I would of liked for them to show in depth the draft and actual player creation and if any changes to draft length? Some examples of send down/call-ups wouldve been nice to see in action
I haven't watched the stream in its entirety yet but this is what I was most looking forward to. Saved myself a couple hours haha
It sounds like you can game the system by putting the star in a star slot in the permanent lineup screen and then prior to the game switching him a "non-star" position in the lineup. Juggling lineups rhp & lhp would probably be good enough to a least keep them neutral and not angry. It could be a problem with the pitching staff - I doubt there is more than one "ace" slot.
What could be a problem is progression which appears to be somewhat mercurial.
I wonder what the effect is if you bat a guy in the 3 spot vs RH pitchers, but 7th vs LH for example.
I suppose you could also cheat in a way with relief pitchers, if you have a guy where its very important that he's the official closer, but in the games, you actually use him in a setup role and have someone else close.
that is exactly how it is, Luis said this. he said minor leaguers are not affected by morale until they reach the major league level.
Oh see that makes sense. I thought people were saying that generated players had nothing even when in the big leagues. Like birthplace, role, preferences etc.
What about the prospects or generated players from MLB the show 15, do they have a morale generated for them?
or For example, If My generated players from MLB 15 is in the minors and i have to offer him a contract in free agency, does the morale system affect his signing since hes not on the Big league club?
I read somewhere is this thread that morale is only tied to MLB players so no need to worry about all that. I highly doubt morale is customizable seeing as it's just been introduced in this year's iteration...
I know player morale will probably not be customizable but I still am confused about the player morale. They said player morale is for MLB players so does that mean your minor league teams and the players you draft in your franchise don't have player morale until you call them up to the majors?
I know player morale will probably not be customizable but I still am confused about the player morale. They said player morale is for MLB players so does that mean your minor league teams and the players you draft in your franchise don't have player morale until you call them up to the majors?
I believe it has been said that they do have Morale once they get to your major league team
The part im confused about is, when signing those generated players to contracts, even the ones in the minors to fill out rosters, how does that signing process work, is the morale tied into that aswell? Would a minor league prospect want top Tier coaching staff and Close to home? or do those not apply to them yet?
Also For cary over saves, do even then generated players now have a hometown after you do the carry over?
No. Only his permanent position in the lineup affects morale.
So if Donaldson is batting cleanup on my permanent lineup screen, but I change him to 9th before every game (on the daily lineup screen), his morale will not be affected?
It sounds like you can game the system by putting the star in a star slot in the permanent lineup screen and then prior to the game switching him a "non-star" position in the lineup. Juggling lineups rhp & lhp would probably be good enough to a least keep them neutral and not angry. It could be a problem with the pitching staff - I doubt there is more than one "ace" slot.
What could be a problem is progression which appears to be somewhat mercurial.
This was my first thought when I heard/read it was only based on "permanent" lineup position. I know I personally do these types of last minute changes all the time already, because The Show insists on constantly changing my lineups, and I just get tired of fixing them.
I hope that doesn't mean I get incorrect penalties and benefits because the "permanent" lineup I use is not necessarily the one I play every day with.
anyone got any answers or ideas in regards to this
The part im confused about is, when signing those generated players to contracts, even the ones in the minors to fill out rosters, how does that signing process work, is the morale tied into that aswell? Would a minor league prospect want top Tier coaching staff and Close to home? or do those not apply to them yet?
Also For carry over saves, do even then generated players now have a hometown after you do the carry over?
I keep reading this over and over again. Ratings are a reflection of player performance, wether it's real life, video games, weekly updates etc. Not having performance progression is like me telling you, you're gonna be a 50 overall wether you hit .220 or .320. Wether you hit 40 homers or 6. You guys don't make any sense. Your argument of a guy hit .220 because he sucks and not he sucks because he hit .220. What are you talking about? Plain English, he sucks and his ratings reflect that. If he plays better next year, his ratings should reflect that too. Performance progression is ideal and I'm happy they finally realized it.
