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NBA 2K16 News Post


NBA 2K16 patch #4 is available for PlayStation 4, weighing in at 2.4GB. The same patch is scheduled to be released for PC and Xbox One very soon. Once they release, we will update this post.

UPDATE: Patch #4 is available for PC and Xbox One now.

Check out the patch notes below and let us know what you are seeing!

GENERAL
  • Addressed a hang that can occur when editing/applying tattoos in Edit Player.
  • Resolved a bug where one or more users in a co-op game would lose control of their player at some point during the game.
  • Fixed a disconnect issue that some users were seeing during online games.
  • (PC) Fixed a corruption issue where some users were experiencing hangs, missing art assets, and infinite loads. Please ensure that your virus scanning software (e.g. Avast) whitelists your Steam folder/directory. This is required for new content to properly download and install.
  • Closed a loophole where the pause timer would stop counting down when sitting in the ‘Report Image’ flow.
  • Improved the user interface when applying contracts to players in MyTEAM by removing the display of how many contracts the player would have IF the current card was applied.
  • Fixed a case where the user accepting an online invite would sometimes skip the position selection screen in the way into matchmaking.
  • Headwear should now properly unequip when attempting to do so from within the MyPARK Apparel section of the store.
  • The player portrait will now update when a new user is signed in on the main menu via the account picker.
  • A number of other optimizations and enhancements have been made to improve the user experience.
GAMEPLAY
  • Teammate free throw celebration/interaction behaviors have been corrected.
  • Slightly tuned down the frequency of ball collisions.
  • Fixed an issue that led to a temporary loss of user control on possession changes while in the 2K Cam.
  • Tuned down the frequency of missed alley-oop and putback dunks when open.
  • Fixed an issue that allowed high rated post players to shoot post fadeaway 3's at a high percentage.
MyCAREER/MyPARK/MyCOURT
  • Fixed a rare issue where the game would hang when Doris Burke interviews your MyPLAYER at the end of the first half and/or at the end of the game.
  • The correct records and rep levels will now be shown for the players on the MyPARK loading screen.
  • Corrected the wall and floor art for the San Antonio Spurs theme in MyCOURT.
  • Fixed a case where some purchased shoes were not properly appearing on the shoe racks in MyCOURT.
MyGM/MyLEAGUE
  • Resolved a hang that could occur many, many years into MyGM when entering the offseason.
  • Generated players will now wear the correct color socks for away games.
  • Fixed an issue where generated players were getting their free throw animations randomized every offseason.
  • The Strengths/Weaknesses screen in Team Comparison should now be functioning properly once again.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 441 phlipmode @ 12/27/15 07:20 PM
Quote:
Originally Posted by Nevertheles109
1. No sir, no lag or heaviness. If I give the sticks too many inputs at one time I'll be all over the place and it may take a few moments for it to transition from animation to animation but no heaviness....just clunkiness and usually caused by me.



2. Superstar/SIM, 11 minute quarters. If I get up 90 shots, 65-80 or more of those shots are from plays ran out of playbook. This is dependent on how often my team gets turnovers or I have the ability to run the break. I also play ball routinely AT LEAST once a week. I played in HS but that's my highest level of education. If I'm not playing 2k, I'm either at the courts or watching basketball games on YouTube.... Shameless plug, they call me OG at the courts I ball at LOL



3. 38" or 40" HDTV



4. Nothing broken on my end.



I wish you well man. You don't come on here acting all hostile and I truly believe your issue as ataman has the same problem and he's not one to come on OS with a hidden agenda. I don't know what to tell you but I really do hope the issue resolves itself.

Appreciate the feed back man... Yeah no hidden agenda or rudeness torward anyone... Just wanted to get a better feel for the plp who post on here and in this thread .. ..

No worries I'll wait until the game give a free weekend trial next year to see if they change it back to what is was even since 2k 5 and college hoops..

