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NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Old 12-28-2015, 03:27 PM   #481
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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I don't know if it's input lag, or just lack of responsiveness. But it's definitely there. If you say it isn't, then you just don't notice it or it doesn't bother you.

These are world class athletes. When I want them to move, there shouldn't be a hesitation, period. They SHOULD be able to change directions faster than they do. Faster players should be able to go from 0-60 in a blink if they want. If I hit the "jump" button, I want my player jumping right then and there. Not a second later.

Here's a simple test. And I've said it before. Stand outside the 3 pt line with your guy. Tap the "pump fake" button. Your player literally doesn't even go into the animation until AFTER the button has been pushed.

So, input lag/lack of responsiveness is 100% there. It's just that some don't mind it or notice it.
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Old 12-28-2015, 03:34 PM   #482
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Originally Posted by WISports
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I don't know if it's input lag, or just lack of responsiveness. But it's definitely there. If you say it isn't, then you just don't notice it or it doesn't bother you.

These are world class athletes. When I want them to move, there shouldn't be a hesitation, period. They SHOULD be able to change directions faster than they do. Faster players should be able to go from 0-60 in a blink if they want. If I hit the "jump" button, I want my player jumping right then and there. Not a second later.

Here's a simple test. And I've said it before. Stand outside the 3 pt line with your guy. Tap the "pump fake" button. Your player literally doesn't even go into the animation until AFTER the button has been pushed.

So, input lag/lack of responsiveness is 100% there. It's just that some don't mind it or notice it.
I disagree but to each his own.

If I experienced input lag (and I tried your theory) I would simply state it.
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Old 12-28-2015, 03:35 PM   #483
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NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

Even with my TV set to game mode and a good internet connection there is still something causing this lag.

When I have a fast break everything slows down and the other team is right next to me but on the other side I can't catch anyone on fast breaks.

All of my defenders react slower that the other teams or move out of the way.

My real issue with the game is that tendencies obviously don't matter online. Shoot 3's and dunk.

Don't worry about posting up your best post player or getting your best mid range player in right spots.

Don't learn any dribble moves, just run left and right or run behind another player so that the defense breaks down and someone is open or you can drive into an unprotected lane.

Don't run plays for your best shooter they'll eventually be wide open.

Just pick the cavs and shoot terrible 3's with LeBron, try to drive every time or do pick and roll because the ai can't guard it. Put LeBron at the 1 because there's no way for the other team to know or make an adjustment fast enough out of timeouts.

Don't play any on ball defense because the ai is super human and can guard any position no matter the match up. You'll do better off ball being attached to the worst player or the best better shooter.

When will playing like the teams and individual players actually matter. It's really just score any way you can.

I haven't ranted in a while so it's only right.



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Old 12-28-2015, 03:58 PM   #484
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

Ok this morning I uninstalled the game and reinstalled all 45 gigs and played. SS / sim 12 min all assist off box out shot contest etc...

Played mavs vs Suns ..Result the input lag still exist lol. It happens real bad when ever the CPU AI is a my a disadvantage like for instance if it feels it can't recover on defense etc .. The game is coded to slow down the users movement in order to allow the CPU to recover... They devs even stopped as low as putting in a low crab dribble on fast breaks or if you happen to get past your guy...

Simply put this is this **** is real and in the game to make the game harder offline... It ruins the game for guys like us who enjoy offline dynasty leagues. It's evident that theirs a lot of guys who say they don't see it.. So it is what it is..

Fact:
- it's there too many plp agree it is.
- 2k after 4 patch is not going to change or fix this. Nor do they give a **** bc I've not seen nothing from them acknowledging it is there.
- what good is all the damn tutorials if you don't really have fully control over the guy your controlling.

Result: You guys will have to decide if you want to continue playing the game like this or not.


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Old 12-28-2015, 04:17 PM   #485
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

Quote:
Originally Posted by WISports
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I don't know if it's input lag, or just lack of responsiveness. But it's definitely there. If you say it isn't, then you just don't notice it or it doesn't bother you.

These are world class athletes. When I want them to move, there shouldn't be a hesitation, period. They SHOULD be able to change directions faster than they do. Faster players should be able to go from 0-60 in a blink if they want. If I hit the "jump" button, I want my player jumping right then and there. Not a second later.

