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EA Sports UFC 2 News Post


EA Sports UFC 2 is available today in stores! We are currently working on a first impressions piece and our review (which should be live late tonight or tomorrow!).

This year's game features a plethora of improvements, including dynamic grappling, a new Ultimate Team mode, and new game modes.

Want to learn how to play EA Sports UFC 2? EA Sports created several gameplay tutorial videos, which you can find here.

Make sure you get some fights in, try out the other features in the game and post your impressions here!

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 301 Pappy Knuckles @ 04/18/16 12:00 AM




Another one down. I've beaten a good amount of dudes with these types of records now and I've learned that they're all pretty much the same. When they see that fighting you straight up isn't going to work, it becomes a constant attack of clinches or they put you in side control and try to tie your arms up over and over again. Still haven't really seen much spinning since the patch. Those days seem to be behind us thankfully.

Another nice thing since the patch is that there's a lot more risk to parrying since you don't automatically block when you mistime it. There a lot more straight up blocking in fights now. And I'm also KOing a lot more of these dudes now because of it.

One more thing, don't bother with slow dudes in middleweight. You're always going to see Rockhold. I love my boy Yoel, but he's not cutting against these guys most of the time. I feel he should be faster than he is in the game, but it's whatever.
 
# 302 Abstrakt fists @ 04/20/16 09:28 PM
I've been enjoying it so far. Still figuring out some of the strategies but my game is tightening up quickly. Seems well balanced, everything has a counter outside a few small exceptions. I think with a bit of fine tuning over the next few patches we will have a great game.
 
# 303 jabj24 @ 04/21/16 06:19 PM
Does anyone think the jab is OP now? Thats all I'm seeing online is repeated jab combos with an occasional straight mixed in. Hard to close the distance on that technique.
 
# 304 RICHIEMCAW @ 04/21/16 06:35 PM
Hello people just signed up,sort of have a love hate relationship with the game arm,it can be really fun than it can be really frustrating,hopefully after a few patches the game will be a lot better
 
# 305 Bigg Cee @ 04/22/16 03:28 AM
Sup everyone...

Your favorite person from the ea forums is here. lol

I can just feel the love people are going to give me when they see I'm here!!!
 
# 306 Pappy Knuckles @ 04/22/16 04:23 PM
Maia can kick rocks. Was destroying this guy and this he got a td when I had most of my health and tapped me. Hate sub guys.

Then I faced a Holm who did nothing but keep away kicks after I lit him up in the first. He got the decision, I needed more time. Argh, just needed to vent.

Sent from my SCH-S960L using Tapatalk
 
# 307 Bassi @ 04/22/16 04:42 PM
Quote:
Originally Posted by jabj24
Does anyone think the jab is OP now? Thats all I'm seeing online is repeated jab combos with an occasional straight mixed in. Hard to close the distance on that technique.
Use hooks on the same side as their jab to close distance on a fighter who is over utilizing jabs. They will not be intercepted.
 
# 308 Bassi @ 04/22/16 05:07 PM
Quote:
Originally Posted by drinklime
how is that possible? by definition a hook is shorter range than a jab
Hooks and overhands are often used as a method to close distance on a fighter who is attempting to keep distance or utilizing jab/straight.

Hook or Overhand will not be intercepted if it is thrown on the same side as the jab. This is a counter to jabs in our current interruption system.

Example:


 
# 309 fishingtime @ 04/22/16 05:24 PM
Nice explanation.
 
# 310 Millennium @ 04/22/16 05:51 PM
Alright guys. Place nice.

And stop reporting each other back and forth. We know what's going on. Just keep chatter about the game, and not each other.

Sent from my Nexus 6 using Tapatalk
 
# 311 fishingtime @ 04/22/16 05:51 PM
Quote:
Originally Posted by drinklime
so if you throw a hook while your opponent throws a jab, is it the same as slipping inside with the sway button and landing a hook? because in the image he is slipping the jab but I thought that was the Sway action in UFC 2
If you throw a right hook when they throw a left jab, it will allow the hook to interrupt. GPD told us about this the day of, or after the last patch. I think it was added as a counter to jab spam.
 
# 312 ZHunter1990 @ 04/22/16 07:51 PM
Quote:
Originally Posted by Pepsi
That doesn't make any sense. There's no point in throwing a jab with the knowledge that a hook thrown at the same time will not be interrupted by its natural counter.

Why didn't they just drastically reduce the speed of jabs thrown after 2, plus drastically reduce the impact successive jabs will have?
There is certainly a reason to throw a jab. Its the fastest strike in the game and because of that, the best tool to use to stifle your opponents with the new strike interuptions is the jab.

If your opponents catches on to that and starts throwing hooks or overhands over the top(like real life) switch it up and lead with the straight instead.
 
# 313 fishingtime @ 04/22/16 08:00 PM
Quote:
Originally Posted by drinklime
but how is that different than swaying right and then throwing the hook. it makes it seem kind of pointless because its slower. or is there more damage? does it register as a counter or dodge in the game (for perks etc)? wait are you saying that a hook counts as a counter to a jab so it interrupts but there is also bonus/perk damage since its a counter now?
I'm not talking about it being a counter as in "countering your opponent". More like rock, paper, scissors. There is a counter to each one. I think it is just a strike cancelling hook meant to be a "counter" to jab spam.
 