Just want to play a game where the attributes decide the out come of who wins vs.. 50 new ways for the CPU AI to cheat the human player .. I know some are necessary to give the user a feel of competitiveness but it would be nice if they let the user decide what cheats to turn on and off.

Is there really more user who complain about the game being too easy vs it being to hard. And cheesy on SS and HOF ? If there are more ppl complaining about the cheats that go into the game on higher levels why not cater to us.. And those who want a tougher no realistic CPU AI experience... HAVE THEM TINKER WITH SLIDER ADJUSTMENTS etc every year to make the game harder for them. ... Why does 2k cater to them are they really the masses because I see way more ppl having issues with the gameplay than those saying the game is way to easy.. Also those that say it's to easy are more than likely using the Warriors, cavs, Spurs and thunder...

Btw I play SS 12min sim..


Sent from my iPhone using Tapatalk
 
# 442 JoFri @ 12/27/15 09:16 PM
Quote:
Originally Posted by phlipmode
For those of you who gave this comment a "thumbs" up and those feel the game is playing so great offline.. Can you answer a few question for me...

1. Do you guys not notice the input lag or heaviness the player you are controlling has especially when the CPU makes its move to score..?

2. Are y'all casual players, sim and/or have you played any competitive basketball beyond high school?

3. What size tv are you playing on.? I play on a 80" sharp and I figured maybe there was input lag so I went back to my "50 tv and it's the same to me.. And other games like FPS bf4 don't have a tremendous amount of input lag so I've concluded its something built into NBA 2ks coding...

4. If your answer to question# 1 is "yes" then how do you feel the game is playing great if something as important as core movement and reaction time is broken?

The reasons I ask is because there are so many of us who are commenting on this game and I like to get and idea of who I'm listening to or talking to bc a bit of their back ground helps me understand their answers..


Sent from my iPhone using Tapatalk
happy to help.

1. Do you guys not notice the input lag or heaviness the player you are controlling has especially when the CPU makes its move to score..?
i wont say its input lag. yes, i felt the players are heavy and initially i had to spam the controls to make sure the players reacted to where i wanted them to be. i felt the gameplay was like the game release state back in sep. i bumped up the game speed from 60 to 70 and it felt normal again. yes, i was on 60 all the while pre-patch 4, xmas day.
are u saying u are playing mc and yor cpu teammates are slow? i am on offline myleague so cant really comment on that.

2. Are y'all casual players, sim and/or have you played any competitive basketball beyond high school?
i played simulation sliders on superstar mode. i am not good enough to play at the national level to represent my country irl. yes, i do played in competitive league before my "season" ending injury.

3. What size tv are you playing on.? I play on a 80" sharp and I figured maybe there was input lag so I went back to my "50 tv and it's the same to me.. And other games like FPS bf4 don't have a tremendous amount of input lag so I've concluded its something built into NBA 2ks coding...
gosh i suppose u have a big house! i think i am on 32" inside the game room. i tried on 50" inside the living room and controls were
ok pre-patch 4. am on xbox1.

4. If your answer to question# 1 is "yes" then how do you feel the game is playing great if something as important as core movement and reaction time is broken?
frankly, i dont feel reaction time is broken. in what aspect do u feel that way perhaps u can share and put in a video? i am still able to pull off simple crossover moves, post moves, onball and offball defense, block shots, steals etc.
the only complain i have is my cpu defenders are not that "good". i had some instances which the cpu opponent scored on me when i played offball, and onball (the cpu opponent cuts into the paint and my man just lost it). for a moment i was wondering should i play more onball or offball ... i'll post some videos later.
 
