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MLB The Show 16 News Post


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Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4Votes for game: 23 - View All
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Member Comments
# 201 WaitTilNextYear @ 03/04/16 12:12 AM
Quote:
Originally Posted by SFNiners816
I'm interested to see how the morale is gonna work concern the Stars. They said it was primarily based on batting and the 1,3 and 4 holes are considered the star slots. I'm not sure if I really like that. Honestly everything from 1-5 is a primo spot in the order. Hell my favorite guy ever (Ryno) batted a majority of his career in the 2 hole. This was the case during his young prime years 84-85 and then his second prime time '89-92.

I just don't think a guy is gonna get pissed off if he's batting 2nd or 5th. Maddon last year had a fairly stable rotation where Bryant and Rizzo where batting 2 and 3 because Russell was batting 9. This guaranteed these guys got first inning ABs but for the balance of the game they were essentially 3-4 guys.

Also the GM goals got me worried about getting into a situation where you have to win a WS every 3 years to stay with your team. I really have no interest in being another team and I was forced to keep the goals on because I year to year saved from 14 to 15. I'm in my 6th year and have won 2 WS with the Cubs and I'm just scared that if I don't win another one in the next 3 years I'll get booted because that the owners expectations. A GM especially with the Cubs would not lose his job for wining 2 WS in what would be 9 years. I seriously just wish they would implement a way to turn off the GM goals on a continuing franchise.
I agree about the difficulties in basing the "Star" player morale expectation on lineup position. On its face, it's a clever idea and stars expecting to bat 1,3,4 is ok, but the 2 hole and maybe the 5 spot as well should be acceptable to a star player. I mean Trout, Bryant, and Donaldson just off the top of my head as stars that have spent significant time batting in the 2 hole. Hopefully Luis sees this and can sneak this into the game despite "code lock". lol. Not being able to bat Trout #2 without him getting mad would be really annoying.

With the GM goals, they've diversified that a bit. So by adding more of them to accomplish, the hope is that it's not all or nothing based on just 1 or 2 goals. Maybe it'll work such that if you accomplish your minor goals consistently, you will get more leniency on the major ones. Remains to be seen.
 
# 202 SFNiners816 @ 03/04/16 12:19 AM
Quote:
Originally Posted by WaitTilNextYear
I agree about the difficulties in basing the "Star" player morale expectation on lineup position. On its face, it's a clever idea and stars expecting to bat 1,3,4 is ok, but the 2 hole and maybe the 5 spot as well should be acceptable to a star player. I mean Trout, Bryant, and Donaldson just off the top of my head as stars that have spent significant time batting in the 2 hole. Hopefully Luis sees this and can sneak this into the game despite "code lock". lol. Not being able to bat Trout #2 without him getting mad would be really annoying.

With the GM goals, they've diversified that a bit. So by adding more of them to accomplish, the hope is that it's not all or nothing based on just 1 or 2 goals. Maybe it'll work such that if you accomplish your minor goals consistently, you will get more leniency on the major ones. Remains to be seen.
For the contract goals, that's what I'm hoping. Because so far my seasons have been:

2014: 72-90
2015: 93-69 lost divisionals
2016: 101-61 WS champ
2017: 104-58 WS champ
2018: 99-63 lost divisionals

I'd don't think that failure to win a title in the next 3 years would cost a real GM with this resume. Especially, with the Cubs...those 4 years right there are right up there with the 1906-1909 run.
 
# 203 redsox4evur @ 03/04/16 12:24 AM
Quote:
Originally Posted by HustlinOwl
the benefit of being only game in town, if a competitor Im willing to bet it would be a different story
Nope it wouldn't...when 2K was making the majority of people were still buying MLB the Show even if they complained about the game.
 
# 204 zippy2212 @ 03/04/16 12:27 AM
This is my question as well. In the Donaldson example they showed he got angry when he batted 9th. What happens if he is put in the 2 or 5 hole? Will he be satisfied or will they be angry in any spot other than the "star" spots.

