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EA Sports UFC 2 Community Impressions

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Old 04-23-2016, 05:28 PM   #353
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Re: EA Sports UFC 2 Community Impressions

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Originally Posted by Pepsi
What do you mean the points stay with you? If that's the case then why don't you just use them over and over to buy packs?
I do. It's the coins that are the problem. To buy a pack you need a certain amount of points, that, like I said -stay with me. But the coins. I have to fight like 3.5 matches just to get a 1000 coins. and some packs are like 15,000. that's a lot of coins. the points are like between 100 and 400. I bought 500 points ,,so I'm always covered on the points. The points I think are just buying power.

Last edited by ThisOneRich; 04-23-2016 at 05:33 PM.
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Old 04-23-2016, 05:45 PM   #354
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Re: EA Sports UFC 2 Community Impressions

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Originally Posted by Pappy Knuckles
What women in MMA do you see making 135 with a Roy Nelson gut?
You don't see any obese fighters outside of the heavyweight division, yet you can have a flyweight with a gut.

@ThisOneRich - You don't use both coins and points. You use either or. That's why your coins are staying with you, because you aren't using them.

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Old 04-23-2016, 05:47 PM   #355
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Re: EA Sports UFC 2 Community Impressions

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Originally Posted by SwedishTouch76
Why is there no body type for the women with a big gut? Was my preferred body type to use....
yeah, I like mine muscular and curvy. They have slim and not very muscular or muscular and beefy.
I still think they sell the women short. I know some people say "they should just be happy they're in the game." Hopefully they don't get caught saying that with a woman in the room; I doubt they'll make it out alive. LOL

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Old 04-23-2016, 06:06 PM   #356
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Re: EA Sports UFC 2 Community Impressions

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Originally Posted by Pepsi
You don't see any obese fighters outside of the heavyweight division, yet you can have a flyweight with a gut.

@ThisOneRich - You don't use both coins and points. You use either or. That's why your coins are staying with you, because you aren't using them.
Ooooh. That makes sense. Next time I'm on. I'll try that.
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Old 04-25-2016, 08:02 AM   #357
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Re: EA Sports UFC 2 Community Impressions

The game is broke, I don't understand why you'd release it the way it was, or patch it the way you did.

On paper what you guys are attempting makes sense, or is understandable fix to a problem for short term. In reality, you just made the game Fight Night with the jab straight spamming, the parries are highly inconsistent and usually lead to taking more damage than you prevent.

The strikes stop your fighter in his place so if you don't block or parry you stand there as a punching bag for the guy spamming x, y to the body and head. If you do block you get arm damage way to quick, if you miss a parry you're at greater risk of getting rocked and/or taking more shots, and even if you do parry a jab or straight there is hardly enough time to take advantage with anything but a jab or straight.

Add the fact that 1 shot from the clinch usually rocks you, spamming from mount usually interrupts transitions, arm trap doesn't work and some fighters have figured out how to instantly pop back in to full mount postured after their arm is trapped rendering it completely useless, and most are content gaining side control, blocking transitions, looking for saddle or crucifix and peppering you with elbows, until you either drain your own stamina trying to escape, and/or give up backside control which usually leads you right back in to side control or you risk getting TKO'd trying to gain a more advantageous position.

Offline the denials work great, but online, between stacked fighters and laggy connections, there's no way to react to transitions or takedowns unless the opponent is tired/hurt and slowed down. So you're forced to premeditate your actions and predict what your opponent is doing ahead of time which is clunky and just bad.

You're better off with preloaded transitions/blocks. There is no downside to it, its basically rock paper scissors. If I block right, you can strike or transition left, posture up, stand up, or simply hold your position and mix up the timing. If you happen to go right, then I block/reverse. That seems fair enough. The whole "Dynamic grappling" goes out the window when its online against high rated grapplers with high level perks to stack.

Then you add your broken submission system which allows players perks that increase the very problems that plague the system to begin with. Reduced stamina loss, increased gate speed, on top of high submission ratings and high level submissions, give stand up fighters little chance to defend.

