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NBA 2K16 News Post


NBA 2K16 patch #4 is available for PlayStation 4, weighing in at 2.4GB. The same patch is scheduled to be released for PC and Xbox One very soon. Once they release, we will update this post.

UPDATE: Patch #4 is available for PC and Xbox One now.

Check out the patch notes below and let us know what you are seeing!

GENERAL
  • Addressed a hang that can occur when editing/applying tattoos in Edit Player.
  • Resolved a bug where one or more users in a co-op game would lose control of their player at some point during the game.
  • Fixed a disconnect issue that some users were seeing during online games.
  • (PC) Fixed a corruption issue where some users were experiencing hangs, missing art assets, and infinite loads. Please ensure that your virus scanning software (e.g. Avast) whitelists your Steam folder/directory. This is required for new content to properly download and install.
  • Closed a loophole where the pause timer would stop counting down when sitting in the ‘Report Image’ flow.
  • Improved the user interface when applying contracts to players in MyTEAM by removing the display of how many contracts the player would have IF the current card was applied.
  • Fixed a case where the user accepting an online invite would sometimes skip the position selection screen in the way into matchmaking.
  • Headwear should now properly unequip when attempting to do so from within the MyPARK Apparel section of the store.
  • The player portrait will now update when a new user is signed in on the main menu via the account picker.
  • A number of other optimizations and enhancements have been made to improve the user experience.
GAMEPLAY
  • Teammate free throw celebration/interaction behaviors have been corrected.
  • Slightly tuned down the frequency of ball collisions.
  • Fixed an issue that led to a temporary loss of user control on possession changes while in the 2K Cam.
  • Tuned down the frequency of missed alley-oop and putback dunks when open.
  • Fixed an issue that allowed high rated post players to shoot post fadeaway 3's at a high percentage.
MyCAREER/MyPARK/MyCOURT
  • Fixed a rare issue where the game would hang when Doris Burke interviews your MyPLAYER at the end of the first half and/or at the end of the game.
  • The correct records and rep levels will now be shown for the players on the MyPARK loading screen.
  • Corrected the wall and floor art for the San Antonio Spurs theme in MyCOURT.
  • Fixed a case where some purchased shoes were not properly appearing on the shoe racks in MyCOURT.
MyGM/MyLEAGUE
  • Resolved a hang that could occur many, many years into MyGM when entering the offseason.
  • Generated players will now wear the correct color socks for away games.
  • Fixed an issue where generated players were getting their free throw animations randomized every offseason.
  • The Strengths/Weaknesses screen in Team Comparison should now be functioning properly once again.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 421 ForeverVersatile @ 12/23/15 12:21 PM
Quote:
Originally Posted by ataman5
This is too serious man, i'm all in the same experience with you. Players move with heavy input lag. Sometimes i see my centers or pf's running the half court like they are being shot with a bullet on the way and moves like 'i'm hit i run, i'm hit again i run again oh i'm hit now i run' if you know what i mean. This is really bad online/offline. First i thought it was my connection but no.
Worst of all some like you and i experience and some never does, that's the worst of all..


Sent from my iPhone using Tapatalk

This is annoying the heck out of me. Patch 4 changed everything for me. Before patch 4 I only had problems with game play exploits online. Now the overall game performance is the issue.


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# 422 stillfeelme @ 12/24/15 02:05 AM
Quote:
Originally Posted by The 24th Letter
Been saying this.

I've been the guy trying to teach dribble moves/blow by techniques since launch when the AI was warping into place....but the CPU feels stickier than ever to me.....even bad defenders. I'm not having issues shooting any more and can use ball movement to score effectively, but it is definitively noticeable...

When I see guys say it's too easy to blow by on SS/SIM I'm like:

Spoiler


Lol.

Won't complain too much because I feel this is the best you've been able to play on ball D vs the CPU vs launch as well....contact hasn't been much of an issue for me...
Ok at least it isn't just me. I wish I can pick and choose certain aspects of the patch updates like a windows update haha. It is like we couldn't get user improved OBD without bumping up the CPU OBD.

I feel like I lost a piece of the chess match between the CPU and user by their new OBD. I say this as I have not touched one single slider in this game since release. I think I will just have to find a slider adjustment for what I think is realistic.
 
# 423 raiderz4eva @ 12/24/15 08:35 AM
I think its safe to say that every patch changes the game just a bit. I adjust my game after every patch.

This input lag some speak of on both sides of the ball IMO correlates with exactly how you are moving your left stick IMO. If the guy im guarding (pg at the top of the key for example) is trying to drive left, i cut him off by moving my left stick kind of diagonal(inbetween up and left), because i am are reacting with where he is going, and i have seen that just moving the left stick left isnt suffice with average defenders.