# 443 JoFri @ 12/27/15 09:44 PM
Quote:
Originally Posted by phlipmode
Is there really more user who complain about the game being too easy vs it being to hard. And cheesy on SS and HOF?
hey, playing against the warriors was extremely fun and challenging. when i saw 30sc pulled off those moves, i was like "damn cpu can do that?". it took me 7 games and scores were close every game.
there was another thread where the poster said playing against lbj felt that a cheat code, and i totally agreed! he is so big and versatile, can drive can pass with goid vision, can post up and that unguardable fadeaway (just like irl). the thing is, he seldom miss in 2k!
the video game has me to "prepare" and ponder on applying the right strategies in order to win. there're so much options out there besides double teaming.
on the other hand, i dislike playing against spurs and clippers. it's hard for me to lose bcos 2k coded such that they put the shortest players on my best player on the team - KD.

i'm excited to play on the eastern team now in a brand new season. 10 min per quarter is good for me. pre-patch 4 i can average 100+ pts with okc. a few games into post-patch 4 and i'm averaging 90+ pts slightly lower.
dont miss the fun! post yor best in-game play at the highlights thread cos i alredy subscribed to it ... Lol
 
# 444 sirio994 @ 12/27/15 11:13 PM
SS/Sim 12 min player. Never played competitive basketball. IRL i'm a basketball analyst/writer & coach in minor/local leagues.

I experienced imput lag and solved it by turning on game mode (Samsung TV).

I'm enjoying the game more than ever. Reaction time is pretty solid in my opinion. No doubt they can improve it in future iterations.

I don't see the always-mentioned cheating AI.

Manual defense (with no assists) and right stick contests can help you. Assist sliders make your player heavier. I was about to give up. Then i changed my defensive approach and it saved the game.

It takes time to learn how to play defense without assists but at the end of the day i can guarantee you it's a game changer.
 
# 445 phlipmode @ 12/27/15 11:37 PM
Quote:
Originally Posted by sirio994
SS/Sim 12 min player. Never played competitive basketball. IRL i'm a basketball analyst/writer & coach in minor/local leagues.



I experienced imput lag and solved it by turning on game mode (Samsung TV).



I'm enjoying the game more than ever. Reaction time is pretty solid in my opinion. No doubt they can improve it in future iterations.



I don't see the always-mentioned cheating AI.



Manual defense (with no assists) and right stick contests can help you. Assist sliders make your player heavier. I was about to give up. Then i changed my defensive approach and it saved the game.



It takes time to learn how to play defense without assists but at the end of the day i can guarantee you it's a game changer.

Thanks for the response as well Sirio... I have the assist off as well ... I may look for a game mode option on my tv.... But it's a lot to do just get the game to work properly in my opinion ... Key word my opinion... I do coach youth aswell feels good to give back and play pick up ball weekly now.

Every year 2k changes something I can't tel you how many times I've seen the post up button go from left trigger to a button and back to left trigger again.. They are constantly screwing with the controls and that good and bad... Point is I've been playing this title since 2004... And I'm very well verse in the controls... My reaction time maybe quicker than most because I've played basketball my entire life and you must have quick feet and fast reaction as well as thought process and analyzing in a split second to compete on a high level.... I feel like in always ahead of the game controls waiting for the animation to catch up to what my brain and fingers have already process and input on the controller ...

Nevertheless not y'all problem .. It's mine. Y'all enjoy the game I'll play periodically and come back to 2k when they put more focus on core gameplay.. Thx again for the response


Sent from my iPhone using Tapatalk
 
# 446 top_king @ 12/27/15 11:48 PM
Bad Patch!!!!!
 
# 447 ataman5 @ 12/28/15 02:54 AM
The movement offline somehow someway feels heavy laggy and frame drops and stutters happening.

For example whenever you walk the ball half court your team players other than yours run like they are being shot(bullet wise) at in a shooting game, it feels off and then certain animations getting input lag like blocking, stealing etc and then general runing normal running feels like guys glued on the court and then everything backs to normal and what it should be but after a while these stuff occurs again, sometimes they last thru whole game sometimes comes and goes. Sometimes game starts great but in 3rd quarters definitely those issues arrive.

Again it's offline and what you most experience what you think you experience is actually because of the game status offline.