When you add the reduced stamina loss, what you get is players spamming 4-5+ submissions back to back until they finally get lucky or succeed. Its unrealistic, unfair, and no fun. Who wants to sit and play a mini game let alone dominate the fight just to have someone throw up a magical flying arm bar and sub you in 2 gates that last about 2 seconds each with virtually no chance to escape.

The other day I dominated a fight for 3 rounds, shut down or controlled the clinch and ground, rocked the guy 5 times in 3 rounds, only to have him sweep me after surviving the 5th finish the fight, escapes my side control to end up in his own, throws up a lv 1 Kimura with 0 stamina while mine is completely full and manages to pull off the biggest prayer submission attempt ever.

You guys nerf the spinning attacks because people spam them and make it possible to interrupt them with a jab or straight, which I understand because players did spam them and still do without issue, but how about the fact that the guys complaining about spam are eating 20-30 spinning heel kicks to the face in 1 fight. 1 of those kicks is typically lights out if it connects in real MMA.

You guys make it fight night with the jab/straights dominating, its virtually impossible to get a KO on the feet off well timed strikes and counters which happens all the time in MMA but in this game you see guys eat them like nothing and survive being rocked 10 times in a fight, only to have the next fight see you get KO'd with 1 strike and have 0 chance to recover simply because the game decided it so.

There doesn't seem to be any real direction, it just seems like a mess of broken mechanics patched with more broken mechanics. I really want to love this game and play it frequently, but I find myself playing a couple matches and laying it down because I can't take it seriously when every single fight is just cheese spamming in one way or another.

If you watched the way I win fights vs. the way I lose them, and I do record a lot of finishes whether its a flashy KO from me, or a cheese win from them. And look at my record which is steadily declining to a 50/50 ratio because everyone is mastering their own way to cheese every fight, you couldn't deny this game is favoring the worst types of gamers and/or everyone is forced to cheese and fight as cheap and dirty as possible because it almost always trumps skill.

You punish the patient strategic fighters and reward the mindless button mashers.

The stamina system is wrong, all of the damage systems, stand up, clinch, and ground are wrong. There's no real ways to properly defend yourself other than using footwork and having perfect timing to shut down clinch/takedown attempts, or block and deny in those positions which forces you to play their game even if you don't want to.

Stand up KO's hardly ever happen without being rocked which is ridiculous, Clinch strikes rock way to often and easily, G&P and grappling and submission are way to easy and over powered and takes all the fun out of the game, its not MMA, its just a bad robotic clunky mess.

Even the stand up, you can't move while being hit now, leaning to slip strikes is penalized by stopping stamina regen completely, most MMA fighters and boxers alike slip and sway and move and dash fluidly, and its all apart of being in a fight. If I switch stances in this game, instead of stepping back and circling while I do it, putting myself away from danger while also setting up the next strike, I simply stand there like a robot while I switch, unable to block, giving my opponent free strikes while I do it.

The submissions need to go back to THQ's UFC 3 with added transitions/positions. You don't just slap a triangle on because you're in full guard, you have to get the legs in position, get your foot under the knee, then secure the submission, and you still have to push the arm away, pull down on the back of the head, all the while you're opponent is defending and finding ways to escape and still has a chance to pull out, slam you, or pull of a desperate escape if he's trapped and knows it.

You don't just slap a Kimura or arm bar on, there are steps to each of these, these should be transitions, and positions, even if it removes striking and resorts to nothing but grappling while you advance and they defend, that is realistic.

Beside Rich Franklin vs Anderson Silva, tell me how many fights you've seen where someone has completely controlled and dominated in the clinch where the opponent couldn't escape.

And every time it goes to the ground people just spam strikes. Half guard can end the fight. People let you recover from finish the fight TKO so they can end up postured in half guard to finish because the arms dont block when you're hurt. You can spam transition attempts from guard and side control with 0 stamina to prevent your opponent from striking. Backside is still OP because you cant recover to anything but side control which is OP and leads to mount, side saddle, crucifix or even just side control can end the fight.