I noticed the Phillies warm up caps are wrong when they were scrolling through the Phil's uniforms. They still had last years warm up caps in. I wonder if that's gonna get fixed or if it's final.
They already said that the new ST jerseys/caps won't be in because they released them too late. However, the Phillies new red alternate is in and it's basically the same as the new ST jersey. Same for a lot of teams this year.
The one think that is odd is the order of the jerseys in the video. It goes from home white to the next one being road warm-up. Maybe in this build they were still adding the jerseys.
I keep reading this over and over again. Ratings are a reflection of player performance, wether it's real life, video games, weekly updates etc. Not having performance progression is like me telling you, you're gonna be a 50 overall wether you hit .220 or .320. Wether you hit 40 homers or 6. You guys don't make any sense. Your argument of a guy hit .220 because he sucks and not he sucks because he hit .220. What are you talking about? Plain English, he sucks and his ratings reflect that. If he plays better next year, his ratings should reflect that too. Performance progression is ideal and I'm happy they finally realized it.
Whether or not people realize it, you are half right. Players have poor statistical seasons in any sport. So, yes, for that season, maybe their ratings should take a hit. However, a player's true talent typically does not fluctuate that much from year to year.
If you want to have statistically-based progression/regression, that's fine....but they should only be a modifier to the player's ratings. Say you have a 50 overall rated player. If he hits .320, maybe his "stat-based" modifier improves enough where his effective rating makes him closer to a 60 overall. It's actually quite rare for a player's tools to suddenly change one season to the next (exception being minor leaguers and some young major leaguers). If Trout has a bad year and hits .250, he shouldn't suddenly drop to a 60 overall because the likelihood that his tools have regressed that suddenly is very unlikely.
I have no problem factoring-in some statistical-progression/regression into the formula....but making it based solely on that is not realistic at all....you're just begging for long-term franchise instability.
I keep reading this over and over again. Ratings are a reflection of player performance, wether it's real life, video games, weekly updates etc. Not having performance progression is like me telling you, you're gonna be a 50 overall wether you hit .220 or .320. Wether you hit 40 homers or 6. You guys don't make any sense. Your argument of a guy hit .220 because he sucks and not he sucks because he hit .220. What are you talking about? Plain English, he sucks and his ratings reflect that. If he plays better next year, his ratings should reflect that too. Performance progression is ideal and I'm happy they finally realized it.
This makes no sense.
Saying a player gets better because of past performance is absurd.
If what you are trying to say were true....it would be a direct line in one way or the other.....never varying.
Not that direct potential driven progression/regression was anything but that anyway....which was the biggest complaint about that....
There is no way a player hits .332 and then magically is "better" the following year. He hit .332 because he improved PREVIOUSLY to starting that season.(he might have hit .300 2 years previous and then .287 his last year before hitting .332......that doesn't happen in performance based progression)
The truest algorithm for player performance would be based on.....his potential....his work ethic...his coaching and....chance.
Players go through peaks and valleys....not direct arcs.....I could show you thousands of players whose careers had years of great highs followed directly by tremendous lows and then back up.
(I think SCEA actually upped the "random" factor to performance last year..and it was great IMO)
The system you are alluding to would never allow that.
From what I see .....that is NOT what SCEA has instituted(thankfully)....and while performance might be playing a larger role in driving a players attributes......from what Luis stated.....potential...training...coaching and current level will also have a hand.
I guess we play...and then comment on the new system!
I'll reserve judgment on the progression system until I get to test it a bit. I do have some faith in the developers that it won't get out of hand and I do like that it may be more "dynamic" this year.
I've always been against performance driving progression because the logic for that is flawed. Ideally, as some have alluded to, we'd have actual ratings and perceived ratings for players. I would certainly be in favor of having perceived ratings change based on performance (and scouting).
But like I said, I'll wait until I have the game in hand and everyone is testing it.