Remember there are five different levels of morale, not just Ecstatic and Angry. If you were to bad Donaldson 2nd or 5th, he would be Satisfied - which is the middle ground. Batting him in the bottom of the order is what he really doesn't like.
Thanks Victor for clarification. I was thinking/hoping that is how it would work. Knowing it does work that way makes me Ecstatic! Lol.
Overall, I think that the changed that have been done/added to the game are positive ones, though not necessarily the ones at the top of my personal list. I think that things like morale and the deeper budgets will have a positive effect on my franchise experience this year. I was definately going to buy this year regardless, because of how pumped I am to play with this Cubs team and with the changes to Wrigley in the game.
However, I'm going to take a wait and see approach with 2017 to see if the Owner Mode features that are most important to me have been reintroduced. If not, I may just continue with the 2016 version for a while. This will be the first edition of the game, ever, where I'm planning on starting the coming season as is within my franchise and playing it out, rather than doing all of the GM team building aspects for several seasons before I have a roster that I'm happy with.
Remember there are five different levels of morale, not just Ecstatic and Angry. If you were to bad Donaldson 2nd or 5th, he would be Satisfied - which is the middle ground. Batting him in the bottom of the order is what he really doesn't like.
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Originally Posted by Victor_SDS
Yes - the system understands sample size. The changes applied monthly, and we have a hard minimum of Plate Appearances which you would expect from a platoon/utility guy (who gets about 400 per year).
Quote:
Originally Posted by Victor_SDS
No. Only his permanent position in the lineup affects morale.
Victor, you are a question answering maniac! And you are answering all of these questions with the answers I want to hear, which is even better! Thanks to you and Luis for "keeping your ears to the streets" as it were and listening to the buzz/addressing our concerns about this franchise stream.
No system will be perfect, but these new features appear to be well conceived (especially after giving us a bit more background info) and I look forward to testing them out.
I noticed the Phillies warm up caps are wrong when they were scrolling through the Phil's uniforms. They still had last years warm up caps in. I wonder if that's gonna get fixed or if it's final.
I read somewhere is this thread that morale is only tied to MLB players so no need to worry about all that. I highly doubt morale is customizable seeing as it's just been introduced in this year's iteration...
So what happens when the created/drafted player reaches the MLB level?
So what happens when the created/drafted player reaches the MLB level?
The game is capable of generating a morale profile for every player in a carry-over save, so I'd imagine it'll just create a new one when it needs to for up-and-coming players.
No. Only his permanent position in the lineup affects morale.
Thats great to hear, and thank you. I wonder how bummed Addison Russell will be in the 9 hole for the Cubs, lol. It may become a factor more in later years, but a good problem to have to deal with I guess
Is 30M still the most that can be offered to a player? I saw that there were some salaries higher than that but didnt see any offers go higher than that.
The game is capable of generating a morale profile for every player in a carry-over save, so I'd imagine it'll just create a new one when it needs to for up-and-coming players.
that is exactly how it is, Luis said this. he said minor leaguers are not affected by morale until they reach the major league level.
To be honest, I can see that creating some potential headaches for the OSFM team, if morale isn't editable. There's no telling what kind of personality you'll get when an edited minor leaguer hits the bigs.
At times like those it's probably best to remember that Franchise is supposed to be your own fictional universe.
The game is capable of generating a morale profile for every player in a carry-over save, so I'd imagine it'll just create a new one when it needs to for up-and-coming players.
I want a developer answer on this because I am unsure either way of how that works. The carry over saves import new batting stances and equipment and morale to your save only because players have the same name/user ids. If you were to have a 'created' Donaldson or something and tried to import the save he wouldn't get those things I believe. So I am not so sure that OSFM created minors will get morale when they hit the majors for example. For me it's not a huge deal as I play 2-3 seasons max of franchise before starting again but if someone plays 5+ seasons in one franchise it might not be ideal.
Franchise modes in sports games are always designed around short term, the long term franchise is very hard to balance it would seem when generated players are introduced, I don't think it's realistic to want the same quality of franchise 8 years after starting as you get 2-3 years after starting.
That would be very dumb if minor leaguers and drafted players didn't have a morale system. Defeats the purpose of a long franchise.
For gaming purposes, why would minor leaguers even need morale though? They're owed nothing. They have to prove and work for their spots. They don't get to be promised anything and their contracts are already somewhat controlled as far as value goes. You don't need to know if another Venezuelan prospect needs a compatriot to be happy. He's fighting for a shot at the big leagues. Why would you want to have to try and cater to that guy? Leave that focus to the big club. Those prospects will get a personality when they show up after they've proven themselves...
To be honest, I can see that creating some potential headaches for the OSFM team, if morale isn't editable. There's no telling what kind of personality you'll get when an edited minor leaguer hits the bigs.
At times like those it's probably best to remember that Franchise is supposed to be your own fictional universe.
I don't think you can change edited players morale but I did notice there was a 'Personality' menu on the edit player menu during one of the streams where they showed off equipment. Was that there last year?
To be honest, I can see that creating some potential headaches for the OSFM team, if morale isn't editable. There's no telling what kind of personality you'll get when an edited minor leaguer hits the bigs.
At times like those it's probably best to remember that Franchise is supposed to be your own fictional universe.
I see your point but your looking at it with too much complexity. It's a simple coding if anything it's not like these guys coming up are crazy and have bad tempers lol. That stuff doesn't exist in the game. In fact I heard Ramone talking about physical interactions in another stream and saying something along the lines of MLB not allowing any kind of that crap in the video game anymore.
If anything morales will just progress or regress based on their OVR ranking. The other things like region are just minor things and really just another option you can use to keeps guys happy if their role is pissing them off...
I don't think you can change edited players morale but I did notice there was a 'Personality' menu on the edit player menu during one of the streams where they showed off equipment. Was that there last year?
Oh **** ya I remember seeing that on the RTTS stream and wondering what that was. I forgot about it until I read this.
Now I'm wondering if morale is customizable through that option...
I'm betting morale will be based on overall and potential. May be a randomness to the region.
I don't think it will effect the osfm much. Only thing would be if you give a player an edited contract. ..since some of them would be hugely overpaid...I'm betting they would be happy overall no matter what with a large contract.