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MLB The Show 16 News Post


The MLB The Show 16 Twitch stream has begun, post your thoughts here!

For those that miss out, we will update this post with the archive, when it has completed.

UPDATE: Here is the archive.

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4Votes for game: 23 - View All
MLB The Show 16 Videos
Member Comments
# 281 Threeebs @ 03/04/16 01:57 PM
Sroz39, couldn't have said it better myself. In fact you saved me a lot of typing. It's really annoying reading all the negativity this game is garnering, for absolutely no reason. Who are we to nitpick over things we can't control because A- we don't have the luxury of working for SCEA and B- we don't even have the ability to work for SCEA because we don't have a degree in computer science or whatever else we my need to actually acquire a job at SCEA.

Absolutely over the moon pumped and excited about this years instalment! It finally looks like regression won't be so extreme because older players now have a chance to curb regression in areas of their game that they continue to excel at.

I know some people aren't happy about statistics being related to progression/regression but how else can you best translate this correlation? Statistics are what it's all about. This is how we produce projections for God sakes! And believe what you want to believe but franchise mode is all about projecting. That's where all the fun is. This is a console game and not a PC game. If you want politics and behind the scenes crap we don't see like training to be the force behind getting better than you're looking for the wrong game. Believe it or not but the mind in itself is a major driving force to an player getting better. If he's seeing the results via statistics then he will believe in himself even more and that alone will make him a stronger player because he will train more and improve in more areas! The easiest way to set this up in video game language is to tie it to statistics. Case closed!

Morale is a beautiful addition. Gives me more things to do to try and create the best atmosphere possible. Loved that in MVP, except their fault was the excessive whining over emails and what not we had to see all the time. Doesn't look like we'll see that in this game thankfully!

One thing that worried me was seeing the Marlins budget in 2018 when they attempted to sign someone. Was way to high for the Marlins anyway. I'm hoping budgets don't grow too much. Last year it was so messed up that I didn't end up purchasing the game at all. I never whined about it though...
 
# 282 Victor_SDS @ 03/04/16 01:59 PM
Quote:
Originally Posted by WaitTilNextYear
Thanks for the reply, Victor. This alleviates some of my concerns, and I understand your point about stats meeting/not meeting different levels of 'expectation' to trigger progression/regression (a 70 CON vLHP expects a higher batting average than a 45 CON vLHP and would drop more upon a poor showing), but I still wonder how many Avi Garcia cases there will really be.

If you (or vicariously, Luis) could follow up about this...does the progression/regression logic have any understanding of sample size? If Avisail Garcia had batted .000 in 2 ABs against lefties, would the penalty be as harsh as it was for batting .132 in 114 ABs? Would he have dropped 10 points anyway? I think most would hate for an injured player or a prospect with decent ratings to get a September callup only to get nailed on ratings at the end of the year if he didn't deliver in a tiny sample.

I suppose that it could always be reversed since ratings are editable, but nobody is going to want to do that! Especially now that I can put my Excel sheet away because the game is tracking stuff for me!
Yes - the system understands sample size. The changes applied monthly, and we have a hard minimum of Plate Appearances which you would expect from a platoon/utility guy (who gets about 400 per year).
 
# 283 Jr. @ 03/04/16 02:02 PM
Quote:
Originally Posted by Victor_SDS
Remember there are five different levels of morale, not just Ecstatic and Angry. If you were to bad Donaldson 2nd or 5th, he would be Satisfied - which is the middle ground. Batting him in the bottom of the order is what he really doesn't like.
That's good to hear. Another question, if you can answer, but how adaptive are the roles? Will guys go from Star expectation, to everyday player, to eventually bench player if their ratings decline enough?

I'm assuming these roles are based on ratings, so I would hope so.
 
# 284 NDAlum @ 03/04/16 02:02 PM
I think the negativity will dwindle down a little. Right now guys are a bit emotional over the lack of online franchise improvements. I definitely understand their POV and I hope they get what they want one day.
 
# 285 Victor_SDS @ 03/04/16 02:02 PM
Quote:
Originally Posted by nemesis04
As an example, if I am giving Donaldson a rest and later I ask him to pinch hit in the game for the number 8 batter and put him in the field. Am I getting angry Donaldson who is going to take a hit or is the logic there for this type of situation?
No. Only his permanent position in the lineup affects morale.
 
# 286 BrianU @ 03/04/16 02:09 PM
Quote:
Originally Posted by nemesis04
As an example, if I am giving Donaldson a rest and later I ask him to pinch hit in the game for the number 8 batter and put him in the field. Am I getting angry Donaldson who is going to take a hit or is the logic there for this type of situation?
Not the person you are asking but my thought is this wouldn't affect his morale or rating. It seems like the morale factor is on the front end, as they showed it changed instantly when you switched Donaldson to 8th. I don't believe their ratings change once you start gameplay. I do wonder though if you are resting a guy, so he is on the bench that day, will his rating drop because of that?

I don't believe you'd get a penalty for pinch hitting for the 8th player, but you might for having him had been on the bench. Hopefully if a star player (or any player) is fatigued you can rest them without them suffering an attribute/morale penalty. Like if their fatigue is under a certain level or something.
 
# 287 nemesis04 @ 03/04/16 02:10 PM
Quote:
Originally Posted by Victor_SDS
No. Only his permanent position in the lineup affects morale.
Ok thank you! Just a curiosity question.
 
# 288 zippy2212 @ 03/04/16 02:12 PM
Quote:
Originally Posted by Victor_SDS
Remember there are five different levels of morale, not just Ecstatic and Angry. If you were to bad Donaldson 2nd or 5th, he would be Satisfied - which is the middle ground. Batting him in the bottom of the order is what he really doesn't like.
Thanks Victor for clarification. I was thinking/hoping that is how it would work. Knowing it does work that way makes me Ecstatic! Lol.