Also jamming turbo, left trigger, while moving the left stick and having the right stick up to contest shot isnt going to cut it, otherwise it would be in the controls manual as super human defense.

After 4 patches though, ill say one thing. Directional passing can be WTF sometimes. And ive adjusted to icon passing.
 
# 424 The 24th Letter @ 12/24/15 08:45 AM
Quote:
Originally Posted by stillfeelme
Ok at least it isn't just me. I wish I can pick and choose certain aspects of the patch updates like a windows update haha. It is like we couldn't get user improved OBD without bumping up the CPU OBD.

I feel like I lost a piece of the chess match between the CPU and user by their new OBD. I say this as I have not touched one single slider in this game since release. I think I will just have to find a slider adjustment for what I think is realistic.

Yeah even at launch if you were one on one with a slow big you could essentially blow by them with ease....takes a lot more (and IMO too much) now.....

It's manageable but it was better pre patch- like you said though, I don't want changes effecting my on ball D as well...
 
# 425 meccs @ 12/25/15 01:17 PM
I'm done with this game, especially MyCareer. After the last patches and updates the game is no longer fun for me. Movement feel weird now, teammate AI defense is no longer existing, what goes in and what doesn't makes no sense at all. I get doubled EVERY time I set a high pick, every time I get close to the rim and god forbid I happen to touch the sprint button. Every opponent AI guard thinks he is Westbrook and drives to the paint or dribbling like Kyrie regardless of who it actually is. I feel like I'm playing a completely different game now. The guard defenders are insane now, whenever you get close to the 3pt line the stop you. It's like you run into a sticky wall. It also feels like I get locked into animations way more often now, situations where I feel I have little to no control over what my guy is actually doing. Playing defense doesn't get rewarded anymore, the AI just holds the ball and dribbles into the defense (without loosing the ball) and then makes a 2pt/3pt from double coverage. Intercepting the ball is almost impossible. Standing between the passer and the guy that receives the ball and it will go right through you. This happened before but you could at least intercept it from time to time.

I could go on but eh...
 
# 426 SpeedyClaxton @ 12/25/15 01:22 PM
I was pretty disgusted and amazed at same time last night when CPU milk the clock and then with 3 sec left on shot clock Tony Snell hit a fadeway three over Marc Gasol and Tony Allen. Do i need to add that he got three pointer plus foul and CPU was down by 4, coincidence ? I think not !
 
# 427 KingMansaMusa @ 12/25/15 01:33 PM
Quote:
Originally Posted by SpeedyClaxton
I was pretty disgusted and amazed at same time last night when CPU milk the clock and then with 3 sec left on shot clock Tony Snell hit a fadeway three over Marc Gasol and Tony Allen. Do i need to add that he got three pointer plus foul and CPU was down by 4, coincidence ? I think not !
We play the "game" they play us.
 
# 428 SpeedyClaxton @ 12/25/15 01:49 PM
going on fast break with Mike Conley, Noah run after me and blocks me..couldn't see any speed difference there #sad
 
# 429 The 24th Letter @ 12/25/15 02:07 PM
Man it's been years since I played co-op, but got a chance to play with my cousins today...was pretty damn fun...they fixed it just in time...took me back to the old days of just booting the game up having fun and not overanalyzing every thing.

Good ****....still a blast to play
 
# 430 The 24th Letter @ 12/25/15 05:12 PM
Quote:
Originally Posted by The 24th Letter
Yeah even at launch if you were one on one with a slow big you could essentially blow by them with ease....takes a lot more (and IMO too much) now.....

It's manageable but it was better pre patch- like you said though, I don't want changes effecting my on ball D as well...

One thing the AI does seem to be more susceptible to (especially bad defenders) is size up move launches...

https://streamable.com/zwxj
 
# 431 JoFri @ 12/26/15 10:37 AM
happy boxing day to all!

ok i had finally won the finals with Okc and i would say the most challenging cpu team i've played was the warriors. the spurs and cavs were good too, but not as tough as the warriors.

today i started a new offline myleague using the toronto raptors. and i'm thrilled to experience this:
1. foot planting was like when game was first released. the players felt 'heavy'.
2. cpu onball defense was tough. i used alot of back dribble to create space bcos cpu was playing very tight defense on my point.
3. bcos the players movement felt heavy, it seem like the controls are not very "responding". i went back to increase game speed from 60 to 70. solve the problem.
4. somehow my defense strength was zerolized. altered it back to 30. the onball felt great just like when first release.
5. crossover aint that smooth but still possible with help on pnr. will post some highlights later.
for those who love the gameplay since game release state, i bet u'll like this. i really feel there're some fixes went in during the xmas. the gameplay was very different when i played okc and tor.
 