Sent from my SAMSUNG-SM-G900A using Tapatalk
 
# 205 WaitTilNextYear @ 03/04/16 12:33 AM
Quote:
Originally Posted by SFNiners816
For the contract goals, that's what I'm hoping. Because so far my seasons have been:

2014: 72-90
2015: 93-69 lost divisionals
2016: 101-61 WS champ
2017: 104-58 WS champ
2018: 99-63 lost divisionals

I'd don't think that failure to win a title in the next 3 years would cost a real GM with this resume. Especially, with the Cubs...those 4 years right there are right up there with the 1906-1909 run.
In the stream, they very briefly mentioned something to the effect that it will be possible to build up job security somehow. I don't think this was explained very much, and I could be hallucinating, but perhaps the "owner" will take your past resume into consideration to soften the blow of any future failings. You'd have to watch the stream to catch the spot when they talked about GM goals (I forget the timestamp). There was something about building up job security or momentum, but maybe they were just talking about your GM letter grade (which isn't new) rising higher after accomplishing a bunch of stuff.
 
# 206 dran1984 @ 03/04/16 12:33 AM
Quote:
Originally Posted by zippy2212
This is my question as well. In the Donaldson example they showed he got angry when he batted 9th. What happens if he is put in the 2 or 5 hole? Will he be satisfied or will they be angry in any spot other than the "star" spots.

Sent from my SAMSUNG-SM-G900A using Tapatalk
Thing is a majority of MLB hitters are team players. I assume Tulo is given a star role, so if he is hitting 2nd he wont be happy?

I don't really have a major issues with the system since players have ups and downs throughout the season, it may actually enhance the realism. I do, however, wish we had the option to turn it off if we decide to.
 
# 207 Lovesports @ 03/04/16 12:40 AM
Quote:
Originally Posted by JTommy67
Linking progression to stats is redundant and creates a circular flow. Player performance is affected by ratings, but now ratings are affected by player performance.

In real life, players don't get better because they bat .300, they bat .300 because they get better.

Bad idea.
This is where I feel everyone is wrong. Ratings are simply a value placed on a player's attributes. How do you think the devs come up with ratings for these players year in and year out. Based on their performance...that's how. So what you're saying is a guy who hits 40+ homers with a 50 power rating should remain at a 50 power rating??? Or get a 2-3 point bump?? That's ridiculous. This player clearly outperformed his assigned rating and should therefore be given a new rating that more accurately represents his value. What you're suggesting is that "ratings" are an internal engine of the player's abilities where in reality it's just supposed to be a number that represents their skill. Think of ratings in the game as a computer scout and that's it, then it'll make more sense. Most of you anti performance progression guys believe that player potential is the key. The problem with this theory is that not every "high potential" player lives up to their hype. So if an A potential guy keeps batting .230 every year with lackluster performance he should continue going up 5+ points in overall? Of course not. The Show even has real weekly player updates where player ratings change based on player performance. How else to you value a player if not on performance? Ratings need to be dynamic to reflect player contributions and value so that you're not having players on your team with MVP type numbers playing for a league minimum.
 
