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NBA 2K16 News Post


NBA 2K16 patch #4 is available for PlayStation 4, weighing in at 2.4GB. The same patch is scheduled to be released for PC and Xbox One very soon. Once they release, we will update this post.

UPDATE: Patch #4 is available for PC and Xbox One now.

Check out the patch notes below and let us know what you are seeing!

GENERAL
  • Addressed a hang that can occur when editing/applying tattoos in Edit Player.
  • Resolved a bug where one or more users in a co-op game would lose control of their player at some point during the game.
  • Fixed a disconnect issue that some users were seeing during online games.
  • (PC) Fixed a corruption issue where some users were experiencing hangs, missing art assets, and infinite loads. Please ensure that your virus scanning software (e.g. Avast) whitelists your Steam folder/directory. This is required for new content to properly download and install.
  • Closed a loophole where the pause timer would stop counting down when sitting in the ‘Report Image’ flow.
  • Improved the user interface when applying contracts to players in MyTEAM by removing the display of how many contracts the player would have IF the current card was applied.
  • Fixed a case where the user accepting an online invite would sometimes skip the position selection screen in the way into matchmaking.
  • Headwear should now properly unequip when attempting to do so from within the MyPARK Apparel section of the store.
  • The player portrait will now update when a new user is signed in on the main menu via the account picker.
  • A number of other optimizations and enhancements have been made to improve the user experience.
GAMEPLAY
  • Teammate free throw celebration/interaction behaviors have been corrected.
  • Slightly tuned down the frequency of ball collisions.
  • Fixed an issue that led to a temporary loss of user control on possession changes while in the 2K Cam.
  • Tuned down the frequency of missed alley-oop and putback dunks when open.
  • Fixed an issue that allowed high rated post players to shoot post fadeaway 3's at a high percentage.
MyCAREER/MyPARK/MyCOURT
  • Fixed a rare issue where the game would hang when Doris Burke interviews your MyPLAYER at the end of the first half and/or at the end of the game.
  • The correct records and rep levels will now be shown for the players on the MyPARK loading screen.
  • Corrected the wall and floor art for the San Antonio Spurs theme in MyCOURT.
  • Fixed a case where some purchased shoes were not properly appearing on the shoe racks in MyCOURT.
MyGM/MyLEAGUE
  • Resolved a hang that could occur many, many years into MyGM when entering the offseason.
  • Generated players will now wear the correct color socks for away games.
  • Fixed an issue where generated players were getting their free throw animations randomized every offseason.
  • The Strengths/Weaknesses screen in Team Comparison should now be functioning properly once again.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
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Member Comments
# 621 edaddy @ 01/23/16 06:55 PM
Has this patch increased foul animations or the rate of called fouls. I haven't downloaded it yet but without it I am rarely seeing over the back fouls ,illegal screen fouls, loose ball fouls, and reach in fouls. I also am rarely seeing any contact with drives to the hole. I am hesitant to add any patch because 2K has a way of messing things up with these various patches..If someone could elaborate that would be great..Thanks and FYI I have all fould sliders up over 90 as well as contact frequency strength up over 90...
 
# 622 Goffs @ 01/24/16 04:25 AM
Quote:
Originally Posted by The 24th Letter
Stop putting Iman Shumoert on Tim Duncan idiot
Hah! Playing the park and I had my mic disconnected and you can hear the opponents talking to each other through the tv. I play as a defensive center and they were all guards so I was matched up with the highest rated player. Each time I posted up he kept saying post up cheese lol....really dude....
 
# 623 Goffs @ 01/24/16 04:29 AM
Quote:
Originally Posted by Rockie_Fresh88
Hey 24th the standing layup for a lot of big men in game can go 94+ . Even average big men have a standing layup of 88-90. In mycareer the highest your standing layup can go IS 90.

Right now Tim Duncan has a standing layup of 94. Aldridge and Duncan have very good post ratings and are going against centers who aren't always a 94 in post defense.

Also the defender doesn't even have to contest your shot on time. If he's 7'3 maxed height/wingspan/defense and all the defensive badges you will miss even if you got him beat; just because he's in the area.

There aren't as many centers that huge with that kind of defensive power. Also not as many centers have pick pocket gold where you can get stripped as easily
I know you have a big for my career...so it's pointless to max out inside? I was thinking of leveling inside up. Currently have a dunking machine that has a gold hook shot that's absolutely useless lol
 
# 624 Rockie_Fresh88 @ 01/24/16 09:33 AM
Nah it's not useless lol . Bigs dominant in mycareer . But if you're going to the pro am with just be aware of 7'3 centers -players a lot bigger than centers in mycareer with more athleticism and wingspan.
 
# 625 The 24th Letter @ 01/24/16 12:44 PM
Man the CPU has been struggling lately in my MyGM, not complaining too much because I'm grinding with the classic Sixers and it's been a struggle overall- this is SS/Sim

Beat the Thunder by 20, everyone but KD and Russ played like ****

Turned around and beat the Bulls by 18
 
# 626 Hustle Westbrook @ 01/24/16 05:02 PM
Quote:
Originally Posted by The 24th Letter
I wonder what the difference is between PNO and Pro Am regarding the post game....

I usually destroy dudes with TD in the post....even got a angry message saying "all you can do it post up"

Stop putting Iman Shumoert on Tim Duncan idiot
Pathetic.

I had someone call me trash because I ran plays. Apparently I was "letting the cpu play for me."
 


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