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MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

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Old 03-04-2016, 12:26 PM   #273
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

Did we find out how the new depth of stats will be incorporated into individual player cards in mlb 16 if we carry-over franchise/season file save from mlb 15 ?
will we need to wait for new rosters for mlb 16 to get proper stat tracking ? this is likely a big question that some people have pondered.

thanks
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Old 03-04-2016, 12:31 PM   #274
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

I would of liked for them to show in depth the draft and actual player creation and if any changes to draft length? Some examples of send down/call-ups wouldve been nice to see in action
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Originally Posted by TheShowBaseball;n457184
Franchise Mode - New Features and Improvements



Franchise Mode GM expansion, player morale, and expanded stat tracking - (PS3 & PS4)
  • Take on the role of a General Manager for a Major League Baseball Club, and juggle your teams on field performance with off the field decision making to get to the top.
    • Explore all of the angles when signing players and making roster decisions, since the new player morale system will have a profound effect on how your team performs on the field. Morale can be affected by a player's role on the team, the current coaching staff and the city the team plays in.
    • Our improved revenue and expenditure model will give you a clear picture of how the organize is doing financially, currently and in the future, so that you know exactly what you have to work with. This becomes more important than ever with the addition of real-life budget dynamics such as revenue sharing and luxury tax.
    • We've revamped scouting with an authentic 20/80 player rating scale, and we added more player skills to scout.
    • GM goals have become significantly deeper with the addition of more than 30 goals that affect your GM rating, while ownership expectations now drive your job security.
    • We've also made significant improvements to the existing systems that drive the mode:
      • Player generation and progression
      • Contract logic
      • Call-ups/ Send-downs
    • Re-designed format for Inside the Show (radio show) meant to quicken the experience. (PS4 only)
    • Hundreds of new lines for Inside the Show. (PS4 only)



Expanded stat tracking - (PS3 & PS4)
  • We've expanded our stat tracking in a big way, since Baseball is really all about the stats. We're adding Year-by-Year stat totals dating back to the start of every MLB player's career, so you'll be able to see that A-Rod hit 2.32 all the way back in his 1995 rookie season. In addition to having year-by-year totals, we've more than tripled the amount of career stats that we track. Finally, we've added WAR (wins above replacement), which is currently the most important sabermetric stat in the sport.
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Old 03-04-2016, 12:36 PM   #275
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you are very correct.
this game is exceptional in many facets.
the stats should have been in YEARS AGO and the box score/game log also need a major face-lift.
at least SCEA told us truth, whilst EA lied for years to us.
glad to know we have atvleast one simulation sports game thst Americans can enjoy and hsve faith in from y-t-y.
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Old 03-04-2016, 12:37 PM   #276
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

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Originally Posted by JayD
We must have a lot of programmers on this site. It seems everyone knows how much time it takes to develop certain parts of video games.
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Originally Posted by redsox4evur
DD has it's own team, like Franchise/gameplay/art/etc. The reason we were let down was because of the leaked video that gave out the advanced stats stuff or the morale, don't remember which it was. These so called gimmicky aren't going away any time soon. As Marino stated earlier they bring in A LOT of money to these developers. You can fire coaches mid season. Been able to do that for a couple of years I think.
Yes different departments work on different things, but maybe it could also come down to resource allocation. The devs are allocating resources to other modes such battle royale and conquest mode instead of using that manpower and/or resources to help improve Franchise/RTTS



That's just pure speculation though, don't know if it actually works that way.

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Originally Posted by Dolenz
I think the reason people are let down is because that they let their expectations get too high.


It's been know for years that RTTS is the most played mode and they let us know that in '15 that DD made up some ground on RTTS. If this is the biggest player base for them then it is imperative that the dev team keeps them happy and purchasing the game every year. That is where they are making their money, and not just from micro-transaction but also retail game purchases.
Yeah but no real improvements were made to RTTS. Perks and Showtime are about as gimmicky as it gets. Those aren't the improvements the mode needed at all. I think franchise actually got the better improvements this year by far.

