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NBA Live 16 News Post


The NBA Live 16 demo is available now for Xbox One gamers and is scheduled to release at 1:00 PM ET for PlayStation 4. We will update this post when it officially arrives on the PS Store.

UPDATE: It's now 2:00 PM ET, no sign of the demo on PS4, we will post when it is available.

UPDATE: The NBA Live 16 demo is available now on PS4. Click here if you can't find it.

The demo includes the new LIVE Pro-Am mode, featuring both the competitive LIVE Run and cooperative Summer Circuit. For those of you looking for an offline experience you can play exhibition games in Tip-Off mode. Users can choose from the Cleveland Cavaliers, Oklahoma City Thunder, Golden St. Warriors, Washington Wizards, Chicago Bulls and Los Angeles Clippers. Players can adjust sliders, difficulty level, play up to 12 minute quarters and more. It also includes tutorials.

Download it, play it and post your impressions.

Game: NBA Live 16Reader Score: 5.5/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 4 - View All
NBA Live 16 Videos
Member Comments
# 601 Playmakers @ 09/26/15 09:37 AM
I have to be unbiased and say i agree with both flight and havala93 that this game is still light yers behind some of the sports games out there.

I spent playing fifa, nhl, nba 2k and madden lastnight just to see how the demo version of live stacked up to those games and again it all goes back to the animations in this series just being way too much at a disadvantage when you compare them to those other games even after 3 years now.

Now i do like game don't get me wrong and I've never encountered seeing the cpu do what flight just posted in that picture but ea has a history of those types of things happening in nbalive year after year which to be quite frank assinine to have that type of crap happen when your trying to restablish your product to a fanbase.

This game plays like what nba live 06 or 07 should have felt like yet here we are roughly 8 years later finally getting a game that has some replay value.....the problem is it can't compete from a overall perspective with it's other sports counter parts.

I'm going to make the best of it though just wish they didn't charge us $60 bucks for a barebones product in terms of depth.

I'm not a online gamer so i have to rely on Ea's ability to give us a good cpu ai experience.....i hope they can fix some the issues reported in the demo this year after the game drops with a top notch patch
 
# 602 WTF @ 09/26/15 10:32 AM
Hey Flight, did you happen to restart the game after the Live Content Update? A few of us have had it be where it would download the update, but not really initialize until you restart. I'd give that a try. Obrien mentioned that the backwards shooting was fixed in the update.

Can't really disagree all that much , but you should be seeing some additional contact, etc.
 
# 603 Calvenn @ 09/26/15 11:10 AM
I agree with what is being said here. The game has its strengths but also needs very evident and effective patching. I'm personally not into all the fancy game and story modes except for Dynasty, but the market demands it so this must become an area of focus next year akin to Pro AM. From a gameplay perspective, I am not going to lie, the game is a pleasure with certain eye sores. They need to address defense as has been mentioned ad nauseum. As it stands, it's too easy to shake your defender at times. This brings me to my next point. The animation that is triggered during these sequences needs more balance and variety. At this juncture the same half twist animation is being used for a fakeout each time. How about a defender falling out of balance (not necessarily facing the other direction) and other similar animations? Also, the cpu defender should be able to maintain better position most of the time after a crossover or combo move has been performed. Can this be corrected this year? So, definately more animations should be incorporated. Also agree that more uniqueness must be implemented. Dribbling, shooting, post game, etc, etc. This was belabored last year and they have improved in certain ways but need a lot more obviously.

I am putting some strong faith in this upcoming patch and future patches and hope some key issues will be addressed. This game just has a certain appealing "feel" that I can't find any where else but they need to round it out and hopefully soon!
 
# 604 noshun @ 09/26/15 11:31 AM
Quote:
Originally Posted by Playmakers
Now i do like game don't get me wrong and I've never encountered seeing the cpu do what flight just posted in that picture but ea has a history of those types of things happening in nbalive year after year which to be quite frank assinine to have that type of crap happen when your trying to restablish your product to a fanbase
Quote:
Originally Posted by CAMPBLACKMAMBA24
I played the Spurs and it was still either drive to the paint or the 3. What really made me end up turning it off was the picture I'm about to post. Kawhi shooting at the other basket. Twice now I've seen it.


Quote:
Originally Posted by Sean O'Brien
As with anytime you release demo software before it’s final, there’s a chance some funky things might happen – 2D avatars and backwards jump shots, for examples.

But, these issues – along with others – are scheduled to be updated prior to the official launch on the 29th.
So basically this stuff from the demo fully contradicts what Sean is saying as he states "demo before it's final," but yet, this stuff is happening in the full finished final version of the game which CBM24 has shown in this pict? Someone is lying here... Yeah I know, theres a patch. It's in both demo and final build, regardless of the patch. Spade a spade fellas.. Hopefully it truly gets fixed...
 