Sent from my SAMSUNG-SM-G900A using Tapatalk
 
# 289 Unlucky 13 @ 03/04/16 02:17 PM
Overall, I think that the changed that have been done/added to the game are positive ones, though not necessarily the ones at the top of my personal list. I think that things like morale and the deeper budgets will have a positive effect on my franchise experience this year. I was definately going to buy this year regardless, because of how pumped I am to play with this Cubs team and with the changes to Wrigley in the game.

However, I'm going to take a wait and see approach with 2017 to see if the Owner Mode features that are most important to me have been reintroduced. If not, I may just continue with the 2016 version for a while. This will be the first edition of the game, ever, where I'm planning on starting the coming season as is within my franchise and playing it out, rather than doing all of the GM team building aspects for several seasons before I have a roster that I'm happy with.
 
# 290 WaitTilNextYear @ 03/04/16 02:55 PM
Quote:
Originally Posted by Victor_SDS
Remember there are five different levels of morale, not just Ecstatic and Angry. If you were to bad Donaldson 2nd or 5th, he would be Satisfied - which is the middle ground. Batting him in the bottom of the order is what he really doesn't like.
Quote:
Originally Posted by Victor_SDS
Yes - the system understands sample size. The changes applied monthly, and we have a hard minimum of Plate Appearances which you would expect from a platoon/utility guy (who gets about 400 per year).
Quote:
Originally Posted by Victor_SDS
No. Only his permanent position in the lineup affects morale.
Victor, you are a question answering maniac! And you are answering all of these questions with the answers I want to hear, which is even better! Thanks to you and Luis for "keeping your ears to the streets" as it were and listening to the buzz/addressing our concerns about this franchise stream.

No system will be perfect, but these new features appear to be well conceived (especially after giving us a bit more background info) and I look forward to testing them out.
 
# 291 rabnothimself @ 03/04/16 03:01 PM
I noticed the Phillies warm up caps are wrong when they were scrolling through the Phil's uniforms. They still had last years warm up caps in. I wonder if that's gonna get fixed or if it's final.
 
# 292 Bobhead @ 03/04/16 03:06 PM
Quote:
Originally Posted by Threeebs
I read somewhere is this thread that morale is only tied to MLB players so no need to worry about all that. I highly doubt morale is customizable seeing as it's just been introduced in this year's iteration...
So what happens when the created/drafted player reaches the MLB level?
 
# 293 bcruise @ 03/04/16 03:12 PM
Quote:
Originally Posted by Bobhead
So what happens when the created/drafted player reaches the MLB level?
The game is capable of generating a morale profile for every player in a carry-over save, so I'd imagine it'll just create a new one when it needs to for up-and-coming players.
 
# 294 eric7064 @ 03/04/16 03:12 PM
Quote:
Originally Posted by Bobhead
So what happens when the created/drafted player reaches the MLB level?
That would be very dumb if minor leaguers and drafted players didn't have a morale system. Defeats the purpose of a long franchise.
 
# 295 Unlucky 13 @ 03/04/16 03:13 PM
Quote:
Originally Posted by Victor_SDS
No. Only his permanent position in the lineup affects morale.
Thats great to hear, and thank you. I wonder how bummed Addison Russell will be in the 9 hole for the Cubs, lol. It may become a factor more in later years, but a good problem to have to deal with I guess
 
# 296 Flaxseed Oil @ 03/04/16 03:13 PM
Is 30M still the most that can be offered to a player? I saw that there were some salaries higher than that but didnt see any offers go higher than that.
 
# 297 Unlucky 13 @ 03/04/16 03:14 PM
Quote:
Originally Posted by bcruise
The game is capable of generating a morale profile for every player in a carry-over save, so I'd imagine it'll just create a new one when it needs to for up-and-coming players.
I would think so as well. Seems most likely.
 
# 298 Syce @ 03/04/16 03:20 PM
Quote:
Originally Posted by eric7064
That would be very dumb if minor leaguers and drafted players didn't have a morale system. Defeats the purpose of a long franchise.
that is exactly how it is, Luis said this. he said minor leaguers are not affected by morale until they reach the major league level.
 
# 299 bcruise @ 03/04/16 03:23 PM
Quote:
Originally Posted by Sycecg
that is exactly how it is, Luis said this. he said minor leaguers are not affected by morale until they reach the major league level.
To be honest, I can see that creating some potential headaches for the OSFM team, if morale isn't editable. There's no telling what kind of personality you'll get when an edited minor leaguer hits the bigs.

At times like those it's probably best to remember that Franchise is supposed to be your own fictional universe.
 
# 300 BrianU @ 03/04/16 03:29 PM
Quote:
Originally Posted by bcruise
The game is capable of generating a morale profile for every player in a carry-over save, so I'd imagine it'll just create a new one when it needs to for up-and-coming players.
I want a developer answer on this because I am unsure either way of how that works. The carry over saves import new batting stances and equipment and morale to your save only because players have the same name/user ids. If you were to have a 'created' Donaldson or something and tried to import the save he wouldn't get those things I believe. So I am not so sure that OSFM created minors will get morale when they hit the majors for example. For me it's not a huge deal as I play 2-3 seasons max of franchise before starting again but if someone plays 5+ seasons in one franchise it might not be ideal.

Franchise modes in sports games are always designed around short term, the long term franchise is very hard to balance it would seem when generated players are introduced, I don't think it's realistic to want the same quality of franchise 8 years after starting as you get 2-3 years after starting.
 


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