We must have a lot of programmers on this site. It seems everyone knows how much time it takes to develop certain parts of video games.
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Originally Posted by redsox4evur
DD has it's own team, like Franchise/gameplay/art/etc. The reason we were let down was because of the leaked video that gave out the advanced stats stuff or the morale, don't remember which it was. These so called gimmicky aren't going away any time soon. As Marino stated earlier they bring in A LOT of money to these developers. You can fire coaches mid season. Been able to do that for a couple of years I think.
Yes different departments work on different things, but maybe it could also come down to resource allocation. The devs are allocating resources to other modes such battle royale and conquest mode instead of using that manpower and/or resources to help improve Franchise/RTTS
That's just pure speculation though, don't know if it actually works that way.
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Originally Posted by Dolenz
I think the reason people are let down is because that they let their expectations get too high.
It's been know for years that RTTS is the most played mode and they let us know that in '15 that DD made up some ground on RTTS. If this is the biggest player base for them then it is imperative that the dev team keeps them happy and purchasing the game every year. That is where they are making their money, and not just from micro-transaction but also retail game purchases.
Yeah but no real improvements were made to RTTS. Perks and Showtime are about as gimmicky as it gets. Those aren't the improvements the mode needed at all. I think franchise actually got the better improvements this year by far.
I'm gonna be playing the same RTTS i was playing the last two years with the ability to advance to the next game right away (and new licensed equipment).
I did a search in this thread for "britton" and it came up with nothing. Has anyone discussed the fact that zach britton signed a FA contract and was traded days/weeks later (before the next season)? That seems like odd logic.
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Originally Posted by tessl
I saw it and they should add a line of code preventing a recently signed free agent from being traded for a certain amount of time. The closest thing I can remember is Jose Reyes but at least he played for the Marlins for a full season after signing as a free agent before being traded.
Adjusting the trade slider might make it less likely but would also make legitimate trades less likely.
It's actually a violation of MLB rules. A player who is signed as a free agent cannot be traded until June, unless he explicitly consents to that trade (which usually means asking for more money, a promise of a better role, or a change in his contract agreement ie a vested No-Trade Clause).
So yes, I agree, this is something that needs to not happen often. Ideally, it would be tied to the new player morale system they just gave us. A player that is happy where he is will be far less likely to consent to trades. A player who is unhappy would say yes to just about any trade.
Yeah but no real improvements were made to RTTS. Perks and Showtime are about as gimmicky as it gets. Those aren't the improvements the mode needed at all. I think franchise actually got the better improvements this year by far.
I'm gonna be playing the same RTTS i was playing the last two years with the ability to advance to the next game right away (and new licensed equipment).
I play RTTS about 80% of the time and I think the ability to play an entire series without going back to the front end and being able to jump between attempts without going to the simulation screen are HUGE improvements. If they did not make another improvement in the mode that would have been enough for me.
But as I mentioned with Franchise, I also get sounds of the show, improved animations, updated stadiums (with closed roofs), better lighting, improved commentary.
As for the perks and showtime, I am not sure if I will use them. Part of me wants to say I won't use them at all but I said that last year about licensed equipment and I broke down and used those.
The more I let this stream sink in, the more I'm satisfied with it. Not elated, but satisfied. They may not have made the changes that I wanted to be made, but there is no denying that the new morale and stats add a lot to the game and represent a lot of effort.
I also see a foundation for franchise to get more cards associated with it, like DD and RttS. In the future, along with the existing sponsership cards, we could cards that can be applied to individual players that add to the experience.
I see stuff like:
Roots in the Community: Adds +2 to location morale. Can only be applied to a player who has played for the team at least one whole season.
Local sponsership: +1 to salary morale. Can only be applied to a player in a star position.
Team player: +2 to position morale, -1 to team performance morale "I'll play wherever the coaches want me to as long as we win games". Can only be applied to players with less than 3 years on the team.
Maybe I shouldn't talk about that stuff like that until the MLB 17 wishlist thread, but I was just imagining the layered possibilities for the future.
I think the only thing about the stream that really ticked me off was the #2 spot not being a star spot. Seriously guys, that one was shocking.
I'm surprised but not surprised by the reaction of some on this forum. For YEARS, I've been reading some variation of "just give me career and advanced stats and I'll be happy". So we have a year where we get that PLUS a player morale system that people are underestimating greatly I think. It could fundamentally change the way you build your roster and manage your roster throughout the year. Game changer for sure.
PLUS a progression system that is tied into natural development AND results on the field. I've been wanting this forever as its the most realistic way of depicting player growth. The baseball graveyard is littered with players that were supposed to be the next great thing but because of a fundamental flaw (say batting against lefties as the example in the stream showed) end up being nothing more than good role or platoon players. On the flip side, a guy could come out of nowhere (happens multiple times a year as well) thanks to this progression system. But no, not enough.
PLUS all the " little" changes, like the menu system overhaul, the big news spotlight like a big free agent contract etc. Along with advanced stats and career stats.