# 432 ataman5 @ 12/26/15 11:41 AM
Quote:
Originally Posted by psydefx
i think the input lag is due to the right stick dribble moves. the game needs to have the input lag otherwise it doesn't know if you want to use the right stick to shoot or dribble. pretty stupid idea from 2k imo and i dunno how it's lasted for so many years. the left triger + left stick dribble moves from 2k12 and 11 were fine.
But what we actually refer to is general on every aspect, it's like players move 0.5x then 0.7x then sometimes 1x as it should and then 0.5x again and on.

You know it's not like we push and they react slower it's general that they carry 100 pounds all the time. And it's offline.

And i gotta tell you that what ifigured out is some players never have that heavines in their movement top to bottom. Something has to be broken and pass the Q&A in terms of heavy animation triggers and players walking down the court on and offball players.
 
# 433 JoFri @ 12/27/15 12:39 AM
ok, sharing my thoughts here on NOT having any settings in the defensive settings menu. meaning, keeping that Auto. i also set AI coaching to Manual.

the cpu teammate, being able to recognise the opponent's strength, would put pressure on defense off the ball. in the two videos, u'll see my raptors ross and carroll putting "deny" on budinger and paul george resulting them to free themselves for easy basket. this is on auto mode.
https://youtu.be/zqgI3WVVLJ0
https://youtu.be/CXGFiCzW2Hg

so, remember to apply the right settings before the whistle blows. else, u'll see this happening very often at superstar simulation sliders, myleague offline.
 
# 434 ataman5 @ 12/27/15 12:18 PM
Patch4 has definitely caused some problems that games dropping with errors such as
7d1cdfe7


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# 435 phlipmode @ 12/27/15 04:19 PM
Quote:
Originally Posted by psydefx
i think the game is playing great in offline vs cpu games. haven't played any other game modes so i can't comment on those.

For those of you who gave this comment a "thumbs" up and those feel the game is playing so great offline.. Can you answer a few question for me...

1. Do you guys not notice the input lag or heaviness the player you are controlling has especially when the CPU makes its move to score..?

2. Are y'all casual players, sim and/or have you played any competitive basketball beyond high school?

3. What size tv are you playing on.? I play on a 80" sharp and I figured maybe there was input lag so I went back to my "50 tv and it's the same to me.. And other games like FPS bf4 don't have a tremendous amount of input lag so I've concluded its something built into NBA 2ks coding...

4. If your answer to question# 1 is "yes" then how do you feel the game is playing great if something as important as core movement and reaction time is broken?

The reasons I ask is because there are so many of us who are commenting on this game and I like to get and idea of who I'm listening to or talking to bc a bit of their back ground helps me understand their answers..


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# 436 The 24th Letter @ 12/27/15 04:34 PM
Quote:
Originally Posted by phlipmode
For those of you who gave this comment a "thumbs" up and those feel the game is playing so great offline.. Can you answer a few question for me...

1. Do you guys not notice the input lag or heaviness the player you are controlling has especially when the CPU makes its move to score..?

2. Are y'all casual players, sim and/or have you played any competitive basketball beyond high school?

3. What size tv are you playing on.? I play on a 80" sharp and I figured maybe there was input lag so I went back to my "50 tv and it's the same to me.. And other games like FPS bf4 don't have a tremendous amount of input lag so I've concluded its something built into NBA 2ks coding...

4. If your answer to question# 1 is "yes" then how do you feel the game is playing great if something as important as core movement and reaction time is broken?

The reasons I ask is because there are so many of us who are commenting on this game and I like to get and idea of who I'm listening to or talking to bc a bit of their back ground helps me understand their answers..


Sent from my iPhone using Tapatalk

1) No I am not experiencing input lag besides what's to be expected online

2) I've played HS/semi/ still play in highly competitive leagues- I have a game today as a matter of fact

3) Samsung - 60" Class (60" Diag.) - Led - 1080p - Smart - Hdtv (just got it Friday)

4) N/A. If this was the case it wouldn't be fun....

The game is a lot of fun for me. Key words on game and fun. I have way too much mileage on my knees (I'm about to add some more) to stress about everything not being 100% true to life- so that's one aspect to consider. I do enjoy a nice sim game though, and will give feedback (ask Da Czar how sick he is of me tweeting him) where it's due.

Wouldn't stress too hard about others experiences though, it'll just make your even worse....hope you get your issues figured out though...
 
# 437 phlipmode @ 12/27/15 05:31 PM
Quote:
Originally Posted by The 24th Letter
1) No I am not experiencing input lag besides what's to be expected online

2) I've played HS/semi/ still play in highly competitive leagues- I have a game today as a matter of fact

3) Samsung - 60" Class (60" Diag.) - Led - 1080p - Smart - Hdtv (just got it Friday)

4) N/A. If this was the case it wouldn't be fun....