# 208 BrianU @ 03/04/16 12:47 AM
Quote:
Originally Posted by Lovesports
This is where I feel everyone is wrong. Ratings are simply a value placed on a player's attributes. How do you think the devs come up with ratings for these players year in and year out. Based on their performance...that's how. So what you're saying is a guy who hits 40+ homers with a 50 power rating should remain at a 50 power rating??? Or get a 2-3 point bump?? That's ridiculous. This player clearly outperformed his assigned rating and should therefore be given a new rating that more accurately represents his value. What you're suggesting is that "ratings" are an internal engine of the player's abilities where in reality it's just supposed to be a number that represents their skill. Think of ratings in the game as a computer scout and that's it, then it'll make more sense. Most of you anti performance progression guys believe that player potential is the key. The problem with this theory is that not every "high potential" player lives up to their hype. So if an A potential guy keeps batting .230 every year with lackluster performance he should continue going up 5+ points in overall? Of course not. The Show even has real weekly player updates where player ratings change based on player performance. How else to you value a player if not on performance? Ratings need to be dynamic to reflect player contributions and value so that you're not having players on your team with MVP type numbers playing for a league minimum.
The more dynamic the better! That is the key word this year. As long as it is kept within the confines of reality and believeability, which reading what Luis posted seems to be the case. I don't really know how else you do it, some arbitrary potential letter grade should govern progression? That's an awful, boring way. I'm glad they didn't do something stale and went for something new. It is tricky business to get right I don't think any sports game has nailed simulated stats or player progression yet. The morale and play progression systems add so much, even contracts are dynamic now no more regular old predictable outcomes. This is how it should be done I can't wait to try it all out.
 
# 209 Lovesports @ 03/04/16 12:57 AM
Quote:
Originally Posted by BrianU
The more dynamic the better! That is the key word this year. As long as it is kept within the confines of reality and believeability, which reading what Luis posted seems to be the case. I don't really know how else you do it, some arbitrary potential letter grade should govern progression? That's an awful, boring way. I'm glad they didn't do something stale and went for something new. It is tricky business to get right I don't think any sports game has nailed simulated stats or player progression yet. The morale and play progression systems add so much, even contracts are dynamic now no more regular old predictable outcomes. This is how it should be done I can't wait to try it all out.
I agree with you. I think they've done an incredible job with the franchise upgrades this year and I'm not sure what these crazy souls are complaining about. Stats and morale systems alone are HUGE!!! Add a bit of contract negotiations, new scouting, and some performance progression and I'm a happy camper. Wish they could track awards in the player card but that's an easy fix which I'm sure will eventually make it to the game.
 
# 210 MrOldboy @ 03/04/16 12:57 AM
The statistical based progression is basically what I wanted, just need to see if in practice it works as designed. Dream scenario is if A-Rod has a .250/.350/.480 stat line will his ratings drop down to a useless player again. Also hope this creates more fluidity in RTTS/Franchise in that some players that you don't expect to be up-'n-comers will end up becoming regulars and other players drop down a tier.

It makes sense to do it this way IMO since as it is now you don't get many breakouts or crashes ratings wise even if a player outperforms or underperforms on those ratings. I know many here are concerned with simmed stats, but I am mostly concerned with gameplay. If I'm using the Cubs and Baez is having a big year against lefties and gets a big boost in ratings, well I might start using him in the games I play vs lefties because his ratings are better. If he did not get that rating boost why would I use him over Zobrist if Zobrist has a better vs lefty rating. Zobrist might be hitting .220, but his ratings dictate what he is when I control him. That is what I want. I want to see Soler breakout, but Heyward start slacking heavily vs lefties so I need to platoon them in year 3. I want to see Neil Ramirez become my closer and Rondon relegated to a middle relief role. Not because I just decided to do that, but because their ratings made me do it. Doing it gave me the best chance for success when I play the games myself.

Since only the mental stats are affected my morale I am warming up to it, but I am not sold on many parts of the system. My main issue is how robotic and standardized the system seems to be throughout the league. Players are a diverse group and all have different wants and needs. So far it seems like every player prefers to play near his home town and every foreign player prefers to play with compatriots. The player role is also a bit odd to me, but I'd have to see how it varies. Does it go by overall? What about a player that has a high overall due to their defense? Will they be upset if you bat them 7th? I hope this doesn't affect the AI decisions too heavily to where you start seeing teams starting to become segregated based on home town and national origin.
 