Again, game is broke, ya'll are ******** cause you didn't test this before releasing it to the public and you favor whiny x, y spamming players over the skilled, strategic approach.
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Old 04-25-2016, 10:34 PM   #358
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Re: EA Sports UFC 2 Community Impressions

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Originally Posted by Phenomenal01
The game is broke,
I'm pretty new to the game,, so I can't say much. I know I've been reading and watching videos from people talking about distancing, timing, looking for windows; playing the stamina game while standing and on the ground... I seem to be getting better, but you may be right.
The thing I notice that doesn't make sense, is the opponent can strike *while being rocked. I understand interrupting before the lead strike, or dipping and parrying. That's why I wait patiently, look for that window and land the strike. Though I can't count how many times I've been knocked out smack in the middle of landing my own combos. When any live fighter would be going into defense mode the game seems to think it's a good Idea to throw knockout kicks while it's seeing stars. But I've been accepting it so.. I'm getting better. It's just a game.
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Old 04-26-2016, 06:44 AM   #359
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Re: EA Sports UFC 2 Community Impressions

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Originally Posted by ThisOneRich
I'm pretty new to the game,, so I can't say much. I know I've been reading and watching videos from people talking about distancing, timing, looking for windows; playing the stamina game while standing and on the ground... I seem to be getting better, but you may be right.
The thing I notice that doesn't make sense, is the opponent can strike *while being rocked. I understand interrupting before the lead strike, or dipping and parrying. That's why I wait patiently, look for that window and land the strike. Though I can't count how many times I've been knocked out smack in the middle of landing my own combos. When any live fighter would be going into defense mode the game seems to think it's a good Idea to throw knockout kicks while it's seeing stars. But I've been accepting it so.. I'm getting better. It's just a game.
Of course its just a game, but its also something people paid $60-70 for, most of us in advance of release which helps the company overcome over producing copies its not going to sell and having to drop the price sooner.

I don't really see anything wrong with learning the game and playing to win, you can definitely achieve that in any game regardless, and if its in the game who am I to complain (To you).

What I'm doing is complaining to the devs, so that it will be a better more balanced game in the future, hopefully some of us will get our moneys worth, and if nothing else, the next game will take direction and be better off.

The glaring issues I focus on are those that make the game not fun, fair or balanced, and those that are simply completely unrealistic to what is actually happening in MMA today.

One of the major issues EA is going to face if they don't attack these problems not and balance the game is, anyone left playing is going to be looking forward to cheese, everyone else is going to be moving along not satisfied, and the end result will be lower future sales and interest in the titles regardless of UFC branding.

I personally enjoy playing the newest MMA titles as they come, but even I'll lose interest and probably stop gaming if this title doesn't improve drastically with in the year and on this title.

The way I see it, they have no excuse other than ego. They had all rights to THQ's UFC 3 as far as I'm aware they could of simply built of that coding, instead they wanted to start from scratch yet again which already failed them in EA MMA which IMO was more fun and balanced although primitive and limiting than this and the original EA UFC 1 titles.

So why build on a failing foundation, would you build your house on unstable grounds? Of course not, you level the ground and secure the foundation before every considering adding on and building on top of it. The same needs to apply, they need to find a solid foundation before expanding on it and running in to more and more breaks and wasting time building on something that ultimately needs to be torn down and rebuilt from scratch.

Just knowing what I know about fight night, one of the issues they have is adhering to single player demands at the cost of multiplayer gameplay. Maybe the single player market is larger than multiplayer, if that's the case, the multiplayer gameplay needs to be a world of its own, and separated from single player cheese/dominance style coding.

I simply don't understand how devs can play this game or monitor gameplay in any way and think this is how things should be.
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Old 04-26-2016, 05:38 PM   #360
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Re: EA Sports UFC 2 Community Impressions

I'm going to keep this short! Since the EA forum crew has moved over here I've back off from posting and the main reason, it's become the Madden forums all over again, just straight up bitching and complaining, plus subtle trolling.
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