# 314 fishingtime @ 04/22/16 08:44 PM
Quote:
Originally Posted by Bassi
Use hooks on the same side as their jab to close distance on a fighter who is over utilizing jabs. They will not be intercepted.
Quote:
Originally Posted by Bassi
Hooks and overhands are often used as a method to close distance on a fighter who is attempting to keep distance or utilizing jab/straight.

Hook or Overhand will not be intercepted if it is thrown on the same side as the jab. This is a counter to jabs in our current interruption system.

Example:


From a guy who is actually part of the EA Sports UFC 2 team. This is confirmation.
 
# 315 Bassi @ 04/22/16 08:51 PM
Quote:
Originally Posted by drinklime
but how is that different than swaying right and then throwing the hook. it makes it seem kind of pointless because its slower. or is there more damage? does it register as a counter or dodge in the game (for perks etc)? wait are you saying that a hook counts as a counter to a jab so it interrupts but there is also bonus/perk damage since its a counter now?
A sway and then a hook will increase your damage output significantly and is a better way to counter if you are looking to inflict damage since it is affected by perks and other tuning values.

If you stopped a jab interception by using a hook without swaying, it will not increase anything. It is just a normal hook. You will also still get hit with a jab. The only outcome is that you just won't be stopped in your tracks within the start up frames.

As for Pepsi, you are posting a lot of pictures, none of which are related to a jab, overhand/hook counter. It is fairly common in boxing and MMA. It was implemented as a rock, paper, scissors type meta, mentioned earlier.

In your picture, Koscheck is reacting to a jab, which is already well past the point of intercept. Koscheck was not using his Rear Hook/Overhand to counter the GSP jab (the same side as the jab is coming in). He is throwing out his lead hand, which is being overpowered by GSP's reach and jab. This scenario would play out in our title just like the picture.

You must throw the overhand/hook on the same side as the jab.

If you believe it is an exploit of some sort, please by all means counter every jab with a hook/overhand in an online match and post a video. I would love to see if what you are saying is in fact true.
 
# 316 Bassi @ 04/22/16 09:10 PM
Quote:
Originally Posted by drinklime
does the straight do this as well since its a more direct counter to a jab? such as below

If we did allow the cross to have the same ability, we would only see crosses thrown in online matches since they are:
A) Fast
B) Allow reach to play a major factor
C) Easy to combo off

A hook/overhand is not easy to combo with. There are only specific moves which will combo off them. A hook does not reach, it is a short range strike. And a hook/overhand is not the quickest strike in the title.

If we did allow the straight to be un-interceptable, would you throw a jab in competitive matches? The straight already gives you better damage, better hit reaction, and would now, with your change, counter every jab. That would be very overpowering. You would see Cross "spamming" be the main gameplan for all high level matches.

You can see the types of scenarios we have to think about when implementing the slightest meta-game changes. It gets tough.

Is it something we can investigate for the future? Absolutely. The more conversations like this, the better.
 
# 317 ZHunter1990 @ 04/22/16 09:15 PM
Within the wind up to an overhead hook or an overhand, many fighters move their head off of the centerline to avoid a straight punch. In UFC2 the punches are somewhat heatseaking, allowing the jab or straight to still land within the wind up of overhands/hooks. Which without the hook/overhand rule currently in place, would make these counters non existent. You are mostly arguing aesthetics at this point.

Also, just because you jab someone IRL, it doesnt mean you are safe from counters. I dont know if you have any formal striking training but I can tell you first hand Ive been hit/hit people with overhands/hooks whilst eating a jab several times.

This rule also serves serves as balance in game as well, its a win/win.
 
# 318 Pappy Knuckles @ 04/22/16 09:29 PM
Damn, worst stretch of opponents I've played since I've had this game. Just brain dead tactics in every fight. I'm ready for my round 2 tourney match.
 
# 319 fishingtime @ 04/22/16 09:34 PM
Quote:
Originally Posted by Pappy Knuckles
Damn, worst stretch of opponents I've played since I've had this game. Just brain dead tactics in every fight. I'm ready for my round 2 tourney match.
I love it lol. I use distance and counter when they have low stamina. Funny how guys preload their combos so much. I try three, maybe 4 strike combos. Using distance, these guys' moves can play out and I can jump in with a strike when they are low on stamina and capitalize.

The realistic matches are still the best. Trying to be technical is a lot more fun when someone else is.
 
# 320 ZHunter1990 @ 04/22/16 09:37 PM
Quote:
Originally Posted by Pepsi
Uh, you might want to check the previous posts again because I only posted 1 picture, not "a lot" as you put it. The point of it was to show you the stopping power a jab has.

If you throw the hook from the same side as the jab (both fighters orthodox stance, A throws left jab B throws right hook) the hook is taking longer to get to its target because it's coming from further away, and thus won't get there in time. Furthermore, the hook should be blocked by the shoulder of fighter A.

I don't like this idea of fighting being a game of chance/rock,paper,scissors.

ZHunter. I don't know what kind of jabs you've been eating, but maybe you should stick to Jiu Jitsu because I would put you to sleep quicker than nytol if you tried to come around one of my lighting bolts with a rear hand hook.
Easy to say that behind a computer screen. Another classic example of a keyboard warrior that isn't transparent with his proof of "credentials".

If you haven't ever seen anyone eat a jab and land an overhand or done it yourself. That gives me plenty of confidence that you in fact do NOT know what you are talking about or you are just trollololing.
 


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