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# 448 alabamarob @ 12/28/15 03:39 AM
No def assist.No box out assist.
Shot contest manual.


Its a different more realistic game when you play this way.
 
# 449 JoFri @ 12/28/15 10:31 AM
it really looks like u guys have the system lagging issues. hope 2k could resolve them.

on pc or ps4? doing recording?
i'm on xbox1 and the lag happens on my laptop when i stream. gameplay on tv is ok.
 
# 450 The 24th Letter @ 12/28/15 10:34 AM
Quote:
Originally Posted by alabamarob
No def assist.No box out assist.
Shot contest manual.


Its a different more realistic game when you play this way.

Yeah this is really the way to go this year!
 
# 451 ataman5 @ 12/28/15 10:35 AM
Quote:
Originally Posted by alabamarob
No def assist.No box out assist.
Shot contest manual.


Its a different more realistic game when you play this way.

Im already full manuel if forgot to mention.


Sent from my iPhone using Tapatalk
 
# 452 Luke Skywalker @ 12/28/15 11:20 AM
I agree! This is the best way to play.

Quote:
Originally Posted by alabamarob
No def assist.No box out assist.
Shot contest manual.


Its a different more realistic game when you play this way.
 
# 453 ViolenceFight @ 12/28/15 12:36 PM
Quote:
Originally Posted by phlipmode
For those of you who gave this comment a "thumbs" up and those feel the game is playing so great offline.. Can you answer a few question for me...

1. Do you guys not notice the input lag or heaviness the player you are controlling has especially when the CPU makes its move to score..?

2. Are y'all casual players, sim and/or have you played any competitive basketball beyond high school?

3. What size tv are you playing on.? I play on a 80" sharp and I figured maybe there was input lag so I went back to my "50 tv and it's the same to me.. And other games like FPS bf4 don't have a tremendous amount of input lag so I've concluded its something built into NBA 2ks coding...

4. If your answer to question# 1 is "yes" then how do you feel the game is playing great if something as important as core movement and reaction time is broken?

The reasons I ask is because there are so many of us who are commenting on this game and I like to get and idea of who I'm listening to or talking to bc a bit of their back ground helps me understand their answers..


Sent from my iPhone using Tapatalk
1. I do not notice input lag. If it's there, I feel like it's a hyperbole. The players feel heavy, but 2k did try to take things like momentum into consideration. For example, a lot of guys have talked about taking the off ball RS moves out. Over the last week, if you use Turbo and L2 like you would on defense, you actually get more explosive cuts off ball. The key to losing the "heavy" feel is playing and getting used to the foot planting. Foot planting allows for the momentum system, which leads to the sluggish feel. I can't explain the details, but really the Bruce Lee quote: "Don't think; Feel" sums it up.

2. I'm somewhere between. My favorite mode is park, however my understanding of how Basketball is played, why plays work, what multiple branched plays do and how they provide the options they do, and how to read offense/defense are way above a "Casual" player.

3. 55 inch Vizio, on "Gaming Mode", which cuts a lot of lag out (Most new TV have this feature built in). Once again, I don't feel input lag offline. My proactive playstyle allows me to not care if it exists online. The only lag I get is bandwidth issues, causing frame drops, which is my connection and not coding.

4. N/A. I do not feel the core movement is broken, and as such I feel the game plays alright. I have issues(Being able to strip every gather animation or atleast 90% of them, I'm looking at you), but compared to the ridiculous stuff from last year, this game is better. It's still not promoting actual ball, but it does seem like actual basketball has the advantage vs. Cheese.

As for the CPU being cheesy, or hard to deal with....I play the Souls Series/Bloodborne. 2k doesn't even come close in terms of how unforgiving those games are.
 
# 454 Nevertheles109 @ 12/28/15 03:34 PM
Quote:
Originally Posted by WISports
(Offline)

I don't know if it's input lag, or just lack of responsiveness. But it's definitely there. If you say it isn't, then you just don't notice it or it doesn't bother you.

