That would be very dumb if minor leaguers and drafted players didn't have a morale system. Defeats the purpose of a long franchise.
For gaming purposes, why would minor leaguers even need morale though? They're owed nothing. They have to prove and work for their spots. They don't get to be promised anything and their contracts are already somewhat controlled as far as value goes. You don't need to know if another Venezuelan prospect needs a compatriot to be happy. He's fighting for a shot at the big leagues. Why would you want to have to try and cater to that guy? Leave that focus to the big club. Those prospects will get a personality when they show up after they've proven themselves...
To be honest, I can see that creating some potential headaches for the OSFM team, if morale isn't editable. There's no telling what kind of personality you'll get when an edited minor leaguer hits the bigs.
At times like those it's probably best to remember that Franchise is supposed to be your own fictional universe.
I don't think you can change edited players morale but I did notice there was a 'Personality' menu on the edit player menu during one of the streams where they showed off equipment. Was that there last year?
I'm interested to see how the morale is gonna work concern the Stars. They said it was primarily based on batting and the 1,3 and 4 holes are considered the star slots. I'm not sure if I really like that. Honestly everything from 1-5 is a primo spot in the order. Hell my favorite guy ever (Ryno) batted a majority of his career in the 2 hole. This was the case during his young prime years 84-85 and then his second prime time '89-92.
I just don't think a guy is gonna get pissed off if he's batting 2nd or 5th. Maddon last year had a fairly stable rotation where Bryant and Rizzo where batting 2 and 3 because Russell was batting 9. This guaranteed these guys got first inning ABs but for the balance of the game they were essentially 3-4 guys.
Also the GM goals got me worried about getting into a situation where you have to win a WS every 3 years to stay with your team. I really have no interest in being another team and I was forced to keep the goals on because I year to year saved from 14 to 15. I'm in my 6th year and have won 2 WS with the Cubs and I'm just scared that if I don't win another one in the next 3 years I'll get booted because that the owners expectations. A GM especially with the Cubs would not lose his job for wining 2 WS in what would be 9 years. I seriously just wish they would implement a way to turn off the GM goals on a continuing franchise.
I completely agree. I was advocating for carry over saves for years and when it was finally implemented I discovered I'm forced into GM mode unless I use 30 team control, neither of which I have any desire to do.
To be honest, I can see that creating some potential headaches for the OSFM team, if morale isn't editable. There's no telling what kind of personality you'll get when an edited minor leaguer hits the bigs.
At times like those it's probably best to remember that Franchise is supposed to be your own fictional universe.
I see your point but your looking at it with too much complexity. It's a simple coding if anything it's not like these guys coming up are crazy and have bad tempers lol. That stuff doesn't exist in the game. In fact I heard Ramone talking about physical interactions in another stream and saying something along the lines of MLB not allowing any kind of that crap in the video game anymore.
If anything morales will just progress or regress based on their OVR ranking. The other things like region are just minor things and really just another option you can use to keeps guys happy if their role is pissing them off...
I don't think you can change edited players morale but I did notice there was a 'Personality' menu on the edit player menu during one of the streams where they showed off equipment. Was that there last year?
Oh **** ya I remember seeing that on the RTTS stream and wondering what that was. I forgot about it until I read this.
Now I'm wondering if morale is customizable through that option...
I'm betting morale will be based on overall and potential. May be a randomness to the region.
I don't think it will effect the osfm much. Only thing would be if you give a player an edited contract. ..since some of them would be hugely overpaid...I'm betting they would be happy overall no matter what with a large contract.
I think some are worrying too much over a star player's place in the batting order. Yes moving them up or down in the lineup might negatively affect them a bit but that is just one of many things that affect the player's overall morale. It's not the only thing that will ultimately make them "ecstatic" or "angry". It ties in with the other factors that we saw in the stream.
It sounds like you can game the system by putting the star in a star slot in the permanent lineup screen and then prior to the game switching him a "non-star" position in the lineup. Juggling lineups rhp & lhp would probably be good enough to a least keep them neutral and not angry. It could be a problem with the pitching staff - I doubt there is more than one "ace" slot.
What could be a problem is progression which appears to be somewhat mercurial.
I would of liked for them to show in depth the draft and actual player creation and if any changes to draft length? Some examples of send down/call-ups wouldve been nice to see in action
I haven't watched the stream in its entirety yet but this is what I was most looking forward to. Saved myself a couple hours haha
It sounds like you can game the system by putting the star in a star slot in the permanent lineup screen and then prior to the game switching him a "non-star" position in the lineup. Juggling lineups rhp & lhp would probably be good enough to a least keep them neutral and not angry. It could be a problem with the pitching staff - I doubt there is more than one "ace" slot.
What could be a problem is progression which appears to be somewhat mercurial.
I wonder what the effect is if you bat a guy in the 3 spot vs RH pitchers, but 7th vs LH for example.
I suppose you could also cheat in a way with relief pitchers, if you have a guy where its very important that he's the official closer, but in the games, you actually use him in a setup role and have someone else close.
that is exactly how it is, Luis said this. he said minor leaguers are not affected by morale until they reach the major league level.
Oh see that makes sense. I thought people were saying that generated players had nothing even when in the big leagues. Like birthplace, role, preferences etc.
What about the prospects or generated players from MLB the show 15, do they have a morale generated for them?
or For example, If My generated players from MLB 15 is in the minors and i have to offer him a contract in free agency, does the morale system affect his signing since hes not on the Big league club?
I read somewhere is this thread that morale is only tied to MLB players so no need to worry about all that. I highly doubt morale is customizable seeing as it's just been introduced in this year's iteration...
I know player morale will probably not be customizable but I still am confused about the player morale. They said player morale is for MLB players so does that mean your minor league teams and the players you draft in your franchise don't have player morale until you call them up to the majors?
I know player morale will probably not be customizable but I still am confused about the player morale. They said player morale is for MLB players so does that mean your minor league teams and the players you draft in your franchise don't have player morale until you call them up to the majors?
I believe it has been said that they do have Morale once they get to your major league team
The part im confused about is, when signing those generated players to contracts, even the ones in the minors to fill out rosters, how does that signing process work, is the morale tied into that aswell? Would a minor league prospect want top Tier coaching staff and Close to home? or do those not apply to them yet?
Also For cary over saves, do even then generated players now have a hometown after you do the carry over?
No. Only his permanent position in the lineup affects morale.
So if Donaldson is batting cleanup on my permanent lineup screen, but I change him to 9th before every game (on the daily lineup screen), his morale will not be affected?
It sounds like you can game the system by putting the star in a star slot in the permanent lineup screen and then prior to the game switching him a "non-star" position in the lineup. Juggling lineups rhp & lhp would probably be good enough to a least keep them neutral and not angry. It could be a problem with the pitching staff - I doubt there is more than one "ace" slot.
What could be a problem is progression which appears to be somewhat mercurial.
This was my first thought when I heard/read it was only based on "permanent" lineup position. I know I personally do these types of last minute changes all the time already, because The Show insists on constantly changing my lineups, and I just get tired of fixing them.
I hope that doesn't mean I get incorrect penalties and benefits because the "permanent" lineup I use is not necessarily the one I play every day with.
anyone got any answers or ideas in regards to this
The part im confused about is, when signing those generated players to contracts, even the ones in the minors to fill out rosters, how does that signing process work, is the morale tied into that aswell? Would a minor league prospect want top Tier coaching staff and Close to home? or do those not apply to them yet?
Also For carry over saves, do even then generated players now have a hometown after you do the carry over?