# 605 Flightwhite24 @ 09/26/15 11:39 AM
Quote:
Originally Posted by noshun
So basically this stuff from the demo fully contradicts what Sean is saying as he states "demo before it's final," but yet, this stuff is happening in the full finished final version of the game which CBM24 has shown in this pict? Someone is lying here... Yeah I know, theres a patch. It's in both demo and final build, regardless of the patch. Spade a spade fellas.. Hopefully it truly gets fixed...

I've only played the retail and I've seen it happen twice. I downloaded the 1st Patch and it happened and now I have the latest update and this happens again. Not gonna lie I was somewhat surprised not only by this but also the facial scan that Russell had.

Very hard for me being a EA fan from the early/mid 90's when I use to drive from Fresno to EA's San Mateo location and I would get my game a few days early. NBA Showdown was the 1st early release title that started The Hunt for me. But what is going on now I'm just stumped.

I've been trying to dump this game for 4 days now on my local Craigslist at a $40 price tag and I haven't gotten not 1 single call/offer. Imo that says a lot about what people think of EA basketball.


Sent from my iPhone using Tapatalk
 
# 606 pdawg17 @ 09/26/15 12:05 PM
Quote:
Originally Posted by CAMPBLACKMAMBA24
I've only played the retail and I've seen it happen twice. I downloaded the 1st Patch and it happened and now I have the latest update and this happens again. Not gonna lie I was somewhat surprised not only by this but also the facial scan that Russell had.

Very hard for me being a EA fan from the early/mid 90's when I use to drive from Fresno to EA's San Mateo location and I would get my game a few days early. NBA Showdown was the 1st early release title that started The Hunt for me. But what is going on now I'm just stumped.

I've been trying to dump this game for 4 days now on my local Craigslist at a $40 price tag and I haven't gotten not 1 single call/offer. Imo that says a lot about what people think of EA basketball.


Sent from my iPhone using Tapatalk
Unfortunately I knew Russell's face scan wouldn't be in as I had seen on Twitter from Sean O'Brien that they hadn't gotten to him yet...

The rest I'm kind of surprised to read. I posted my post update thoughts in the trial thread Dubs (me) at Spurs and noticed an immediate improvement. I wish I would have saved my shot chart as the Spurs had a handful of mid-range shots that I never saw pre-update. Plus way more contact whether it be bodying up on the perimeter or in the paint. On 5 minute quarters both teams ended up with 13-15 FT each. This was on Allstar with default sliders.

Sure it's only one game but it was dramatic enough I would've thought a decent amount of the improvements would be noticeable right off the bat...
 
# 607 Flightwhite24 @ 09/26/15 12:33 PM
Quote:
Originally Posted by pdawg17
Unfortunately I knew Russell's face scan wouldn't be in as I had seen on Twitter from Sean O'Brien that they hadn't gotten to him yet...

The rest I'm kind of surprised to read. I posted my post update thoughts in the trial thread Dubs (me) at Spurs and noticed an immediate improvement. I wish I would have saved my shot chart as the Spurs had a handful of mid-range shots that I never saw pre-update. Plus way more contact whether it be bodying up on the perimeter or in the paint. On 5 minute quarters both teams ended up with 13-15 FT each. This was on Allstar with default sliders.

Sure it's only one game but it was dramatic enough I would've thought a decent amount of the improvements would be noticeable right off the bat...

In all fairness I didn't give it a fair shake due to glitch I encountered because I shut it off. It's not a bad game at all but I thought this game would be further along after 3 more years. But I can tell I won't be playing this in the future so I might as well move on but I do hope that this game continues to improve at a much faster pace than the present.


Sent from my iPhone using Tapatalk
 
# 608 Flightwhite24 @ 09/26/15 01:00 PM
Quote:
Originally Posted by WTF
Hey Flight, did you happen to restart the game after the Live Content Update? A few of us have had it be where it would download the update, but not really initialize until you restart. I'd give that a try. Obrien mentioned that the backwards shooting was fixed in the update.

Can't really disagree all that much , but you should be seeing some additional contact, etc.

I didn't even think about that. I'm off work in a few hours and will give it another whirl. Thanks for the tip


Sent from my iPhone using Tapatalk
 
# 609 Calvenn @ 09/26/15 06:22 PM
Quote:
Originally Posted by celtics6
I really like it. Not really seeing what people are saying as far as it being light years behind other games. It's as good as anything else. Shows you what marketing does tho ugh.