Here's a simple test. And I've said it before. Stand outside the 3 pt line with your guy. Tap the "pump fake" button. Your player literally doesn't even go into the animation until AFTER the button has been pushed.

So, input lag/lack of responsiveness is 100% there. It's just that some don't mind it or notice it.
Oh this is true but only issue is that every year this is true. I really don't think it can be fixed because possibly the mainframe or core they use is embedded with this and they would possibly have to start a new and I don't think they will go that route unless enough of us get smart and refuse to buy until fixed but that's too much like doing the right thing and well u see how often anybody does the right thing anymore.
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Old 12-28-2015, 05:13 PM   #486
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NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

Quote:
Originally Posted by WISports
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I don't know if it's input lag, or just lack of responsiveness. But it's definitely there. If you say it isn't, then you just don't notice it or it doesn't bother you.



These are world class athletes. When I want them to move, there shouldn't be a hesitation, period. They SHOULD be able to change directions faster than they do. Faster players should be able to go from 0-60 in a blink if they want. If I hit the "jump" button, I want my player jumping right then and there. Not a second later.



Here's a simple test. And I've said it before. Stand outside the 3 pt line with your guy. Tap the "pump fake" button. Your player literally doesn't even go into the animation until AFTER the button has been pushed.



So, input lag/lack of responsiveness is 100% there. It's just that some don't mind it or notice it.

I disagree. I would notice and it would bother me. It's just not there for some people. Before this patch, it definitely was there for some and myself. But this last patch, it's definitely not happening for me.

Yeah. It's occasions where I do experience input lag or where I cannot turn around like I want. But it doesn't happen that often at all. Before the patch, it did it all throughout the game. And I complained about it constantly. It's just not there really anymore and some just never experienced I guess. I am just not having those jumping issues and etc. I feel bad for some of y'all, because I almost gave up 2K completely. And I doubt they come w/ another patch.

And for your test, mines pump fakes when I press the button. I've been playing 2K for years. And I know how the game plays and moves. I would know immediately, if something like that was off. It's just simply not for everyone.
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Old 12-28-2015, 05:15 PM   #487
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

I disagree that there's input lag - lack of responsiveness is a little closer, but it's not the whole story. Instead I believe that it's the animations that give off the impression of things being delayed. And I can use the pump fake example to show it, albeit in a different way, with the help of my PC version.

For the purposes of this test, the shot meter is a raw display of how the game is reading my controller input. If I just tap the shoot button on a pump fake it doesn't prove much because the player will just go through his gather motion animation and bring it down. BUT....if I hold it as long as possible without shooting, then the outcome becomes VERY dependent on my precise input (letting off the shoot button) and you can really see that you have more user control than you think. And, with a real-time display of my controller inputs on the screen, I can demonstrate that.



(muted for copyright - not a big deal, considering I don't need sound for this)

I mess around for a bit at the start to show there's no funny business going on with the inputs, and start actually trying to do this around :33. So....the key to seeing this is the meter. Watch it start to move and then cut off as I cancel the shot into a pump fake at the last possible moment - the first good one is at :36 and there's a string of several in a row at :56. And at the same time keep an eye on the controller input. It's pretty much spot on IMO - the split second the input stops and that button goes off, so does the meter. Later in that second stretch of successful ones, my timing got a little thrown off and the pump fake starts started looking delayed because I was pressing Square before the previous one ended. That's a great example of what people see and consider "input lag".

I actually find the "animations cause input lag" claim to be a very familiar one - The Show is constantly berated for that too. But I feel like this approach results in a much more realistic-looking game - if animations were directly tied to our exact controller inputs at a given time, the game would look like a herky-jerky mess. I'll never fault SCEA or 2k for taking that direction, but I do understand why it draws the ire of gamers who want split-second reactions.

JMO. I was bored so I though I'd toss in my two cents.

If anyone knows another way to judge split second reactions within the game that isn't tied to animations, let me know and I'll try it.
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Old 12-28-2015, 05:57 PM   #488
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

Whatever you want to call it, something is going on. No matter what my connection says every game I've played after patch 4 has been a problem. Missing FT's, Slow movements even while holding sprint, slow passes, slow shooting animations, everything is just off. Like the game is faster for everyone I play. Again not an issue for me before patch 4.


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