# 211 Lovesports @ 03/04/16 01:15 AM
Quote:
Originally Posted by MrOldboy
The statistical based progression is basically what I wanted, just need to see if in practice it works as designed. Dream scenario is if A-Rod has a .250/.350/.480 stat line will his ratings drop down to a useless player again. Also hope this creates more fluidity in RTTS/Franchise in that some players that you don't expect to be up-'n-comers will end up becoming regulars and other players drop down a tier.

It makes sense to do it this way IMO since as it is now you don't get many breakouts or crashes ratings wise even if a player outperforms or underperforms on those ratings. I know many here are concerned with simmed stats, but I am mostly concerned with gameplay. If I'm using the Cubs and Baez is having a big year against lefties and gets a big boost in ratings, well I might start using him in the games I play vs lefties because his ratings are better. If he did not get that rating boost why would I use him over Zobrist if Zobrist has a better vs lefty rating. Zobrist might be hitting .220, but his ratings dictate what he is when I control him. That is what I want. I want to see Soler breakout, but Heyward start slacking heavily vs lefties so I need to platoon them in year 3. I want to see Neil Ramirez become my closer and Rondon relegated to a middle relief role. Not because I just decided to do that, but because their ratings made me do it. Doing it gave me the best chance for success when I play the games myself.

Since only the mental stats are affected my morale I am warming up to it, but I am not sold on many parts of the system. My main issue is how robotic and standardized the system seems to be throughout the league. Players are a diverse group and all have different wants and needs. So far it seems like every player prefers to play near his home town and every foreign player prefers to play with compatriots. The player role is also a bit odd to me, but I'd have to see how it varies. Does it go by overall? What about a player that has a high overall due to their defense? Will they be upset if you bat them 7th? I hope this doesn't affect the AI decisions too heavily to where you start seeing teams starting to become segregated based on home town and national origin.
I think you hit everything spot on except for the morale. This is the introduction year for this feature and I'm sure they can build on what they have come up with. It's a great start in my opinion and a chance to get more involved with your players. I'm sure in years to come they'll expand on it and make it more realistic so to say. All of those categories are pretty realistic in my opinion.
 
# 212 bobloblah1980 @ 03/04/16 01:29 AM
Quote:
Originally Posted by zippy2212
This is my question as well. In the Donaldson example they showed he got angry when he batted 9th. What happens if he is put in the 2 or 5 hole? Will he be satisfied or will they be angry in any spot other than the "star" spots.

Sent from my SAMSUNG-SM-G900A using Tapatalk
Well, Here is the thing with your question. Donaldson ALREADY hits 2nd in the line up in real life that is. So I am a bit curious to how that would work as well
 
# 213 MrOldboy @ 03/04/16 01:31 AM
Quote:
Originally Posted by Lovesports
I think you hit everything spot on except for the morale. This is the introduction year for this feature and I'm sure they can build on what they have come up with. It's a great start in my opinion and a chance to get more involved with your players. I'm sure in years to come they'll expand on it and make it more realistic so to say. All of those categories are pretty realistic in my opinion.
Realistic in that players do have these preferences? Yes. But not in that every player prefers the same thing. If we could turn it off it wouldn't be a big deal at all, but since we can't I think the concerns people are raising are valid.

Should a player prefer to play with compatriots? Of course, this is true that this is a factor for some players.
Should all players prefer to play with compatriots? In my opinion, no.

What I hope is that there is some variation in the preferences. Say for location/compatriot. Some players will have high, low, or no preference. I want to see a player who only cares about the largest contract and has no preferences for coaching, compatriot, location, role, etc. They just want the most money. From what we've been shown it seems like every player has the some preferences and those preferences don't have variation within them. Have the devs stated if there will be variation in the preferences yet?
 
# 214 Lovesports @ 03/04/16 01:55 AM
Quote:
Originally Posted by MrOldboy
Realistic in that players do have these preferences? Yes. But not in that every player prefers the same thing. If we could turn it off it wouldn't be a big deal at all, but since we can't I think the concerns people are raising are valid.

Should a player prefer to play with compatriots? Of course, this is true that this is a factor for some players.
Should all players prefer to play with compatriots? In my opinion, no.