Bingo! Well said. Unfortunately good marketing and the ill will developed throughout the years from EA, creates this sort of whiplash reaction. Also doesn't help that there were expectations for a deeper game this year. At its core the game is very solid. Just hope common sense will prevail and that folks out there will take the time to see the game for what is has become and not be easily influenced or dissuaded by others! Just have to go in with the right expectations.
 
# 610 Playmakers @ 09/26/15 06:58 PM
Quote:
Originally Posted by celtics6
I really like it. Not really seeing what people are saying as far as it being light years behind other games. It's as good as anything else. Shows you what marketing does tho ugh.
When i say light years behind i'm talking about the animations and depth of Live 16

If you go play FIFA, NHL, MLB The Show or NBA 2K are telling me that Live 16 has animations that are up to par with those games right now today?

In terms of customization do you think Live 16 is on equal terms with those games right now?

I'd say this game is lacing in both areas and that's why i said it's light years behind the other sports titles right now...
 
# 611 The 24th Letter @ 09/26/15 07:21 PM
The game is nowhere near as bad (or as revolutionary for that matter) as some say IMO

They are definitely lacking in the animation category though ...some of the stuff they pull off especially near the basket is stuff I've never see a NBA player do...and that's not in a good way...


Sent from my iPhone using Tapatalk
 
# 612 UAWALKON @ 09/26/15 08:59 PM
After spending time in learn live cause I was so use to 2k I actually like this game a lot more it plays really good I'm glad I tried it . I'm preordering this game
 
# 613 Traceur @ 09/27/15 01:21 AM
Quote:
Originally Posted by celtics6
I really like it. Not really seeing what people are saying as far as it being light years behind other games. It's as good as anything else. Shows you what marketing does tho ugh.
That's what I said in another thread. Don't follow the hype and don't be a puppet. Make your own decision based on your own gaming experience.
 
# 614 strawberryshortcake @ 09/27/15 08:11 AM
Quote:
Originally Posted by celtics6
I really like it. Not really seeing what people are saying as far as it being light years behind other games. It's as good as anything else. Shows you what marketing does tho ugh.
I'll say this:

Marketing got me hyped. Playing the game eventually pulled the plug on the hype.


I was excited for Live16's demo release. Played a handful of games. Enjoyed it tremendously. All set to buy Live16 because I saw potential. The more games I played, the more fun I had. Liked the way one can feather their players softly. Some of the subtle animations actually look really really nice. Some of the bumping animations, some of the hand push off trying to get around the defenders, subtle player mannerism. Love being "free" whereby players are not stuck in an animation. The physics contact animations look really nice. The ball to rim physics is great in the fact that I absolutely have no idea if the ball is going in or not until I actually see the ball go through the net or bounce off the rim. Unpredictability is a good thing.

Then I started to get bored with the on the court gameplay because it was simply too easy to score so I upped the difficulty to the highest two levels. There was a lack of the 2 point midrange game. The strategy for all teams seem to be take 3 points and drive the paint for a dunk or an easy two. High arcing shots inside the paint. Hook shots with high success from players that normally wouldn't dare to do it in a real game. The interior defense is lacking. Not enough physicality in the paint. If I lose focus, it's not a big deal. If I lose focus and go down by 10 or 20 it's not a big deal. I can remedy that by pounding the paint with my point guard, shooting guard, forwards, centers without consequence and even hit buckets after buckets from the outside.

All the above is with sliders for defense turned up to 100 for both CPU and user, plus all the sliders for offense turned down to 10 for both CPU and user.

I am still holding out hope. I hope you do buy it. I hope those on the fence buys NBA Live16. I was 95% going to purchase Live16 but then the ability to defeat the CPU with relative ease on the highest difficulty made me change my mind. Secondly, the other game happened. Even if I were to purchase Live16 just to support competition in the marketplace for NBA virtual basketball games, how much time I would actually spend playing NBALive16 would likely be minimal at this point.

What I would like to see from a Live16 patch or Live17:
1) More interior paint physicality. I need to "fear" going into the paint.
2) Less shot success everywhere on the court (note: I have the sliders for offense down all the way to 10 and defense all the way up to 100 for both cpu and user).

Good luck to all the OS EA Gamechanger for Live. Work towards a better product is all we ask at this point.

Both games have their plus and minuses, but the other game simply has the more pros than cons at the moment. The other game has more check marks in the areas that I want ... not due to marketing, but simply due to actually playing the game. Is there stuff that I would like to see the other game adopt from Live16, yes.



Still hoping the patch fixes the interior physicality and midrange game and lowers the shot success rate.
 
