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MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

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Old 03-04-2016, 12:47 AM   #217
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

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Originally Posted by Lovesports
This is where I feel everyone is wrong. Ratings are simply a value placed on a player's attributes. How do you think the devs come up with ratings for these players year in and year out. Based on their performance...that's how. So what you're saying is a guy who hits 40+ homers with a 50 power rating should remain at a 50 power rating??? Or get a 2-3 point bump?? That's ridiculous. This player clearly outperformed his assigned rating and should therefore be given a new rating that more accurately represents his value. What you're suggesting is that "ratings" are an internal engine of the player's abilities where in reality it's just supposed to be a number that represents their skill. Think of ratings in the game as a computer scout and that's it, then it'll make more sense. Most of you anti performance progression guys believe that player potential is the key. The problem with this theory is that not every "high potential" player lives up to their hype. So if an A potential guy keeps batting .230 every year with lackluster performance he should continue going up 5+ points in overall? Of course not. The Show even has real weekly player updates where player ratings change based on player performance. How else to you value a player if not on performance? Ratings need to be dynamic to reflect player contributions and value so that you're not having players on your team with MVP type numbers playing for a league minimum.
The more dynamic the better! That is the key word this year. As long as it is kept within the confines of reality and believeability, which reading what Luis posted seems to be the case. I don't really know how else you do it, some arbitrary potential letter grade should govern progression? That's an awful, boring way. I'm glad they didn't do something stale and went for something new. It is tricky business to get right I don't think any sports game has nailed simulated stats or player progression yet. The morale and play progression systems add so much, even contracts are dynamic now no more regular old predictable outcomes. This is how it should be done I can't wait to try it all out.
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Old 03-04-2016, 12:57 AM   #218
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The more dynamic the better! That is the key word this year. As long as it is kept within the confines of reality and believeability, which reading what Luis posted seems to be the case. I don't really know how else you do it, some arbitrary potential letter grade should govern progression? That's an awful, boring way. I'm glad they didn't do something stale and went for something new. It is tricky business to get right I don't think any sports game has nailed simulated stats or player progression yet. The morale and play progression systems add so much, even contracts are dynamic now no more regular old predictable outcomes. This is how it should be done I can't wait to try it all out.
I agree with you. I think they've done an incredible job with the franchise upgrades this year and I'm not sure what these crazy souls are complaining about. Stats and morale systems alone are HUGE!!! Add a bit of contract negotiations, new scouting, and some performance progression and I'm a happy camper. Wish they could track awards in the player card but that's an easy fix which I'm sure will eventually make it to the game.
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Old 03-04-2016, 12:57 AM   #219
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

The statistical based progression is basically what I wanted, just need to see if in practice it works as designed. Dream scenario is if A-Rod has a .250/.350/.480 stat line will his ratings drop down to a useless player again. Also hope this creates more fluidity in RTTS/Franchise in that some players that you don't expect to be up-'n-comers will end up becoming regulars and other players drop down a tier.

It makes sense to do it this way IMO since as it is now you don't get many breakouts or crashes ratings wise even if a player outperforms or underperforms on those ratings. I know many here are concerned with simmed stats, but I am mostly concerned with gameplay. If I'm using the Cubs and Baez is having a big year against lefties and gets a big boost in ratings, well I might start using him in the games I play vs lefties because his ratings are better. If he did not get that rating boost why would I use him over Zobrist if Zobrist has a better vs lefty rating. Zobrist might be hitting .220, but his ratings dictate what he is when I control him. That is what I want. I want to see Soler breakout, but Heyward start slacking heavily vs lefties so I need to platoon them in year 3. I want to see Neil Ramirez become my closer and Rondon relegated to a middle relief role. Not because I just decided to do that, but because their ratings made me do it. Doing it gave me the best chance for success when I play the games myself.

Since only the mental stats are affected my morale I am warming up to it, but I am not sold on many parts of the system. My main issue is how robotic and standardized the system seems to be throughout the league. Players are a diverse group and all have different wants and needs. So far it seems like every player prefers to play near his home town and every foreign player prefers to play with compatriots. The player role is also a bit odd to me, but I'd have to see how it varies. Does it go by overall? What about a player that has a high overall due to their defense? Will they be upset if you bat them 7th? I hope this doesn't affect the AI decisions too heavily to where you start seeing teams starting to become segregated based on home town and national origin.

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Old 03-04-2016, 01:15 AM   #220
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Originally Posted by MrOldboy
The statistical based progression is basically what I wanted, just need to see if in practice it works as designed. Dream scenario is if A-Rod has a .250/.350/.480 stat line will his ratings drop down to a useless player again. Also hope this creates more fluidity in RTTS/Franchise in that some players that you don't expect to be up-'n-comers will end up becoming regulars and other players drop down a tier.