Yet I come in here and the general feeling is dissatisfaction. How? One of the two or three best sports games every year makes some significant changes, both in Franchise Mode as I mentioned above, as well as overall gameplay like PBR, IK, noticeable lighting and graphics bump, Sounds of the Show....all those things make playing Franchise games much better. How can anyone be unhappy?
I used to visit OS way more than I care to admit. The general whininess that's overcome the community as its grown in size over the years is apparent in every section of this forum but generally speaking, The Show forums were relatively pretty good in this respect until the last few years.
Do people forget how flawed some of our favourite games of yesteryear were, like MVP 05 or NFL 2K5? Google the best slider sets for those games and notice the massive amounts of manipulation required both to the sliders and global roster edits to make the game not do dumb things. Not to mention all the house rules needed to not game the system.
These games get better and better every year. The Show has made a huge overall jump from 15 to 16 and people are unhappy. Please see the forest beyond the trees.
Did we find out how morale works for user created/user draft players? Can you edit their morale and location? Will OSFM minors have this done?
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I read somewhere is this thread that morale is only tied to MLB players so no need to worry about all that. I highly doubt morale is customizable seeing as it's just been introduced in this year's iteration...
I'm surprised but not surprised by the reaction of some on this forum. For YEARS, I've been reading some variation of "just give me career and advanced stats and I'll be happy". So we have a year where we get that PLUS a player morale system that people are underestimating greatly I think. It could fundamentally change the way you build your roster and manage your roster throughout the year. Game changer for sure.
PLUS a progression system that is tied into natural development AND results on the field. I've been wanting this forever as its the most realistic way of depicting player growth. The baseball graveyard is littered with players that were supposed to be the next great thing but because of a fundamental flaw (say batting against lefties as the example in the stream showed) end up being nothing more than good role or platoon players. On the flip side, a guy could come out of nowhere (happens multiple times a year as well) thanks to this progression system. But no, not enough.
PLUS all the " little" changes, like the menu system overhaul, the big news spotlight like a big free agent contract etc. Along with advanced stats and career stats.
Yet I come in here and the general feeling is dissatisfaction. How? One of the two or three best sports games every year makes some significant changes, both in Franchise Mode as I mentioned above, as well as overall gameplay like PBR, IK, noticeable lighting and graphics bump, Sounds of the Show....all those things make playing Franchise games much better. How can anyone be unhappy?
I used to visit OS way more than I care to admit. The general whininess that's overcome the community as its grown in size over the years is apparent in every section of this forum but generally speaking, The Show forums were relatively pretty good in this respect until the last few years.
Do people forget how flawed some of our favourite games of yesteryear were, like MVP 05 or NFL 2K5? Google the best slider sets for those games and notice the massive amounts of manipulation required both to the sliders and global roster edits to make the game not do dumb things. Not to mention all the house rules needed to not game the system.
These games get better and better every year. The Show has made a huge overall jump from 15 to 16 and people are unhappy. Please see the forest beyond the trees.
They mentioned on stream that offline/online franchise was a numbers game because of different codebases. 45k playing online, 500k playing offline. Priority went to offline.
Don't shoot the messenger, I'm only relaying what was said on stream.
LOL - I remember debating performance based progression a couple years ago and I thought the people advocating for it were whining. It seems like if it is my idea it's a legitimate beef, if someone else's idea it is whining.
Overall I like the changes but I'm not sold on performance based progression. They have obviously taken a big swing at franchise but progression in a franchise is one of the top factors. In order to produce something which resembles MLB results in 10 years progression needs to be somewhat controlled. If progression is the major factor they had better have gameplay perfect or close to it or 10 years into the franchise it will be an odd looking deal. Player growth results in stats, not vice versa. On Altuve's morale page his expectation was MVP level. He met his expectation and yet he declined in all but 4 attributes as a young A potential prospect.
Not passing judgement on a game I haven't seen but it is a legitimate area of concern.
Couldn't agree more. This is just backwards. I don't hit .220 then get worse; I hit .220 because I got worse. There desperately needs to be a work ethic-type rating to help drive progression. Make work ethic and injuries affect attributes, not stats.
My hope is that eventually this leads to hidden ratings that drive the sim engine/gameplay, while the ratings we see are representations of these ratings that get more accurate with larger sample sizes. That's how ratings work in real life... the developers give Giancarlo Stanton a 90 power rating because it's a representation of his production. But if he goes out and hits 15 home runs this season, it doesn't necessarily mean he's become a worse power hitter. It's more likely that he had an injury that changed his swing or zapped his power.
This is my question as well. In the Donaldson example they showed he got angry when he batted 9th. What happens if he is put in the 2 or 5 hole? Will he be satisfied or will they be angry in any spot other than the "star" spots.
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Remember there are five different levels of morale, not just Ecstatic and Angry. If you were to bad Donaldson 2nd or 5th, he would be Satisfied - which is the middle ground. Batting him in the bottom of the order is what he really doesn't like.