# 615 bran9413 @ 09/27/15 03:39 PM
Yeah I've been running some CPU vs CPU on Superstar and I've been seeing a little more mid range jumpers. It would be nice to see some of the stars beating a player off the dribble for space and shoot the jumper though, and or if the CPU has the obvious mismatch they'll shoot the midrange besides the shot clock expiring and them shooting it because they have too. Also like most people I would like for the game to tigthen up the interior defense making players to change their strategy or force the other team to shoot more jumpers. Like if the cpu has to match up against the Clippers they should have to think twice about driving all the time because they have to worry about Deandre Jordan altering or blocking their shot. It's just too easy for players to get into the paint and I want to see teams struggling to score because they can't get those easy paint points. Also probably tune the shooting down a little because players were making a high frequency of shots from the field. Defense needs to be more of presence, if someone is getting hot the CPU should be sending their best defender on them and or double teaming them every time they get the ball.

Also do something about big men being able to just drive from the 3pt line and get an easy basket. It would also be nice to see the CPU run more plays in the game. Would also be nice to be able to adjust the game speed. Also the late game AI needs some work because at one point with 30 seconds left the Bulls were down by 4 to Wizards and they started intentionally fouling instead of trying to force a turnover and also they fed the ball with 40 seconds left in the fourth to Joakim Noah who wasn't open but got the ball and got to the foul line. He missed both free throws and I'm pretty sure with a minute left the Bulls would've made sure Rose or Butler were driving to the basket rather than Noah. The 2nd half of the game played better than the first though because there was way more mid range shots. They're just needs to be a tuning with shots made because the Bulls shot 73 percent for the game but because the Wizards were playing at home they shot 37 free throws. I do like how the players that usually shoot the ball on the team are actually shooting it. I just hope if two really good defense teams are playing each other that the score stays under 100.
 
# 616 Playmakers @ 09/27/15 06:34 PM
For those who keep saying shooting is too easy I'm just curious to know if any of you have ever switched the shooting to ratings only?

I think in many sports games when you basically control everything your doing things that inflate stats because now the game doesn't rely as much on ratings but more so the human stick skills

IN Madden you take a poor QB and complete 70% of throws because his ratings don't matter once you start taking control....

It's the same in NBA Live IMO......now I can't tell any of you how to play your game but I've seen FG% seem way more realistic playing Live 16 using Ratings only shooting.

It takes human skill out of the equation and relies more so on the actual ratings assigned to the players.

Now you can then tweak sliders based off player shooting ratings and I know for fact even on Pro level with adjusted sliders the shooting is toned down playing that style.

It's not like your playing another human player so why not allow the game ratings to decide more outcomes when your playing the CPU?

But hey that's just my 2-cents...
 
# 617 bran9413 @ 09/27/15 06:53 PM
Quote:
Originally Posted by Playmakers
For those who keep saying shooting is too easy I'm just curious to know if any of you have ever switched the shooting to ratings only?

I think in many sports games when you basically control everything your doing things that inflate stats because now the game doesn't rely as much on ratings but more so the human stick skills

IN Madden you take a poor QB and complete 70% of throws because his ratings don't matter once you start taking control....

It's the same in NBA Live IMO......now I can't tell any of you how to play your game but I've seen FG% seem way more realistic playing Live 16 using Ratings only shooting.

It takes human skill out of the equation and relies more so on the actual ratings assigned to the players.

Now you can then tweak sliders based off player shooting ratings and I know for fact even on Pro level with adjusted sliders the shooting is toned down playing that style.

It's not like your playing another human player so why not allow the game ratings to decide more outcomes when your playing the CPU?

But hey that's just my 2-cents...
Just switched to Ratings only with shooting and the game scores have been much better. I'm also continuing to see the AI work for some space to get mid range shot which I'm happy about. I hope they can do something about the Euro movement because it still seems that the CPU can still use it to get to the hoop and score even if the paint is crowded.

Also does anyone with the full game know if teams like the Spurs will try to beat you with passing?
 
# 618 strawberryshortcake @ 09/27/15 08:05 PM
Quote:
Originally Posted by Playmakers
For those who keep saying shooting is too easy I'm just curious to know if any of you have ever switched the shooting to ratings only?
Spoiler

It's not like your playing another human player so why not allow the game ratings to decide more outcomes when your playing the CPU?

But hey that's just my 2-cents...
I will give this a test run and report back with my impressions.
 
# 619 nick_sr @ 09/27/15 08:11 PM
Control responsiveness n post defense are my two biggest issues right now.

Not too worried about the shooting percentages n other stuff because they will get addressed like they did last year.
 
# 620 WTF @ 09/27/15 08:13 PM
I've seen several verticality type of contact animations today that were pretty slick. Robin Lopez was using his body to alter shots.
 


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