The game is a lot of fun for me. Key words on game and fun. I have way too much mileage on my knees (I'm about to add some more) to stress about everything not being 100% true to life- so that's one aspect to consider. I do enjoy a nice sim game though, and will give feedback (ask Da Czar how sick he is of me tweeting him) where it's due.

Wouldn't stress too hard about others experiences though, it'll just make your even worse....hope you get your issues figured out though...

Thanks for the quick response 24 ....as far as knees we seem to be in the same situation lol. Based on your feedback I can view your opinions similar to mine. Though I may have a completely different copy of the game than you..

In regards to key words "game and fun" that's a simple argument. Over the past few years I've watch 2k move more towards Myplayer stuff and I'm ok with that as long as they stayed true to the core values of the game mechanics.. They have not done so, whoever is over gameplay for offline vs the AI spends more time developing ways for the AI to cheat you rather than giving a more real sim experience ... The product is evident to this. In the past 2k showed it can make a great sim realistic experience basketball game.. This is how they knocked off ea. The only reason I take issue with the gameplay is because they have showed they can do it in past installments .... If your kid shows you he can make straight A's and make the honor roll on consecutive occasions.. But the following year he brings home 2-3 c's and no honor roll.. Are you still going to praise his efforts and tell him what a great job he's doing???

The 4th patch proved to me that 2k has no intent to work on the input lag and other core issues of the game. From a business perspective I understand... I have been looking and waiting for any response of them acknowledging these problems and haven't caught wind that they give a damn.. If I had a issue with Myplayer or headbands not showing the NBA logo for certain players I'm pretty confident 2k would patch that immediately.

So I play the game a lot less now and tried to start a mygm this weekend after patch 4 only to see utter frustration with gameplay .. So gave it up, season dynasty mode is the reason I by the title, I wish I could get a refund. But for those who are not experiencing the issue described above... Enjoy the game, I wish I had the same copy you guys have. Clearly I'm playing a different copy based on some feedback from this thread.


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# 438 The 24th Letter @ 12/27/15 06:12 PM
Hey man....your experience is your experience....I will never try to convince you different. If it's time to put the game down, it's time...better luck next year if you choose to buy...
 
# 439 phlipmode @ 12/27/15 06:16 PM
Quote:
Originally Posted by The 24th Letter
Hey man....your experience is your experience....I will never try to convince you different. If it's time to put the game down, it's time...better luck next year if you choose to buy...

Yep is time to take it completely out of the rotation, wasn't a complete waste because my two nephews love all the Myplayer stuff and I share my xbox with there's so they get all my games ... That was there Xmas gift lol. Good luck in your pickup game and take it easy on those knees man.


Sent from my iPhone using Tapatalk
 
# 440 Nevertheles109 @ 12/27/15 07:04 PM
Quote:
Originally Posted by phlipmode
For those of you who gave this comment a "thumbs" up and those feel the game is playing so great offline.. Can you answer a few question for me...

1. Do you guys not notice the input lag or heaviness the player you are controlling has especially when the CPU makes its move to score..?

2. Are y'all casual players, sim and/or have you played any competitive basketball beyond high school?

3. What size tv are you playing on.? I play on a 80" sharp and I figured maybe there was input lag so I went back to my "50 tv and it's the same to me.. And other games like FPS bf4 don't have a tremendous amount of input lag so I've concluded its something built into NBA 2ks coding...

4. If your answer to question# 1 is "yes" then how do you feel the game is playing great if something as important as core movement and reaction time is broken?

The reasons I ask is because there are so many of us who are commenting on this game and I like to get and idea of who I'm listening to or talking to bc a bit of their back ground helps me understand their answers..


Sent from my iPhone using Tapatalk
1. No sir, no lag or heaviness. If I give the sticks too many inputs at one time I'll be all over the place and it may take a few moments for it to transition from animation to animation but no heaviness....just clunkiness and usually caused by me.

2. Superstar/SIM, 11 minute quarters. If I get up 90 shots, 65-80 or more of those shots are from plays ran out of playbook. This is dependent on how often my team gets turnovers or I have the ability to run the break. I also play ball routinely AT LEAST once a week. I played in HS but that's my highest level of education. If I'm not playing 2k, I'm either at the courts or watching basketball games on YouTube.... Shameless plug, they call me OG at the courts I ball at LOL

3. 38" or 40" HDTV

4. Nothing broken on my end.

I wish you well man. You don't come on here acting all hostile and I truly believe your issue as ataman has the same problem and he's not one to come on OS with a hidden agenda. I don't know what to tell you but I really do hope the issue resolves itself.
 


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