I'm gonna be playing the same RTTS i was playing the last two years with the ability to advance to the next game right away (and new licensed equipment).
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Old 03-04-2016, 12:38 PM   #277
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

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Originally Posted by boxers
I did a search in this thread for "britton" and it came up with nothing. Has anyone discussed the fact that zach britton signed a FA contract and was traded days/weeks later (before the next season)? That seems like odd logic.
I saw it and they should add a line of code preventing a recently signed free agent from being traded for a certain amount of time. The closest thing I can remember is Jose Reyes but at least he played for the Marlins for a full season after signing as a free agent before being traded.

Adjusting the trade slider might make it less likely but would also make legitimate trades less likely.
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Old 03-04-2016, 12:46 PM   #278
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

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Originally Posted by boxers
I did a search in this thread for "britton" and it came up with nothing. Has anyone discussed the fact that zach britton signed a FA contract and was traded days/weeks later (before the next season)? That seems like odd logic.
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Originally Posted by tessl
I saw it and they should add a line of code preventing a recently signed free agent from being traded for a certain amount of time. The closest thing I can remember is Jose Reyes but at least he played for the Marlins for a full season after signing as a free agent before being traded.

Adjusting the trade slider might make it less likely but would also make legitimate trades less likely.
It's actually a violation of MLB rules. A player who is signed as a free agent cannot be traded until June, unless he explicitly consents to that trade (which usually means asking for more money, a promise of a better role, or a change in his contract agreement ie a vested No-Trade Clause).

So yes, I agree, this is something that needs to not happen often. Ideally, it would be tied to the new player morale system they just gave us. A player that is happy where he is will be far less likely to consent to trades. A player who is unhappy would say yes to just about any trade.
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Old 03-04-2016, 12:59 PM   #279
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

Quote:
Originally Posted by Factzzz
Yeah but no real improvements were made to RTTS. Perks and Showtime are about as gimmicky as it gets. Those aren't the improvements the mode needed at all. I think franchise actually got the better improvements this year by far.

I'm gonna be playing the same RTTS i was playing the last two years with the ability to advance to the next game right away (and new licensed equipment).

I play RTTS about 80% of the time and I think the ability to play an entire series without going back to the front end and being able to jump between attempts without going to the simulation screen are HUGE improvements. If they did not make another improvement in the mode that would have been enough for me.


But as I mentioned with Franchise, I also get sounds of the show, improved animations, updated stadiums (with closed roofs), better lighting, improved commentary.


As for the perks and showtime, I am not sure if I will use them. Part of me wants to say I won't use them at all but I said that last year about licensed equipment and I broke down and used those.

Last edited by Dolenz; 03-04-2016 at 01:03 PM.
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Old 03-04-2016, 01:11 PM   #280
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

The more I let this stream sink in, the more I'm satisfied with it. Not elated, but satisfied. They may not have made the changes that I wanted to be made, but there is no denying that the new morale and stats add a lot to the game and represent a lot of effort.

I also see a foundation for franchise to get more cards associated with it, like DD and RttS. In the future, along with the existing sponsership cards, we could cards that can be applied to individual players that add to the experience.

I see stuff like:

Roots in the Community: Adds +2 to location morale. Can only be applied to a player who has played for the team at least one whole season.

Local sponsership: +1 to salary morale. Can only be applied to a player in a star position.

Team player: +2 to position morale, -1 to team performance morale "I'll play wherever the coaches want me to as long as we win games". Can only be applied to players with less than 3 years on the team.

Maybe I shouldn't talk about that stuff like that until the MLB 17 wishlist thread, but I was just imagining the layered possibilities for the future.

I think the only thing about the stream that really ticked me off was the #2 spot not being a star spot. Seriously guys, that one was shocking.
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