These are world class athletes. When I want them to move, there shouldn't be a hesitation, period. They SHOULD be able to change directions faster than they do. Faster players should be able to go from 0-60 in a blink if they want. If I hit the "jump" button, I want my player jumping right then and there. Not a second later.

Here's a simple test. And I've said it before. Stand outside the 3 pt line with your guy. Tap the "pump fake" button. Your player literally doesn't even go into the animation until AFTER the button has been pushed.

So, input lag/lack of responsiveness is 100% there. It's just that some don't mind it or notice it.
I disagree but to each his own.

If I experienced input lag (and I tried your theory) I would simply state it.
 
# 455 ForeverVersatile @ 12/28/15 03:35 PM
Even with my TV set to game mode and a good internet connection there is still something causing this lag.

When I have a fast break everything slows down and the other team is right next to me but on the other side I can't catch anyone on fast breaks.

All of my defenders react slower that the other teams or move out of the way.

My real issue with the game is that tendencies obviously don't matter online. Shoot 3's and dunk.

Don't worry about posting up your best post player or getting your best mid range player in right spots.

Don't learn any dribble moves, just run left and right or run behind another player so that the defense breaks down and someone is open or you can drive into an unprotected lane.

Don't run plays for your best shooter they'll eventually be wide open.

Just pick the cavs and shoot terrible 3's with LeBron, try to drive every time or do pick and roll because the ai can't guard it. Put LeBron at the 1 because there's no way for the other team to know or make an adjustment fast enough out of timeouts.

Don't play any on ball defense because the ai is super human and can guard any position no matter the match up. You'll do better off ball being attached to the worst player or the best better shooter.

When will playing like the teams and individual players actually matter. It's really just score any way you can.

I haven't ranted in a while so it's only right.



Sent from my iPhone using Tapatalk
 
# 456 phlipmode @ 12/28/15 03:58 PM
Ok this morning I uninstalled the game and reinstalled all 45 gigs and played. SS / sim 12 min all assist off box out shot contest etc...

Played mavs vs Suns ..Result the input lag still exist lol. It happens real bad when ever the CPU AI is a my a disadvantage like for instance if it feels it can't recover on defense etc .. The game is coded to slow down the users movement in order to allow the CPU to recover... They devs even stopped as low as putting in a low crab dribble on fast breaks or if you happen to get past your guy...

Simply put this is this **** is real and in the game to make the game harder offline... It ruins the game for guys like us who enjoy offline dynasty leagues. It's evident that theirs a lot of guys who say they don't see it.. So it is what it is..

Fact:
- it's there too many plp agree it is.
- 2k after 4 patch is not going to change or fix this. Nor do they give a **** bc I've not seen nothing from them acknowledging it is there.
- what good is all the damn tutorials if you don't really have fully control over the guy your controlling.

Result: You guys will have to decide if you want to continue playing the game like this or not.


Sent from my iPhone using Tapatalk
 
# 457 KingMansaMusa @ 12/28/15 04:17 PM
Quote:
Originally Posted by WISports
(Offline)

I don't know if it's input lag, or just lack of responsiveness. But it's definitely there. If you say it isn't, then you just don't notice it or it doesn't bother you.

These are world class athletes. When I want them to move, there shouldn't be a hesitation, period. They SHOULD be able to change directions faster than they do. Faster players should be able to go from 0-60 in a blink if they want. If I hit the "jump" button, I want my player jumping right then and there. Not a second later.

Here's a simple test. And I've said it before. Stand outside the 3 pt line with your guy. Tap the "pump fake" button. Your player literally doesn't even go into the animation until AFTER the button has been pushed.

So, input lag/lack of responsiveness is 100% there. It's just that some don't mind it or notice it.
Oh this is true but only issue is that every year this is true. I really don't think it can be fixed because possibly the mainframe or core they use is embedded with this and they would possibly have to start a new and I don't think they will go that route unless enough of us get smart and refuse to buy until fixed but that's too much like doing the right thing and well u see how often anybody does the right thing anymore.
 
