Banned
|
Re: EA Sports UFC 2 Community Impressions
The game is broke, I don't understand why you'd release it the way it was, or patch it the way you did.
On paper what you guys are attempting makes sense, or is understandable fix to a problem for short term. In reality, you just made the game Fight Night with the jab straight spamming, the parries are highly inconsistent and usually lead to taking more damage than you prevent.
The strikes stop your fighter in his place so if you don't block or parry you stand there as a punching bag for the guy spamming x, y to the body and head. If you do block you get arm damage way to quick, if you miss a parry you're at greater risk of getting rocked and/or taking more shots, and even if you do parry a jab or straight there is hardly enough time to take advantage with anything but a jab or straight.
Add the fact that 1 shot from the clinch usually rocks you, spamming from mount usually interrupts transitions, arm trap doesn't work and some fighters have figured out how to instantly pop back in to full mount postured after their arm is trapped rendering it completely useless, and most are content gaining side control, blocking transitions, looking for saddle or crucifix and peppering you with elbows, until you either drain your own stamina trying to escape, and/or give up backside control which usually leads you right back in to side control or you risk getting TKO'd trying to gain a more advantageous position.
Offline the denials work great, but online, between stacked fighters and laggy connections, there's no way to react to transitions or takedowns unless the opponent is tired/hurt and slowed down. So you're forced to premeditate your actions and predict what your opponent is doing ahead of time which is clunky and just bad.
You're better off with preloaded transitions/blocks. There is no downside to it, its basically rock paper scissors. If I block right, you can strike or transition left, posture up, stand up, or simply hold your position and mix up the timing. If you happen to go right, then I block/reverse. That seems fair enough. The whole "Dynamic grappling" goes out the window when its online against high rated grapplers with high level perks to stack.
Then you add your broken submission system which allows players perks that increase the very problems that plague the system to begin with. Reduced stamina loss, increased gate speed, on top of high submission ratings and high level submissions, give stand up fighters little chance to defend.
When you add the reduced stamina loss, what you get is players spamming 4-5+ submissions back to back until they finally get lucky or succeed. Its unrealistic, unfair, and no fun. Who wants to sit and play a mini game let alone dominate the fight just to have someone throw up a magical flying arm bar and sub you in 2 gates that last about 2 seconds each with virtually no chance to escape.
The other day I dominated a fight for 3 rounds, shut down or controlled the clinch and ground, rocked the guy 5 times in 3 rounds, only to have him sweep me after surviving the 5th finish the fight, escapes my side control to end up in his own, throws up a lv 1 Kimura with 0 stamina while mine is completely full and manages to pull off the biggest prayer submission attempt ever.
You guys nerf the spinning attacks because people spam them and make it possible to interrupt them with a jab or straight, which I understand because players did spam them and still do without issue, but how about the fact that the guys complaining about spam are eating 20-30 spinning heel kicks to the face in 1 fight. 1 of those kicks is typically lights out if it connects in real MMA.
You guys make it fight night with the jab/straights dominating, its virtually impossible to get a KO on the feet off well timed strikes and counters which happens all the time in MMA but in this game you see guys eat them like nothing and survive being rocked 10 times in a fight, only to have the next fight see you get KO'd with 1 strike and have 0 chance to recover simply because the game decided it so.
There doesn't seem to be any real direction, it just seems like a mess of broken mechanics patched with more broken mechanics. I really want to love this game and play it frequently, but I find myself playing a couple matches and laying it down because I can't take it seriously when every single fight is just cheese spamming in one way or another.
If you watched the way I win fights vs. the way I lose them, and I do record a lot of finishes whether its a flashy KO from me, or a cheese win from them. And look at my record which is steadily declining to a 50/50 ratio because everyone is mastering their own way to cheese every fight, you couldn't deny this game is favoring the worst types of gamers and/or everyone is forced to cheese and fight as cheap and dirty as possible because it almost always trumps skill.
You punish the patient strategic fighters and reward the mindless button mashers.
The stamina system is wrong, all of the damage systems, stand up, clinch, and ground are wrong. There's no real ways to properly defend yourself other than using footwork and having perfect timing to shut down clinch/takedown attempts, or block and deny in those positions which forces you to play their game even if you don't want to.
Stand up KO's hardly ever happen without being rocked which is ridiculous, Clinch strikes rock way to often and easily, G&P and grappling and submission are way to easy and over powered and takes all the fun out of the game, its not MMA, its just a bad robotic clunky mess.
Even the stand up, you can't move while being hit now, leaning to slip strikes is penalized by stopping stamina regen completely, most MMA fighters and boxers alike slip and sway and move and dash fluidly, and its all apart of being in a fight. If I switch stances in this game, instead of stepping back and circling while I do it, putting myself away from danger while also setting up the next strike, I simply stand there like a robot while I switch, unable to block, giving my opponent free strikes while I do it.
The submissions need to go back to THQ's UFC 3 with added transitions/positions. You don't just slap a triangle on because you're in full guard, you have to get the legs in position, get your foot under the knee, then secure the submission, and you still have to push the arm away, pull down on the back of the head, all the while you're opponent is defending and finding ways to escape and still has a chance to pull out, slam you, or pull of a desperate escape if he's trapped and knows it.
You don't just slap a Kimura or arm bar on, there are steps to each of these, these should be transitions, and positions, even if it removes striking and resorts to nothing but grappling while you advance and they defend, that is realistic.
Beside Rich Franklin vs Anderson Silva, tell me how many fights you've seen where someone has completely controlled and dominated in the clinch where the opponent couldn't escape.
And every time it goes to the ground people just spam strikes. Half guard can end the fight. People let you recover from finish the fight TKO so they can end up postured in half guard to finish because the arms dont block when you're hurt. You can spam transition attempts from guard and side control with 0 stamina to prevent your opponent from striking. Backside is still OP because you cant recover to anything but side control which is OP and leads to mount, side saddle, crucifix or even just side control can end the fight.
Again, game is broke, ya'll are ******** cause you didn't test this before releasing it to the public and you favor whiny x, y spamming players over the skilled, strategic approach.
|