What I hope is that there is some variation in the preferences. Say for location/compatriot. Some players will have high, low, or no preference. I want to see a player who only cares about the largest contract and has no preferences for coaching, compatriot, location, role, etc. They just want the most money. From what we've been shown it seems like every player has the some preferences and those preferences don't have variation within them. Have the devs stated if there will be variation in the preferences yet?
I do believe that is the case. From the looks of it, not all players care about playing for a contender or batting in the heart of the lineup. Also, when signing contracts, these things also varied quite a bit.
 
# 215 dran1984 @ 03/04/16 02:00 AM
Quote:
Originally Posted by bobloblah1980
Well, Here is the thing with your question. Donaldson ALREADY hits 2nd in the line up in real life that is. So I am a bit curious to how that would work as well
Yup, Donaldson hit 2nd 136 times last season and he seemed pretty content with it.
 
# 216 mlb08 @ 03/04/16 05:30 AM
How can they not revise everyones face model? There are no changes to graphics im telling yall and player models!
 
# 217 HypoLuxa13 @ 03/04/16 07:18 AM
In regards to a "Star" player needing to hit 1, 3 or 4: remember that there were other categories affecting morale. Just because a "Star" player doesn't like hitting 2nd or 5th doesn't mean that overall he can't still be satisfied or happy.

Also, we'll have to wait and see what players need the "Star" status. Is it players rated 90 and over? Over 92? 86 or higher? When we know the answer to that we'll have a lot better idea of how much this would even be an issue.
 
# 218 rabnothimself @ 03/04/16 07:28 AM
Quote:
Originally Posted by tnixen
It's not spot on at all.

They are still missing all the year flags in left center field. The 2 LED stat boards on the right field wall is wrong. Also the LED stat board in the right field upper deck is wrong. Team logos instead of team names on the Jumbo tron. Also not confirmed yet but I bet the Liberty Bell animations also is still wrong. Plus still no real life stat LED ribbon boards that go around the stadium.
Yes those things are all inaccurate, I agree. But pointing out stuff like led boards that aren't real to life? That's an issue in every stadium, not just CBP. And the pennant flags are there, they just need to add the years to them. It would be awesome to have the liberty bell function correctly on home runs though. Overall I just feel the stadium looks great minus the little nuances missing.
 
# 219 Armor and Sword @ 03/04/16 07:32 AM
Quote:
Originally Posted by OUSOONERS#1
Only reason MVP went away is because of exclusives not because it didn't make money .. MVP to me has still not been replaced as top console baseball game nit saying it didn't have problems but the Show only has it beat in Graphics only and that's sad really .. I agree DD is there money mode !!!
Seriously??? Come on. The AI is inferior. The amount of options in how you want to play the game on The Show is superior. I could paint corners all day and destroy the AI on MVP 05. They could not hit me after I got super good at meter pitching.

I played MVP 05 for 5 straight years. Loved the game. And no question one of the very best ever made. But starting with MLB The Show 11 I was totally done with MVP 05.

But if you love MVP 05....keep playing it.

I am very excited for player morale, the new contract system, new scouting (20/80 scale) and I am really happy we have a trade frequency slider!!!! Huge. Upgraded financial screens. Plenty to be pumped about.
 
# 220 ninertravel @ 03/04/16 07:43 AM
Quote:
Originally Posted by HypoLuxa13
In regards to a "Star" player needing to hit 1, 3 or 4: remember that there were other categories affecting morale. Just because a "Star" player doesn't like hitting 2nd or 5th doesn't mean that overall he can't still be satisfied or happy.

Also, we'll have to wait and see what players need the "Star" status. Is it players rated 90 and over? Over 92? 86 or higher? When we know the answer to that we'll have a lot better idea of how much this would even be an issue.
Mike Trout gonna be a very unhappy man playing for the angels seeing he bats at number 2
 


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