Remember there are five different levels of morale, not just Ecstatic and Angry. If you were to bad Donaldson 2nd or 5th, he would be Satisfied - which is the middle ground. Batting him in the bottom of the order is what he really doesn't like.
Ahhh very nice. I don't think people picked up on the 5 different levels.
Remember there are five different levels of morale, not just Ecstatic and Angry. If you were to bad Donaldson 2nd or 5th, he would be Satisfied - which is the middle ground. Batting him in the bottom of the order is what he really doesn't like.
As an example, if I am giving Donaldson a rest and later I ask him to pinch hit in the game for the number 8 batter and put him in the field. Am I getting angry Donaldson who is going to take a hit or is the logic there for this type of situation?
Sroz39, couldn't have said it better myself. In fact you saved me a lot of typing. It's really annoying reading all the negativity this game is garnering, for absolutely no reason. Who are we to nitpick over things we can't control because A- we don't have the luxury of working for SCEA and B- we don't even have the ability to work for SCEA because we don't have a degree in computer science or whatever else we my need to actually acquire a job at SCEA.
Absolutely over the moon pumped and excited about this years instalment! It finally looks like regression won't be so extreme because older players now have a chance to curb regression in areas of their game that they continue to excel at.
I know some people aren't happy about statistics being related to progression/regression but how else can you best translate this correlation? Statistics are what it's all about. This is how we produce projections for God sakes! And believe what you want to believe but franchise mode is all about projecting. That's where all the fun is. This is a console game and not a PC game. If you want politics and behind the scenes crap we don't see like training to be the force behind getting better than you're looking for the wrong game. Believe it or not but the mind in itself is a major driving force to an player getting better. If he's seeing the results via statistics then he will believe in himself even more and that alone will make him a stronger player because he will train more and improve in more areas! The easiest way to set this up in video game language is to tie it to statistics. Case closed!
Morale is a beautiful addition. Gives me more things to do to try and create the best atmosphere possible. Loved that in MVP, except their fault was the excessive whining over emails and what not we had to see all the time. Doesn't look like we'll see that in this game thankfully!
One thing that worried me was seeing the Marlins budget in 2018 when they attempted to sign someone. Was way to high for the Marlins anyway. I'm hoping budgets don't grow too much. Last year it was so messed up that I didn't end up purchasing the game at all. I never whined about it though...
Thanks for the reply, Victor. This alleviates some of my concerns, and I understand your point about stats meeting/not meeting different levels of 'expectation' to trigger progression/regression (a 70 CON vLHP expects a higher batting average than a 45 CON vLHP and would drop more upon a poor showing), but I still wonder how many Avi Garcia cases there will really be.
If you (or vicariously, Luis) could follow up about this...does the progression/regression logic have any understanding of sample size? If Avisail Garcia had batted .000 in 2 ABs against lefties, would the penalty be as harsh as it was for batting .132 in 114 ABs? Would he have dropped 10 points anyway? I think most would hate for an injured player or a prospect with decent ratings to get a September callup only to get nailed on ratings at the end of the year if he didn't deliver in a tiny sample.
I suppose that it could always be reversed since ratings are editable, but nobody is going to want to do that! Especially now that I can put my Excel sheet away because the game is tracking stuff for me!
Yes - the system understands sample size. The changes applied monthly, and we have a hard minimum of Plate Appearances which you would expect from a platoon/utility guy (who gets about 400 per year).
Remember there are five different levels of morale, not just Ecstatic and Angry. If you were to bad Donaldson 2nd or 5th, he would be Satisfied - which is the middle ground. Batting him in the bottom of the order is what he really doesn't like.
That's good to hear. Another question, if you can answer, but how adaptive are the roles? Will guys go from Star expectation, to everyday player, to eventually bench player if their ratings decline enough?
I'm assuming these roles are based on ratings, so I would hope so.
I think the negativity will dwindle down a little. Right now guys are a bit emotional over the lack of online franchise improvements. I definitely understand their POV and I hope they get what they want one day.
As an example, if I am giving Donaldson a rest and later I ask him to pinch hit in the game for the number 8 batter and put him in the field. Am I getting angry Donaldson who is going to take a hit or is the logic there for this type of situation?
No. Only his permanent position in the lineup affects morale.
As an example, if I am giving Donaldson a rest and later I ask him to pinch hit in the game for the number 8 batter and put him in the field. Am I getting angry Donaldson who is going to take a hit or is the logic there for this type of situation?
Not the person you are asking but my thought is this wouldn't affect his morale or rating. It seems like the morale factor is on the front end, as they showed it changed instantly when you switched Donaldson to 8th. I don't believe their ratings change once you start gameplay. I do wonder though if you are resting a guy, so he is on the bench that day, will his rating drop because of that?
I don't believe you'd get a penalty for pinch hitting for the 8th player, but you might for having him had been on the bench. Hopefully if a star player (or any player) is fatigued you can rest them without them suffering an attribute/morale penalty. Like if their fatigue is under a certain level or something.