modes.

Want to learn how to play EA Sports UFC 2? EA Sports created several gameplay tutorial videos, which you can find here.

Make sure you get some fights in, try out the other features in the game and post your impressions here!

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 321 Pappy Knuckles @ 04/22/16 09:45 PM
Quote:
Originally Posted by fishingtime
I love it lol. I use distance and counter when they have low stamina. Funny how guys preload their combos so much. I try three, maybe 4 strike combos. Using distance, these guys' moves can play out and I can jump in with a strike when they are low on stamina and capitalize.

The realistic matches are still the best. Trying to be technical is a lot more fun when someone else is.


I hear you. Today, I keep running into tall dudes who do that side kick over and over. Very hard to get in when that's 90% of their offense. I'm trying to chase them down, but I've lost 3 split decisions like this due to running out of time. I'm rarely parrying since the patch dropped and it looks like maybe I'll have to start trying that to counter the kicks. It's dangerous, though, because if you're not careful they can mix up a spinning kick to the head between the BS and catch you. The thing that kills me about these guys is that they act like they still won't have reach on me using punches. Scared to death to throw hands today lol.

I don't mind losing in this game, but it's rare as hell for me to run across guys who just straight up whip my ***. All this gimmick fighting out here. If you put me on my *** for real, I'll be the first one to give you props. Mike Meth always gives me good fights and he's SUPER elusive. Mayweather reborn in the UFC type of ****. But it's not a bunch of BS when you fight him, he's just really patient. It's probably asking too much to expect all these ranked guys to give me good fights, though. Just an awful, awful run today lol.
 
# 322 ZHunter1990 @ 04/22/16 10:04 PM
Quote:
Originally Posted by Pepsi
Well, I was actually just joking with you. If I had known you would be so offended by it I wouldn't have bothered.

IF you want to time the counter perfectly, get your head off the centreline (so it isn't there to be punched) and throw your right hook, that's fine. If you're talking about eating a jab to land a hook, it's not.

EA UFC jabs are stepping jabs, which are far too powerful to eat and return with something of your own. Can you eat a little distraction or "stay away from me" jab to land one of your own? Sure, but that's not what we're talking about here.


Sure, if we are talking perfect counters I agree. You'd want to slip your head off of the centerline before returning fire. As I had mentioned before. Sometimes that isn't feasable though, and as a result you tuck your chin to take the incoming jab on the forehead or top of the head and come over the top with a hook or overhand in retaliation. Both options are available in game and both options have scaled reward in game as well based on their real counterparts.

I would agree with the stepping jab logic if all jabs didnt step be default in game. Again, I feel we are arguing aesthetics at this point.

I so sincerely apologize if you were just "joking"
Although, it did seem a bit trollish to me.
 
# 323 ThisOneRich @ 04/23/16 01:15 AM
hey I'm Rich

so don't take my criticisms the wrong way. I rather them try to make an MMA game then not. I truly am with it. Tho I think they have a long way to go. EA should study the sport more closely. I don't like that picking a fight style limits your ability. Who says a boxer can't be good on the ground or a wrestler can't have an effective standup?

I don't like that you start out in Ultimate Team next to useless and that you have to buy packs that allow you the permission to adequately fight back. I don't like how cheap they are with the coin.
I don't like that the CPU is insanely overpowered; and always wins the decision.
And on the ground: Everything is grayed out no matter what direction you flick the stick.

I do like the Career Mode set up better, were you can train and feel like you're getting somewhere, instead of relying on boost packs like a juice head.

Here's a question: when creating my bantam weight fighter. I see that people can be like 5'9 with a jacked up build and set their weight to 101lb, which is impossible ..why is the weight even there? bantam weight is bantam weight. I don't even think you can be a 100lbs in bantam weight. And does the weight effect anything in the game? It should. In any combative sport, weight is everything. If a fighter can't make weight, they're not fighting.

And why does female hair have to be so nappie? Q_Q
 
# 324 ThisOneRich @ 04/23/16 11:49 AM
Quote:
Originally Posted by Pepsi
The minimum you can weigh in at Bantamweight is 126 pounds. You shouldn't be able to make a 101lb fighter.
126 sounds right. I pick 117 because its the average mean between the 101 and 135 that they give you. So the question is, when my created opponent is 101lb, are they unrealistically lighter -thus faster than me?

Quote:
Originally Posted by Pepsi
Ultimate Team is P2W (Pay to Win). That's just the way it is. Get your wallet out or stick to another mode.
Wait, can I buy coins with actual money? I looked for that and couldn't find it. I know you can buy UFC Point with money. I paid $4.99 for 500 Points. Which seemed to be reasonable and good enough so far. The points stay with you. They don't disappear like coins.
 
# 325 fishingtime @ 04/23/16 01:22 PM
The weight doesn't make a difference. It is just there so you can make a strawweight or a bantamweight. They only have a certain number of divisions, so letting you change the weight means you can still consider your fighter a different division. It is basically like the combined weightclasses. Only there is no difference in stat caps. It is all purely aesthetic.
 