It makes sense to do it this way IMO since as it is now you don't get many breakouts or crashes ratings wise even if a player outperforms or underperforms on those ratings. I know many here are concerned with simmed stats, but I am mostly concerned with gameplay. If I'm using the Cubs and Baez is having a big year against lefties and gets a big boost in ratings, well I might start using him in the games I play vs lefties because his ratings are better. If he did not get that rating boost why would I use him over Zobrist if Zobrist has a better vs lefty rating. Zobrist might be hitting .220, but his ratings dictate what he is when I control him. That is what I want. I want to see Soler breakout, but Heyward start slacking heavily vs lefties so I need to platoon them in year 3. I want to see Neil Ramirez become my closer and Rondon relegated to a middle relief role. Not because I just decided to do that, but because their ratings made me do it. Doing it gave me the best chance for success when I play the games myself.

Since only the mental stats are affected my morale I am warming up to it, but I am not sold on many parts of the system. My main issue is how robotic and standardized the system seems to be throughout the league. Players are a diverse group and all have different wants and needs. So far it seems like every player prefers to play near his home town and every foreign player prefers to play with compatriots. The player role is also a bit odd to me, but I'd have to see how it varies. Does it go by overall? What about a player that has a high overall due to their defense? Will they be upset if you bat them 7th? I hope this doesn't affect the AI decisions too heavily to where you start seeing teams starting to become segregated based on home town and national origin.
I think you hit everything spot on except for the morale. This is the introduction year for this feature and I'm sure they can build on what they have come up with. It's a great start in my opinion and a chance to get more involved with your players. I'm sure in years to come they'll expand on it and make it more realistic so to say. All of those categories are pretty realistic in my opinion.
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Old 03-04-2016, 01:29 AM   #221
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

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This is my question as well. In the Donaldson example they showed he got angry when he batted 9th. What happens if he is put in the 2 or 5 hole? Will he be satisfied or will they be angry in any spot other than the "star" spots.

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Well, Here is the thing with your question. Donaldson ALREADY hits 2nd in the line up in real life that is. So I am a bit curious to how that would work as well
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Old 03-04-2016, 01:31 AM   #222
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

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Originally Posted by Lovesports
I think you hit everything spot on except for the morale. This is the introduction year for this feature and I'm sure they can build on what they have come up with. It's a great start in my opinion and a chance to get more involved with your players. I'm sure in years to come they'll expand on it and make it more realistic so to say. All of those categories are pretty realistic in my opinion.
Realistic in that players do have these preferences? Yes. But not in that every player prefers the same thing. If we could turn it off it wouldn't be a big deal at all, but since we can't I think the concerns people are raising are valid.

Should a player prefer to play with compatriots? Of course, this is true that this is a factor for some players.
Should all players prefer to play with compatriots? In my opinion, no.

What I hope is that there is some variation in the preferences. Say for location/compatriot. Some players will have high, low, or no preference. I want to see a player who only cares about the largest contract and has no preferences for coaching, compatriot, location, role, etc. They just want the most money. From what we've been shown it seems like every player has the some preferences and those preferences don't have variation within them. Have the devs stated if there will be variation in the preferences yet?

Last edited by MrOldboy; 03-04-2016 at 01:39 AM.
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Old 03-04-2016, 01:55 AM   #223
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Realistic in that players do have these preferences? Yes. But not in that every player prefers the same thing. If we could turn it off it wouldn't be a big deal at all, but since we can't I think the concerns people are raising are valid.

Should a player prefer to play with compatriots? Of course, this is true that this is a factor for some players.
Should all players prefer to play with compatriots? In my opinion, no.

What I hope is that there is some variation in the preferences. Say for location/compatriot. Some players will have high, low, or no preference. I want to see a player who only cares about the largest contract and has no preferences for coaching, compatriot, location, role, etc. They just want the most money. From what we've been shown it seems like every player has the some preferences and those preferences don't have variation within them. Have the devs stated if there will be variation in the preferences yet?
I do believe that is the case. From the looks of it, not all players care about playing for a contender or batting in the heart of the lineup. Also, when signing contracts, these things also varied quite a bit.
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Old 03-04-2016, 02:00 AM   #224
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

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Well, Here is the thing with your question. Donaldson ALREADY hits 2nd in the line up in real life that is. So I am a bit curious to how that would work as well
Yup, Donaldson hit 2nd 136 times last season and he seemed pretty content with it.
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