# 458 Jrocc23 @ 12/28/15 05:13 PM
Quote:
Originally Posted by WISports
(Offline)



I don't know if it's input lag, or just lack of responsiveness. But it's definitely there. If you say it isn't, then you just don't notice it or it doesn't bother you.



These are world class athletes. When I want them to move, there shouldn't be a hesitation, period. They SHOULD be able to change directions faster than they do. Faster players should be able to go from 0-60 in a blink if they want. If I hit the "jump" button, I want my player jumping right then and there. Not a second later.



Here's a simple test. And I've said it before. Stand outside the 3 pt line with your guy. Tap the "pump fake" button. Your player literally doesn't even go into the animation until AFTER the button has been pushed.



So, input lag/lack of responsiveness is 100% there. It's just that some don't mind it or notice it.

I disagree. I would notice and it would bother me. It's just not there for some people. Before this patch, it definitely was there for some and myself. But this last patch, it's definitely not happening for me.

Yeah. It's occasions where I do experience input lag or where I cannot turn around like I want. But it doesn't happen that often at all. Before the patch, it did it all throughout the game. And I complained about it constantly. It's just not there really anymore and some just never experienced I guess. I am just not having those jumping issues and etc. I feel bad for some of y'all, because I almost gave up 2K completely. And I doubt they come w/ another patch.

And for your test, mines pump fakes when I press the button. I've been playing 2K for years. And I know how the game plays and moves. I would know immediately, if something like that was off. It's just simply not for everyone.
 
# 459 bcruise @ 12/28/15 05:15 PM
I disagree that there's input lag - lack of responsiveness is a little closer, but it's not the whole story. Instead I believe that it's the animations that give off the impression of things being delayed. And I can use the pump fake example to show it, albeit in a different way, with the help of my PC version.

For the purposes of this test, the shot meter is a raw display of how the game is reading my controller input. If I just tap the shoot button on a pump fake it doesn't prove much because the player will just go through his gather motion animation and bring it down. BUT....if I hold it as long as possible without shooting, then the outcome becomes VERY dependent on my precise input (letting off the shoot button) and you can really see that you have more user control than you think. And, with a real-time display of my controller inputs on the screen, I can demonstrate that.



(muted for copyright - not a big deal, considering I don't need sound for this)

I mess around for a bit at the start to show there's no funny business going on with the inputs, and start actually trying to do this around :33. So....the key to seeing this is the meter. Watch it start to move and then cut off as I cancel the shot into a pump fake at the last possible moment - the first good one is at :36 and there's a string of several in a row at :56. And at the same time keep an eye on the controller input. It's pretty much spot on IMO - the split second the input stops and that button goes off, so does the meter. Later in that second stretch of successful ones, my timing got a little thrown off and the pump fake starts started looking delayed because I was pressing Square before the previous one ended. That's a great example of what people see and consider "input lag".

I actually find the "animations cause input lag" claim to be a very familiar one - The Show is constantly berated for that too. But I feel like this approach results in a much more realistic-looking game - if animations were directly tied to our exact controller inputs at a given time, the game would look like a herky-jerky mess. I'll never fault SCEA or 2k for taking that direction, but I do understand why it draws the ire of gamers who want split-second reactions.

JMO. I was bored so I though I'd toss in my two cents.

If anyone knows another way to judge split second reactions within the game that isn't tied to animations, let me know and I'll try it.
 
# 460 ForeverVersatile @ 12/28/15 05:57 PM
Whatever you want to call it, something is going on. No matter what my connection says every game I've played after patch 4 has been a problem. Missing FT's, Slow movements even while holding sprint, slow passes, slow shooting animations, everything is just off. Like the game is faster for everyone I play. Again not an issue for me before patch 4.


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