# 326 SwedishTouch76 @ 04/23/16 01:29 PM
Why is there no body type for the women with a big gut? Was my preferred body type to use....
 
# 327 jabj24 @ 04/23/16 02:03 PM
Quote:
Originally Posted by Bassi
Use hooks on the same side as their jab to close distance on a fighter who is over utilizing jabs. They will not be intercepted.
My hook animation is interrupted every time.
 
# 328 Pappy Knuckles @ 04/23/16 04:47 PM
Quote:
Originally Posted by SwedishTouch76
Why is there no body type for the women with a big gut? Was my preferred body type to use....
What women in MMA do you see making 135 with a Roy Nelson gut?
 
# 329 fishingtime @ 04/23/16 04:55 PM
Quote:
Originally Posted by Pappy Knuckles
What women in MMA do you see making 135 with a Roy Nelson gut?
True, but it would still be fun to see. I really wish they would make everything proportionate though. You go taller, the amount of body types decreases. You go shorter, the amount of body types decreases. You go fatter, the less stamina you can build. You go slimmer, the more stamina your fighter can have. However, adding in stat caps for other things like body for instance on slim bodies would have a lower cap. Etc. Things like this would make the CAFs more true to life. Would actually have consequences for picking the tallest fighter, etc. There needs to be something in place so you can't fight what looks like a heavyweight in lightweight.
 
# 330 ThisOneRich @ 04/23/16 05:28 PM
Quote:
Originally Posted by Pepsi
What do you mean the points stay with you? If that's the case then why don't you just use them over and over to buy packs?
I do. It's the coins that are the problem. To buy a pack you need a certain amount of points, that, like I said -stay with me. But the coins. I have to fight like 3.5 matches just to get a 1000 coins. and some packs are like 15,000. that's a lot of coins. the points are like between 100 and 400. I bought 500 points ,,so I'm always covered on the points. The points I think are just buying power.
 
# 331 ThisOneRich @ 04/23/16 05:47 PM
Quote:
Originally Posted by SwedishTouch76
Why is there no body type for the women with a big gut? Was my preferred body type to use....
yeah, I like mine muscular and curvy. They have slim and not very muscular or muscular and beefy.
I still think they sell the women short. I know some people say "they should just be happy they're in the game." Hopefully they don't get caught saying that with a woman in the room; I doubt they'll make it out alive. LOL
 
# 332 ThisOneRich @ 04/23/16 06:06 PM
Quote:
Originally Posted by Pepsi
You don't see any obese fighters outside of the heavyweight division, yet you can have a flyweight with a gut.

@ThisOneRich - You don't use both coins and points. You use either or. That's why your coins are staying with you, because you aren't using them.
Ooooh. That makes sense. Next time I'm on. I'll try that.
 
# 333 ThisOneRich @ 04/25/16 10:34 PM
Quote:
Originally Posted by Phenomenal01
The game is broke,
I'm pretty new to the game,, so I can't say much. I know I've been reading and watching videos from people talking about distancing, timing, looking for windows; playing the stamina game while standing and on the ground... I seem to be getting better, but you may be right.
The thing I notice that doesn't make sense, is the opponent can strike *while being rocked. I understand interrupting before the lead strike, or dipping and parrying. That's why I wait patiently, look for that window and land the strike. Though I can't count how many times I've been knocked out smack in the middle of landing my own combos. When any live fighter would be going into defense mode the game seems to think it's a good Idea to throw knockout kicks while it's seeing stars. But I've been accepting it so.. I'm getting better. It's just a game.
 
# 334 Phobia @ 04/26/16 05:38 PM
I'm going to keep this short! Since the EA forum crew has moved over here I've back off from posting and the main reason, it's become the Madden forums all over again, just straight up bitching and complaining, plus subtle trolling.
 
# 335 ThisOneRich @ 04/26/16 07:17 PM
Quote:
Originally Posted by Phenomenal01
What I'm doing is complaining to the devs, so that it will be a better more balanced game in the future
You sound like me 4yrs ago crying out to Namco about the horrible direction they were taking the Soul Calibur series, which is non existent today. I don't think devs even read these forums. Which, as an aspiring developer myself I think it's sad, cause I would be reading.

Quote:
Originally Posted by Phobia
just straight up bitching and complaining, plus subtle trolling.
I don't think it's bitching and complaining to feel passionately about a game and want to see it survive. Which it won't if it's broke. I have noticed that player controls are a little dumb and that they over clock the CPU, which, these days is never good. I also feel they need to pay closer attention to how actual fight mechanics works -and they should read the damn forums. lol
 
# 336 Pappy Knuckles @ 04/27/16 11:15 AM
Matchmaking is good the majority of the time, but every once in a while I go against someone with a horrible connection. I fought one guy who figured out that I was unable to block anything in the clinch due to it, so he abused it and KO'd me. Wish there was some way to filter out the bad connections.
 
# 337 Haz____ @ 04/27/16 01:14 PM
Wow. Haven't been to the EA boards in about a week, and now theyre gone!? Crazy!


These boards seem legit though. Looking forward to getting to know this place.
 
# 338 ThisOneRich @ 04/27/16 02:54 PM
I've only had this game under a week, so I haven't been on line yet against any live opponents. I did fight some CPU driven CAFs in UC mode.

I still can't get over how I spend a round landing these beautiful KO combos and it just don't go down. But on the other coin if I slip just once and it lands anything big,, it's night-night. Also if I continue to beat and taunt and terrorize it for points the whole rest of the match, but fail to finish it off, it awards itself the decision. It'f funny, cause when you look at the animation, IT can't even believe that it won. LOL

I also don't like how it can runaway faster than I can advance; all rocked and drained, back stepping and parrying like lightning, while my feet seem stuck to the mat, helpless to finish it off.
And on the ground: can you block a transition while transitioning, like multitask, or block moves while ground pounding? The CPU seems to think that it can. I know I'm new, but there definitely seems to be something wrong.
 
# 339 TheLostHighway @ 04/30/16 05:48 AM
Just had an epiphany and i now see the game and, well, pretty much every other game now in a different light.

Almost everybody who plays any online game is a "Brofessional". I'll explain...

So, being someone who practices No Gi Grappling and kickboxing myself, i had a coworker the other night telling me in a fight "All you have to do is pinch this nerve in the neck or arm pit. That's what i would do!" And i'm trying to explain to him that's imaginary stuff.

Well, it just hit me that these MMA games play exactly like "All you have to do is..." is actually reality. Everybody goes to YouTube, learns some easy technique that works for a few days before people catch on, and spam it to death until it doesn't work anymore.

I can almost hear some muscled out roid freak telling his gym boys "Bro, all you have to do is (Insert any of the following)!

TD to Side Control, straight to Kimura.
Pick Bruce Lee and spam Jump Snap Kick to head.
MT Clinch and spam Knees to head.
Pick Connor Mac, spam spin kicks.
Create an UT fighter with maxed height
Pick Jon Jones and spam elbows.
Clinch against the fence, strike, release, immediate Clinch again, repeat, repeat.
Get back sitting and hold position for the round.
1-2, Leg Kick, Head Kick.
Body 1-2, 2bl Uppercuts to head.
Etc, etc.

As much as i have complained about the dev's and how bad the game is IMHO, i honestly have to blame the Community for the state of the game when playing online. Every individual is responsible for using these YouTube "Clickbait Combo's". Nobody forces anyone to cheese or play against the spirit of the game and sport of MMA.

As much as people like to do mental gymnastics and justify their play style, there really is no excuse for lowering yourself to the level of unsportsman like conduct that is displayed across all games on all platforms.

I honestly don't understand. Do people think they are going to find some sort of magic trick that will get them to the top and not have to reveal themselves for the player they are at the same time? Everybody wants to be number one and be a household name so they find any way to get there, but they know these play styles won't fly at the top level. do they think these magical tricks are going to get them to the top and then all of the sudden they are magically going to be able to compete with the legit best players by playing legit?

Or is it just vindictive? Are people, for example, getting bullied at school and coming home, taking it out on some nOObs below their skill level on purpose to ruin someone else day? If not to ruin someones day and make someone angry/troll them, then why not just beat down the CPU in single player?

What is it about knowing the other fighter is a human and cheesing them that gets people off? As someone who has self respect, i just don't understand it.

Video games are just no fun anymore. They are more of a chore to play. "Ugh, time to practice dodging spammers and Brofessionals for an hour while hoping to come across another good sport".

Could make a spin-off Flash game, maybe. How many spin kicks can you dodge in a row?
 
# 340 TheLostHighway @ 04/30/16 06:12 AM
Quote:
Originally Posted by Phenomenal01
I simply don't understand how devs can play this game or monitor gameplay in any way and think this is how things should be.
I'll Explain how this happens.

When developing a game you have a small team of testers, even for AAA releases. These testers, when playing the multiplayer aspects of games, only play the other testers in their small group. These people are not looking for the cheesiest and easiest ways to win, although they do look for OP stuff. Their job is more to test new builds with newly implemented mechanics and report any bugs that arise form them.

Even the beta's and Alpha's aren't used for game play feedback beyond some quick fixes as displayed from the Beta to Official Release of this game. The B and A's are used more for network load testing.

In fact, the game play tweaking hardly ever gets past the theory on paper. Only the most glaring issues noticed by the small test teams and reported actually have a chance of being tweaked. Not fixed, tweaked, there is a difference.

Let's say the test team has 10 people who play 4 hours a day each, 5 days a week, for 4 months. That's 3200 hours of testing.
There was probably over 500,000 thousand hours played the first day by consumers. Of course the game won't hold up to this amount of people dismantling the mechanics looking for ways to get an upper hand.

The game wasn't made with these people in mind. It was made by and for people who play within the spirit of the game and don't cheese. In fact, they probably don't even play games as much as us and don't know the game as well as we all do.
 


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